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Possible Bug Edit

New bug Discover:?

So I have been playing ME 3 for hours and really enjoying it on my xbox 360. But I think I have just descover a bug. A money glitch bug..

I first notice the bug just after I rescue of Ex-Cerberus Scientists where you run into Jacob's new friend, Dr. Cole.

Before I started that mission I had just over 200,000 Credits saved up and after that mission I was down 100,000 less.. I even re-loaded auto-save at begin of that mission, And I had over 200,000

After Ex-cerberus Scientists. I was 100,000 less. I did not go buy any upgrades or anything, I went straight to my other mission for Talia which is Priority: Rannoch

At the end that mission you rewared 12,500 alliance creds.. I am now down to 51,500

Where is my money going when I haven't spent anything. I don't understand.. I have done 3 mission straight and was saving up for my Fav Sniper rifle, The widow.

But I'm losing money for some reason.. Why?

-quarians looting your credits when you ain't looking

It could be that youv'e exceeded the maximum money you can have and now the game is counting in the opposite direction, sort of like in some games like, say, KOTOR 2, when you do the HP increasing exploit the game will show the HP as a negative value because it's surpassed some limit. I forget the exact reason why this happens but it's all I can think of. What happens when you spend money? Does your total credits go up or down? --Semper Fidelis Tyrannosaurus - "Always Faithful Tyrant Lizard" 03:58, April 11, 2012 (UTC)

Organization and Information Edit

I think we need to rethink the organization of the article. The Geth Dreadnought mission is a separate mission from Priority: Rannoch, while coming the quarian aid in the beginning and destroying the Reaper base seem to be two missions under the same Journal heading. I think we should cut out the portion regarding the Geth Dreadnought and focus on the two missions (quarian aid and reaper base) that make up the overall mission, Priority: Rannoch. Thoughts and suggestions? — The Primarch «- 23:37, March 12, 2012 (UTC)

Just figured out why it seemed wrong to me: it is wrong. Priority: Rannoch isn't triggered until you have completed either saving Admiral Koris or shutting down the geth fighters. The walkthrough for this article is a walkthrough for the mission Priority: Perseus Veil. Why it's here, I don't understand; it's possible that the original author was confused. Priority: Rannoch refers only to destroying the Reaper base. I am going to write the walkthrough and input it into the article for the Reaper base, and take no action with the other contents until it is discussed. — The Primarch «- 00:02, March 13, 2012 (UTC)

Can I go on and still have the side quests after this one? Edit

Hello everyone and thanks so much for this wiki. It helps me a lot! Now, I'm wondering if I can go on with this mission and still have all the (tons of) side quests, or if they will vanish (like the ones before Priority: Tuchanka)? It doesn't warn about it on this wiki-page, so I'm gonna go along and try - although I'll save one save-game before, in case anyone here knows anything. Thanks in advance, Boring727 14:19, March 13, 2012 (UTC) Edit: Sorry, I mixed the missions up, corrected now)

I' not certain but I do believe that some will expire. Wiki only doesn't mention it because it's a work in progress. If you notice any disappearing, feel free to add them.JakePT 14:30, March 13, 2012 (UTC)
Wow, you are so fast in replying on this wiki. :-) Thanks a lot! I will try to compare and see if anything goes missing (it's soooo many). I'll let you know when I've continued on and when finishing comparing (it will probably take some time since it's so many side-things I have). Thanks. :-) Boring727
If you choose not to save the Admiral or not to destroy the fighter squadrons before you destroy the Reaper base and complete Priority: Rannoch, the Rannoch side missions become unavailable. — The Primarch «- 16:23, March 13, 2012 (UTC)

you will lose the bomb sidequest on tuchankua and eve will die.so do that before the side quest to start this mission.

