FANDOM


This is the talk page for Jack: Subject Zero.
Please limit discussions to topics that go into improving the article.
If you wish to discuss matters not relevant to article upkeep, take it to the blogs, forums,
Discord chat, or discussions module.
Thank you.

Dealing with Aresh Edit

I'm currently completing this mission with a lvl 29 Shepard. My Paragon score is just over 60% and I was unable to use the Charm option on Jack ("Killing him changes nothing"). Is the required Paragon score dependent upon levels here? --Crush. 18:56, March 15, 2010 (UTC)

If you look at the article it says that you use an paragon interrupt to save Aresh's life not a conversation option. Interrupts are avaliable no matter what you score is. Otherwise Jack just shoots him. Lancer1289 19:59 March 15, 2010 (UTC)
When you encounter Aresh, you have numerous options.
1. Charm her to let him go.
2. Intimidate her to kill him.
3. Tell her to let him go, watch as she kills him.
4. Tell her to let him go, paragon interrupt to stop her.
5. Tell her to kill him, watch as she lets him go.
6. Tell her to kill him, renegade interrupt to force her.
So, no, it's not just a paragon interrupt. Check the morality guide page if you want a fully in-depth look. --Crush. 21:07, March 15, 2010 (UTC)
When I saw this I replayed a few saves that I had and found that it takes about 75 to 80% of the paragon meter to get the charm option. I believe that the high score required becuase it is related to Jack's determination and anger at the facility being reactivated, or even the idea of it. The score is not level dependent as a few of my saves were in the late teens and early 20's. I misunderstood the question, sorry. Lancer1289 21:53 March 15, 2010 (UTC)
I amended the article to clarify that there are six separate options - two Charm/Intimidate, two interrupts, and two Jack showing she doesn't react well to orders. 69.251.45.144 22:45, October 29, 2013 (UTC)

Should this go into the guide proper? Edit

There is a paragraph in the trivia section: "If Shepard had casual sex with her, sides with Miranda during her argument with Jack, or if he breaks off their relationship, Shepard will not be able to converse with Jack and she will retort with "Fuck off!" when she is approached. Siding with Miranda will also cause Jack to be disloyal." This is not trivia, IMHO. I vote to move this into the guide proper. Braveangel 06:41, June 14, 2010 (UTC)

What guide are you referring to? If you mean this page, it absolutely should not be moved here. This page is for information about one specific mission. The info above is character information about Jack, and as such belongs on the Jack page, where character information about Jack goes. SpartHawg948 05:20, June 17, 2010 (UTC)

Lose Jack's Loyalty, Lose the upgrades? Edit

If we lost Jack's loyalty (e.g., due to siding with Miranda), and do not regain it back, will we also lose the upgrades? -- Pepoluan 17:16, December 3, 2010 (UTC)

Considering that you can research the upgrades long before her loyalty mission, in the first act of the game, I doubt that very much. Lancer1289 17:19, December 3, 2010 (UTC)
I (just) found out in Loyalty that I'll not lose the upgrades and unique powers. Color me stupid. Thanks for the reply, anyways :) -- Pepoluan 17:26, December 3, 2010 (UTC)
The idea that Jack would be -so- angry with the Commander that she rips out her shiny new bioamp to spite him/her has me giggling for some reason. :P -- Dammej (talk) 22:08, December 3, 2010 (UTC)
It was an interesting question though, that's for sure. I'd never even considered the possibility. It's what we in the "biz" (not sure what "biz", exactly, as I just made that bit up to sound cool...) call 'thought-provoking'. :) SpartHawg948 22:14, December 3, 2010 (UTC)
Oh don't get me wrong, (maybe you aren't getting me wrong, but I feel I need to explain just in case) I'm not trying to belittle the question, just point out something amusing that popped into my head after thinking about it for a bit. I'm one of the champions of the "gameplay does not (necessarily) depict reality completely accurately" school of thought. If it was the case that a lack of loyalty meant the loss of upgrades too, I wouldn't really bat an eye. Still, the implication that she would be so scorned as to rip out her implants amuses me. Definitely good to get an answer to the question, though. -- Dammej (talk) 22:22, December 3, 2010 (UTC)
Rest assured, I was not getting you wrong. My comment, particularly the first part, was in response to Pepoluan's second comment. I didn't find the question stupid or anything of the sort, and in fact found it to be interesting. So I left a comment to that effect. SpartHawg948 22:25, December 3, 2010 (UTC)
Ah, the trouble involved with communication. Hard to tell who is being addressed sometimes. Doesn't help that I seem to have the memory of a goldfish, and forget the context of a conversation rather quickly. :P And I most heartily agree. It was not a dumb question, and could indeed have had an answer either way. -- Dammej (talk) 22:31, December 3, 2010 (UTC)

