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Siege Pulse

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*Siege Pulse acts as as a detonator for [[Tech Burst]]s, [[Cryo Explosion]]s, and [[Fire Explosion]]s. As a result, it synergises well with other tech classes and with priming [[Mass Effect 3 Multiplayer/Character Customization/Equipment#Ammo Bonuses|Ammo Bonuses]].
 
*Siege Pulse acts as as a detonator for [[Tech Burst]]s, [[Cryo Explosion]]s, and [[Fire Explosion]]s. As a result, it synergises well with other tech classes and with priming [[Mass Effect 3 Multiplayer/Character Customization/Equipment#Ammo Bonuses|Ammo Bonuses]].
 
*If the targeted enemy is killed by Siege Pulse, then its body will disintegrate; however, the bodies of un-targeted enemies killed in the blast will remain. This allows [[Cannibal]]s one fewer body to consume to create armor-plating.
 
*If the targeted enemy is killed by Siege Pulse, then its body will disintegrate; however, the bodies of un-targeted enemies killed in the blast will remain. This allows [[Cannibal]]s one fewer body to consume to create armor-plating.
*If evolved for "Damage Protection" and "Number of Shots", it can be treated as an armor power, as the Juggernaut may benefit from both keeping the charges stored and firing them.
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*If evolved for "Damage Protection" and "Number of Shots", it can be treated as an armor power. Just leave it on all the time and only fire it in an emergency. Remember to refresh it when out of immediate danger.
 
**This approach also eliminates the long power cooldown compared to the Juggernaut's other powers, allowing heavier weapons to be carried, such as the [[Geth Spitfire]] and [[Javelin]].
 
**This approach also eliminates the long power cooldown compared to the Juggernaut's other powers, allowing heavier weapons to be carried, such as the [[Geth Spitfire]] and [[Javelin]].
 
**This approach ''also'' maximizes the power's ability to knock down enemies, making it effective at long-range crowd control. On higher difficulties, a single pulse will be insufficient to kill certain enemies, but will either stagger them or knock them down. This can give teammates room to escape, especially from [[Abomination]]s.
 
**This approach ''also'' maximizes the power's ability to knock down enemies, making it effective at long-range crowd control. On higher difficulties, a single pulse will be insufficient to kill certain enemies, but will either stagger them or knock them down. This can give teammates room to escape, especially from [[Abomination]]s.
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*Siege Pulses are particularly effective against the [[Turret (Mass Effect 3)|Turret]]s deployed by Cerberus [[Combat Engineer]]s. It is best to remove the turret's shield using gunfire, after which it should take anywhere between 1 and 3 pulses to destroy the turret itself from full health depending on difficulty.
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**The pulse can also be fired at an Engineer mid-deployment and will interrupt the deployment process. Depending on the animation progress/status, it may even award kill credit for destroying the turret.
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*Siege Pulse impacts will briefly stagger Cerberus [[Guardian]]s (though they won't take any damage), leaving them open to attack. This pairs well with sniper rifles and high-damage, high-accuracy pistols (such as the [[Arc Pistol]] when charged, or [[M-6 Carnifex]]) for quick headshots.
 
*The [[Geth Plasma Shotgun]] pairs well with this power: alternate pulses with charged shots from the shotgun to keep up a steady barrage.
 
*The [[Geth Plasma Shotgun]] pairs well with this power: alternate pulses with charged shots from the shotgun to keep up a steady barrage.
 
*The pulse projectile originates near the currently equipped weapon's barrel and can be fired whilst zoomed in, even with sniper rifles or weapons with scope modifications. This does mean that the projectile can impact surfaces near the weapon barrel when launching, so be mindful of obstructions.
 
*The pulse projectile originates near the currently equipped weapon's barrel and can be fired whilst zoomed in, even with sniper rifles or weapons with scope modifications. This does mean that the projectile can impact surfaces near the weapon barrel when launching, so be mindful of obstructions.
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