|
Sorry, someone else put up a reccomended starter ARs, but had to delete that; put that stuff in a guide somewhere....I'll be putting some guides up sometime, I guess. -Knoxitor
Images[]
Would it be possible to insert a picture for each rifle?
---Done and done. Phylarion 16:55, September 16, 2009 (UTC)
Unlocks[]
Assault Rifles unlocks Sniper Rifles for Soldiers (and maybe other classes). The level at which this unlock occurs is not currently listed.
Rate of fire[]
It is just me or Rate of fire drops drasticaly after about 10 shots even if there is no heat/overkill on? Its ROF drops below even the one of the pistol!
DPS calc for ME2 weapons[]
I've made a DPS equation based on data made available here:
http://www.gamefaqs.com/computer/doswin/file/944906/58941
http://social.bioware.com/forum/1/topic/128/index/1143264
I'd like to post the DPS for each weapon, but I'm sure doing so without explanation would cause much consternation. I think it's very useful information, but I'm not sure how to roll it out. Thoughts? Servius 05:30, February 12, 2010 (UTC)
- Done. See Weaponry Comparison Servius 01:23, February 14, 2010 (UTC)
Close range damage bonus[]
I'm copy-pasting this to the talk page of every weapon for ME2, but using the console command Combat Profile Self on PC I could in real-time see the damage multiplier for all weapon types, and almost all of them increase steadily starting at a distance of 800.00 units from a target up to right next to the target and touching it. I tested this with all weapon types and the multiplier increased at close ranges up to melee range for all basic weapons EXCEPT Sniper Rifles, whose damage modifier remained totally constant regardless of distance (mine at 1.5500, with the Widow). Interestingly, this even applied to heavy weapons (tested with Avalanche, grenade launcher, Cain, Particle Beam, and Missile Launcher). To reiterate, the distance at which the close range damage increase kicked in was 800.00 units for ALL weapons (except Snipers), and the multiplier increased steadily from there up to physically touching the target where the damage modifier appears to reach a maximum of 100%, though that number is speculation on my part based on what I've read on the Shotgun page and elsewhere that the point-blank range modifier is 100%. I think I'll be making a few changes to some of the weapon pages based on this new data. Ale89515 (talk) 07:17, June 6, 2020 (UTC)
6/6 damage upgrade[]
Via Zaeed's loyalty mission, it is possible to acquire (and then research) a sixth assault rifle damage upgrade. Maybe this should be mentioned. Also, a guide to all upgrade locations (stores and missions) would be great. --78.34.248.74 09:36, February 22, 2010 (UTC)
- The information on upgrades is available here. Also note that the sixth assault rifle upgrade is only available if you choose the Renegade path for Zaeed's loyalty mission. If you choose the Paragon path, you instead get an extra Heavy Weapon ammo upgrade (with that extra ammo upgrade and the Ordinance packs for your armor, you can just barely carry two shots for the M-920 Cain). ShadowRanger 12:53, February 22, 2010 (UTC)
ME1 Pulse Rifle X[]
I've just gone BACK to playing ME1 after purchasing and playing through ME2 and have noticed that there are two varients of the Pulse Rifle X, those being the one displayed on the Assult Rifle page, and the one below:
Damage: 336
Shots Before Overheat: 74
Accuracy Rating: 77
It should also be noted that the Pulse Rifle X with the above stats shares the look of either the Banshee or maybe Breaker line of Assult Rifles. Has anyone else noticed/experienced this? Did I just overlook something on the main page? AVRakk3187 20:35, March 20, 2010 (UTC)
Yes you are definatly correct you can pick that one up at the pinacle station:convoy assignment (terminal in shepard's apartment). I was also checking this page out to see if there was any trivia on this unique pulse rifle. this version also sounds nothing like the regular pulse rifle when fired and has 2 upgrade slots and an ammo slot. I figured this rifle would be on the geth armory page but it seems it is listed no where on this wiki at all. pretty cool little pulse rifle almost makes it as good as the HMWA X.
