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This is the talk page for Citadel Wards: Ambush.
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Bug with powers?[]

I tried using my tactical cloak and run to somewhere more comfy, but apparently those guys and the drones both can see right through it. Bug? Feature? --217.225.208.77 23:26, March 18, 2013 (UTC)

When you're alone, the enemy AI can "peek through" the cloak. There is a post on BSN by Eric Fagnan about how the enemy pathing works with cloak, but I can't seem to find it. Trandra (talk) 01:58, March 19, 2013 (UTC)
Cloak works by "dumping aggro"; it merely redirects attention to other players. If you are the only one on your team, the aggro dumping aspect doesn't work because there is no other character to redirect attention to. Lksdjf (talk) 03:30, March 19, 2013 (UTC)
Also, and important to this mission's circumstances - Tactical Cloak seems counterintuitively to "blow your cover" in the try-to-stay-hidden-and-use-your-suppressed-pistol part of the market. In better news, upgraded cloak lasts long enough to make a full run down the market to the bridge. Cattlesquat (talk) 20:07, April 19, 2013 (UTC)

Who is Crewmate 2?[]

Does anybody know how the game decides who crewmate 2 is going to be? On my first playthrough it was Liara, then after trudging my way through the ending and back again it is James this time. I'm curious as I assumed crewmate 2 would always be Liara if she's not the LI. Restarting the entire add-on does not change them(from a save directly before docking at the apartment for the first time.) So does the game pick a random crewmate for each playthrough or is there a trigger somewhere for selecting a particular squadmate?--Sabre255 (talk) 05:06, March 20, 2013 (UTC)

as is the case for everything character-driven there's always a hierarchy of triggers that decide who says who in which place and when. nobody cares to do proper research on this at the moment, or nobody just bothered to post their findings yet. T̴̴͕̲̞̳̖̼̱͒͛̎͒ͫ̃ͧeͩ̈̽̈҉͓̝̰̼̦̫̤̀͠m̫̪̪̯̻͎̫̅̇̓̇͌̚p̸̙̝̓̓͌ͨ͆ͣͥ̂̕o͒̽͐̽͏̞̬̻͕͔͕͚̰͍͠͞ṙ̢̞͚͈̹̰ͨ̓ͭ̈́̌ạ̢̧̪̹̺̺̣̹̲͂͆̏ͪͨ͒ͭř̹͈͜͠y̷͍̻̜̹̼̾̽̈́e̵̹̼̟̦͚͐̈́͌͘d͉̲̣̻͉̱͗̅ḭ̷̻̆͋̆̓̔͝t̨͍̦̫̗͂̅̍̋̆ͩ͝ộ̫̟̬̳̝̲̾ͫ̒̿ͮ̑̚rͯ̎ͨͭ̄̿̽͛҉̠̫̱̠̘̘̲́ͅ7̩̻ͤͩͨ͝͡8̜̣̙͇̻ͨ͛͛̆͒̆̽̒͐͜͡ ͥ̍̉̃̇ͥ̓ͨ͏̕҉̥̹͓̗̤̠̖̤ (talk) 08:13, March 20, 2013 (UTC)
For me Crewmate 2 was Garrus. Tali was Crewmate 1. It may be that Crewmate 2 is the squadmember you've taken on the most missions? Or it could be random. Tali's no.1 fan (talk) 10:20, March 20, 2013 (UTC)
"Crewmate 2" appears to be your most frequently used Squadmate. I've seen it thus with two, different character playthroughs. ---- AnotherRho (talk) 10:42, March 22, 2013 (UTC)
By Crewmate 2 are we referring to who contacts you, or who shows up to help? In one save I had Liara (my LI) arrive first, James was over the comm, yet it was Wrex who came to save me. In my second playthrough Wrex was dead. Liara came to save me first (no LI), and this time while Garrus was over the comm it was James who arrived to destroy the shuttle. Not sure if that info helps any... Garhdo (talk) 11:54, March 22, 2013 (UTC)

As stated in the article, the squad member who contacts you second is referred to as Crewmate 2. The "Shuttle Buster" is always either Wrex or James. Tali's no.1 fan (talk) 11:58, March 22, 2013 (UTC)

Ok yeah so I have had James, who I was friendly with, and Garrus who was my former LI and most used squadmate. Garhdo (talk) 12:14, March 22, 2013 (UTC)

LI Banter.[]

