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I'm Curious if this Power is Worthwhile ...[]
... especially on Hardcore or Insanity. Does anyone have any info on where this would be a superior choice to popping Adrenaline Rush? With a 3 second cooldown on AR, this seems to be a fairly weak ability. Brianbreed 21:34, August 28, 2011 (UTC)
- This is ideal for enemies which in lesser difficulties would be a nuisance but on these difficulties would be dangerous, such as Husks. It's best on small enemies, but can also stun large ones momentarily (like the YMIR) long enough to damage it without worrying about it attacking you for a few seconds. I have an Insanity file and though I haven't played it in some time, an upgraded Concussive Shot saved my life a few times, especially when I was low on ammo. Entia non sunt multiplicanda praeter necessitatem 14:59, August 29, 2011 (UTC)
ME3 radius (lvl 4) evolution broken?[]
On the latest PC version, it doesn't seem to ever hit more than one target, even if when the targets are so close they're practically touching each other. 86.126.31.134 22:39, September 13, 2012 (UTC)
Amplification Bug[]
I'll start it, partially because I've never been able to do it myself. Lksdjf (talk) 05:02, February 7, 2013 (UTC)
- I know that w/ Incendiary ammo and cryo ammo it can prime Fire and Cryo explosions (is capable of detonating cryo and fire explosions even w/ amplification). I'm not sure however if can prime and/ or detonate tech bursts and Biotic Explosions w/ Warp and Disruptor Ammo. As far I know it doesn't do anything w/ AP ammo. Someone else have to enlighten us. JShep (talk) 02:46, May 2, 2013 (UTC)
- I have not tested Amplification with Warp Ammo but I highly doubt it would have any ability to cause or prime Biotic Explosions as Warp Ammo doesn't have that ability normally. I CAN however corroborate from testing that Disruptor Ammo does not seem to prime or detonate Tech Bursts though it should. Incendiary and Cryo ammo are the two that seem to work as intended. As this is getting into bug territory, more people would have to verify this, but yes, Amplification appears bugged with Disruptor Ammo in terms of causing Tech Bursts (the raw damage increase to Concussive Shot vs Shields appears to work as intended). Ale89515 (talk) 17:44, 11 May 2021 (UTC)
- On Discord, User:Commando0241 provided corroboration of Disruptor Ammo not working property to prime Tech Bursts with Amplification: https://discord.com/channels/568144094606393344/568149236479295516/981194634199961661 along with video proof: https://cdn.discordapp.com/attachments/979807268780511333/981194283811995708/MassEffect3_2022-05-31_16-47-28-591.mp4 I consider this ample evidence to make the Bug report on the page. Neo89515 (talk) 19:49, 14 June 2022 (UTC)
Amplification Edit[]
In SP amplification doesn't increase damage 15%. I removed it. Patch 1.05 increased the base damage to 200 (previously 100) - Single Player.JShep (talk)