6/6 assault rifle damage without saving workers[]
I really want the 6th assault rifle damage because they are me favourite weapons especially the avenger and i want them fully upgraded but i am not a renegade i want to get it on Zaeed`s loyalty mission. Please can someone figure out a way to get it while saving the workers
- There is no other way. Either you save the workers and get the heavy weapon ammo, or you don't save the workers and get the assault rifle damage. Unfortunatly there is no way to get both. Lancer1289 20:33, May 30, 2010 (UTC)
- Just maybe some way like save at some spot get the assault rifle damage load back to the save and have it 90.192.55.175 14:10, May 31, 2010 (UTC)
New AR Table Proposed[]
I've made a new Assault Rifle table (for ME2). It's basically neater (in appearance and code) and fits the new skin better (the original becomes needlessly long). Check it out at my sandbox; any useful suggestions may be made here, and would be appreciated. Particularly I'd like to get others' views on the form of the "Bonus" column, if it is preferred as in the AR table, or as in the other tables in the sandbox. --AnotherRho 03:44, October 11, 2010 (UTC)
Question I-X[]
What is the exact difference between X and VIII (etc.) weapons canonically?--Paladin cross 18:02, January 24, 2011 (UTC)
- Probably the fact that one does more damage or that one came later. All we have though is speculation, ask BioWare for the answer. Lancer1289 18:08, January 24, 2011 (UTC)
- Were I to guess, it'd be that they are different models within the design series. It's common enough practice among firearms manufacturers, particularly in Great Britain. Take, for example, the Lee-Enfield series of rifle, with (among others), the Mk I, Mk II, Mk III, Mk V, Mk VI, etc. SpartHawg948 21:07, January 24, 2011 (UTC)
ME 3 ARs[]
I'm just curious why there isn't any Mass Effect 3 Assault Rifles on this page.
- Um how about we don't have any information on them yet... Lancer1289 06:16, September 5, 2011 (UTC)
- Well, the only ones that are confirmed are the Revenant and the Mattock. LordDeathRay 16:38, September 5, 2011 (UTC)
- No. We have no confirmed assault rifles. Lancer1289 16:40, September 5, 2011 (UTC)
- We don't? Strange, I thought that the Revenant and the Mattock appeared in the Mass Effect 3 Beta? And on the Mass Effect 3 page, it states that: All weapons that the player acquired in Mass Effect 2 will be available, including downloadable firearms. LordDeathRay 16:45, September 5, 2011 (UTC)
- And we don't have individaul confirmation yet on anything. We have statements saying that all characrters will return, but do we use that as a source? No because it is vague at best. Right now it doens't matter what we see in prerelease anything isn't confirmation. We need specifics and we don't have it. Lancer1289 16:47, September 5, 2011 (UTC)
- Then why is it in the ME3 page if it's not confirmed? LordDeathRay 16:49, September 5, 2011 (UTC)
- Because it is sourced information until we have either new information, or more specific information, it will remain there. Again we don't have any outright confirmed weapons and this is now going in circles. Lancer1289 16:51, September 5, 2011 (UTC)
- And we don't have individaul confirmation yet on anything. We have statements saying that all characrters will return, but do we use that as a source? No because it is vague at best. Right now it doens't matter what we see in prerelease anything isn't confirmation. We need specifics and we don't have it. Lancer1289 16:47, September 5, 2011 (UTC)
- Wait a minute. The information on the ME3 page is sourced and legitimate, but the only reason why it isn't on this page is because it's too vague and we don't have developer comments about it? LordDeathRay 16:59, September 5, 2011 (UTC)
- See what I said about characters. Lancer1289 17:06, September 5, 2011 (UTC)
- We don't? Strange, I thought that the Revenant and the Mattock appeared in the Mass Effect 3 Beta? And on the Mass Effect 3 page, it states that: All weapons that the player acquired in Mass Effect 2 will be available, including downloadable firearms. LordDeathRay 16:45, September 5, 2011 (UTC)
- No. We have no confirmed assault rifles. Lancer1289 16:40, September 5, 2011 (UTC)
- Well, the only ones that are confirmed are the Revenant and the Mattock. LordDeathRay 16:38, September 5, 2011 (UTC)
The Mattock and the Revenant could both be sourced. http://www.youtube.com/watch?v=lBjoi5BiKoc (Mattock) &http://www.youtube.com/watch?v=ifg-4X2HR1c (Revenant) Heck, in the last video you can also confirm the Shuriken, the Mantis, and the Avenger. --Slowrider7 17:50, September 5, 2011 (UTC)
