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Disambiguous This article is about the power in Mass Effect 3. For the armor upgrade in the first Mass Effect game, see Armor Upgrades#Stimulant Pack.

ME3 Stimulant PackStimulant Pack is a grenade power in Mass Effect 3's single-player and multiplayer modes.

Power Ranks[]

Rank 1: Stimulant Pack[]

A specially designed ops survival pack that temporarily increases survivability and all damage output.

A limited number of these packs can be carried.

  • Max Shields: 2000 (1200 multiplayer)
  • Damage: 15% (5% multiplayer)
  • Duration: 10 sec (6 sec multiplayer)


Rank 2: Pack Capacity[]

Increase pack capacity by 1.

Rank 3: Damage[]

Increase damage bonus by 5% (2.50% multiplayer).

  • Max Shields: 2000 (1200 multiplayer)
  • Damage: 20% (7.50% multiplayer)
  • Duration: 10 sec (6 sec multiplayer)


Rank 4: Damage/Max Shields[]

Damage

Increase damage bonus by 10% (5% multiplayer).

  • Max Shields: 2000 (1200 multiplayer)
  • Damage: 30% (12.50% multiplayer)
  • Duration: 10 sec (6 sec multiplayer)

Max Shields

Increase max shield bonus by 40%.

  • Max Shields: 2800 (1680 multiplayer)
  • Damage: 20% (7.50% multiplayer)
  • Duration: 10 sec (6 sec multiplayer)


Rank 5: Pack Capacity/Duration[]

Pack Capacity

Increase pack capacity by 1.

Duration

Increase duration by 50%.

  • Max Shields: 2000 (1200 multiplayer) [Damage], 2800 (1680 multiplayer) [Max Shields]
  • Damage: 30% (12.50% multiplayer) [Damage], 20% (7.50% multiplayer) [Max Shields]
  • Duration: 15 sec (9 sec multiplayer)


Rank 6: Weapon Damage/Survival[]

Weapon Damage

Increase weapon damage by 15% (8% multiplayer) for the duration of the power.

Survival

Increase max shield bonus by 60% and melee damage by 30% (25% multiplayer) for the duration of the power.

  • Max Shields: 2800 (1920 multiplayer) [Damage], 4000 (2400 multiplayer) [Max Shields]
  • Damage: 30% (12.50% multiplayer) [Damage], 20% (7.50% multiplayer) [Max Shields]
  • Duration: 10 sec (6 sec multiplayer) [Pack Capacity], 15 sec (9 sec multiplayer) [Duration]


Player Notes[]

Mechanics
  • Grenade powers do not have a recharge time and, thus, can be used immediately at any time, provided grenades are available. Using the power consumes one grenade each time.
  • If the player has multiple grenade powers, the grenade pool is shared between them.
  • This power works along the same principle as the multiplayer Ops Survival Pack supply item. Like the Survival Packs, the power can be accessed regardless of recharge stage and used at any time, but it has a limited supply. However, this supply can be replenished at ammo drops like grenade powers, unlike the Survival Packs.
  • Unlike Ops Survival Packs, Stimulant Packs do not replenish health.
  • Stimulant Packs offers a brief immunity period upon consumption, much like Ops Survival Packs grant after use.
Strategy
  • This power benefits from Gear items that increase the number of grenades that a player can carry. Choosing the Rank 5 extra Stimulant Pack upgrade and equipping the level V Grenade Capacity Gear enables the player to carry as many as eight Stimulant Packs at a time.
  • It is highly recommended to either equip grenade upgrades to carry extra Stimulant Packs or carry a high capacity weapon during long firefights or when ammo supplies are limited because of shared resources (i.e. when other players use nearby ammo boxes during escort, data upload, or extraction objectives).

Availability[]

Bugs[]

  • Due to some incorrect coding[1], Wrex's use of Stimulant Packs is bugged; he will waste them by using them repeatedly with no delay until his grenade supply is depleted, regardless of whether he has taken damage. This occurs even if Squad Power Use is turned off in the menus.

Trivia[]

  • If Wrex has no packs available for the Stimulant Pack ability, the power wheel text will display "No grenades", as if the packs were grenades.

References[]

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