Miranda/Jack confrontation Edit

Does anybody know specifically how many Paragon or Renegade points are required to break up the dispute between Miranda and Jack once you return to the Normandy? I am using an imported Level 18 Soldier Shephard who is just over 40% Renegade and just under 40% Paragon. It's not made very clear in the article, which only says "Unless you have enough Paragon or Renegade points you cannot end this situation" but doesn't describe the exact percentage. Mcelf 19:21, February 21, 2011 (UTC)

Because it seems to be somewhat different for each playthrough. Speaking from experience however, 40% is nowhere near enough. It seems to be on average around 75-80% or at least to the fourth bar. This however requires further confirmation. Lancer1289 19:26, February 21, 2011 (UTC)
I had 85% Paragon and around 25% Renegade, but still was not given the Paragon option to break up the dispute. I completed every major and minor mission (except Suicide Mission), leaning heavily Paragon throughout, before attempting this and still failed. I just tried to add this "85% Paragon" number to the Wiki page, but it was quickly reverted by someone without supporting evidence. I recommend leaving this number in place until more evidence can be provided. 98.221.242.2 19:11, May 9, 2011 (UTC)
The burden of proof in that situation is on you actually, not the person who does the undo. I have gotten it at about 75% and my number for getting it is also stated above. 75%-80% seems to be where I get it and leaving it in, despite two people now contradicting you seems to be a bit illogical. Again the burden of proof is on you to get it in, and not the other person. Lancer1289 19:20, May 9, 2011 (UTC)
I just completed this mission with an 80P/30R Shepard. I was able to charm Jack out of killing Aresh, and charm both Miranda and Jack in their confrontation. I'm in a romance run with Miranda and have spoken with Jack regularly, but have never entered into any romantic dialogue. I'm not sure if that would even be possible prior to the loyalty mission; if it is, however, perhaps this explains the ambiguity of the requisite Paragon level to end the conflict peacefully? Brianbreed 06:50, August 29, 2011 (UTC)

As I understood, it's a very good idea to retrain your special ability and double your paragon/renegade points.


Possible Bug? Edit

During my last playthrough, I was able to use the paragon response to prevent Jack from killing Aresh, he then runs off, Jack then asks if she can stay and check things out. I say yes. I recall how it is supposed to playout, I walkaround, check out various bits in her room as she comments, then plant the bomb and we sail off in the shuttle. However, after I agree to let her check out the room, she says her comment, something like "Nothing has really changed", and then the game cuts to the shuttle scene. I am not sure what exactly can be causing this at the moment. Has anyone else seen this before? --CrasVox 18:14, February 4, 2012 (UTC)