- See what I said about prerelease information, and especially some from videos. Don't forget they had Caleston as the E3 footage for Mass Effect, but did that make it into the game? Demo footage is not a source and carries no confirmation that it will be in the final game. So, just to clarify, those are not valid sources and this point will not change. We need specifics and not demo footage. Lancer1289 17:55, September 5, 2011 (UTC)
You can confirm the Falcon right here. http://masseffect.bioware.com/me3/n7ops/weapons/--Captainhu 18:01, September 5, 2011 (UTC)
- We already have a page for it, Falcon Assault Rifle, however we have no confirmation that will be the final name, or if it will even be an assault rifle. From the description, it would fall into the role of a grenade launcher and maybe BioWare will change the name. Again, prerelease information is subject to change people, and seems to be what no one is getting here. We need confirmation and so far, none has been provided, and until some is provided, this issue is going nowhere, and will go nowhere. Lancer1289 18:06, September 5, 2011 (UTC)
- This doesn't hold water, Lancer. Every piece of information we get about ME3 is pre-released information subject to change until the game comes out. If you use that standard, we should delete all information related to ME3 on the site including the term "Mass Effect 3" as that can possibly be changed. We can't say information we get directly from the Bioware website is unsourced or unconfirmed. If it's on Bioware's site, that's confirmed. As for the Falcon Assault Rifle maybe being a grenade launcher, it's shaped like an assault rifle and is named "assault rifle". They may change the name, as they are free to change anything in the game, or drop it altogether but for now it's a confirmed assault rifle.--Captainhu 03:07, September 6, 2011 (UTC)
- And your argument holds no basis and actually doesn’t fit with how we handle vague statements like the one being sighted. You are twisting my statements to suit your needs and it doesn’t work. We have no confirmed evidence that the Mattock, or any other weapon will be in ME3. We have a statement about every weapon will return, but no specifics. Could that mean that they return fully upgraded? Or that some will get cut? Or maybe that they will all return? The problem is the statement is vague at best and if one would actually examine the history of the article, no information about ME2 rifles was added until after the game was released. I also know there was information about those weapons that was released beforehand. Also need I point out again that just because something says "Assault Rifle" doesn’t mean that it will be in the final release. The name could change and that is common with video games, and even military hardware. So until we get more information about these things, we don't have that much information yet. Lancer1289 03:20, September 6, 2011 (UTC)
- I didn't twist anything, Lancer. I was talking about the "Falcon Assault Rifle" not the Mattock or anything else. Again, ALL information is subject to change before release that doesn't mean it shouldn't be included. We have established the existence of the "Falcon Assault Rifle" as well as we possibly can without having the actual game. I can even get dev-commentary on the weapon if pushed, but if your not convinced by the official Bioware website, your burden of proof is impassable. If we have a "Falcon Assault Rifle" page on the wiki, it should be here as well. However, I wasn't here when this page was made and don't have time to look through two years of history to figure out how everything is handled in every instance. If it's policy to hold information on this page until after release, so be it, but passing on the information because it may be subject to change before release doesn't make much sense.--Captainhu 04:57, September 6, 2011 (UTC)
- And again, information about numerous weapons wasn't added to main articles until after the game's release, and given what the description says about the Falcon, it could change designations and even a name prior to release. I actually wouldn’t be surprised if it did. We currently just don't have enough information to do anything with it as the information is very vulnerable to change and while we do have an article acknowledging that, putting it here just doesn't fit with how my research showed information was handled the last time around. Information can change, and getting dev-commentary wouldn't do much at this point do help the case. We have the article, which is what is on the site, and that is the extent of the information. If BioWare chooses to release more information about it, then it is a different story. But right now, it is better to hold off until we know what it will be. Names can change, and so can the functions of things. The article for now will have to suffice and that is consistent with how I saw information being handled last time. Lancer1289 05:17, September 6, 2011 (UTC)