Minor note on getting the reputation option at the end Edit

Not sure if it worth editing the article, but maybe someone will run into it as i did. For me it was possible to get to reputation check at the end only with both Rannoch: Admiral Koris and Rannoch: Geth Fighter Squadrons. Only one is listed in "Compromise Point" part, while it is possible to get to the last mission skipping Geth Fighter Squardons (althought i did it by mistake, thought it was a priority part). That was while missing 2 points for letting heretics join in ME2. Had to replay last part because of it, but it worked out eventually. --95.72.238.249 00:06, March 14, 2012 (UTC)

  • Agree. In ME2, I rewrote the heretic geth, but used a Renegade option to keep both Tali and Legion's loyalties. In ME3, I saved Admiral Koris and stopped the geth fighter attack. Either the rewrite has a random effect, or both Koris and Legion's geth allies contribute "compromise points". Kalaong 21:12, March 13, 2012 (UTC)
    • I don't think it could be random, since there's pretty much nothing random in things like allowing reputation checks - it must count on something, so most likely the second side quest counts the same way, adding 1-2 points (and probably it requires 6-7 points instead of 5, 'coz there is 5 points without it and one of ME2 bonuses). --95.72.238.60 22:59, March 13, 2012 (UTC)
      • I've reworked the section to include your contributions, as well as my source for the figures, but there's a question to ask: Did you guys get Tali exiled? None of you mentioned it one way or the other, and it might explain where the point discrepancy comes from. ~SlvstrChung 23:43, March 13, 2012 (UTC)
        • For me it was all of those completed except that i allowed heretics to live. I.e. i saved Tali from exile, resolved their conflict with Legion as paragon, and by the first pass on that part had full nearly-clear paragon reputation and had admiral Qwib-Qwib saved. So that should be 5 points, but it wasn't enough without the second side-quest.--95.72.238.249 00:06, March 14, 2012 (UTC)
  • I can also verify this. The calculations in the "compromise points" is also invalid. I did this mission without doing Rannoch: Geth Fighter Squadrons first and I was not presented with the paragon option. I reverted to a save immediately before the mission and did Rannoch: Geth Fighter Squadrons first and was able to select it. Also by the calculations on the main page I should have been able to select the paragon option on my first try as I did everything except for destroying the heretic geth (I rewrote them), so the math there doesnt add up. 76.108.100.216 02:24, March 14, 2012 (UTC)
    • More updates. I just went to a bookstore and took a cellphone pic of the appropriate page in the Prima strategy guide, which is now quoted on the main article. The pertinent factor is that evidently "Geth Fighter Squadrons" is a another binary gate: if you don't complete it, you flunk the Reputation check. ~SlvstrChung 21:54, March 14, 2012 (UTC)
      • I was able to choose the paragon option to save both geth and quarians: (1.) I imported a save game from ME2 to ME3. (2.) I completed both Legion and Tali's loyalty missions(and kept loyalty from Legion and Tali even after their dispute) in ME2. (3.) I did not loose anyone in the suicide mission in ME2. (4.) I reprogrammed the heretic geth in ME2. (5.) I sided with Tali and she did not get exiled from the Migrant Fleet using paragon path in ME2. (6.) I romanced with Tali in ME2 but decided to go with Liara instead of Tali in ME3. (7.) Completed mission involving Koris and saved him in his side mission in ME3. (8.) Completed Geth Fighter side mission in ME3. (9.) Selected the upload the code option for the first choice in this mission. (10.) Then selected the paragon option in dialogue for the second choice in this mission. Note I finished ME2 for with maxed out/full paragon points/bar. Also, I had full/maxed out paragon points/bar before this mission in ME3.71.9.109.50 13:10, March 15, 2012 (UTC)
        • I did all of the above and didn't get the option. What.
