No edit summary |
|||
Line 95: | Line 95: | ||
*The [[Geth Plasma Shotgun]] pairs well with this power — alternate pulses with charged shots from the shotgun to keep up a steady barrage. |
*The [[Geth Plasma Shotgun]] pairs well with this power — alternate pulses with charged shots from the shotgun to keep up a steady barrage. |
||
*If evolved for "Damage Protection" and "Number of Shots", it can be treated as an armor power. Just leave it on all the time and only fire it in an emergency. Remember to refresh it when out of immediate danger. |
*If evolved for "Damage Protection" and "Number of Shots", it can be treated as an armor power. Just leave it on all the time and only fire it in an emergency. Remember to refresh it when out of immediate danger. |
||
− | ** This approach also eliminates the long power cooldown compared to the |
+ | ** This approach also eliminates the long power cooldown compared to the Juggernaut's other powers, allowing heavier weapons to be carried, such as the [[Geth Spitfire]] and [[Javelin]]. |
== Availability == |
== Availability == |
Revision as of 17:25, 16 September 2013
Siege Pulse is a power in Mass Effect 3's multiplayer mode. It is available for the Geth Juggernaut Soldier character in the Mass Effect 3: Reckoning DLC.
Power Ranks
Rank 1: Siege Pulse
Generate 3 electric charges that are stored in your platform's batteries. Use the power again to consume a charge to launch a long-range pulse that blasts a massive area. Each shot has a chance of incapacitating unarmored enemies.
Highly effective against armor, shields and barriers.
- Recharge Speed: 24 sec
- Damage: 600
- Radius: 1.50 m
- Knockdown Chance: 35%
- Number of Charges: 3
Rank 2: Recharge Speed
Increase recharge speed by 25%.
- Recharge Speed: 19.20 sec
- Damage: 600
- Radius: 1.50 m
- Knockdown Chance: 35%
- Number of Charges: 3
Rank 3: Damage
Increase damage by 20%.
- Recharge Speed: 19.20 sec
- Damage: 720
- Radius: 1.50 m
- Knockdown Chance: 35%
- Number of Charges: 3
Rank 4: Damage/Radius
Damage Increase damage by 30%.
|
Radius Increase impact radius by 60%.
|
Rank 5: Damage Protection/Recharge Speed
Damage Protection Each stored charge on your platform reduces all damage taken by 10%. |
Recharge Speed Increase recharge speed by 40%.
|
Rank 6: Number of Shots/Resistance Damage
Number of Shots Increase the number of shots fired by 1, and increase the chance of knocking down enemies by 15%.
|
Resistance Damage Increase damage done to armor, shields and barriers by 60%. |
Player Notes
- If the targeted enemy is killed by Siege Pulse, then its body will disintegrate; however, the bodies of un-targeted enemies killed in the blast will remain. This allows Cannibals one fewer body to consume to create armor-plating.
- The Geth Plasma Shotgun pairs well with this power — alternate pulses with charged shots from the shotgun to keep up a steady barrage.
- If evolved for "Damage Protection" and "Number of Shots", it can be treated as an armor power. Just leave it on all the time and only fire it in an emergency. Remember to refresh it when out of immediate danger.
- This approach also eliminates the long power cooldown compared to the Juggernaut's other powers, allowing heavier weapons to be carried, such as the Geth Spitfire and Javelin.
Availability
- Single-player: N/A
- Multiplayer: Geth Juggernaut Soldier