- I didn't twist anything, Lancer. I was talking about the "Falcon Assault Rifle" not the Mattock or anything else. Again, ALL information is subject to change before release that doesn't mean it shouldn't be included. We have established the existence of the "Falcon Assault Rifle" as well as we possibly can without having the actual game. I can even get dev-commentary on the weapon if pushed, but if your not convinced by the official Bioware website, your burden of proof is impassable. If we have a "Falcon Assault Rifle" page on the wiki, it should be here as well. However, I wasn't here when this page was made and don't have time to look through two years of history to figure out how everything is handled in every instance. If it's policy to hold information on this page until after release, so be it, but passing on the information because it may be subject to change before release doesn't make much sense.--Captainhu 04:57, September 6, 2011 (UTC)
- Good enough--Captainhu 06:07, September 6, 2011 (UTC)
- Can the Mass Effect 3 section be added now, a month from release? or is it still "too soon"? We know the Valkyrie, the Falcon, the Argus (ARs), and the other N7 Weapons (Eagle Pistol, etc), and with the game set to go gold in just a few weeks it is extremely unlikely the names will change. It is possible but then again it is possible for a bus to drive through my house crushing me to death....possible =/= likely. It could be worth it to start the section now. It can always be revised. --Burkenation 21:47, February 2, 2012 (UTC)
http://social.bioware.com/forum/1/topic/323/index/9028411 , The link says there are 59 weapons (8 DLC weapons) in Mass Effect 3, Weapons have a more powerful version like they did Mass Effect 1, like they have Mattock I, II, III, IV, V.
Cobra Assault Rifle[]
Why is this weapon missing from the list? I was going through the list of the Assault Rifles and I couldn't find this one on this wiki. Filename is SFXWeapon_AssaultRifle_Cobra.pcc
Given that ALL the others I checked against the list exist, I'm not certain why this one is not on the site.
Is it an oversight or was this weapon not supplied ingame?
I'm curious to find out the answer, if anyone knows. --Tilarta 05:11, March 5, 2012 (UTC)
- Because that is currently classified as leaked information and therefore unusable. That is extracted from the demo files which weren't meant to be accessible. When the game is released in less than 24 hours now, we will probably be adding more information. Until then another source is required. Lancer1289 05:18, March 5, 2012 (UTC)
Actually, I got that info from the full game, not the demo. But I think I have another possibility which needs confirming. In the multiplayer game, there is a limited use weapon called a Cobra missile launcher. Despite the name, in appearance, it's similar to an assault rifle. Which could mean that the game developers assigned it as an Assault rifle simply due to it's visual appearance. The Cobra is very similar to an assault rifle and the first time I saw it, I mistook it for one. --Tilarta 07:30, March 5, 2012 (UTC)
Geth pulse rifle worth[]
It said that the geth rifle in ME2 is a gift to hardcore and insanity players, but statistically it sucked. But in ME3. It got a buff, it is pinpoint accurate and has a 100 plus magazine. Anyone think that the ME makers made the gun a gift for ME3 since you can import your guns from ME2 and can have it near the begining? -supdude34
Assault rifle stats inconsistently measured with other weapons classes in ME3.[]
The assault rifle stats seem to be vandalized or incorrectly written down, all the other weapon stats seem to be listed in percentages, but the assault rifles have bizzare numbers such as .5, and 7. Can we get these confirmed somehow?
It appears (but I am no expert) that they are at 1/10th value. Maybe incorrectly copied from .bin?Villagereaver 16:01, May 27, 2012 (UTC)
It appears that some pages are using the statsheet values for the game, and others try to using one of the data values.