        • Me too. Old playthrough, got it. This playthrough, didn't get it. Could be a ton of things, though it would be stupid that some choice in ME2 would keep you from finishing the game with high enough war assets. In my case, I must specify it wasn't a grayed option, no option is there. IMNdi50160 03:33, March 21, 2012 (UTC)
          • All right, I have now spent 2 days replaying every possible combination of dialogues and actions since the start of the part of the game where the migrant fleet was revealed, including the dreadnought mission. I have tried the savegame editor, make sure Tali was admiral. I have even talked to everyone, listen to them prattle on about how they feel. NO OPTION. I have Punched the admiral and was mean, I tried being Paragon. I tried to save everyone. I even went and looked in every nook and cranny to see if I missed some data, anything that would help. Every single time, the same result. After the reaper dies, I get 2 options, upload or not upload. Uploading makes Tali upset, argue with me. No upload makes Legion upset, pleads for justice. Then another two options happen. Upload or no upload, nothing else. I am not convinced that whatever I did I did either before this point (which makes no sense) or in ME2. In ME3, I have all the favorable responses, admiral whatshername is starting to doubt the Geth are evil, Tali befriends Legion, all is well until I have to choose and there is no option. Editing the game to make a difference doesn't, the game always says "This is Admiral Tali Zora" but the radio yells to belay the order and it makes no difference. The only thing I can think of is that this game import was without ALL the DLCs installed. It had Zaeed and BDTS, but not Kasumi and Arrival. AFAICT and as far as the save editor can tell, all is right. I am completely and utterly lost. The only thing I can think of is import my old save game with all DLCs and play that, always with the same Shepard.IMNdi50160 20:58, March 21, 2012 (UTC)
      • Like [71.9.109.50], I made the very same choices in ME2 and ME3 and received the paragon option on my first playthru of ME3. I am now in my second playthru, having imported the previous ME3 game. On this playthru I choose to romance Tali instead of Liara, no other diffrences. I failed to complete the "Geth Fighter Squadron" quest before playing the Priority, Reaper Base quest. I did not receive the Paragon option this time, and Tali killed herself after commanding Legion to upload the code a 2nd time. I reverted to an earlier save, completed the "Geth Fighter Squadron" quest before playing the Reaper base quest and I received the paragon option this time around. I also observed that the Reaper Base quest begins with a short cut scene between Tali and Shepard, discussing Tali's hopes for a home on Rannoch, after the war. This cut scene was not presented on my playthru which lacked the paragon option and may be an indicator for the player which informs them the paragon option will be availble to them.
        • The scene where Tali makes a frame with her fingers and talks about how she's going to build her house here? That doesn't seem to be any sort of indicator of if you get the choice or not. I got it when I started the mission, but did not have the reputation check available at the end. (I completed both non-Priority Rannoch missions before, and had destroyed the heretic geth in ME2. I believe I also had the loyalty of both characters, which would make Tali not being exiled the only thing I was missing. Has anyone actually managed to get the options with an exiled Tali? Or is that another pass/fail decision point?) - 75.119.248.84 06:17, March 16, 2012 (UTC)
          • OK so the cut scene discussing the home, is most likely presented if Shepard is romancing Tali
            • Also a nope: female Shepard, so no Tali romance possible. Perhaps it has to do with some of the conversation options? (Maybe the ones when you talk to Tali in your cabin?)
        • Now that you mentioned it, I think I remember a small dialogue while in the shuttle I didn't get that this time around. The dialogue on the planet I always get, no matter what. Also, in the shuttle, I get only Legion, saying he got Reaper code. What I choose doesn't seem to matter. Also, on the planet, I get the little rock cutscene if I'm Paragon with Tali, but "Stay sharp" if I'm not. Didn't matter, did it both ways, same difference.