Liara (LI) was my Femshep's Comp 1, And when we met in the car park she noticed Sheps outfit and was most complimentary. So, possible extra dialogue while in your black dress for LI's. No idea where to drop that little note, so I dropped it here. 99.140.218.116 17:54, March 26, 2013 (UTC) Liabelle

nope. LI compliments your appearance whatever your outfit. T̴̴͕̲̞̳̖̼̱͒͛̎͒ͫ̃ͧeͩ̈̽̈҉͓̝̰̼̦̫̤̀͠m̫̪̪̯̻͎̫̅̇̓̇͌̚p̸̙̝̓̓͌ͨ͆ͣͥ̂̕o͒̽͐̽͏̞̬̻͕͔͕͚̰͍͠͞ṙ̢̞͚͈̹̰ͨ̓ͭ̈́̌ạ̢̧̪̹̺̺̣̹̲͂͆̏ͪͨ͒ͭř̹͈͜͠y̷͍̻̜̹̼̾̽̈́e̵̹̼̟̦͚͐̈́͌͘d͉̲̣̻͉̱͗̅ḭ̷̻̆͋̆̓̔͝t̨͍̦̫̗͂̅̍̋̆ͩ͝ộ̫̟̬̳̝̲̾ͫ̒̿ͮ̑̚rͯ̎ͨͭ̄̿̽͛҉̠̫̱̠̘̘̲́ͅ7̩̻ͤͩͨ͝͡8̜̣̙͇̻ͨ͛͛̆͒̆̽̒͐͜͡ ͥ̍̉̃̇ͥ̓ͨ͏̕҉̥̹͓̗̤̠̖̤ (talk) 18:01, March 26, 2013 (UTC)

Possibility to make things easier for an Infiltrator[]

I found the following solution to be extremely effective whilst playing an Infiltrator:

Required techs:

  • Tactical Cloak
  • Domination (pick as your bonus tech)
  • AI Hacking
  • (optional) Disruptor Ammo
  • (optional) Incinerate

With Tactical Cloak you can cloak yourself when things get too hot - just engage and drop back to a safer spot (possibly with ammo pickups). AI Hacking helps you with the drones your enemies launch at you so they attack your adversaries instead, plus Domination causes your adversaries to attack their buddies to add to the fun of it.

Use Disruptor Ammo to take down your opponents' shields whenever necessary and Incinerate to set them on fire once they are unprotected.

You should be able to get rid of them relatively quickly and without too much trouble. At least it works like a charm for me.

Robidu (talk) 23:52, July 15, 2013 (UTC)

Domination is a pretty good point, I may add that to the preparation section. I've used the AI hacking quite a lot w/ my insanity-ironman-infiltrator and only had mixed results - they do stop attacking but aren't all that aggressive in seeking back at the enemies. Cattlesquat (talk) 01:55, July 16, 2013 (UTC)

Moving part of the walkthrough[]

When you arrive at the sushi bar, the mission is still labelled "Citadel: Shore Leave". It only updates once the cutscene is over and ambush has begun, so maybe part of the walkthrough should be there instead of here? Elseweyr (talk) 09:37, October 3, 2013 (UTC)

sure go ahead, i'm currently "busy" elsewhere. was planning to do citadel dlc mission overhauls myself when i get around to snapping the pictures anyway. T̴̴͕̲̞̳̖̼̱͒͛̎͒ͫ̃ͧeͩ̈̽̈҉͓̝̰̼̦̫̤̀͠m̫̪̪̯̻͎̫̅̇̓̇͌̚p̸̙̝̓̓͌ͨ͆ͣͥ̂̕o͒̽͐̽͏̞̬̻͕͔͕͚̰͍͠͞ṙ̢̞͚͈̹̰ͨ̓ͭ̈́̌ạ̢̧̪̹̺̺̣̹̲͂͆̏ͪͨ͒ͭř̹͈͜͠y̷͍̻̜̹̼̾̽̈́e̵̹̼̟̦͚͐̈́͌͘d͉̲̣̻͉̱͗̅ḭ̷̻̆͋̆̓̔͝t̨͍̦̫̗͂̅̍̋̆ͩ͝ộ̫̟̬̳̝̲̾ͫ̒̿ͮ̑̚rͯ̎ͨͭ̄̿̽͛҉̠̫̱̠̘̘̲́ͅ7̩̻ͤͩͨ͝͡8̜̣̙͇̻ͨ͛͛̆͒̆̽̒͐͜͡ ͥ̍̉̃̇ͥ̓ͨ͏̕҉̥̹͓̗̤̠̖̤ (talk) 09:43, October 3, 2013 (UTC)

Bug with M-11 Suppressor pistol?[]

In my 2nd playthrough, in which I had the M-11 Suppressor at level VII, it turned into a level I weapon again when I picked it up in the sushi restaurant. Does anyone know whether this is intended or a bug?(95.91.252.190 21:42, February 4, 2014 (UTC))

Sounds like a bug to me, though we'd need two more users to confirm the same thing before we could put something in the article about that. It does sound very plausible to me as something that might have unintentionally resulted from the special-case code they use to suddenly give you & equip you with the weapon. Cattlesquat (talk) 22:01, February 4, 2014 (UTC)

dont usually post on these bu this just happened to me. (mojo)