Yeah, I noticed this too. Is it possible to standardize these values? It is very confusing the way it is now. [Djalaal]
I found the problem. Someone wrote in the values, citing this website: http://www.realsg.com/2012/03/guide-mass-effect-3-weapons-list.html. It gives stats on a relative scale from 1-6. Not the actual stats. I don't have it for pc so I can't access game data files and I don't feel like eyeballing it based on the stat bars on each weapon page would be best. If anyone can put in the actual values that would be awesome. ShermTank7272 21:02, June 12, 2012 (UTC)
- Not an acceptable source. Lancer1289 21:05, June 12, 2012 (UTC)
- Which is why I fixed it with values from our own tables ShermTank7272 17:09, June 21, 2012 (UTC)
Phaeston[]
I was just scrolling down the page and I noticed that the Phaeston AR manufacturer is 'unknown'. Wasn't the weapon engineered by the turians? I'm not certain so I didn't edit the page, just bringing this to notice. --Alphahelo (talk) 20:41, July 28, 2012 (UTC)
- We need a specific manufacturer, not a species. Lancer1289 (talk) 21:00, July 28, 2012 (UTC)
- Given that the advertisements for the Phaeston in the Citadel show the logo for Armax Arsenal, which is a turian arms manufacturer, it is safe to assume that the Phaeston is manufactured by Armax Arsenal. -- Janus Prospero (talk) 04:30, February 2, 2022 (UTC)
- not particularly definitive. most doodads are just that, scene decorations. shiala's face is in armali ads, are we supposed to take at face value that she moonlighted as a model as well. kassa fabrication used project lazarus imagery, which nobody aside from cerberus knew (claiming they're a cerberus front is of course speculation). a bunch of random civilians during the reaper attack on vancouver are jack sprites, are we supposed to believe they're clones or her particular style is a dime a dozen. they even used pictures of councilor sparatus to decorate the memorial wall in the citadel even if he's alive and well.
- what's required is direct textual evidence explicitly linking phaeston and armax, and nothing ever materialized in the comics and novels published since 2012. T̴̴͕̲̞̳̖̼̱͒͛̎͒ͫ̃ͧeͩ̈̽̈҉͓̝̰̼̦̫̤̀͠m̫̪̪̯̻͎̫̅̇̓̇͌̚p̸̙̝̓̓͌ͨ͆ͣͥ̂̕o͒̽͐̽͏̞̬̻͕͔͕͚̰͍͠͞ṙ̢̞͚͈̹̰ͨ̓ͭ̈́̌ạ̢̧̪̹̺̺̣̹̲͂͆̏ͪͨ͒ͭř̹͈͜͠y̷͍̻̜̹̼̾̽̈́e̵̹̼̟̦͚͐̈́͌͘d͉̲̣̻͉̱͗̅ḭ̷̻̆͋̆̓̔͝t̨͍̦̫̗͂̅̍̋̆ͩ͝ộ̫̟̬̳̝̲̾ͫ̒̿ͮ̑̚rͯ̎ͨͭ̄̿̽͛҉̠̫̱̠̘̘̲́ͅ7̩̻ͤͩͨ͝͡8̜̣̙͇̻ͨ͛͛̆͒̆̽̒͐͜͡ ͥ̍̉̃̇ͥ̓ͨ͏̕҉̥̹͓̗̤̠̖̤ (talk) 05:19, 3 February 2022 (UTC)
- I see your point. I would agree that it's likely not enough to change the manufacturer on the Assault Rifles page, but I would argue that it is at least deserving of a Trivia mention on the Phaeston page. It's stated that the Phaeston is a turian design and Armax Arsenal is a turian company. And I agree that Shiala's face on the Armali ads is super weird. Maybe we're supposed to take from it that we can't tell one asari apart from another. "All you humans are racist!" -- Janus Prospero (talk) 05:50, February 2, 2022 (UTC)
WCFDA numbers ?[]
I know they are: Weight, Capasity, Fire rate, Damage and Accuracy. I would like to ask the source of the WCFDA stats in the ME3 table... I see no relation with real numbers in them, for example the C as capacity: Cerberus Harrier's capacity being "35" while having of real 20/80 ammo and N7 Typhoon having capacity of "70" while having 100/400... Where does the 35 and 70 come from ?
It also makes one question the damage values etc given to the weapons. And we need to remember that the fire rate is only strait forward if the weapon has full automatic fire mode... as I assume the value based on the table is based on the rounds per minute the game uses as it's stat, forgetting that the controller cannot be pushed anywhere near the limit given by that, burst fire mode delay etc.
