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Liveship garden plaza

The Migrant Fleet's Admiralty Board has charged Tali with treason. She must travel to the flotilla to answer these charges.

Acquisition[]

Prerequisite: Dossier: Tali

Some time after recruiting Tali, Kelly will tell Shepard that Tali seems distraught after receiving a message. Shepard learns that Tali has been accused of treason, and that she must return to the Flotilla to defend herself. Tali provides the current location of the Migrant Fleet.

Preparation[]

The Normandy on approach to the quarian Migrant Fleet

You'll be facing a ship full of geth that will shoot on sight. You'll have Tali with you by default, so be sure to allocate plenty of points to her AI Hacking power which will help keep the geth fighting themselves instead of you.

In terms of squadmate powers, Overload is very helpful here, as a lot of the geth are normally shielded even on lower difficulties, so it is recommended that you select a third squadmate who can use the power especially if you yourself don't possess it. Also, equipping yourself and your allies with Disruptor Ammo, if available, will greatly increase your squad's combat effectiveness. Energy Drain is an excellent bonus power choice for this mission, as is Stasis for dealing with larger, more threatening geth units.

Because of the cramped nature of the area where you'll be fighting, shotguns provide more of an advantage than most weapons, particularly the Geth Plasma Shotgun. In terms of heavy weapons, avoid the M-100 Grenade Launcher as it can cause friendly fire damage at point-blank range. As in most missions, the excellent disabling and area of effect properties of the M-622 Avalanche, Arc Projector, and M-490 Blackstorm are your best bet. The Arc Projector is especially effective versus synthetic enemies in close-quarters.

Bringing Legion: There is a very extensive set of unique dialog in this mission—both with characters you directly interact with and from the casual ambient conversations of NPCs—if you have Legion in your party and are able to convince Captain Kar'Danna to allow it to remain aboard. Since you acquire Legion during the Reaper IFF mission which also starts a countdown to the Suicide Mission, if you want to bring Legion along and optimize your crew's survival chances you will have to time this very carefully. Finish up on as many outstanding missions and assignments you wish to do before obtaining the Reaper IFF, then immediately start this mission afterward and bring Legion along.

Walkthrough[]

The Rayya[]

"After time adrift among open stars, along tides of light and through shoals of dust, I will return to where I began

The Normandy arrives at the Migrant Fleet. There is suspicion because it is a registered Cerberus vessel, but Tali's passphrase allows the ship to proceed to dock with the ship Rayya. Captain Kar'Danna with a marine detail greets Commander Shepard. If Shepard arrived with Legion, they will have their weapons aimed at the squad. Shepard can use Charm or Intimidate to convince Captain Danna to allow Legion aboard. Otherwise, Legion must return to the Normandy and another squad member selected. Captain Danna reveals that the charges are that Tali smuggled active geth into the fleet. On the orders of her father, Admiral Rael'Zorah, Tali had been sending deactivated geth samples to the fleet. When questioned further, Tali insists she took every precaution to ensure the materials were not dangerous.

At the garden plaza where Tali is to be tried, Admiral Shala'Raan greets Tali as "Tali'Zorah vas Normandy". Tali hugs the Admiral, calling her "Auntie Raan," and then introduces the Admiral to Shepard as a friend of her father. Tali then reacts to Raan calling her "vas Normandy"; it turns out Tali has been stripped of her quarian ship's name, something that portends badly for her chances in her upcoming trial. Raan then reminds Tali that she is still entitled to be represented at the hearing by her current ship's captain: Shepard. The Commander's reaction to being Tali's defense lawyer can garner 2 Paragon or Renegade points.

Veetor aboard the Rayya, still nervous around crowds

After the conversation ends, Tali and her new advocate make their way into the crowded hearing chamber. Admiral Raan, forced to recuse herself from judging Tali's guilt or innocence due to their close relationship, opens the proceedings. Shepard may use Charm or Intimidate in two separate dialogue choices to gain morality points. The admirals sandbag Tali with the revelation that the lab ship Alarei has been overrun by geth, demanding an explanation. Tali's father, who was working on board, is presumed dead, but Tali, shocked by the news, refuses to accept this and wants to board the ship to look for him. Shepard and Tali propose to retake the Alarei, which the admirals approve. The hearing is recessed pending the recovery of the Alarei and any data that might reveal what truly happened on it.

