|This article is about the skill in Mass Effect: Andromeda. For shotgun weapons in Mass Effect, Mass Effect 2, Mass Effect 3, and Mass Effect: Andromeda, see Shotguns. For the talent in Mass Effect, see Talents.|
Skill Ranks Edit
Specialized training for close-quarters combatants. Shotguns deal high damage at short range at the expense of poor accuracy at long distances.
|1||Shotguns||Increases shotgun damage and force with each skill point invested in the Combat Skill Group.|| +2% Shotgun Damage|
+2% Shotgun Force
|2||Stability||Decreases shotgun recoil and climb with each skill point invested in the Combat Skill Group.||+2% Shotgun Stability|
|3||Precision||Improves shotgun accuracy and reduces spread with each skill point invested in the Combat Skill Group.|| +2% Shotgun Accuracy|
+5% Shotgun Pellet Spread Reduction
|4||Weight||-||-25% Shotgun Weight|
|4||Spare Ammo||-||+15% Shotgun Spare Ammo|
|5||Reload||-||+15% Shotgun Reload Speed|
|5||Clip Size||-||+25% Shotgun Clip Size|
|6||Damage & Force||-|| +30% Shotgun Damage|
+30% Shotgun Force
|6||Melee Synergy||Melee hits boost shotgun damage for 3 sec. Shotgun hits boost melee damage for 3 sec.||Shotgun Damage Boost: 25%|
Melee Dmg Boost: 40%
Player Notes Edit
- Shotguns is a passive skill that is always active.
- The Rank 5 Reload upgrade does not affect the cooldown period of a weapon that uses the Vintage Heat Sink.
- Single-player: Pathfinder Ryder - Starting Combat Skill
- Multiplayer: N/A
|Mass Effect: Andromeda Skills|
|Combat||Assault Rifles • Barricade • Combat Fitness • Combat Tools • Concussive Shot • Flak Cannon • Omni Grenade • Pistols • Shotguns • Sniper Rifles • Trip Mine • Turbocharge|
|Tech||Assault Turret • Auxiliary Systems • Cryo Beam • Energy Drain • Flamethrower • Incinerate • Invasion • Offensive Tech • Overload • Tactical Cloak • Team Support • Unknown (Remnant VI)|
|Biotics||Annihilation • Backlash • Barrier • Charge • Containment • Lance • Nova • Offensive Biotics • Pull • Shockwave • Singularity • Throw|
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