217.140.251.110 11:30, September 18, 2012 (UTC)Jarno Mikkola
- i'm pretty sure this question has been raised before, just can't remember where and can't be bothered to do a full search now. the answer is basically this: the current system in use simply uses an arbitrary set of numbers (x out of 100) to visually estimate what the bars look like ingame. the coalesced values for ME3 assault rifles, or any other weapon for that matter, are another thing. unless you have a proposal to seamlessly integrate ingame values with what the system currently employs without breaking the present look (we're too lazy/busy IRL to do so ourselves). T̴̴͕̲̞̳̖̼̱͒͛̎͒ͫ̃ͧeͩ̈̽̈҉͓̝̰̼̦̫̤̀͠m̫̪̪̯̻͎̫̅̇̓̇͌̚p̸̙̝̓̓͌ͨ͆ͣͥ̂̕o͒̽͐̽͏̞̬̻͕͔͕͚̰͍͠͞ṙ̢̞͚͈̹̰ͨ̓ͭ̈́̌ạ̢̧̪̹̺̺̣̹̲͂͆̏ͪͨ͒ͭř̹͈͜͠y̷͍̻̜̹̼̾̽̈́e̵̹̼̟̦͚͐̈́͌͘d͉̲̣̻͉̱͗̅ḭ̷̻̆͋̆̓̔͝t̨͍̦̫̗͂̅̍̋̆ͩ͝ộ̫̟̬̳̝̲̾ͫ̒̿ͮ̑̚rͯ̎ͨͭ̄̿̽͛҉̠̫̱̠̘̘̲́ͅ7̩̻ͤͩͨ͝͡8̜̣̙͇̻ͨ͛͛̆͒̆̽̒͐͜͡ ͥ̍̉̃̇ͥ̓ͨ͏̕҉̥̹͓̗̤̠̖̤ (talk) 12:15, September 18, 2012 (UTC)
Table for assault rifles[]
This is a new system I am testing to display weapons. Suggestions? Oldag07 (talk) 21:40, February 3, 2013 (UTC)
Removed first table to save space Oldag07 (talk) 23:25, February 4, 2013 (UTC)
Another way the data could be presented: Oldag07 (talk) 21:51, February 3, 2013 (UTC) (talk) 21:40, February 3, 2013 (UTC)
Weapon | Manufacturer | Damage | Armor | Barrier | Shield | Clip | Ammo | Acquisition |
---|---|---|---|---|---|---|---|---|
M-8 Avenger |
Elkoss Combine | 10.8 | 1.25x | 1.25x | 1.25x | 40 | 400 | Default starting weapon |
M-15 Vindicator |
Elanus Risk Control Services | 36.8 | 1.25x | 1.25x | 1.25x | 24 | 96 | Dossier: Archangel |
M-76 Revenant |
Unknown | 21.3 | 1.4x | 1.2x | 1.2x | 80 | 480 | Collector Ship (mission). (Soldier only) |
M-96 Mattock |
Unknown | 50.4 | 1.3x | 1.2x | 1.2x | 16 | 64 | Firepower Pack DLC. |
Collector Assault Rifle |
Collectors | 17.4 | 1.25x | 1.25x | 1.25x | 28 | 280 | Collectors Edition Xbox PC Recon Operations PackPS3. |
Geth Pulse Rifle |
Geth Armory | 10.8 | 1.15x | 1.35x | 1.35x | 40 | 480 | Dossier: Tali Hardcore or Insanity only |
the second view is much preferable. all discrete values properly sortable. only limiting factor is table width vs page width. wiki limitations. and it won't look good if forced to compress (collector rifle acquisition takes up too much vertical space).
- how about fusing the image AND name in one column, e.g. mouseover a weapon pic then its name shows and clicking on the image redirects to the weapon page itself. you can do it in the other tables you constructed.
