This article is about the skill in Mass Effect: Andromeda. For the biotic power in Mass Effect, Mass Effect 2, and Mass Effect 3, see Singularity. |
Singularity is a Biotic skill in Mass Effect: Andromeda.
SP Skill Ranks[]
Rank | Label | Icon | Description | Bonus |
---|---|---|---|---|
1 | Singularity | TAP BUTTON: Deploys a gravity well that lifts and damages unshielded and unarmored enemies. Primes enemies for combo detonations. TAP AGAIN: End the effect early. |
Damage per Second: 35 Radius (m): 3 | |
2 | Recharge Speed | - | +10% Recharge speed | |
3 | Damage | - | +25% Damage per Second | |
4 | Duration | - | +40% Duration | |
4 | Radius | - | +25% Effect Radius | |
5 | Anti-Shield | - | +100% Damage vs. Shields | |
5 | Recharge Speed | - | +40% Recharge Speed | |
6 | Exploding Singularity | The singularity explodes after the effect ends, dealing damage in a 7m radius. | Area Damage: 350 Force: 700 | |
6 | Expanding Singularity | Radius expands by 200% over the singularity lifetime. | - |
MP Skill Ranks[]
Rank | Label | Icon | Description | Bonus |
---|---|---|---|---|
1 | Singularity | TAP BUTTON: Deploys a gravity well that lifts and damages unshielded and unarmored enemies. Primes enemies for combo detonations. TAP AGAIN: End the effect early. |
Damage per Second: 35 Radius (m): 3 | |
2 | Recharge Speed | - | +10% Recharge speed | |
3 | Damage | - | +100% Damage per Second | |
4 | Duration | - | +40% Duration | |
4 | Radius | - | +25% Effect Radius | |
5 | Anti-Shield | - | +100% Damage vs. Shields | |
5 | Recharge Speed | - | +40% Recharge Speed | |
6 | Exploding Singularity | The singularity explodes after the effect ends, dealing damage in a 7m radius. | Area Damage: 700 | |
6 | Expanding Singularity | Radius expands by 200% over the singularity lifetime. | - |
Player Notes[]
- Mechanics
- Biotic explosions from units primed by Singularity do not end the skill effect. It will continue to ensare unshielded enemies until its duration elapses.
- As with Annihilation, audio is slightly distorted within Singularity's area of effect. Positioning within doesn't damage player characters or constructs.
- While a target must have no Armor or Shields in order to be lifted, all targets in Singularity’s area of effect are Primed, even if they have protection. However, protected enemies are still able to move, allowing them to move out of the area of effect.
- Strategies
- As with its incarnations in the original trilogy, this skill is a crowd control ability against masses of unshielded and unarmored units.
- Ensaring shielded units typically means stripping the shields first in conjunction with one of the player character's other powers or manually shredding them with weapons. Singularity's native damage per second can do the job if the enemy's shield bar is low to begin with, but it needs evolving into Rank 5 Anti-Shield when dealing with tougher shields.
- While the skill has negligible effects on armored units, Rank 6 Exploding Singularity can put a significant dent on their armor bars.
- On multiplayer, laying a Singularity on top of one's position while disarming devices or retrieving them lessens the risk of being ambushed by flankers like Adhi while performing the task.
- Singularity’s ability to Prime protected units means that it is an effective tool for stripping Shields, even without the Anti-Shield evolution, as you can drop a Singularity on them, then immediately use a detonator to trigger a Biotic Combo. Biotic Combos are less effective against Armor, so this is not as effective against armored units, but shielded units can have their shields stripped very quickly using this method.
Availability[]
- Single-player: Pathfinder Ryder - Unlocked With 9 Skill Points in Biotic Skills or Biotic Training
- Multiplayer: Human Adept, Human Commando
Mass Effect: Andromeda Skills | |||
---|---|---|---|
Combat | Assault Rifles • Barricade • Combat Fitness • Combat Tools • Concussive Shot • Flak Cannon • Omni Grenade • Pistols • Shotguns • Sniper Rifles • Trip Mine • Turbocharge | ||
Tech | Assault Turret • Auxiliary Systems • Cryo Beam • Energy Drain • Flamethrower • Incinerate • Invasion • Offensive Tech • Overload • Tactical Cloak • Team Support • Unknown (Remnant VI) | ||
Biotics | Annihilation • Backlash • Barrier • Charge • Containment • Lance • Nova • Offensive Biotics • Pull • Shockwave • Singularity • Throw |