FANDOM


This is the talk page for Priority: Eden Prime.
Please limit discussions to topics that go into improving the article.
If you wish to discuss matters not relevant to article upkeep, take it to the blogs, forums,
Discord chat, or discussions module.
Thank you.

LiaraEdit

The article implies that Liara will always be on your team for this mission, is this the case or does she simply communicate via radio? 81.155.204.52 22:07, March 14, 2012 (UTC)

She tells Shepard when you start the mission that she is coming along, because she is the closest thing they have to an expert on the Protheans. This makes her a constant squad member for the mission, allowing you to pick one other squad mate before the mission begins. — The Primarch «- 23:23, March 14, 2012 (UTC)

- Liara is compulsatory squadmemeber for this mission. She is (former) archeologist and studied protheans. You may also try different squadmemebers (exept Liara) to see the reaction of Javic during planetary conversation with him. Just for fun. -- Smile of Captain 02:15, August 12, 2012 (UTC)

Completeness Edit

I found no new items/events on my playthrough. Two observations: you can go right rather than left at the start and would get things in a different order. Where the walkthrough said "Four Assault Troopers and two Combat Engineers" I got 2 assault, 2 eng, and 2 guardians. I was playing on Insane. Ea-41905502 18:59, March 17, 2012 (UTC)

Why can't I start Priority: Eden Prime? Edit

Do you need to get to a certain point in the game for Priority: Eden Prime to be activated or something? I bought and downloaded From Ashes DLC, but when I enter to Eden Prime's orbit there doesn't seem to be a landing option, and I don't recall seeing a Priority Mission Eden Prime email among my emails, so what's the deal here? I'm at the point where I just recently completed Priority: Sur'Kesh. --Blackbriar94 17:31, March 18, 2012 (UTC)

You gotta read the e-mail on the private terminal first. --Kainzorus Prime Walkie-talkie 17:37, March 18, 2012 (UTC)

There's also a bug when you try to walk down the last ladder after jumping of the bridge. You can overcome this bug reloading the last save game, but it doesn't work every time.Yllbardh 20:28, April 8, 2012 (UTC)

Another way of getting past the bug is by sprinting towards the ladder, that tends to let you get down. I have the PC version, it might not be the same on Xbox or PS3.--Ataki Uchiha 15:12, April 19, 2012 (UTC)

Please provide a link to where other users are experiencing this before adding into the article. I did a quick search and found nothing. — Teugene (Talk) 15:19, April 19, 2012 (UTC)

Um... What!? Really!? What part of "multiple people are experiencing this freaking bug and are commenting on it" doesn't constitute proof that it is freaking REAL to you? And why don't you stop doing searches, go play through Priority: Eden Prime, and TELL me that it doesn't happen. And if it doesn't happen to you every single freaking time you play the mission, can we trade games please?--Ataki Uchiha 08:51, April 20, 2012 (UTC)

Oh, wait, never mind. Just saw that three users are needed to confirm it, and we only have two so far. That's fair enough.--Ataki Uchiha 08:55, April 20, 2012 (UTC)

Not only was the first comment rude and uncalled for, but also consider that someone saying "multiple people" is not acceptable as a source. We need hard evidence or three users as I can say that 54 people have encountred a bug yet no one can back me up. Lancer1289 14:41, April 20, 2012 (UTC)
My first comment was rude and uncalled for, I apologize. However, that particular bug has been a massive irritation to me until I found the way around it, and by adding in my loophole I was trying to help other people who may be having the same problem (and I know at least one other person is, seeing as how Yllbardh commented on the bug). I would also like to ask, what constitutes hard evidence? If I take a screenshot during the bug, would that be acceptable? Ataki Uchiha 15:34, April 20, 2012 (UTC)

Lore contradiction Edit

There's a heavy lore contradiction on this mission. If you start ME3 with an imported savegame, when seeing the first recording of the prothean data Liara states that Shepard can understand the images because the commander received the prothean cypher during their mission on the planet Feros.

But if you start an all new game without importing one, Liara says that Shepard can understand the Prothean language because of the prothean beacon on Eden Prime.

