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I felt that the term "Zombies" should be placed in quotation marks. I don't know fully, but no evidence I have seen has had them officially termed as such, but it I felt it should be kept in as it is still an accurate descriptor. I just hope this makes sense. --Sgt Kelly 07:32, 11 December 2007 (UTC)

The similariries between Saren's re-animated appearance and the husks give me the impression that the dragon's teeth are actually Reaper technology. The only problem is that the source of the dragon's teeth is never explicitly stated in the game; at least, nothe parts I've played through. Is it worth mentioning this in the article? --IMAGinES 06:32, 11 January 2008 (UTC)

That's already in the dragon's teeth article, but yeah, maybe it should have a mention here too. --Tullis 07:51, 11 January 2008 (UTC)



Gameplay Discussion

ME2, disruptor ammo versus incendiary ammo, which is better?. Are husks considered 'synthetic'? First assumptions would be that they're organic enemies, but it's possible that they could be tagged as both. Obviously they can't be 'hacked' or overloaded like other synthetic enemies, but they clearly aren't wholly organic either.

Further testing reveals that husks are unaffected by disruptor ammo. Perhaps this should be added to the article.

Considering Husks were classified as organic enemies in ME, I don't see why they wouldn't be in ME2. —ArmeniusLOD 01:21, February 28, 2010 (UTC)

Reaper tech Edit

Media:Example.ogg

Removed media to remove from Wanted Files. --silverstrike 01:01, September 24, 2009 (UTC)

A cache of the spikes was found buried on Trebin and had to be excavated by the local research team, but there is no evidence of who put them there or why.

Possible remnant of the prothean-reaper war, I remember a planet with a giant Mass accelerator cannon shot too as evidence of the reapers.

There wasn't exactly a Prothean-Reaper war; the Protheans were totally overwhelmed and didn't stand a chance. Also, while the evidence does suggest that the Reapers caused the Rift Valley on Klendagon, it's unconfirmed and therefore stays in the realm of speculation. Sorry. --Tullis 17:21, 28 June 2009 (UTC)

But vigil says that the reapers still took decades to completely destroy the protheans. (I'm not the same guy who posted the above stuff, I was just looking here and saw this, it's kind of hard to tell two poeple without usernames apart)

(This is why we ask people to sign their edits by writing --~~~~ afterwards, or clicking the "signature" icon above.)
To adapt Shepard and Kaidan's analogy, if you wanted to wipe out every ant on Earth, it would probably take you centuries too, because you'd have to find every single one of them on a big planet. That doesn't mean it's a war. It's not like the ants would then mass for a counter-attack and blow up one of our cities and start exterminating us. The Reapers had to track down every Prothean in a galaxy-wide empire. That's trillions of individuals. Even with all their census data, simply finding them would take a long time. The Protheans were cut off, with no communications and with all their intelligence accessible to the enemy, so they had no way to realistically fight back. It wasn't a war, it was a systematic extermination. --Tullis 15:12, October 15, 2009 (UTC)

I wasn't saying that because it took a long time it meant that it was a war, what I meant was that since it took such a long time while the reapers were occupying the galaxy hunting down the protheans they must have needed a place to store all of their dragon's teeth until they found a group of surviving protheans to use them on. My point being that even if the enemy does not shoot back, it still takes a bullet to kill him.--209.208.106.242 20:26, October 15, 2009 (UTC)

On a related note, as someone with personal experience in the matter, I can attest that it doesn't take a bullet to kill the enemy. Bayonets, swords, knives, bombs, rockets, gas, blunt objects, etc... All those do the trick too! :P SpartHawg948 21:00, October 15, 2009 (UTC)

Oh yea, you're in the milltary right? Forget the bullet thing, just say that, to use the ant analogy, if humans went around the earth killing all ants, then sudenly dissapeared, if another race came to earth they still would find boxes of ant poison sitting around.--209.208.106.242 21:11, October 15, 2009 (UTC)

Sorry... I... guess I'm not getting the point you're making. Or about what. Are you saying that the dragon's teeth on Trebin were left behind by the Reapers? Because we've already mentioned that possibility, right? --Tullis 21:34, October 15, 2009 (UTC)

