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Acquisition

This mission has some other trigger as it's not available to me right now (post Palaven, pre-Sur'Kesh) Ea-41905502 06:11, March 15, 2012 (UTC)

Walkthrough

Balak seems to appear even if you kill him in Bring Down The Sky. Can anybody confirm this? --78.179.90.255 18:15, March 19, 2012 (UTC)

My first play-through he showed up even though I killed him in Bring Down the Sky. On my Insanity play-through I copied my save from ME1 back from my external harddrive to my 360 hard drive before starting, and this time he didn't show up. I'm assuming the fact that you killed/spared him isn't reflected in a ME2 save or something...Eyestothesky 02:58, March 21, 2012 (UTC)
Hmm, I deleted my ME1 and ME2 saves after I imported my character to ME3 (I don't know why). Putting a ME1 save again on hard drive could fix this then? Playing on PC. --88.241.143.108 12:39, March 21, 2012 (UTC)

There is a mention that if you killed Balak in ME1 during the Bring Down the Sky DLC that the Alliance Third Fleet asset is updated in ME3 instead of the Batarian Fleet, but I cannot find any mention of this update on the War Assets page. How is it updated (+/- point total)? Can someone verify this and update the Third Fleet War Assets section? --N7Legion 15:36, March 27, 2012 (UTC)

If you left him to bleed out he apparently manages to pick himself up and walk away despite the fact that the Chief Engineer guy-dude-person would be there to stop him. I can verify this fact given that my canon shepard left him to bleed out rather than finishing him and he showed up. Balak made no mention of this unfortunately. --Go Bruins! 05:29, April 3, 2012 (UTC)

Shepards Head

Anyone else have this...creepy...glitch? I went and hit the terminal in the hospital and during the dialogue after I pressed on it Shepards head started jerking around, at points going completely horizontal to the point where it looks almost like his neck's broken. I'm fairly certain it's something with the physics, but I only seem to have it occur during this quest, and only when I activate this terminal. It's honestly pretty disturbing... Playing on 360. Eyestothesky 02:50, March 21, 2012 (UTC)

Different Variants

The page currently says the following... "Note: there are 2 versions pertain to how the Batarian codes were used for: if Bring Down the Sky was completed, the codes were used to secure more provisions for the Batarians; if not, they were used in sabotages targeting humans and System Alliance military assets on Citadel. "

That is not accurate. Now it may be a case of killing Balak gets you the result of more provisions. However, I let Balak live in my playthrough and am getting the human sabotages, just as though I hadn't done Bring Down The Sky at all.

Not going to edit the main page yet as I'd like to confirm this somehow first, plus the fact that I am paranoid about editing anything in the wiki :) --Bhsup 05:43, April 22, 2012 (UTC)

It would appear that the presence of Balak is enough to trigger the conversation of him destroying Alliance Assets. Tjkoshy686

Yeah, the page as is is incorrect. It definitely depends on the ending for BDTS that you chose. --Thank you, could you please confirm whether without Balak the human targeting still continues?

Potential Bug

I have completed the Bring Down the Sky DLC, yet I didn't hear any mention of Batarians using the codes to give them an edge (I spared Balak). Even with Balak alive, I still hear Noles reporting that the codes were used to kill Humans on life support and bring down an Alliance transport.

I got that too, even though i played BDtS and let Balak go. I wish Bioware would go back and fix all of these import bugs cause they really take you out of the game. Jedted (talk) 06:34, October 5, 2012 (UTC)

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