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This is the talk page for N7: Javelin Missiles Launched.
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I just wanted to say that I've done this mission twice, and it never "trapped" me.....67.141.131.143 16:12, February 21, 2010 (UTC)

Same here, I just finished it and never experienced getting 'trapped'.

the only time i have had the game "trap" me is when i did not wait for the dialouge to finish and selected the kill switch early, this meant that the cut scene did not start so after i made my choice, the option i did not select was not destroyed and i could not end the mission (this was on the xbox 360) S14Vine 16:47, February 21, 2010 (UTC)

I clarified the 360 button mapping issue, but didn't touch the PC stuff. I did however experience a bug of some sort. After making the choice between missiles, my game would freeze. Instead of having one of the two monitors go to snow and giving the option to end the mission, the game would freeze. I repeatedly loaded the autosave that is made when entering the base, replaying the mission and experienced the bug on every play through. I resolved the issue by loading the autosave and then immediately making a new save when given control after loading, before the threat of the first wave of batarians makes saving impossible. I then loaded this new save, played though the mission, made my selection for which missile to stop, and got the proper end to the mission with no freeze. Dbushik 23:03, February 21, 2010 (UTC)

I just played through this mission on the Xbox 360, and it works the same way as the PC, apparently; selecting (A) to save the spaceport actually results in the journal saying the resedential area was saved, and selecting (B) to save the resedential area results in the journal saying the spaceport was saved. Oddly, the mission report lists the actual option the player meant to choose. I'm guessing this is just a glitch that Bioware will address sometime in the future. ~Last Hanyou


After a frustrating morning of playing through this mission over and over again, either crashing or bugging out after selecting which target to save, I just wanted to post here what I did to finally solve this bug, in case someone else with the same issue finds this page. As soon as reloading the "restart" mission option, I paused and made a manual save. I then did a b-line straight to the goal terminal, killing the guards along the way as quickly as possible. I made it to the terminal with 2:00 remaining. At this point, I carefully waited for the audio message to play out and then change to the terminal with the choices (I had clicked through on early attempts which may have been part of the issue). I then selected my choice and set the controller down and finally the game loaded into a cut scene which at last let me finish the mission. I suspect that the key is to not rush through that dialog or the mission gets bugged and the game will crash. This was on the PS3 trilogy version.

DallasRaines (talk) 20:10, June 28, 2017 (UTC)



My xbox went completly nuts when the countdown timer went to zero at the exact moment that I completed the hack...(of course you cant see the countdown while hacking but i counted down in my head. I had to hard reset my xbox and then I found out that most of my DLC was suddenly corrupt and I had to download it again...very weird.

Trapped on the moon bug xbox 360[]

Trapped on the moon bug: after making my decision to wipe out the colony, I was not given the option to end mission. The only cause I can think of is to let EDI finish talking, as the choice comes up automatically. If you rush it and activate the computer before EDI finishes talking you, will be trapped on Franklin's Moon forever. Since you cannot save and reload, the only fix is to restart the mission. Not a big deal, but hey, it can save you five minutes.


(Four Tildes)


5:00 to complete[]

I hope I help someone with this 'tip' and I am newish here so figured, this being a 'discuss' page and less official, that it may be the best place to put the info for now... too afraid to try editing any official pages as of yet. But the guide stresses speed, and what I've noticed from playing with my allies, that for a fast run through of all my allies, the ones that are most 'quick' at rushing to the end tend to be Jack and Thane, Thane being an assassin, deadly with a rifle, knows his time to strike is best early and using a sniper rifle as you direct him, tends to take down enemies fast. If worst comes to worst, he has EXCELLENT stalling biotics (Throw) if you're injured, and can get people off your back temporarily, plus Warp is a strong attack. Jack is a rushing kind of biotic extreme. When you first meet her she doesn't even have armor (necessarily), and she rushes to close combat with 3 YMIR mechs and tends to handle herself well seeing as she gets back through about 3-4 rooms by herself. In actual combat, just wait until the enemies are close together and have her do her shockwave lvl 4 (I believe "Heavy" Shockwave, the one that focuses on dmg, as it already has a decent width and the dmg increase in my eyes is far more valuable). I also find Infiltrator class did well for me. Heavy Incinerate on most of the regular troopers, and even some of the more advanced troopers and other soldiers, down to just a full bar of health can one-shot them. (Normal difficulty, I'm a nub) ~Blaze55555Idon'tknowhowtodothatfancythingwhereIlinkmyprofiletomysignaturesoyoucantrackmedownifImesssomethingup