What I meant at the very begining was that just because the extiction of the protheans was not a "war" does not mean that they could not have been left behind by the reapers, my point at the very begining was that since the reapers occupied the galaxy for so long they were bound to put them somewhere for storage even if it wasn't like a front lines weapon cache, but well, it seems like you just said that you already believe that so nevermind. It seemed like you had just dismissed it as speculation because there wasn't a real war. I mean, read your origional post, it sure sounded like that to me, but I guess I was worng. --209.208.106.242 21:54, October 15, 2009 (UTC)

No, the "speculation" part referred to the Rift Valley on Klendagon. Some people think the Rift Valley was created by a Reaper mass accelerator round, and while that's a perfectly reasonable hypothesis, it's not confirmed, and so it's speculation. Argh, the confusion! : ) --Tullis 22:01, October 15, 2009 (UTC)

Aaahhh....ok, sorry. Well I guess we are done here. Please excuse me for that.--209.208.106.242 22:04, October 15, 2009 (UTC)

Third Husk variation spelling Edit

In this video three variations of Husks are revealed to be used by the Collectors. I recognize the pronunciations of the first two as real words (Abomination and Scion) but can't make out the last word. It seems to end in -torian. Can anyone help me out here? Tophvision 19:07, November 8, 2009 (UTC)

Praetorian. As in the Praetorian Guard, an elite force of Roman soldiers assigned as personal bodyguards to the emperor. SpartHawg948 19:49, November 8, 2009 (UTC)
Ah, thank you. I know what the Praetorian Guard was, I just couldn't make out the pronunciation in the video. Tophvision 19:58, November 8, 2009 (UTC)

Has anyone else noticed that the Praetorian variant looks somewhat similar to a miniature Reaper?--Kamikaz 02:23, January 4, 2010 (UTC)

I'm more worried by how it looks like a flying Collector head with a gulletful of Husk heads. - 83.13.234.242 00:59, January 22, 2010 (UTC)
I played through the entire game wondering why I was fighting flying cyborg three-legged death owls, personally. --Twentyfists 00:33, February 25, 2010 (UTC)

ME2 Screenshot is Edit

Awful. No depth of field, stretched and too much aliasing. Was it changed recently? 76.28.72.87 23:44, March 17, 2010 (UTC)

Cryo Ammo Edit

Anyone try using cryo ammo against Husks and Abominations? On an Insanity run I've found that using it helped quite a bit against swarms of these guys, especially at the end of the derelict reaper mission; getting through their armor was the hardest part.

No husks on Binthu. Edit

I don't recall any husks on Binthu, and neither does your article on that planet. One had Rachni workers, one a Rachni soldier, and the final, thorian creepers. I'm changing it if no one has a reason it was like this in the first place.209.208.106.232 03:30, June 24, 2010 (UTC)

What do they damage? Edit

I originally thought the melee attacks of husks ignore your shields and damage your health directly, but now I think they actually damage your shields first like any other enemy. Can someone confirm this?


Tali's no.1 fan 20:49, July 29, 2010 (UTC)

Some clarification may be in order. I'm assuming you're talking about ME2 husks, yes? In that case, your revised thinking is correct. They damage shields, then health, just like all other enemies in ME2. -- Dammej (talk) 05:55, July 30, 2010 (UTC)

Other Races Edit

Does anything ever explain why only humans are made into Husks? 71.20.43.135 18:46, March 30, 2011 (UTC)

Except they aren't the only race. We have seen that turians can also be made into husks and the same thing can probably be said for any species. They just look human because that is the ones you generally encounter. Humans that have been converted into husks and there are plenty of examples for that. Lancer1289 18:51, March 30, 2011 (UTC)


Turian husk: http://i51.tinypic.com/350udfk.jpg

So proof this is a turian husk? Lancer1289 14:37, November 5, 2011 (UTC)

I'd say so.