Should this constitute a valid "trivia" insertion on the article or not? Brfritos (talk) 05:34, August 17, 2012 (UTC)

not necessarily a contradiction. obviously if you started a fresh ME3 game you wouldn't remember anything about feros (garrus and tali will always reference fighting the thorian even if you never brought them there in an imported game - lore contradiction? nah) and thus there's no reason for liara to remind you. it's just shorthand for saying that you experienced something prothean and that something allowed you to comprehend the contents of the vids. lastly, liara is just guessing. even if she's the prothean "expert" (look how much she knew after talking to javik). T̴̴͕̲̞̳̖̼̱͒͛̎͒ͫ̃ͧeͩ̈̽̈҉͓̝̰̼̦̫̤̀͠m̫̪̪̯̻͎̫̅̇̓̇͌̚p̸̙̝̓̓͌ͨ͆ͣͥ̂̕o͒̽͐̽͏̞̬̻͕͔͕͚̰͍͠͞ṙ̢̞͚͈̹̰ͨ̓ͭ̈́̌ạ̢̧̪̹̺̺̣̹̲͂͆̏ͪͨ͒ͭř̹͈͜͠y̷͍̻̜̹̼̾̽̈́e̵̹̼̟̦͚͐̈́͌͘d͉̲̣̻͉̱͗̅ḭ̷̻̆͋̆̓̔͝t̨͍̦̫̗͂̅̍̋̆ͩ͝ộ̫̟̬̳̝̲̾ͫ̒̿ͮ̑̚rͯ̎ͨͭ̄̿̽͛҉̠̫̱̠̘̘̲́ͅ7̩̻ͤͩͨ͝͡8̜̣̙͇̻ͨ͛͛̆͒̆̽̒͐͜͡ ͥ̍̉̃̇ͥ̓ͨ͏̕҉̥̹͓̗̤̠̖̤ (talk) 06:14, August 17, 2012 (UTC)
I don't wanna enter into a discussion about speculation, I'm only basing myself in the information passed by the game itself. For example, in the asari monastery mission Shepard asks what is an Ardat-Yakshi since he never encountered one before and the game passes the correct information about them, the same one you received in ME2; the same happens at the whole Rannoch arc, the geth Heretic's information is the same you receive in ME2, as well the information about the quarians, even if didn't played ME1/ME2. So if you started the series by ME3 as manny new players had it, the information is cohesive and correct between the games. But in this particular case you have a discrepancy between the information passed by the first game and the information provided by the third one. Brfritos (talk) 13:37, August 17, 2012 (UTC)
i don't care to discuss such a trivial matter either but i have an analysis of the situation ready if anybody still wants to know why that's not quite a contradiction. it begins with having the info about geth, a-y and quarians being fairly straightforward and doesn't even leave enough room for alternate interpretation. T̴̴͕̲̞̳̖̼̱͒͛̎͒ͫ̃ͧeͩ̈̽̈҉͓̝̰̼̦̫̤̀͠m̫̪̪̯̻͎̫̅̇̓̇͌̚p̸̙̝̓̓͌ͨ͆ͣͥ̂̕o͒̽͐̽͏̞̬̻͕͔͕͚̰͍͠͞ṙ̢̞͚͈̹̰ͨ̓ͭ̈́̌ạ̢̧̪̹̺̺̣̹̲͂͆̏ͪͨ͒ͭř̹͈͜͠y̷͍̻̜̹̼̾̽̈́e̵̹̼̟̦͚͐̈́͌͘d͉̲̣̻͉̱͗̅ḭ̷̻̆͋̆̓̔͝t̨͍̦̫̗͂̅̍̋̆ͩ͝ộ̫̟̬̳̝̲̾ͫ̒̿ͮ̑̚rͯ̎ͨͭ̄̿̽͛҉̠̫̱̠̘̘̲́ͅ7̩̻ͤͩͨ͝͡8̜̣̙͇̻ͨ͛͛̆͒̆̽̒͐͜͡ ͥ̍̉̃̇ͥ̓ͨ͏̕҉̥̹͓̗̤̠̖̤ (talk) 19:42, August 18, 2012 (UTC)
I agree it's a trivial matter, I'm only trying to enhance the quality of the article, nothing more. But if you want proof the mission on Thessia provides it: after you active the beacon at the asari temple, Liara tells you the beacon was activated because of the cypher you've received on Feros, contradicting the information you recieved at Eden Prime. I'm not trying to make a point or anything like that, but it was a mistake of the devs and I think it should be included in the article, that's why I'm asking if it's worthy of mention. The mistake will not make the game less enjoyable, but warn people about the lore behind it. Brfritos (talk) 14:55, August 19, 2012 (UTC)
alright then.
  • liara guessing is not speculation, it's fact (although an inferred one, not directly stated). why? why would the devs alter that line if she was factually correct in both imported and non-imported cases (the info passed to you about the geth, quarians and ardat-yakshi are quite straightforward and doesn't leave much room for alternate interpretation). it would be far easier to reuse liara's surmise from the imported games than to record an entirely different line that potentially introduces a plot "contradiction": the one we're discussing. let's not forget she uses a lot of qualifiers when she was assessing the situation:
  • actual lines:
    • nonimport: the prothean beacon - you had a vision of the reapers last time you were on eden prime. it must attune your mind to understand their language.
    • imported: the prothean cipher you received on feros - it lets you see the images as a prothean would and understand their language.
    • temple of athame, regardless of import status: Incredible. The beacon seems to think you're Prothean, Shepard. It must be the Cipher you got back on Feros years ago.
  • also take into consideration the amount of information available from each character's points of view. it is entirely possible to have liara absent when you were killing the thorian (you left her on therum to rot and saved her for last) and thus may not know the difference between the visions you got from shiala or the visions you got from the beacon, only that you got a cipher and a vision in your head [1]. why she never mentions this earlier and brings it up on thessia can simply be attributed to her having spent more time with shep than three years before, hence her "safe" answer during eden prime that you got the knowledge from the beacon. if you chose to get javik AFTER thessia though... there's your potential screwup but it is a -very- unlikely scenario.
  • that's two possible answers to explain the discrepancy away, which is why it's not -quite- a contradiction. if it can be handwaved by a little thinking it's not a discrepancy in my books. but as to whether it constitutes as a trivia entry, -shrug-. T̴̴͕̲̞̳̖̼̱͒͛̎͒ͫ̃ͧeͩ̈̽̈҉͓̝̰̼̦̫̤̀͠m̫̪̪̯̻͎̫̅̇̓̇͌̚p̸̙̝̓̓͌ͨ͆ͣͥ̂̕o͒̽͐̽͏̞̬̻͕͔͕͚̰͍͠͞ṙ̢̞͚͈̹̰ͨ̓ͭ̈́̌ạ̢̧̪̹̺̺̣̹̲͂͆̏ͪͨ͒ͭř̹͈͜͠y̷͍̻̜̹̼̾̽̈́e̵̹̼̟̦͚͐̈́͌͘d͉̲̣̻͉̱͗̅ḭ̷̻̆͋̆̓̔͝t̨͍̦̫̗͂̅̍̋̆ͩ͝ộ̫̟̬̳̝̲̾ͫ̒̿ͮ̑̚rͯ̎ͨͭ̄̿̽͛҉̠̫̱̠̘̘̲́ͅ7̩̻ͤͩͨ͝͡8̜̣̙͇̻ͨ͛͛̆͒̆̽̒͐͜͡ ͥ̍̉̃̇ͥ̓ͨ͏̕҉̥̹͓̗̤̠̖̤ (talk) 15:05, August 19, 2012 (UTC)