You just write 4 tildes (the ~ sign) and the wiki does it by itself. HydroGlobus (talk) 06:21, May 8, 2013 (UTC)

Trivia[]

The screen image of the Industrial Complex (at the kill-switch terminal, I mean) looks identical to the outside of the mining facility, taken over by the Blue Suns, in N7: Blue Suns Base. --AnotherRho 16:54, September 26, 2010 (UTC)

They do look similar but more than likely it is just reused imagry than anything sigimifant. I mean every freighter in ME is similar, along with the buildings. That is probably the case more than anything else. Maybe they were built by the same company, but I really don't think it is trivia worthy. Lancer1289 17:56, September 26, 2010 (UTC)
Yes, agreed, reused imagery (the "Residential district" looks like the colony from the ME2 trailer). AnotherRho 21:28, September 26, 2010 (UTC)

Sword!?[]

This is a bit odd... if you go back out of the room where you make the spaceport/capital choice and keep looking straight ahead there are some white tubes. They should be right before you walk back up the stairs. If you look between the tubes there is just a sword (with a black handle) just laying there. Maybe it's just me, but there doesn't seem to be any way to react to it or clue to why it is there... I don't think an enemy dropped it...

Anyone else notice this?

I can honestly say that I didn't, and still haven't noticed this. I did check this earlier and I couldn't see a thing. Lancer1289 13:46, April 18, 2011 (UTC)
Voilà,
Me2sword

Mysterious sword

I can't help, but that's a sword to me ;) --Ladguru 18:41, April 18, 2011 (UTC)
Wow, haven't noticed that before. I'll have to play this mission after Horizon and have a looksee. Do any Dragon Age players find it reminiscent of anything? Freakium 20:28, April 18, 2011 (UTC)
I don't recall (off the top of my head) any sword from DA:O or DA2 looking like that, but the regulars on the DA wiki would probably have a better idea. Has anyone tried asking there? Either way, even if this is just some random sword that doesn't appear in DA or anywhere else other than ME2, it's pretty neat! Seems trivia-worthy to me. SpartHawg948 06:15, April 19, 2011 (UTC)
It looks somewhat similar to the Cousland family sword and a few others that share that same model; basically the few swords in Dragon Age with a prominent cross-guard. The resemblance isn't significant enough to incontrovertibly declare it a reference to Dragon Age, like you can with the Ogre statue in Hock's vault, but since it's the only recent Bioware game it could have anything to do with, it's really the only explanation aside from a developer spontaneously deciding: "Hey, lets throw a sword in there just to mindfuck the fans!" DrBeeblebrox 09:00, April 21, 2011 (UTC)
First, language pople please.
Second, visual comparisons are not enough here to say for certain. That said it could be a reference to anything with a sword. Lancer1289 12:50, April 21, 2011 (UTC)
Well, bringing this up again. Obviously we know that it's a sword so is it worth adding to trivia? Something along the lines of, "After walking straight out of the javelin missile control room, a sword can be found hidden behind some tubes between the two staircases." Freakium 07:32, May 20, 2011 (UTC)

Just played the assignment, saw the sword. Quite awesome. --kiadony 18:30, May 27, 2011 (UTC)

I added the trivia. Not that this really matters, but the sword is probably the same model as the swords in Hock's bedroom. -- AnotherRho 02:10, August 28, 2011 (UTC)

Thanks! Somehow this got lost in the shuffle, and never added. But it totally belongs there. It's pretty cool. SpartHawg948 07:54, August 28, 2011 (UTC)

Word; it is cool: in fact, I think I'll go look for that sword right now...! -- AnotherRho 04:29, September 21, 2011 (UTC)

Anyone considering the Mass Effect 3 ramifications?[]

Every playthrough I've gone through has been hardcore paragon, but knowing the reapers were coming, (not knowing where or when at the time) I cannot bring myself to save the colonists knowing that we need as many locations as possible to spread our military during the war. Opinions?

BeoW0lfe 17:24, January 26, 2012 (UTC)

This is not the appropriate place for this discussion. Take it to the blogs or the forums as this isn't what talk pages are for. Lancer1289 17:26, January 26, 2012 (UTC)

Just to confirm, are there any *in game* Mass Effect 3 ramifications for this decision? Surely that would be relevant to the article. —The preceding unsigned comment was added by 110.143.23.111 (talk · contr).