Any proof apart from "I say so"? I'm guessing not. Lancer1289 14:02, November 8, 2011 (UTC)

Possibly a turian husk-esque creature? http://img26.imageshack.us/img26/7428/turianhusk.png From http://www.masseffect.com/video/518

Split Proposal Edit

With several other articles, I believe this one should also be about Husks in general, not including tactics and other information more appropriate in an enemy article. We already have several cases of this around, and I believe this one should follow suit. Lancer1289 23:30, April 18, 2011 (UTC)

Support split. -- Commdor (Talk) 23:37, April 18, 2011 (UTC)
Definitely support it. — Teugene (Talk) 05:12, April 19, 2011 (UTC)
Support. I generally support splitting Game and Story content wherever feasible.JakePT 09:26, April 19, 2011 (UTC)
Thanks, JakePT! I hadn't even noticed this until your comment appeared in the recent changes. Support the split, for largely the same reason JakePT gave. SpartHawg948 09:34, April 19, 2011 (UTC)

You got my vote. --Humans Vanish 04:58, April 26, 2011 (UTC)

The Split proposal passes 6-0. Implementing Split. Lancer1289 18:15, April 26, 2011 (UTC)

Asari Husk called "Banshee" Edit

So, before E3, it was revealed that the asari husk is called Banshee. Recently, the devs at Bioware tweeted about the Banshee. Is this worth adding?93.102.142.95 09:02, August 18, 2011 (UTC)

Not yet. We need confirmation about what a Banshee is in game before we take that leap.--Captainhu 10:23, August 18, 2011 (UTC)

Acutally do you have a source? And if so, then please provide it. Lancer1289 15:41, August 18, 2011 (UTC)

There is no source. Not that we can see. Brenon Holmes wrote...

Ok, trying again... part of the problem is that a lot of the reporters that came by either misconstrued, misrememberd or misunderstood what may have been mentioned in passing. Case in point the "50ft mech"... which is actually 15ft.

So I'm not really sure where we're at with the whole "correcting" some of those statements things.

Anyways, here's some stuff I think I can probably mention without getting in trouble. ;)

  • # of mods per gun is still in flux. Not all guns can support all types of mods.
  • Enemies may or may not drop weapons... that's something we're still playing around with. They *can* we're still trying to figure out if the gameplay is fun or not. :)
  • Not sure what NG+ is going to look like just yet... someone else might know the plan
  • Cerberus faction is not what is listed. You've seen (Trooper, Centurion and Phantom. You'll probably see the Guardian and Atlas at E3).
  • The engineer class heavy melee is a flame attack. It kills the **** out of stuff, really fun to use... it's not called "Lighting Up" though... not sure where that came from.
  • Laser weapons are around... but we may not ship with them. They're expensive, performance wise.
  • The reaper Krogan (Brute) has armor plating on his chest/belly area you can shoot off. The reaper Asari (Banshee) has a bit of a potbelly.
  • The upgrade slots you have listed for guns is an overlap with your earlier comment on mods.
  • I have't heard anything about headgear that modifies your scope zoom... that's possible, but I don't think that's currently planned.
  • We call BlindFire, Partial Leans (shepard and enemies just lean out less when performing the action)... since it isn't a true blind fire (like in other shooters)
  • Cover is still on A (for now)
  • You'll see the omni-blade at E3. I'm not sure if that's what we're going to be calling it.

I'm being fairly blunt here... I'm not sure how you'd want to modify your list based on some of this information... (maybe just don't take everything I've said here verbatim, please :)).

Beyond that there's some nitpicky stuff, but some of that is just the wording of some of the sources.

All from the guy who started this topic [1]. It is from a self admitted PM, so no official confirmation that we are able to see.--Xaero Dumort 21:07, August 18, 2011 (UTC)

I have seen some Bioware personnel on twitter referring to Banshees as being enemies they are fighting as the test, but nothing that would serve as source here--Captainhu 21:33, August 18, 2011 (UTC)