For additional story details and occasional morality points, Shepard can talk with the admirals, Veetor, and Kal'Reegar, if he survived Haestrom. The latter two are strongly supportive of Tali and had come to speak publicly on her behalf, but only if two conditions are met: Veetor was not given over to Cerberus, and Kal'Reegar is alive. Shepard learns that the hearing is a facade for the members of the Admiralty Board to advance their own individual agendas; Tali's guilt or innocence is of only secondary importance. Admiral Xen wants to study AI to regain control of the geth; she will be particularly fascinated by Legion if it is present. Admiral Gerrel advocates a war to retake the quarian home world, believing that the quarians have become complacent as a people. Admiral Koris sympathizes with the geth and believes that Tali and her father need to be made examples of to send a larger message about the evils the quarians inflicted upon their "children". Admiral Raan alone appears to be acting out of concern for Tali, admitting that she deliberately prevented Tali from being informed about her father's likely death so that her genuine shock at the news during the trial would garner sympathy and make the other admirals more likely to allow her to board the Alarei to find evidence that could exonerate her. Shepard can also return to talk to Captain Danna, but Shepard will not be able to return to the Normandy or request new squad members.

The Alarei[]

Shepard and the team take a shuttle from the Rayya to the Alarei. Shepard enters a room that has two Geth Troopers. They are quickly reinforced by more Geth Troopers and two Geth Hunters. The key here is not to have the ever-advancing cloaked Hunters reach point-blank range where their shotguns are deadly and where low cover will not shield you from them due to their height.

Combat Strategy: Since you have Tali in your party, her AI Hacking ability can be most useful in keeping a Geth Hunter at bay. In addition to the obvious possibility of using it on a de-shielded Geth Hunter, it can be used on a Geth Troopers standing near a Geth Hunter and will tend to cause the Geth Hunter to become distracted and even move away from you. Since Geth Troopers are much easier to shoot the shields off of than Geth Hunters, this tactic will come in handy repeatedly throughout the entire mission. This battle will be at close quarters with a swarm of geth closing quickly (a preview of things to come): act decisively or you'll be overrun.

In the room is a med-kit with medi-gel, a laptop (+1500 credits), a second laptop (+1800 credits), power cells, and a Quarian Log. The Quarian Log when accessed shows a quarian scientist reporting that something is slowing down the systems, so they're taking down the firewalls as apparently Admiral Rael'Zorah ordered them to bypass standard safeties.

Down the hallway is a medbay. In the medbay is medical station with medi-gel, a hackable Terminal (+4200 credits), and a Repair Drone that Tali had sent to her father. Tali talks about what geth parts she sent to her father and how she did it when you access the Repair Drone.

Continuing down the hallway there is a small office with a hackable Monitor that awards a Geth Shield Strength upgrade. In the hallway between the medbay and the small office is another Quarian Log. The Quarian Log when accessed shows a quarian researcher realizing that geth have infiltrated their computers.

Shepard can continue through the door into the next room but beware as a Geth Hunter comes down the stairs from the rear and right of the room so take the Geth Hunter out quickly.

In this room is a laptop (+1800 credits) and a second laptop (+2100 credits). Near the stairs upwards is a Wall Safe (+4200 credits) that can be bypassed and another Quarian Log that shows a researcher's last moments before being overrun by the geth.

Note: Save your game at this point before going up the stairs as the next battle will again be close-quarters combat.

You can then go up the stairs into another area that looks like a chemistry laboratory with convenient workbenches for cover.

Combat Strategy: Get in cover behind the nearest table ahead of you, as Geth Troopers and Geth Hunters will come through the doors, in several waves. On higher difficulties there are at least three Hunters and they will all try to close to point blank range with you, leaping right over tables to blast you with their shotguns. Apart from shooting them quickly, you can again resort to Tali's AI Hacking ability to keep them distracted—even if you don't hack the Hunters themselves, they are easily distracted by other geth near them that you hack and will leave off pursuing you. The nature of the cover in this room, along with the additional waves of enemies arriving, means that if you seek cover elsewhere in the room you are likely to be exposed to deadly flanking fire. If a Geth Hunter starts approaching too closely, it's best to flee back down the stairs to the prior room instead. The geth will follow you downstairs and you'll hopefully be able to take them out quickly enough. As always, liberal and precise use of AI Hacking is key to not being overwhelmed.

Warning: The door in the room downstairs slams shut and you are now stuck in this nasty battle until it is over. If you go downstairs, understand there is not a lot of cover and the Geth Hunters and Geth Troopers will come down the stairs after you. Do as much damage as you can while you retreat down the stairs or you'll be stuck in a small room with lots of geth. After the battle the door magically opens again.

After the battle, inside the chemistry lab there is a crate of Refined Palladium (+2000 palladium) and a med-kit with medi-gel.