I agree, I think that in game Mass Effect 3 ramifications for the decision would be relevant to the article. As far as I can tell - and I have been doing a fair bit of research today - there are no ramifications. It is not brought up again. Yavril 18:41, May 27, 2021 (UTC)

Don't Need to Kill All in Large Room[]

It's possible to skip most of the fighting in the main battle. After you kill the 4 batarians in the hallway and open the door, run straight ahead and down the ramp. Rest there for a while. You may need to kill an enemy coming around on the right. Then run down to the left (relative to the entry door) and take a right. Run past the door and get up against the far wall. Most enemies are on the ledge above, so they can't shoot straight down. Then move slowly toward the door until you are just close enough to bypass the lock, without being in shot of those enemies above. After you open that door, run through and deal with the one enemy. Then you can work the controls and decide which target to save. --Belthus 23:38, February 2, 2012 (UTC)

Final answer on the bug?[]

so which is it bugged? The journal or the button selection? So many differing experiences have muddied the answer. 66.68.51.107 14:46, June 17, 2015 (UTC)

The journal is bugged: Bioware forum post Jalence (talk) 03:05, October 24, 2018 (UTC)

thanks for the web archive link. source in article wasn't preserved. T̴̴͕̲̞̳̖̼̱͒͛̎͒ͫ̃ͧeͩ̈̽̈҉͓̝̰̼̦̫̤̀͠m̫̪̪̯̻͎̫̅̇̓̇͌̚p̸̙̝̓̓͌ͨ͆ͣͥ̂̕o͒̽͐̽͏̞̬̻͕͔͕͚̰͍͠͞ṙ̢̞͚͈̹̰ͨ̓ͭ̈́̌ạ̢̧̪̹̺̺̣̹̲͂͆̏ͪͨ͒ͭř̹͈͜͠y̷͍̻̜̹̼̾̽̈́e̵̹̼̟̦͚͐̈́͌͘d͉̲̣̻͉̱͗̅ḭ̷̻̆͋̆̓̔͝t̨͍̦̫̗͂̅̍̋̆ͩ͝ộ̫̟̬̳̝̲̾ͫ̒̿ͮ̑̚rͯ̎ͨͭ̄̿̽͛҉̠̫̱̠̘̘̲́ͅ7̩̻ͤͩͨ͝͡8̜̣̙͇̻ͨ͛͛̆͒̆̽̒͐͜͡ ͥ̍̉̃̇ͥ̓ͨ͏̕҉̥̹͓̗̤̠̖̤ (talk) 22:08, October 24, 2018 (UTC)

M-920 cain and heavy ammo resetted to 105% capacity[]

After the mission the game recharges heavy weapons to maximum capacity but that's bugged for the M-920 Cain. I have completed this mission with an M-920 Cain and the heavy ammo is resetted to 105% once you are back to the Normandy. I have a bonus of +90% of ammo, that means a maximum of 190% ammo in the Cain. I entered the mission with 105%, I used it previously. The power cell box gives you an extra of 24%, totalling 129%. Back to the Normandy I am left with the initial 105%. I have tried with other heavy weapons which were already at full capacity, 190%. They recharge as intended if you use them or you keep the 100 credits obtained by collecting the power cells. Back to the Normandy they recharge to 190% if they aren't already, at least with the M-622 Avalanche (38 shots). If I use the M-920 Cain in the mission I'm left with 5% (down 100% from 105%) and the power cell box recharges 43%, giving a total of 48%. Back to the Normandy I'm left with 105% again even if I do not pick up the power cells. It seems like the M-920 Cain ammo is restored to the value previous to the mission. Previous to this mission I did N7: Captured Mining Facility which added 24 units of heavy ammo. Recharged from 81 to 105. If you don't use heavy ammo it's better to carry a different weapon if you don't have the M-920 Cain fully charged and pick up 100 credits. Flossgamer (talk) 20:40, 7 February 2025 (UTC)

Well, carried a different heavy weapon and picked up the 100 credits. Then in the Normandy I changed to the M-920 Cain and found that it was at 190%, the maximum capacity, like the rest of heavy weapons. Flossgamer (talk) 20:48, 7 February 2025 (UTC)
I'll look into this, but I actually seem to remember finding something like this on this mission as well like you reported. But there are weird issues with heavy weapon ammo amounts once you get a certain number of Capacity Upgrades as I recall, and based on the capacities you're reporting above you're doing this mission in the late game (like I usually do). Neo89515 (talk) 21:01, 7 February 2025 (UTC)
I went back and checked and this note is only on the M-920 Cain notes section currently: "After five Heavy Weapon Ammo upgrades the ammo will sometimes "refill" automatically after each mission you use it on provided it is equipped at the end of the mission, however, it only fills up to 100%." I wasn't the one who added this note, and I've never done full testing or corroboration of it. It might be time that we got to the bottom of what's really going on here. Neo89515 (talk) 22:26, 7 February 2025 (UTC)