T̴̴͕̲̞̳̖̼̱͒͛̎͒ͫ̃ͧeͩ̈̽̈҉͓̝̰̼̦̫̤̀͠m̫̪̪̯̻͎̫̅̇̓̇͌̚p̸̙̝̓̓͌ͨ͆ͣͥ̂̕o͒̽͐̽͏̞̬̻͕͔͕͚̰͍͠͞ṙ̢̞͚͈̹̰ͨ̓ͭ̈́̌ạ̢̧̪̹̺̺̣̹̲͂͆̏ͪͨ͒ͭř̹͈͜͠y̷͍̻̜̹̼̾̽̈́e̵̹̼̟̦͚͐̈́͌͘d͉̲̣̻͉̱͗̅ḭ̷̻̆͋̆̓̔͝t̨͍̦̫̗͂̅̍̋̆ͩ͝ộ̫̟̬̳̝̲̾ͫ̒̿ͮ̑̚rͯ̎ͨͭ̄̿̽͛҉̠̫̱̠̘̘̲́ͅ7̩̻ͤͩͨ͝͡8̜̣̙͇̻ͨ͛͛̆͒̆̽̒͐͜͡ ͥ̍̉̃̇ͥ̓ͨ͏̕҉̥̹͓̗̤̠̖̤ (talk) 03:38, February 4, 2013 (UTC)
- background: rgb(34, 34, 51) for the first row. like one table in the armor page.
- i'm mulling over whether we need the weapon's name on top of the image or we can simply do without it. after all a simple mouseover will present the user with the weapon's name. see sample formatting here and try to look if weapons remain properly sorted after implementation:
[[File:Fehl Prime - Vega.png|link=James Vega|150px|Dirk Hardcheese]]
- you don't need to add the references for now, they need a separate
== References == <references/>
footer at the bottom of the page to work.
which would be ok to add if this were in your own sandbox. but that sort of messes with the way how public talkpages are laid out and is quite inappropriate here (on the other hand so is leaving lots of markup errors unfixed) T̴̴͕̲̞̳̖̼̱͒͛̎͒ͫ̃ͧeͩ̈̽̈҉͓̝̰̼̦̫̤̀͠m̫̪̪̯̻͎̫̅̇̓̇͌̚p̸̙̝̓̓͌ͨ͆ͣͥ̂̕o͒̽͐̽͏̞̬̻͕͔͕͚̰͍͠͞ṙ̢̞͚͈̹̰ͨ̓ͭ̈́̌ạ̢̧̪̹̺̺̣̹̲͂͆̏ͪͨ͒ͭř̹͈͜͠y̷͍̻̜̹̼̾̽̈́e̵̹̼̟̦͚͐̈́͌͘d͉̲̣̻͉̱͗̅ḭ̷̻̆͋̆̓̔͝t̨͍̦̫̗͂̅̍̋̆ͩ͝ộ̫̟̬̳̝̲̾ͫ̒̿ͮ̑̚rͯ̎ͨͭ̄̿̽͛҉̠̫̱̠̘̘̲́ͅ7̩̻ͤͩͨ͝͡8̜̣̙͇̻ͨ͛͛̆͒̆̽̒͐͜͡ ͥ̍̉̃̇ͥ̓ͨ͏̕҉̥̹͓̗̤̠̖̤ (talk) 02:57, February 5, 2013 (UTC)
- This goes up in three days proper channels or not if there is no objections to the actual work (not the procedure on how I got here). I will let everyone cool down and not start an edit war. This is how I edit. This is how it works in the big leagues and they are far more successful then this site it. I am not the only one who is unhappy with the admins on this site. I am doing what is best for this site as arrogant as it may seem. Oldag07 (talk) 03:53, February 5, 2013 (UTC)
- Temporaryeditor, I like your idea with the pictures, but the sort function will not work without the text on top. Oldag07 (talk) 03:57, February 5, 2013 (UTC)
- (edit conflict)No it won't because you again show arrogance towards site policy. All site decisions are 1 week. No exceptions. Projects, proposals, anything. And I hate how this looks to begin with. It needs a whole lot of work to even be presentable. Now either go through the proper channels, like I have told you repeatedly, and follow site policy, or the same thing will happen. You have even been told by someone else that this is not the place for it. Yet will you listen, no because you just do not seem to care about how things are done here. Not anywhere else because that is irrelevant when a procedure for how things are done has been established and been followed several dozen times already. Lancer1289 (talk) 03:59, February 5, 2013 (UTC)
- On what procedure and how it is not relevant, Lancer? --Nord Ronnoc (talk) 02:34, February 8, 2013 (UTC)
- (edit conflict)No it won't because you again show arrogance towards site policy. All site decisions are 1 week. No exceptions. Projects, proposals, anything. And I hate how this looks to begin with. It needs a whole lot of work to even be presentable. Now either go through the proper channels, like I have told you repeatedly, and follow site policy, or the same thing will happen. You have even been told by someone else that this is not the place for it. Yet will you listen, no because you just do not seem to care about how things are done here. Not anywhere else because that is irrelevant when a procedure for how things are done has been established and been followed several dozen times already. Lancer1289 (talk) 03:59, February 5, 2013 (UTC)
I am personally not liking this table. It doesn't flow with the other weapons charts, where stats descriptions are laid out next to the weapon. Even with the table for ME1, stat descriptors are still next to the picture, and thus still fit in overall, though not as well, but that's simply because of the nature of weapons in ME1. For me, it's not a more efficient way of organizing data, but it's not necessarily worse either. Even so, I don't know if a change can be justified unless it improves the article.
