This article is about the Tactical Cloak skill in Mass Effect: Andromeda. For the power in Mass Effect 2 and Mass Effect 3, see Tactical Cloak. |
Tactical Cloak is a Tech skill in Mass Effect: Andromeda.
SP Skill Ranks[]
Rank | Label | Icon | Description | Bonus |
---|---|---|---|---|
1 | Tactical Cloak | Employs light-bending technology to render the user invisible at the cost of shield and health regeneration. Guns, powers, and melee attacks used from cloak gain a damage bonus but break the cloaking effect. | Duration (s): 6.5 Recharge Time (s): 15 | |
2 | Recharge Speed | - | +15% Recharge Speed | |
3 | Duration | - | +25% Duration | |
4 | Recharge Speed | - | +30% Recharge Speed | |
4 | Damage Bonus | - | +40% Gun Damage Bonus +50% Power Damage Bonus | |
5 | Duration | - | +50% Duration | |
5 | Speed | - | +15% Movement Speed While Cloaked | |
6 | Escape Artist | The cloak no longer prevents health and shield regeneration. | - | |
6 | Combat Cloak | Tactical Cloak remains active briefly after attacking. Damage bonuses remain in effect during this time. | Cloak Duration After Attack (s): 2 |
MP Skill Ranks[]
Rank | Label | Icon | Description | Bonus |
---|---|---|---|---|
1 | Tactical Cloak | Employs light-bending technology to render the user invisible at the cost of shield and health regeneration. Guns, powers, and melee attacks used from cloak gain a damage bonus but break the cloaking effect. | Duration (s): 6.5 Recharge Time (s): 12 | |
2 | Recharge Speed | - | +15% Recharge Speed | |
3 | Duration | - | +25% Duration | |
4 | Recharge Speed | - | +30% Recharge Speed | |
4 | Damage Bonus | - | +40% Gun Damage Bonus +50% Power Damage Bonus | |
5 | Duration | - | +50% Duration | |
5 | Speed | - | +20% Movement Speed While Cloaked | |
6 | Escape Artist | The cloak no longer prevents health and shield regeneration. | - | |
6 | Combat Cloak | Tactical Cloak remains active briefly after attacking. Damage bonuses remain in effect during this time. | Cloak Duration After Attack (s): 2 |
Player Notes[]
- Mechanics
- As with Tactical Cloak variants in the original trilogy, activation causes enemies to lose their focus and/or target locks on the user.
- The two branches of Tactical Cloak revolve around extra damage or extra mobility.
- Fully investing in duration brings to a total of 11 seconds cloaking while fully investing in recharge speed brings down recharge time to 8 seconds.
- Strategies
- One of the most versatile skills in the game, Tactical Cloak can be employed in so many situations it is one of the skills that should be given priority when allocating points. Among others, one can perform stealth revives of fallen teammates, escape from combat hot zones, ambush combat hot zones or specific targets, hold down location objectives while minimizing enemy presence in the area, take objectives to drop zones without anyone noticing, disable devices without alerting nearby foes, etc.
- It's still prudent to move elsewhere when cloak is activated. Nearby enemies will lose their focus but they will assume their prey is still in its last known location and keep firing in that general direction.
Availability[]
- Single-player: Pathfinder Ryder - Unlocked With 9 Skill Points in Tech Skills or Operative Training
- Multiplayer: Human Infiltrator, Salarian Infiltrator, Turian Agent
Mass Effect: Andromeda Skills | |||
---|---|---|---|
Combat | Assault Rifles • Barricade • Combat Fitness • Combat Tools • Concussive Shot • Flak Cannon • Omni Grenade • Pistols • Shotguns • Sniper Rifles • Trip Mine • Turbocharge | ||
Tech | Assault Turret • Auxiliary Systems • Cryo Beam • Energy Drain • Flamethrower • Incinerate • Invasion • Offensive Tech • Overload • Tactical Cloak • Team Support • Unknown (Remnant VI) | ||
Biotics | Annihilation • Backlash • Barrier • Charge • Containment • Lance • Nova • Offensive Biotics • Pull • Shockwave • Singularity • Throw |