Renegade piece is possible! Tali was not exiled (ranagade), heretics were rewritten, fight was stopped by renegade option, all Rannoch side quest done. I have had 4 of 5 squares of renegade points and used renegade options during the Reaper Base mission. After the boss battle was completely shour that no piece available for my char, chosen not to upload the code at first replica and than piece options appeared!!! Chosing red option made geth wars to end. Replayed boss battle to test if I can end war choosing first option instead - nah no piece options for e if I choose to upload updates from the start.

--94.27.109.82 06:30, March 18, 2012 (UTC)
  • Didn't work. Chose the bad option (kill the Geth) and instead of Tali pleading, I had Legion saying this isn't justice. Same difference. I did notice, however, that upload stopped at 20%. When I tried the paragon (top, upload the code), it got to 40%. I also noticed that when succeeding, it gets higher. Is this scripted, or is it feeding back to the user about how much he's off? I also tried to choose the "help us understand" dialogue option, that gives no interrupt for the Reaper, allowing it to die in peace. IMNdi50160 03:33, March 21, 2012 (UTC)
  • Played again, and again, and again. Same percentage. Seems that it's scripted and fixed. IMNdi50160 20:58, March 21, 2012 (UTC)


Main factor could be Mission (Rannoch: Admiral Koris)

Myself and 3 other friends have played through the game with different choices throughout all 3 mass effect games; analysing all 4 of our saves and what went different, it seems it came down to, two of us saved Admiral Koris and two of us allowed him to sacrifice himself.

I will admit I haven't looked through all the other suggestions on this page but I figured I would post this and see if anyone else has some luck.

I am currently playing my second playthrough of the game on Insanity with my "Good Shepard" (more so, instead of being a jerk which is extremely fun, i'm being the nice soft shepard)

Previous choices for my character is, made sure Tali wasn't exiled, rewritten the geth.

Hope this helps and adds more food for thought.

110.32.37.220 05:36, March 19, 2012 (UTC) March 19/2012 3:36pm (Australia EST)

  • Could be a factor, but I saved Koris both playthroughs and one allows peace, one doesn't. I wish this game would allow a save closer to the end to test dialogue options. I have to play this mission every attempt. I'll add to the walkthrough. IMNdi50160 03:33, March 21, 2012 (UTC)


Ok so I didn't get the rep option at the end, I had Tali loyal and Legion not loyal on ME2 (didn't play loyalty mission so there was no choose to Destroy or rewrit the heretic geth), Saved Tali from Exile and hid her father secret, when I talked with Tali in ME3 she told me that she and legion had peace, I saved Koris, completed Rannoch: Geth Fighter Squadrons, had almost full 5 bars of rep, a bit more than 1 bar of Renegade and rest (less than 4 bars of Paragon), used Renegade option with Admiral Han'Gerrel vas Neema after he started to destroy the Geth Dreadnought while me and Tali was still on it, supported Admiral Shala'Raan vas Tonbay vs Admiral Han'Gerrel vas Neema when they argued on com. channel after Priority: Geth Dreadnought..

  • Tried to upload the data first or refuse to upload them first, both didn't give me the the reputation options and I had to side with geth or qurians.
  • Somehow I feel the only missing thing was not having full 4 Paragon bars, not sure if it need 4 Paragon or just 4 reputation, Can someone tell exactly?

--41.232.239.81 09:06, March 21, 2012 (UTC)

    • I had full reputation, WITHOUT the boost from the talents, just in case, 5 bars paragon, 4 renegade. Or maybe 3 and change, don't know, point was I kept playing as Renegade, but some choices simply add to Paragon so it creeps on you. Reputation is NOT a factor, if it were, you'd have the choice, but disabled. We don't have the choice, at all.IMNdi50160 20:58, March 21, 2012 (UTC)
  • I have played through twice now, both playthroughs I chose mostly renegade options, did both of the non priority missions on rannoch beforehand, saved tali from being exiled using renegade options and rewrote the heretics, the only difference in options between the 2 saves is on the first playthrough (where I had the option for peace) I stopped tali and legion arguing using a renegade option and kept both loyalties, on the second I failed to stop them arguing but regained legions loyalty through the 2nd renegade option and both times I chose to upload the code for both options. other than that the only other difference is the first playthrough is a save ive had since ME where as the second I used the ME2 interactive comic. --Frost287 06:15, March 25, 2012 (UTC)
  • As has been brought up later on the talk page, there was a minor conversation option during Tali's loyalty mission in ME2 where you could either tell the Admirals to prepare to fight the Reapers or to wish them well in their war. Can anyone who picked the renegade "Wish them well with their war" option verify whether or not you can still get the reputation option at the end of Rannoch? Fojar38 01:41, March 29, 2012 (UTC)
    • I have multiple playthroughs. In one of them I did 100% Renegade choices (bottom right choice, or "Intimidate" in cases where I got that option) just to test them out, even the choices that would screw me over later (like betraying Wrex causing him to turn on me and sparing the artificial rachni queen causing her rachni workers to betray me). The one exception was I didn't sell Legion to Cerberus so I could see the Renegade dialogue in Legion's loyalty mission. In this playthrough, I wished them well with their war in Mass Effect 2...and I got the Reputation check anyway, so I Intimidated the fleet into backing off. So I can confirm that yes, you can still achieve peace even if you encouraged the quarians to go to war back in ME2. MartialArtsMaster
  • I disappointingly did not get the reputation check. Here is what I did:

-Both Tali and Legion were alive and loyal. -Tali was not exiled, and I didn't show evidence. -Rewrote heretic geth -Saved Koris -Did Fighter mission So I think the main thing that made me miss the check (Because it didn't come up at all) was the argument between Tali and Legion in Mass Effect 2. That particular playthrough I could not stop the initial argument with a paragon or renegade choice, but immediately after that I talked to Legion (who I did not side with), and used the reputation choice that I could. I thought this would count, apparently it doesn't. Which blows huge chunks.


  • Is it possible that the first dialogue option at the beginning of the mission also affects the possibility of the Reputation check coming up? For example, i picked the Renegade option where Shepard yells at Legion for lying to him. What if i had selected the Paragon option; has anyone done that and gotten the Rep Check? Also, my playthrough: Rewrote heretics, loyalties complete, but Tali exiled... kariya93 March 30, 2012
    • I took that option as well on my Renegade character but still got the peace option. I'm beginning to think that this may in fact be an import glitch. I'm wondering if it's limited to platform though. Can the people who failed to get the reputation check confirm what platform they were playing on? (PC, Xbox 360, Playstation 3) Fojar38 19:04, April 2, 2012 (UTC)

Here is what I did if this helps anyone. I got the option for peace. (Playing on the PC version.)

  • Tali wasn't exiled, I used the Paragon speech option and the case was thrown out.
  • I rewrote the Geth in Legion's Loyalty Mission.
  • After both Tali's and Legion's loyalty missions, I used the Paragon option to stop their argument.
  • I saved Admiral Koris in "Rannoch: Admiral Koris".
  • I completed "Rannoch: Geth Fighter Squadrons".
  • Not sure if it matters, I don't think so. But, Tali was romanced in Mass Effect 2, and I continued the relationship with her in Mass Effect 3.
  • My "Shepard" was imported from ME1 -> ME2 -> ME3. I played through all the games with him.
  • My Reputation was maxed out. I am a Paragon.
  • During the dialogue at the end of "Priority: Rannoch", I told Legion to upload the file. After some talking another dialogue wheel appeared. Giving me the Paragon option to convince the Quarians to stop attacking.

Hope my information helps, if you need any other details let me know. Juno 11:22, April 5, 2012 (UTC)


Finaly I got both, Quarians and Geth, as allies. In my first run I started a fresh game and didn't got the third choice. So I restarted with a imported save game. Two things I want to add what it could be: 1. There are two ways to save the admiral. One with only "white" answers (save admiral or his soldiers), and one "colored" (blue and red) which leads to save the admiral only. In my first run I didn't got the colored choice (maybe my paragon was too low). I guess the colored choice while the admiral mission is a must. 2. There is a flag called "difficulty changed" in the ME2 savegames. Because of this I didn't changed difficulty in my second run in ME3 (I play hardest difficulty).