As for the procedure, here it is. Please use it; long-time editors like Trandra have created gear and consumable tables for multiplayer through it. It gives a dedicated space to collect feedback on, reducing the length of talk pages. Lksdjf (talk) 07:10, February 8, 2013 (UTC)
ME2 AI and Assault Rifles?[]
Is it just me or does the Squad AI in ME2 suck with Assault Rifles? It seems every time my squad uses them on higher difficulty level they die really quick. I've even given them the Mattock but they don't help me at all. Are Assault Rifles just poor when it comes to Hardcore and Insanity? Jedted (talk) 05:34, April 18, 2013 (UTC)
ME3 Geth Spitfire[]
This article currently gives the multiplayer Base WCFDA values for the Geth Spitfire. Should it be specified that, where multiplayer values are available, that they are the ones given here? -Sophia (talk) 01:18, December 25, 2014 (UTC)
- the spitfire is an assault rifle in MP while in SP it's a heavy weapon. see the difference. T̴̴͕̲̞̳̖̼̱͒͛̎͒ͫ̃ͧeͩ̈̽̈҉͓̝̰̼̦̫̤̀͠m̫̪̪̯̻͎̫̅̇̓̇͌̚p̸̙̝̓̓͌ͨ͆ͣͥ̂̕o͒̽͐̽͏̞̬̻͕͔͕͚̰͍͠͞ṙ̢̞͚͈̹̰ͨ̓ͭ̈́̌ạ̢̧̪̹̺̺̣̹̲͂͆̏ͪͨ͒ͭř̹͈͜͠y̷͍̻̜̹̼̾̽̈́e̵̹̼̟̦͚͐̈́͌͘d͉̲̣̻͉̱͗̅ḭ̷̻̆͋̆̓̔͝t̨͍̦̫̗͂̅̍̋̆ͩ͝ộ̫̟̬̳̝̲̾ͫ̒̿ͮ̑̚rͯ̎ͨͭ̄̿̽͛҉̠̫̱̠̘̘̲́ͅ7̩̻ͤͩͨ͝͡8̜̣̙͇̻ͨ͛͛̆͒̆̽̒͐͜͡ ͥ̍̉̃̇ͥ̓ͨ͏̕҉̥̹͓̗̤̠̖̤ (talk) 05:06, December 25, 2014 (UTC)
ME1 rifle stats suggestion[]
How about we move all the console command only rifles to their own subsection at the bottom, trying to look through the actually available rifles list to compare them is rather laborious at the moment as most of the entries are console command only rifles. Id make the edit myself but i can;t seem to select individual entries. Probably because i'm not registered or somthing. —The preceding unsigned comment was added by 2.100.247.245 (talk · contr).
- Considering there doesn't seem to be any particular order to them, I don't see why not. I'l see what I can do. Also, yes registering is a good idea (Although as far as I know, it doesn't give you any additional editing abilities) and remember to always sign your talk page posts with four tildes (These things ~)
- EDIT: And you can't edit the locations of the Mass Effect Assault Rifles because they are stored somewhere else on the wiki and a template is being used to display them on the page. TheKingLerp (talk) 17:53, October 12, 2016 (UTC)