A Shuriken SMG

Submachine Guns (SMGs) are one of the primary weapons in the Mass Effect universe. They are a class of rapid-firing weapons, with both fully-automatic and burst-fire models. SMGs generally have low accuracy and damage per shot, offset by their thermal clip size and rate of fire. They are best suited for close- to mid-range combat.

Mass Effect 2[edit | edit source]

SMGs possess a bonus to damage against shields and biotic barriers, but are weak against armor. Like all other non-heavy weapon types in Mass Effect 2 with the exception of sniper rifles, SMGs benefit from increasing damage against targets at close ranges, maximized at point-blank (melee) range.

All player classes except soldiers start the game able to use SMGs. The following squadmates also utilize submachine guns: Miranda, Mordin, Samara/Morinth, Thane, Kasumi, Liara, and Dr. Amanda Kenson.

Submachine Gun Models[edit | edit source]

Below is a list of Submachine Gun models and their base stats:

M-4 Shuriken[edit | edit source]

M-4 Shuriken
  • Manufacturer: Elkoss Combine
  • Base Damage: 20.5
  • Damage Multipliers (Armor / Barriers / Shields): x1.0 / x1.5 / x1.5
  • Ammo capacity: 24 / 240
  • Acquisition: Default starting weapon.

M-9 Tempest[edit | edit source]

M-9 Tempest

M-12 Locust[edit | edit source]

M-12 Locust

Upgrades[edit | edit source]

See also: Upgrade Guide, section on SMG upgrades, Research
  • SMG Shield Piercing (Phasic Jacketing)
Provides +50% SMG damage against shields and biotic barriers.
  • SMG Extra Rounds (Heat Sink Capacity)
Adds +50% more SMG rounds.
  • Submachine Gun Damage 1 - 6 (Microfield Pulsar)
Squad bonus +10% submachine gun damage.

Mass Effect 3[edit | edit source]

Submachine guns are good choices for power-dependent classes. These lightweight weapons can deal out high rates of fire at the cost of low accuracy and stopping power. As a rule, Submachine guns are weak weapons but they have some extremely good mods - notably the Ultralight Materials offering a 90% weight discount makes them a superb backup weapon, whereas with the right DLC a character who focusses primarily on powers can combine the Power Magnifier and the High Velocity Barrel to have a very effective gun against targets like Brutes, a damage bonus for powers, and a recharge bonus of 200%. The following squadmates utilize submachine guns: Aria, EDI, and Liara.

Submachine Gun Models[edit | edit source]

Below is a list of the types of submachine guns in Mass Effect 3 and their base stats. Note that WCFDA stands for weight, capacity, fire rate, damage, and accuracy. The relevant values for those statistics are presented in that order.

Blood Pack Punisher[edit | edit source]

Blood Pack Punisher

Collector SMG[edit | edit source]

Collector SMG
  • Manufacturer: Collector
  • Base WCFDA: 33 / 100 / 80 / 22 / 30
  • Fire Mode: Automatic
  • Default ammo: 30 / ∞
  • Acquisition: Retaliation

Geth Plasma SMG[edit | edit source]

Geth Plasma SMG

M-4 Shuriken[edit | edit source]

M-4 Shuriken
  • Manufacturer: Elkoss Combine
  • Base WCFDA: 18 / 70 / 80 / 12 / 10
  • Fire Mode: Six-round burst
  • Default ammo: 36 / 324
  • Acquisition: Priority: Mars

M-9 Tempest[edit | edit source]

M-9 Tempest

M-12 Locust[edit | edit source]

M-12 Locust

M-25 Hornet[edit | edit source]

M-25 Hornet

N7 Hurricane[edit | edit source]

N7 Hurricane

Weapon Modifications[edit | edit source]

See also: Weapon Mods, Equipment Guide, section on Submachine Guns
  • SMG Ultralight Materials I - V
Superior lightweight alloys replace weapon parts, making weapon less obtrusive and easier to handle.
  • SMG Magazine Upgrade I - V
Increases magazine capacity, allowing more shots before reload.
  • SMG High-Caliber Barrel I - V
Allows wider projectiles, causing more trauma on impact. Ballistically optimized to retain penetrative power.
  • SMG Heat Sink I - V
Increases heat conductivity of thermal clip receiver. Negates heat generated by some shots.
  • SMG Scope I - V
Simple 2x optical scope enhances stability while zoomed. Increases accuracy while moving and taking damage.
  • SMG High-Velocity Barrel I - V (Requires Leviathan for single-player and Earth for multiplayer.)
Superior kinetic coils increase shot penetration.
  • SMG Recoil System I - V (Requires Leviathan for single-player and Earth for multiplayer.)
Increase weapon mass for a split second per shot by using expert timing-VI to reduce weapon kick and improve aim.

See Also[edit | edit source]

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