The adjacent room will have a Wall Console, which starts a testy conversation with Tali. She is concerned that the risky research on the Alarei was motivated by her father's promise to build her a house on the quarian homeworld. Shepard can advocate taking back the homeworld or suggest giving up on that dream for up to 4 Renegade or Paragon points. There's also a Wall Safe (+3000 credits) that can be bypassed.

Note: Save your game at this point before opening the door as the next battle will again be close quarters combat.

After going through the door, Shepard will be on the second-floor of a two-level room. Geth Troopers and Geth Hunters will be coming into the room through a door on the lower level. A few Geth Troopers will also come in through a door on the upper floor from the left.

Warning: The door into the chemistry lab slams shut when you activate the door and you are now stuck in this tough battle until it is over. There is a glitch listed below to help with the door shutting but understand that if the glitch doesn't work that the door isn't open, Shepard and the squad are now in a tiny little room and there are Geth Hunters and Geth Troopers on their way to your location. The geth will close the distance rapidly and won't go to cover until the Hunters are dead. Even after the Hunters are dead sometimes a Geth Trooper will enter the little room. There is almost no cover and the geth outside the little room will shred your squad unless you are very far to the right in the little room. After the battle the door back to the chemistry lab reopens.

Combat Strategy: The ramp up to the upper level makes a natural chokepoint, and a Combat Drone can be used to impede geth progress up the ramp. Sending a Combat Drone inside the downstairs door at the beginning of the battle will usually stop further enemies from spawning. Hacking unshielded geth also works well, and is particularly useful for distracting the deadly Geth Hunters. One thing to be careful about is hacking the Geth Hunters themselves if they are on the ramp, because while attacking the other geth they will often "back up" (toward you), leaving you in an extremely delicate position when the hack runs out. It is better in this case to hack one of the nearby lesser geth to distract the Hunter.

Glitch Strategy: There is also a notable glitch here that will make the room much easier on Hardcore or Insanity. Station one of your squad in the chemistry lab and proceed to open the door. If you feel you are overwhelmed, retreat through into the chemistry lab and take cover near a small counter near the door; some of the geth will not enter the lab, and will stand by the doorway; however, this is far from foolproof, since other geth will follow you relentlessly anyway, in which case you should prepare for close-quarters combat.

Exploit Strategy: There is another way of handling this battle that can greatly simplify it, though it's basically an exploit. Immediately charge forward and down the ramp at the geth, and use a heavy weapon with high disruption such as the Avalanche, Arc Projector, Grenade Launcher, or Blackstorm to disable or destroy the geth waiting for you down there. Without pausing, keep going until you reach the door leading out; encountering the dead quarian's body just beyond triggers a cutscene that immediately ends the battle and eliminates all hostiles. Use Unity when needed to keep your health and shields up. An Infiltrator or Vanguard can make it down and out the door even more efficiently by using Tactical Cloak or Charge, respectively.

After the battle, down on the lower level is a med-kit, a laptop (+1800 credits), a second laptop (+2400 credits), and another Quarian Log. Accessing the Quarian Log confirms that it was Admiral Rael'Zorah's intention to take back the homeworld.

Tali spares a moment with her dad

Just beyond the room is Admiral Rael'Zorah's dead body. Tali tries to convince herself that her father isn't dead. Shepard can comfort Tali with a Paragon interrupt or dialogue choices for morality points.

Tali finds a recorded message for her from her father. Rael'Zorah's last words to his daughter are to order her to destroy the main geth hub and to bring the data to Admirals Xen and Gerrel. In the room to the left beside Rael'Zorah is a med-kit, a Wall Safe (+1500 credits) that can be bypassed, a second Wall Safe (+2700 credits) that can be bypassed, and some power cells.

Tip: If you're already full on heavy weapon ammo, you can save the power cells for after the final battle as you'll be able to return here. Also save your game at this point before opening the door at the top of the stairs as the final battle will again be close-quarters combat and the door locks behind you until the fight is done.

Up the stairs from Admiral Rael'Zorah's body is the final battle of the mission: a Geth Prime, a Geth Hunter, and two Geth Troopers. The geth will have their backs turned towards the squad, so Shepard has the element of surprise. In between Shepard and the geth is an unbreakable glass wall. Though the geth can be seen, they cannot be targeted by powers through the glass wall.

The bridge is cramped and offers little cover in the face of these geth so take them all out as fast as you can

Combat Strategy: One very effective tactic is to put your squadmates into cover behind each of the two desks at the entrance. Then, move slightly around the corner and knock down (using powers or your weapons) the shield of one of the smaller geth, and immediately hit it with Tali's AI Hacking power. Most of the geth will immediately begin fighting amongst themselves; when one slips through toward you, usually the Geth Hunter first, then you'll be able to concentrate on just that one with your entire squad.