Bug: Getting down the ladder Edit

PC. Squadmates Liara and Garrus. After trying to get down the ladder to the pod (to activate it) I encountered a bug where I can't get off the building roof because as I engaged the ladder, only the sound of sliding down the ladder would play and Shepard would remain on the roof. Restart didn't help. Found a solution (somehow): Commanded both squad members to go down and then get back up. As they were climbing back up I engaged the ladder multiple times and eventually got down. --193.40.10.222 17:41, December 1, 2012 (UTC)

not restricted to this mission. it can happen whenever you see a traversible ladder due either to some flukes in the ladder traversal triggers or to the game engine itself. and aside from the solution you mentioned you can simply hold direction towards the ground when you're at the ladder. if the sliding sound plays but shep doesn't slide hold direction (it helps that you orient your mouse accordingly), you'll eventually "fall" from above and into the ground. always happens to me on the geth dreadnought mission (and most other missions with ladders) so i should know how to counteract that simple thing. T̴̴͕̲̞̳̖̼̱͒͛̎͒ͫ̃ͧeͩ̈̽̈҉͓̝̰̼̦̫̤̀͠m̫̪̪̯̻͎̫̅̇̓̇͌̚p̸̙̝̓̓͌ͨ͆ͣͥ̂̕o͒̽͐̽͏̞̬̻͕͔͕͚̰͍͠͞ṙ̢̞͚͈̹̰ͨ̓ͭ̈́̌ạ̢̧̪̹̺̺̣̹̲͂͆̏ͪͨ͒ͭř̹͈͜͠y̷͍̻̜̹̼̾̽̈́e̵̹̼̟̦͚͐̈́͌͘d͉̲̣̻͉̱͗̅ḭ̷̻̆͋̆̓̔͝t̨͍̦̫̗͂̅̍̋̆ͩ͝ộ̫̟̬̳̝̲̾ͫ̒̿ͮ̑̚rͯ̎ͨͭ̄̿̽͛҉̠̫̱̠̘̘̲́ͅ7̩̻ͤͩͨ͝͡8̜̣̙͇̻ͨ͛͛̆͒̆̽̒͐͜͡ ͥ̍̉̃̇ͥ̓ͨ͏̕҉̥̹͓̗̤̠̖̤ (talk) 18:00, December 1, 2012 (UTC)