Just pointing out that Twitter can be a valid source, provided of course you can prove that the referenced Twitter account belongs to a dev. We already have Tricia Helfer's (EDI) and Christina Norman's Twitter accounts being referenced, and I think there is another, but I can't remember. Again, as long as you can prove that it is a dev, then there isn't a problem referencing Twitter. Lancer1289 21:41, August 18, 2011 (UTC)
Oh I know Twitter is good reference, and the identity of the owners of the Twitter accounts is well established. The problem is the messages weren't "We turned an asari into a husk and called it Banshee. Look for it in ME3". They were more like "Testing out the sentinel class today and fought a Banshee. Good times". You see? No one has said anything to confirm what a Banshee is or what it's made from.--Captainhu 04:32, August 19, 2011 (UTC)
Good point. Well keep on the lookout for anything definitive then. Lancer1289 12:33, August 19, 2011 (UTC)

Difference between husks in ME: Evolution and the rest of the canon? Edit

I've just managed to get my hands on ME: Evolution, and one thing that I've noticed is that the husks created by the Arca Monolith seem to retain their higher mental functions, whereas there's no evidence to suggest that those husks encountered by Shepard and his various allies possess any sort of intelligence (I think it's safe to assume that the actions of "normal" husks are the result of the Reaper technology that they have been implanted with). Should this possibly be noted in the article? --TheWarmaster 13:12, September 6, 2011 (UTC)

(edit conflict)Key words there are "seem to retain", which is speculation. Considering we've only seen husks in combat in Mass Effect, we don't know what happens behind the scenes. They may be laborers for the Reapers, do complex tasks, or even talk to each other. The Monolith might do things differently than the other conversion process we've seen, or maybe we haven't seen everything that Husks can do. It's all canon, I'm not sure where the canon argument is coming from and again maybe we just haven't seen everything yet. However, in all honesty, noting it is really nothing more than speculation considering what we have seen so far. Lancer1289 13:18, September 6, 2011 (UTC)
Yeah, I know that we haven't seen them out of combat, but I'm sure there's at least one reference (ME1 Codex entry) to them being nothing more than "mindless killing machines". Whether that's an Alliance perspective thing, or whether it's a case of a universal narrator, is yet to be seen though. Also, I am thinking it's different to, and likely superior to, the Dragon's Teeth, due to the fact that some other aspects appear to be different (e.g. the eyes, which are more along the lines of actual synthetic eyeballs than the cruder lenses seen in the in-game ones) - which was the argument I was making (I just used the term 'canon' to refer to other official sources, rather than making an argument about canonicity). Also, I guess there's always the chance that their mental capacity diminishes after Huskification. TheWarmaster 12:33, September 16, 2011 (UTC)
And this is a case where the Codex reflects the amount of information present in the game. There are quite a few examples of this in the Codex. So far there isn't anything I've seen that says they are different, just speculation, and if you are going to post theories why, then that doesn't belong here, but rather in the forums or a blog post. We've seen differences, but we have no proof that it is superior to DT, and speculation isn't helping your case. Again, if you want to talk about why and post theories, then that belongs on a forum or talk page as a talk page doesn't serve that purpose. Lancer1289 13:40, September 16, 2011 (UTC)

Relation Edit

Husks an analogy of Darkspawn

So apparently there are more types of husks now. Seems pretty logical to me. Just curious if the ME studio was inspired or shamelessly borrowed the concept of different species being used for different types of husks from the Dragon Age gang?

--CherieJosephine 12:59, February 16, 2012 (UTC)

Maybe if they had started that way, but until Evolution, we've never heard of other species. Even then, there are some husks that are from multiple species, so while there are some similarities, there really isn't enough. There are plenty of other things we could relate them to. Lancer1289 13:32, February 16, 2012 (UTC)

Different image suggestion Edit

Husk is every being that was transformed into this, not just a human, so I suggest to replace pic of human husk by the 2nd picture on that page http://www.pcgamer.com/2012/03/16/mass-effect-3-multiplayer-data-released-weekend-event-awards-unique-item-pack-for-reaper-genocide/ FirstDrellSpectre (talk) 12:30, February 1, 2014 (UTC)

not allowed for numerous reasons.

are Collectors husks by definition? Edit

"I reviewed the old Shadow Broker's footage of the Collectors. It's chilling to know that they're the Protheans' husks. At least nothing sentient could possibly remain after what the Reapers did to them. (Attachment: Paper on Prothean biology)"

Does it mean we should edit the webpage adding that information?

superlogan7437 (talk) 16:37, February 5, 2014 (UTC)