Meanwhile you can repeat this tactic whenever the hack ends (or a hacked geth is killed) to keep the geth fighting among themselves. Eventually you will be left with just the Geth Prime, and will be able to deal with it without worrying about getting flanked or surrounded -- you can just keep falling back in circles whenever you are too hard-pressed.

Note: If you have the M-920 Cain while encountering the Geth Prime, you can fire it to the furthest wall to kill all of the geth on the bridge immediately. Shooting any closer may result in your death as well.

Before getting the evidence from the console at the back of the room, Shepard should pick a Quarian Model Ship for the model ship collection, and access a laptop (+3000 credits).

The evidence console contains recordings revealing that Rael'Zorah was deliberately reactivating geth and linking them in neural networks to reach sapience in order to perform weapons tests on them. However, Rael makes it clear that Tali has no knowledge of his criminal activities. Despite the likelihood of this evidence exonerating her, Tali begs Shepard not to reveal it at her trial to preserve her father's name, as his actions violated laws so "sacred" to the quarian people that he would be viewed as a traitor for all time.

Once Shepard uses the console the team automatically returns to the Rayya.

Return to the Rayya[]

The verdict against Tali is rendered

Shepard returns to the Rayya to discover that the admirals are about to pronounce Tali dead and deliver judgment in absentia. After the Commander and Tali's entrance prevents this, the admirals ask if they discovered anything on the Alarei. Tali gives her captain a meaningful look and quietly pleads with him one final time. Shepard now has several choices:

  • Use Charm or Intimidate to point to Tali's history as proof that she would never betray her people. If Shepard took the time to speak to the Admiralty Board before departing to retake the Alarei (and thus uncovered the political debates between the admirals over war with the geth), the speech given will focus more on how Tali's trial is being abused to generate political ammunition. Either way, it will generate 30 of the appropriate morality points and the Admiralty Board will exonerate Tali, granting Shepard her loyalty.
  • Lie and say no evidence was found, gaining 30 Paragon points. Tali is found guilty of treason and exiled from the Migrant Fleet. She has six hours to leave. However, Tali's loyalty is earned.
  • Veetor (left) and Reegar (pointing) will argue for you under certain conditions
    If Shepard spoke to the Admirals about their motivations, Veetor and Kal'Reegar are present, and Shepard asked them for their help before leaving for the Alarei, Shepard can rally the crowd. The option is only available if Veetor was returned to the Fleet instead of Cerberus on Freedom's Progress and Kal'Reegar survived Haestrom. They will speak on her behalf and say Tali "did more for the fleet" than the admirals ever will. The admirals are cowed and find Tali not guilty. 30 Paragon points will be awarded. Shepard now has Tali's loyalty.
  • Present the evidence of Tali's father's crimes, earning 30 Renegade points. Tali is declared innocent, but her father faces dramatic consequences. He is posthumously exiled and his name is stricken from the rolls on every ship he served. The Migrant Fleet becomes Balkanized, as the public revelation of the data brings simmering tensions to the forefront. Some ships want to use the research to make new weapons against the geth. Others want to make peace with the geth. Tali is angry at what Shepard has wrought and will not be loyal.

Note that the persuasion dialogue options are only available with a very high morality reputation, so if you have allowed Veetor or Kal'Reegar to die, you may wish to wait until you've done more to raise that reputation score before taking this mission on.

If Tali is found not guilty, Admiral Raan presents Shepard with a tech damage upgrade in thanks.

Note: At this point Shepard will be offered the opportunity to end the mission immediately, but if you don't leave yet, further conversations can be had with Veetor, Kal'Reegar, Captain Danna, and the admirals, some with more morality rewards depending on how the trial unfolded; see the Morality Guide for details.

If Tali is found not guilty, then after the trial, if Shepard talks to Admiral Han'Gerrel, he will ask what had happened on the Alarei. Shepard and Tali can confide in him about his old friend Rael'Zorah's experiments. He will be shocked to hear this, but promise to keep it a secret. Admiral Daro'Xen will also ask about what happened, but Tali will immediately reply that it's nothing that would help her.

No matter what, upon completion, a new outfit will unlock for Tali. If you talked with the admirals before the trial, you'll get dialogue options in which Shepard can request the admirals move in a particular direction: to attempt to retake their home world by force, or to avoid going to war with the geth at all costs. Regardless of your recommendation, the quarian leaders' replies will be noncommittal. After the trial, Tali retains her changed name, and is listed as "Tali'Zorah vas Normandy".