If it helps anyone, here is what i did :

  • first off, in the end i was not presented with the option for peace, neither the paragon nor renegade option was available
  • tali was not exiled, i rallied the crowd (no evidence used)
  • rewrote the geth in legion misson
  • resolved the tali/legion argument by choosing tali
    • i immediately regained loyalty with legion by telling him the renegade option (i was just telling tali what she wanted to hear)
  • Saved Koris with Renegade check
  • completed geth:fighter squadrons
  • told the quarians good luck in the war in ME2
  • changed my mind in ME3 and encouraged peace all i could
  • i played trough all 3 games with this shepard
  • i imported my completed me3 of the same character to see if i'd get the check for peace with full maxed renegade bars. i did not

Viper459 21:22, April 12, 2012 (UTC)


I got the peace option - here's what I did:

  • Imported a save from ME1+ME2
  • Gained Tali's loyalty by offering no evidence (Tali exiled)
  • Destroyed the Heretics
  • Used the Paragon option to resolve the dispute between Tali and Legion succesfully
  • Discouraged the Quarians from going to war
  • Both Tali and Legion survived the Suicide Mission
  • Saved Admiral Koris by use of the threaten (renegade) option
  • Completed the Geth: Fighters mission
  • Reputation maxed out. I play both sides of the fence between Paragon and Renegade (have slightly more Paragon than Renegade), and both options were available to select at the decision point.

ElDutchio 22:16, April 16, 2012 (UTC)

I failed the reputation check:

  • Imported from ME1 + 2
  • Tali & Legion loyal
  • Chose Tali, then used Renegade dialogue with Legion ("just telling her what she wants to hear") to maintain loyalty
  • Tali exiled
  • Rewrote Geth heretics
  • Both survived Suicide Mission
  • Saved Koris
  • Completed Geth Fighters
  • As far as I can tell, max reputation with a roughly 50:50 split. I get neither options (I allowed the upload twice)

Glad to read that allowing the Quarian council to exile Tali in ME2 isn't limiting me from brokering peace in ME3... although I'm not sure what is. For what it's worth, this is my first playthrough of 3, and I've taken every opportunity to discourage the war. Will try a reload. --87.115.33.104 14:43, May 9, 2012 (UTC)


Just a wild guess: Could it be that your decision in "Tali and the Geth" in ME1 affects the reputation check? 91.114.156.230 21:59, May 18, 2012 (UTC)

The part in the article where it says that the Tali/Legion Argument in ME2 must be resolved on the spot for the reputation check in this mission to work is incorrect. I couldn't resolve it on the spot, sided with Tali, then told Legion that I was just trying to shut Tali up, regaining his loyalty, AND I was able to pass the reputation check. 74.139.164.247 03:58, May 28, 2012 (UTC)


After some playthroughs with different choices in both ME2 and ME3 I observed these conditions: 1. Tali exonerated or found not guilty, heretics rewritten, both Tali & Legion loyal, saved Koris, disabled Geth fighter squadron -> peace is possible (5 rep points)

2. Tali exonerated or found not guilty, heretics dead, both Tali & Legion loyal, saved Koris, disabled Geth fighter squadron -> peace is possible (7 rep points)

3. Tali exiled, heretics rewritten, both Tali & Legion loyal, saved Koris, disabled Geth fighter squadron -> peace is NOT possible (3 rep points)

4. Tali exiled, heretics dead, both Tali & Legion loyal, saved Koris, disabled Geth fighter squadron -> peace is possible. (5 rep points)

I checked the rep points using gibbed save editor. I also never checked what happens if saving Koris or disabling geth squadron missions are not done before the priority mission, so I can not say anything about it. --Mainak86 04:51, June 17, 2012 (UTC)


I just passed the reputation check with the following:

1.) Tali exonerated at trial in ME2

2.) Heretics destroyed.

3.) Both Tali and Legion loyal, resolved ME2 dispute in the server room.

4.) Shepard was mostly renegade, almost maxed-out reputation bar.

5.) For dialogue choices, chose mostly renegade, with a couple of exceptions. Generally was supportive of quarians, but took paragon with Adm. Xen concerning Legion. Took renegade with Han'Gerrel re: attacking of dreadnought, but did not punch him out. Repeatedly expressed disappointment with Legion when he deceived us about reaper information, both on Normandy and on shuttlecraft.