They're certainly pretty close and meet the "prima facie" definition. Probably a matter of some interpretation whether they meet the "technical" definition of husks - e.g. one could argue they're "something more" after all the centuries of Reaper experiments and modifications, or one could say that "Husk" only refers to those of this cycle. I'm hardly an authority on these "in universe" articles, but if others agree I'd think a mention in perhaps the Mass Effect 3 section might be appropriate - it would need at a proper narrative point to avoid spoiler issues, something like "during the events of blah blah blah it was discovered that the Collectors are essentially husks of the Protheans, etc, etc". My 2 cents. Cattlesquat (talk) 17:27, February 5, 2014 (UTC)
Oh and realizing you're actually quoting from Liara in game, that's pretty authoritative. Cattlesquat (talk) 17:34, February 5, 2014 (UTC)
Protheans were genetically modified not transformed by dragon teeth, difference between them and other husks is by used method and substances. Mordin said Collectors are more husks than slaves and that they were cloned for generations. I personaly consider Collectors as husks, because they all are indoctrinated, transformed and controled by Reaper Signals. Collectors are results of many experiments, but so are abominations, scions and preathorians, they are all variations of human husks. Collectors are final result of altering forms of the initial Prothean husks.FirstDrellSpectre (talk) 17:41, February 5, 2014 (UTC)

mordin labels collectors "closer to husks" rather than actual husks. liara is spewing vague-context opinion (husk-analogue? husk actual? significant difference there). javik has encountered collectors before, and often mentions husks in his cycle, but no other evidence suggests that one is a subset of the other. given that in-universe characters cannot agree on the true nature of collectors, neither should we assume that they are automatically husks. if anything, collectors share more similarities with keepers.

differences:

  • standard husks: reaper nanides piggybacking on victims' adrenalin analogues. collectors: extensive genetic/technological rewiring.
  • standard husk physiology: tubes, cyborg motifs, glowing blue lighting. standard collector physiology: insectoid.
  • standard husks: cannon fodder. collectors: recon and kidnapper meatpuppets. exactly one husk was directly reaper-controlled and he's not standard: saren. harby has an army.
  • standard husks: no known architectural examples save whatever reapers made. collectors: termite mounds. similar tech base, different evolutionary paths and execution.

similarities:

  • both are grotesque mockeries of their parent species, subject to reaper control. that's it.

i tried putting in something as compromise, i really did, but every iteration ended up as original research/speculation bait, or meandering commentary because of the topic's vague nature. besides, this sort of information belongs on the collector article as the explanations are more to do with there than here. except that the relevant bits are already noted there. nothing is to be changed here for now. T̴̴͕̲̞̳̖̼̱͒͛̎͒ͫ̃ͧeͩ̈̽̈҉͓̝̰̼̦̫̤̀͠m̫̪̪̯̻͎̫̅̇̓̇͌̚p̸̙̝̓̓͌ͨ͆ͣͥ̂̕o͒̽͐̽͏̞̬̻͕͔͕͚̰͍͠͞ṙ̢̞͚͈̹̰ͨ̓ͭ̈́̌ạ̢̧̪̹̺̺̣̹̲͂͆̏ͪͨ͒ͭř̹͈͜͠y̷͍̻̜̹̼̾̽̈́e̵̹̼̟̦͚͐̈́͌͘d͉̲̣̻͉̱͗̅ḭ̷̻̆͋̆̓̔͝t̨͍̦̫̗͂̅̍̋̆ͩ͝ộ̫̟̬̳̝̲̾ͫ̒̿ͮ̑̚rͯ̎ͨͭ̄̿̽͛҉̠̫̱̠̘̘̲́ͅ7̩̻ͤͩͨ͝͡8̜̣̙͇̻ͨ͛͛̆͒̆̽̒͐͜͡ ͥ̍̉̃̇ͥ̓ͨ͏̕҉̥̹͓̗̤̠̖̤ (talk) 08:03, February 6, 2014 (UTC)

Nothing Remains Edit

According to Mac Walters, nothing remains of the husk's previous personality and consciousness. TheUnknown285 (talk) 18:30, November 7, 2019 (UTC)

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