This article is about the skill in Mass Effect: Andromeda. For sniper rifle weapons in Mass Effect, Mass Effect 2, Mass Effect 3, and Mass Effect: Andromeda, see Sniper Rifles. |
Sniper Rifles is a passive Combat skill in Mass Effect: Andromeda.
Skill Ranks[]
Improves specialist sniper training for long-range combatants. Sniper rifles deal high damage at a distance at the cost of slow firing rates and capacities.
Rank | Label | Icon | Description | Bonus |
---|---|---|---|---|
1 | Sniper Rifles | Increases sniper rifle damage with each point invested in the Combat Skill Group. | +2% Sniper Rifle Damage | |
2 | Accuracy | Increases sniper rifle accuracy with each point invested in the Combat Skill Group. | +2% Sniper Rifle Accuracy | |
3 | Headshots | Increases headshot and other weak point damage from sniper rifles with each point invested in the Combat Skill Group. | +2% Sniper Rifle Headshot/Weak Point Bonus | |
4 | Weight | - | -25% Sniper Rifle Weight | |
4 | Spare Ammo | - | +15% Sniper Rifle Spare Ammo | |
5 | Reload | - | +15% Sniper Rifle Reload Speed | |
5 | Clip Size | - | +25% Sniper Rifle Clip Size | |
6 | Damage & Force | - | +20% Sniper Rifle Damage +20% Sniper Rifle Force | |
6 | Killing Spree | Improves rate of fire, stability, and reload time for 5 sec after killing an enemy with a sniper rifle. | On-Kill Rate of Fire Boost: 30% On-Kill Stability Boost: 40% |
Player Notes[]
- Mechanics
- Sniper Rifles is a passive skill that is always active.
- Given the current patch (Update 1.10) state of affairs, -% reduction of a weapon's weight is somewhat limited from both items and skills. Even with -25% from this skill and supposedly another -10% and -15% from Scavenger Armor - it does not reduce weight by 50%, it makes a 50 weight point sniper rifle weigh 36, which is only 14 points reduction in weight, requiring 10 skill-points investment and armor slots wasted. Consider investing skill points in Combat Fitness and Auxiliary Systems (+25/40 Weight Capacity, not % based even when it states it is).
- Strategies
- Sniping pairs best with long range Skills, especially those that hit the enemy through cover. A Sniper Rifle Receiver Mod on a sniper rifle takes this even further with the penetration stat.
- Make sure to bring a different type of weapon, as sniper rifles make Ryder the most vulnerable.
- Using a high damage rifle like the Black Widow with the Rank 6 Damage & Force option, will allow a headshot on Insanity difficulty to kill basic enemies outright, depending on what other passives Ryder has such as the Infiltrator Profile Weapon Headshot/Weak Point Damage Bonus.
- The Rank 5 Reload upgrade does not affect the cooldown period of a weapon that uses the Vintage Heat Sink.
Availability[]
- Single-player: Pathfinder Ryder - Starting Combat Skill
- Multiplayer: N/A
Mass Effect: Andromeda Skills | |||
---|---|---|---|
Combat | Assault Rifles • Barricade • Combat Fitness • Combat Tools • Concussive Shot • Flak Cannon • Omni Grenade • Pistols • Shotguns • Sniper Rifles • Trip Mine • Turbocharge | ||
Tech | Assault Turret • Auxiliary Systems • Cryo Beam • Energy Drain • Flamethrower • Incinerate • Invasion • Offensive Tech • Overload • Tactical Cloak • Team Support • Unknown (Remnant VI) | ||
Biotics | Annihilation • Backlash • Barrier • Charge • Containment • Lance • Nova • Offensive Biotics • Pull • Shockwave • Singularity • Throw |