Blade Runner Reference[]

Did anyone else notice the Blade Runner reference made by the Salarian in the frozen fish storage? If you stick around long enough, he will eventually say "Look, I only do eyes." Ganondorf 05:29, August 31, 2014 (UTC)

Volus doesn't like you trashing the place[]

So I found out today that the volus salesperson screams "NOOOOOOOOO!!!" as the cars get trashed during the landing platform fight. Also he doesn't run away from the gunfire and explosions and is still just waiting behind the glass. Lul. Ale89515 (talk) 22:55, 6 November 2020 (UTC)

The Great Suppressor Mystery: Solved[]

So yesterday after some investigation using the PC Console I was able to figure out the answers to not one but two mysteries that have long puzzled me (and judging by some of the entries here, others as well).

1. Why do Shepard's powers recharge more slowly during this mission? (I always run weapon loadouts of at least +150% bonus faster recharge on almost all Classes, so it always was very noticeable that for this mission, and this mission ONLY, that powers were significantly slower despite Shepard only carrying one pistol. I think some, myself included, assumed that this was because Shepard isn't wearing armor, or because this sequence is using Shepard's "out of combat" state, but that isn't why).


2. Why does the Suppressor pistol appear to revert to Level 1 for this mission only? (people seem to have concluded it's either a bug, or just a special case for this mission; the latter is partly true, but not the whole story).

Turns out that the answer to BOTH questions is the same: the Suppressor Shepard is equipped with in this mission, and this mission only, is NOT actually the Suppressor (dramatic sting).

  • To clarify, it's not the same Suppressor you get in your inventory afterwards and can use on any other missions. I figured this out when I used Console command 'CE hench_picksquad' so that I could see a Weapon Loadout screen (don't know why I never thought to do this before), and I noticed that the Suppressor Shepard is carrying has a ridiculously high weight value, MUCH higher than in any other mission (and way higher than the actual Suppressor's weight even at level 1). This was pushing my bonus power recharge value way below what it normally is, causing the slower power use.
  • I'd seen this weird second Suppressor before, from using the Console command 'setweaponlevels' which unlocks all possible equipable weapons for Shepard as a consequence of using it. I was curious as to what that second Suppressor model was, as the stat bars seemed way off (though I never actually used it ever), and now I know what it is: it's the Suppressor Shepard gets for this mission exclusively.
  • Confirmed this once I realized it was a 2nd model by using command 'profile combat self' - the model of Suppressor used in all other missions but Wards Ambush is called "SFX_Weapon_Pistol_Silencer" by the game, but the weapon used by Shepard during Wards Ambush is called "SFX_Weapon_Pistol_Silencer_Cit001"
  • SFX_Weapon_Pistol_Silencer_Cit001 has a high weight value, presumably Bioware's way of forcing a handicap on Shepard during this mission to "simulate" the fact that Shepard is fighting in civvies, and to force the player to rely on the gun more, but it's not actually a function of not wearing armor. It is true that Shepard gets no armor customization bonuses here, though, but I had known that fact alone couldn't have accounted for the slow power use.
  • The weight penalty caused by the unique model "Cit001" does NOT vary with the level of the weapon, it's always the same penalty.
  • I further confirmed it's the unique weapon model causing the weight penalty by switching loadouts using console to the regular Suppressor that you get in every other mission, and the Weight Penalty went back to normal levels (+200% Bonus, maximum recharge speeds in this case; by contrast, the value with the heavy gun was down to +80% with a Class Weight Capacity value of 50 (Engineer), and +130% with a Capacity value of 100 (Soldier). )
  • I confirmed that Shepard's Weight Capacity stat DOES apply in this mission, so specing Shepard's Class Power for maximum possible capacity can help mitigate the weight penalty of the "Cit001" Suppressor somewhat and provide the fastest recharge times.

I intend to make changes to this page and any of the previous Preparation advice on other pages to update any inaccurate/incomplete info. Ale89515 (talk) 09:06, 7 November 2020 (UTC)

They Can Climb Ladders?![]

Played this mission dozens of times and never knew that the CAT6 guys can climb the ladders up to the roof where you enter from. Found out they only do this if you sneakily assassinate one from the roof and then back up quickly before they can see you. You hear them ask, "Who did this?" and then "Is someone back there?" repeatedly, and 1-3 of them will climb up one by one to check the roof (making them easy to kill). I'm even wondering now if the scene where your squadmate complains about being ambushed on a ladder is supposed to be a humorous reference to how you could do the same thing to them in this mission? Sort of a "how the turn tables" moment? Ale89515 (talk) 09:19, 7 November 2020 (UTC)

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