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I've used this gun on a few characters and it tends to put a lot of force on a target, sometimes sliding a ragdolling enemy across the floor or bouncing them up. The question is if it staggers through shields. The description says that "Even shielded enemies are stunned by the force of a blast from this weapon" but I'm not sure if it does. Anyone know if it staggers through protection? [[User:PushyPillow|PushyPillow]] 23:26, May 21, 2012 (UTC)
 
I've used this gun on a few characters and it tends to put a lot of force on a target, sometimes sliding a ragdolling enemy across the floor or bouncing them up. The question is if it staggers through shields. The description says that "Even shielded enemies are stunned by the force of a blast from this weapon" but I'm not sure if it does. Anyone know if it staggers through protection? [[User:PushyPillow|PushyPillow]] 23:26, May 21, 2012 (UTC)
 
:I just did a test run on the no-man's-land portion at the beginning of the second Tuchanka bomb mission. Using the Scimitar as the control group (as it is relatively close to the Disciple in terms of innate accuracy and damage), having both of them at max upgrade, and removing both the Smart Choke and damage-amping mods and precluding the incendiary ammo (as that causes the fire swat dance), I sought out any Cerberus Centurions I could find. Blasting them with the Scimitar did nothing in regards to making them flinch as long as they had shields. Using the Disciple however, they reeled backwards, losing their footing, even with some shields left. Additionally, I noticed a few regular goons that would reel their torso around (but not lose their footing) when using just the Scimitar, but when blasted with the Disciple, they did the same reel backwrads and stumble animation. I'm inclined to believe that the Disciple indeed does have a kick beyond just sending ragdolled targets flying. I have ventured far enough into the level to test the Disciple against riot shield troopers as well, and they get knocked for a loop when you land a Disciple shot on their shield. Going back in to reach that point with the Scimitar... I had to pick up Barrier as a bonus power as seeking out specific targets for testing while the fur is flying is... difficult. --[[User:MadCat221|MadCat221]] ([[User talk:MadCat221|talk]]) 04:53, January 26, 2013 (UTC)
 
:I just did a test run on the no-man's-land portion at the beginning of the second Tuchanka bomb mission. Using the Scimitar as the control group (as it is relatively close to the Disciple in terms of innate accuracy and damage), having both of them at max upgrade, and removing both the Smart Choke and damage-amping mods and precluding the incendiary ammo (as that causes the fire swat dance), I sought out any Cerberus Centurions I could find. Blasting them with the Scimitar did nothing in regards to making them flinch as long as they had shields. Using the Disciple however, they reeled backwards, losing their footing, even with some shields left. Additionally, I noticed a few regular goons that would reel their torso around (but not lose their footing) when using just the Scimitar, but when blasted with the Disciple, they did the same reel backwrads and stumble animation. I'm inclined to believe that the Disciple indeed does have a kick beyond just sending ragdolled targets flying. I have ventured far enough into the level to test the Disciple against riot shield troopers as well, and they get knocked for a loop when you land a Disciple shot on their shield. Going back in to reach that point with the Scimitar... I had to pick up Barrier as a bonus power as seeking out specific targets for testing while the fur is flying is... difficult. --[[User:MadCat221|MadCat221]] ([[User talk:MadCat221|talk]]) 04:53, January 26, 2013 (UTC)
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::Strike that... I should have been paying attention to whether or not the shot obliterated their shields in one hit. The Disciple does not knock back shielded enemies. The do, however, cause significantly more knockback against unshielded enemies. I have tested the Scimitar and Disciple both against the first few assault troopers that take cover just as you exit the shuttle into the shelling. They don't flinch when hit with the Scimitar at range (where shot scatter reduces damage), but they get winged by the Disciple at range. Can more people test? Be sure to control for upgrade level (same level), weapon mods (none), and ammo mods (none).--[[User:MadCat221|MadCat221]] ([[User talk:MadCat221|talk]]) 05:42, January 26, 2013 (UTC)
 
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