Solution to this kind of a problem is by just walking down, which means by holding down the assigned key for walking which usually is Ctrl key. Yllbardh (talk) 16:58, March 19, 2013 (UTC)

Widdershins? Edit

This walkthrough has you proceed clockwise around the base, and merely notes in passing that you can also do it in the other order. Just for fun I tried going counterclockwise a few times, and somewhat to my surprise found that the battles you get in that direction are actually at least IMHO quite a bit easier & less dangerous "depending on what kind of build you're using". Specifically, if you proceed the normal clockwise route you will have straighter line visibility to turrets that Cerberus places and the turrets will have better visibility to you. So clockwise is definitely the right way to go if you're an Engineer or Infiltrator (i.e. have Sabotage). OTOH, heading counterclockwise has the first encounter begin with a turret that can't see you at all, so you can freely eliminate the enemies first by which time it might even have self-detonated. And then the second encounter begins with you well outside the turrets firing range, but within range of your abilities and weapons. The third one (dropping from shuttles) omits the Guardians in favor of another Combat Engineer, but is roughly equivalent in tactical position. The final (multi turret) encounter puts the turrets at a greater distance and behind more obstructions.

TL;DR: Any objections to offering a parallel/alternative walkthrough for the other direction? I'd be happy to whip one up in a sandbox if there's general consensus that its a reasonable and acceptable idea. Cattlesquat (talk) 19:06, February 23, 2014 (UTC)

obtaining the signal before command code makes the flashbacks more linear. ThePrimarch reversed the item order on the original walkthrough bootstrap and people never bothered to niggle on the fine points since.
what you're proposing is actually the conventional way of doing the mission. since in this map you'll be running around in circles (unlike most others that have defined unidirectional paths), listing strategies and counters organized along the clockwise/counterclockwise route is an exercise in redundancy. one can even literally disregard any ordering and call it a valid way of doing things: go back and forth and hit each item location simultaneously.
look at the bird's eye view. what the article needs is a general rewrite describing the terrain layout in and around the mission locations, then account for enemies, then possible vantage points, then weaponry/powers to bear. class-neutral. T̴̴͕̲̞̳̖̼̱͒͛̎͒ͫ̃ͧeͩ̈̽̈҉͓̝̰̼̦̫̤̀͠m̫̪̪̯̻͎̫̅̇̓̇͌̚p̸̙̝̓̓͌ͨ͆ͣͥ̂̕o͒̽͐̽͏̞̬̻͕͔͕͚̰͍͠͞ṙ̢̞͚͈̹̰ͨ̓ͭ̈́̌ạ̢̧̪̹̺̺̣̹̲͂͆̏ͪͨ͒ͭř̹͈͜͠y̷͍̻̜̹̼̾̽̈́e̵̹̼̟̦͚͐̈́͌͘d͉̲̣̻͉̱͗̅ḭ̷̻̆͋̆̓̔͝t̨͍̦̫̗͂̅̍̋̆ͩ͝ộ̫̟̬̳̝̲̾ͫ̒̿ͮ̑̚rͯ̎ͨͭ̄̿̽͛҉̠̫̱̠̘̘̲́ͅ7̩̻ͤͩͨ͝͡8̜̣̙͇̻ͨ͛͛̆͒̆̽̒͐͜͡ ͥ̍̉̃̇ͥ̓ͨ͏̕҉̥̹͓̗̤̠̖̤ (talk) 09:28, February 24, 2014 (UTC)
Lol on the command code/signal already being reversed. I can't necessarily say that seeing the cutscenes in one order or the other is more logical - they actually seem designed to be logically pieceable together in either order, kudos to the designers for that. The enemy spawn groups are organized around approach/exit to the two objective sites, so you get the same number of battles in whatever order, just in different places and with different vantage points (as noted above a couple of places the mix of enemies actually varies very slightly depending on where you spawn them). It's a lot like the missions on the "multiplayer-ready" maps.
Meanwhile, to the business at hand: do you think a truly "order-independent" walkthrough is best? I can see the advantages for an experienced player but a newer player just looking for a reasonable way to complete the level (and accurately retrieve all the hidden intel bits) might find it harder to use. WHAT ABOUT... leave in place an overall command-code-first narrative, but supplement with a brief "Tactical Notes" paragraph around the time of the "whichever order the player sees fit" that summarizes the tactical issues about going either way? Cattlesquat (talk) 14:54, February 24, 2014 (UTC)
I attempted some improvements in the article along the lines suggested. I think it covers the key elements for advanced players while leaving the novices an easy to follow route. Comments and changes welcome as always. Cattlesquat (talk) 18:49, February 24, 2014 (UTC)
Community content is available under CC-BY-SA unless otherwise noted.