No Lancer1289 19:25, February 4, 2012 (UTC)
Yes. Its happened a few times but also with SAME with Samara loyalty mission when choosing Sam/Mor. Starting the mission again will not help, I tried something like 15 times before giving up. I was so angry because it i didn't have enough Paragon points and lot my relationship(s). So I started again, and got all the Download stuff did all that first so didn't matter. Been told staring the mission some point BEFORE starting Jack's can work but never tried it as I had no saves that far back. There is not patch but both are known issue by Bioware. DeadpoolShep 03:40, February 5, 2012
Referencing something that happened on another mission doesn't instantly verify this one. I do not know why this had to be pointed out. Lancer1289 19:55, February 4, 2012 (UTC)
I just letting him know it COULD also happen there Lancer. Its called being friendly. That's all. DeadpoolShep 04:04, February 5, 2012
Yes, just had the exact same bug as described by the OP in my game, and yes same mission and choices. Fully patched PC version for what it's worth. Reloaded the autosave which took me to right before the final fight, no change. I notice this is written in the guide itself which is great, really eased my paranoia thinking I did something wrong, but I just wanted to toss this up on the talk page so CrasVox knew they weren't alone. 174.29.117.82 07:57, July 15, 2012 (UTC)

Ramp glitch Edit

I wanted to make it known that there is a glitch in the first room that you encounter verren. On the damaged ramp up to the catwalk near the arena it is possible to warp up to start walking up the ramp. When you reach the top you cannot actually walk on the catwalk. Instead, you will be able to walk on air.

You will be forced to restart the mission since I could not find a way back down. This happened to me during my first play through and one of my squad mates (Garrus) followed me up. • Ҝ∂║эησעşќў 20:23, June 19, 2012 (UTC)

Expected Miranda/Jack Confrontation Edit

I added the following pithy note to the page the other day.

Note: Given Jack's hatred of Cerberus and the nature of this mission, it would be logical to assume that bringing Miranda along would result in unique dialogue or actions. However, this changes little in the mission, and changes nothing of the confrontation afterwards.

I understand the reason for removing it, and I was on the fence about adding it in the first place, but I think it should say something about this. No, it doesn't actually affect the mission, but it's something that I certainly expected - and I'm disappointed that Bioware didn't take advantage of the situation to throw something in.

I wasted some time searching for this information, and some time playing through the mission with Miranda myself to see if it changed anything. I wanted to save future players the effort. Is there someplace better to put this information? lordcheeto (talk) 09:15, March 26, 2013 (UTC)


you could've just looked at miranda's unique dialogue page as more or less every in-mission interaction where she's a squaddie is already collated and summarized.
as to where the info belongs, nowhere in mainspace probably. by the logic you're employing we'll have to note the lack of interesting reactions if jacob was brought instead (there are reactions, just not interesting). or the lack of reactions from jack every time you assault something cerberus related. or the lack of reactions from zaeed every time you take some blue suns-related assignments. or tali's lack of significant comments in legion's loyalty mission. or her lack of banter with legion in general. or the lack of squad reactions when morinth deigns to speak in her own voice. etc etc
we're not looking for that kind of bloat. we're looking for bloat that actually adds something.

T̴̴͕̲̞̳̖̼̱͒͛̎͒ͫ̃ͧeͩ̈̽̈҉͓̝̰̼̦̫̤̀͠m̫̪̪̯̻͎̫̅̇̓̇͌̚p̸̙̝̓̓͌ͨ͆ͣͥ̂̕o͒̽͐̽͏̞̬̻͕͔͕͚̰͍͠͞ṙ̢̞͚͈̹̰ͨ̓ͭ̈́̌ạ̢̧̪̹̺̺̣̹̲͂͆̏ͪͨ͒ͭř̹͈͜͠y̷͍̻̜̹̼̾̽̈́e̵̹̼̟̦͚͐̈́͌͘d͉̲̣̻͉̱͗̅ḭ̷̻̆͋̆̓̔͝t̨͍̦̫̗͂̅̍̋̆ͩ͝ộ̫̟̬̳̝̲̾ͫ̒̿ͮ̑̚rͯ̎ͨͭ̄̿̽͛҉̠̫̱̠̘̘̲́ͅ7̩̻ͤͩͨ͝͡8̜̣̙͇̻ͨ͛͛̆͒̆̽̒͐͜͡ ͥ̍̉̃̇ͥ̓ͨ͏̕҉̥̹͓̗̤̠̖̤ (talk) 09:58, March 26, 2013 (UTC)
Community content is available under CC-BY-SA unless otherwise noted.