The Shrike AbyssalEdit
Vem Osca is listed twice in this cluster - once in each system. It doesn't belong in the Urla Rast system. (if I knew how to edit the template - I'd do it myself) ComaDivine 12:24, February 21, 2010 (UTC)
- Fixed. Thanks for the report. --DRY 17:55, February 21, 2010 (UTC)
Streamlining the List of Clusters Edit
(I've considered make this a proposal, but I'll post it here first.) We currently list clusters (and by extension, systems and planets) by game. Because several clusters appear in multiple games and the listings are identical each time they're listed, this creates an insane amount of redundancy. For example, the Local Cluster gets listed three times because it appears in all three games. Because of all of this redundancy, the pages are incredibly unwieldy and the table of contents stretched to insane proportions. I counted the number of lines in the table of contents. Not including the "Other Clusters" heading, there are 74 separate entries for clusters, plus spaces between headings and the game names as main headings. Over a third (26) of the cluster entries are duplicates (this only counts the second and third listings).
So I propose that we just list by cluster without regard to game (game information is included in the tables for each cluster anyways) and delete duplicates. While the page and the table of contents are still going to be long, this would streamline both greatly and remove unnecessary redundancy. The problems of redundancy and length are going to get even worse when the next game comes out and takes us back to old clusters, adds new clusters, and adds new systems and planets to existing clusters. TheUnknown285 (talk) 23:55, March 12, 2014 (UTC)
- Bumping to draw attention to this. Perhaps this should be a project. TheUnknown285 (talk) 20:38, March 25, 2015 (UTC)
- actually game appearance in the template is noted only if certain objects in the cluster are present in one game but absent in another, so that pretty much kills the argument. under your scheme we won't know at first glance if cluster x is present/absent in game y. take Pangaea Expanse, Maroon Sea, Perseus Veil, and the others that appeared only in one game - you won't know which unless you manually click at them. some redundancy is to be expected under this scheme, but simply removing the distinctions isn't the answer.
- clusters, planets and systems have identical formatting to provide an easy lookup of their appearances. their tables of contents pretty much serve that purpose, which will be eliminated by what you're proposing. we have the category pages if you want a straightforward listing of items and it's even pointed out. T̴̴͕̲̞̳̖̼̱͒͛̎͒ͫ̃ͧeͩ̈̽̈҉͓̝̰̼̦̫̤̀͠m̫̪̪̯̻͎̫̅̇̓̇͌̚p̸̙̝̓̓͌ͨ͆ͣͥ̂̕o͒̽͐̽͏̞̬̻͕͔͕͚̰͍͠͞ṙ̢̞͚͈̹̰ͨ̓ͭ̈́̌ạ̢̧̪̹̺̺̣̹̲͂͆̏ͪͨ͒ͭř̹͈͜͠y̷͍̻̜̹̼̾̽̈́e̵̹̼̟̦͚͐̈́͌͘d͉̲̣̻͉̱͗̅ḭ̷̻̆͋̆̓̔͝t̨͍̦̫̗͂̅̍̋̆ͩ͝ộ̫̟̬̳̝̲̾ͫ̒̿ͮ̑̚rͯ̎ͨͭ̄̿̽͛҉̠̫̱̠̘̘̲́ͅ7̩̻ͤͩͨ͝͡8̜̣̙͇̻ͨ͛͛̆͒̆̽̒͐͜͡ ͥ̍̉̃̇ͥ̓ͨ͏̕҉̥̹͓̗̤̠̖̤ (talk) 21:33, March 25, 2015 (UTC)
- What about if it was noted which games they appeared in via asterisks or notes or something? There has to be other options to organise it rather than the current system, which was pretty much done as the wiki went along. Perhaps sandboxing some alternative layouts might be the answer and then taking it to a project proposal. Garhdo (talk) 23:17, March 25, 2015 (UTC)