Normandy[]

See also: Loyalty#Confrontations

Back on the Normandy, if you did not use the evidence and Legion's loyalty mission has also been completed, a confrontation between Tali and Legion will occur. Joker will inform you that Tali and Legion are having a heated discussion. Once you arrive at the AI Core, you see Tali aiming an SMG at Legion. She yells at you that, even though she was willing to work with a geth, Legion was trying to send classified information about the Migrant Fleet to the geth. Legion states in its defense that it knows the quarians were performing weapons tests on geth and that it was trying to protect its people from a possible attack, further citing Tali's willingness to be exiled for the sake of her own people as a similar action. If Tali was exiled, Legion will, instead of citing Tali's willingness to be exiled, question why Tali still protects the quarians.

You can either side with Legion or Tali or you can also use a Paragon or Renegade option to get them both to agree. If you use this option then Legion will agree not to transmit Tali's data for the sake of "unit cohesion," and Tali will volunteer some non-classified data for Legion instead. If you fail either option, then you will lose the loyalty of one of the squadmates.

Emails[]

After the mission, Shepard receives the following message:

A pleasure to meet you.


From: Admiral Daro'Xen vas Moreh

Shepard vas Normandy,

I've been digging through the Alarei. Just wanted you to know that I did find a few things from the experiments Rael'Zorah was conducting. Had you shared them with me, humanity might have reaped the benefits. Instead, once my own experiments are complete, you and your people will watch from a distance as the quarian people reclaim not just their homeworld, but the largest synthetic army in the galaxy. Rael'Zorah's death will not have been in vain. I will complete what he started.

Cordially,

Admiral Daro'Xen vas Moreh

Mass Effect 3 Consequences[]

During Priority: Rannoch when the time comes to choose between siding with the geth or quarians or resolving the conflict peacefully, your handling of the trial is one of the numerous factors in whether peace will be a possibility or not. Turning in the evidence or not doing this mission will crush any chance for coexistence, while acquitting Tali through persuasion works in favor of peace, but is not required. If she is exiled, however, you will need her suicide mission survival and Admiral Koris' rescue in Rannoch: Admiral Koris to ensure the possibility of peace.

Enemies[]

Mission Summary[]

Tali Cleared without New Evidence: Tali’Zorah has been cleared of all charges, and her trust in Shepard ensures her loyalty on the mission. Political ramifications of quarian war efforts against geth are troubling. Likely to need quarian forces against Reapers. Cannot risk additional instability.

Tali Cleared with New Evidence: While Tali'Zorah has been cleared of all charges, she seems traumatized by the public revelation of her father's crimes. She may not be at full efficiency. Political ramifications of quarian war efforts against geth are troubling. Likely to need quarian forces against Reapers. Cannot risk additional instability.

Tali Convicted: While Tali'Zorah has been exiled, she remains in good spirits. More importantly, she now trusts Shepard and has no other ties to confuse issues of loyalty. Political ramifications of quarian war efforts against geth are troubling. Likely to need quarian forces against Reapers. Cannot risk additional instability.

Trivia[]

  • Bringing Legion along on this assignment results in some unique dialogue with the various members of the Admiralty Board, as well as quarian security personnel. Legion will also sit in the back during the trial after you have returned from the Alarei.
  • In one of his lines during the conversation, Veetor will refer to Shepard with a masculine pronoun even if Shepard is female. This is most likely an oversight.
  • According to Mass Effect Legendary Edition gameplay statistics as of July 27, 2021, in 96% of instances Tali was pardoned while she was exiled in the remaining 4%.[1]

Cut Content[]

A number of unused journal entries imply additional side-objectives were planned at some point:

  • Quarian: Reach Safety: a quarian scientist's survival would depend on whether the player helps them reach the safety of a lockdown room.
  • Quarian: Repair the Computer: the player could repair a lab's quantum bluebox module and deliver it to "Director Genn'Shais."
  • The Trial: Admiral Shala'Raan: instead of recusing herself, Shala'Raan would have supported exiling Rael'Zorah on the grounds that he endangered the Fleet by relaxing security protocols. The player could refute these claims by finding evidence on the Alarei proving that security was still tight.
  • The Trial: Admiral Zaal'Koris: Zaal'Koris accuses Rael'Zorah of "torturing" the geth, pushing the player to find evidence that counters his claims.
  • The Trial: Admiral Han'Gerrel: Shepard could find evidence to dispel the admiral's theory that the geth were severely weakened after the Battle of the Citadel.
  • The Trial: Admiral Daro'Xen: Daro'Xen intends to defeat the geth by hacking them, but the player can find evidence to prove that it's not conceivable.[2]

References[]

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