6.) Did geth fighter mission first.

7.) Did Adm Koris mission. *DID NOT SAVE KORIS*. The option was available to save him, but instead chose the renegade option about how his people would remember him.

8.) In dialogue with reaper after battle, chose the 'neutral' option.

24.131.255.12 04:45, July 8, 2012 (UTC)

I personally achieved compromise with -tali and legion alive (not both loyal) from ME2 -both rannoch side quest completed -high rep

This seems to be the bare minimum for compromise. awayorafk (talk) 22:30, July 30, 2012 (UTC)

Can you make peace if you expose Tali's father in her trial? If you destroy heretics and save Korris? That is 4 points, are those 2 for Tali being admiral or she must be loyal too? Jarmok (talk) 19:53, June 29, 2013 (UTC)

New Game Edit

So if I start a new ME3 game without importing a save from ME2, a compromise is not possible? --44 Magnum 22:07, March 13, 2012 (UTC)

Can't say for sure, but i'd guess it supposed to be one of those 'rewards' for long-time players: to let them feel like they can really make the differense for all those years with mass effect. Probably the same thing with krogan/turian conflict. --95.72.238.60 23:04, March 13, 2012 (UTC)
The answer is no, a compromise is not possible. I have played through the situation twice, manipulating it as many ways as I could, but a ME3 game without imports from ME2 yields no compromise. — The Primarch «- 00:35, March 14, 2012 (UTC)
Without a ME2 import, there is no Legion and without Legion a lot of the successful dialogue doesn't make sense. It doesn't seem possible to end the war if you talk to the Geth VI. IMNdi50160 04:09, March 21, 2012 (UTC)
I should add that if you don't import from ME2, the game defaults to "Tali is alive but she was exiled," even if you picked the "Numerous" death option. Tali being exiled is a negative factor in compromise, so it's possible that's what did it instead of the Geth VI. Has anyone played a save in which Legion wasn't sold to Cerberus, Tali wasn't exiled, Legion's loyalty mission was completed and Tali and Legion's argument resolved by Charm or Intimidate, and all the ME3 side missions done...but with Legion being dead and Tali not? -- User:MartialArtsMaster

--A non-imported game has no chance of compromise, Im 100% on this one... awayorafk (talk) 22:26, July 30, 2012 (UTC)

--And the fact is not reflected in this wikia issue for now. There can be no third option, but only kill one race and save another -- Smile of Captain 05:23, August 1, 2012 (UTC)

Any idea on who has more GaW points? Edit

I'm trying to figure out which side has more Galaxy at War points, and I don't want to mess my current playthrough up. I would have a compromise, but ONE DIALOUGE CHECK in ME2 screwed the whole thing up. Tali is dead (hate her quarian ass anyway) so I'm trying to make do and pick the better option.

Language. We have no need for that here. Lancer1289 12:06, March 15, 2012 (UTC)
Before factoring in the rewrite/destroy decision, both sides get roughly 600 War Asset points. If you rewrote the geth heretics in ME2, the geth gain 150 and the quarian lose 150. If you destroyed the heretics, the geth lose 150, and the quarian gain 150. So it totally depends on that decision. --Anonymous 18:26, March 17, 2012

Tali & Legion Edit

Is there anyway to check if Tali and Legion made up in ME2? I know Tali is exiled. But, my reputation bar was full and I did all the side quests on Rannoch beforehand. The options weren't there at all. Not even grayed out. --129.15.131.161 06:32, March 15, 2012 (UTC)

I read the whole page and didn't find anyone talking about what happen if Legion in ME2 wasn't loyal (didn't do his loyalty mission at all which mean there was no Destroying or rewriting the heretic geth) any idea about what happens in that case? does it remove any chance of making peace ? theroitcally I'd say having legion's loyalty should be less important than having tali's loyalty as u will ask Legion to start upload the data first then need Tali to trust u and give an order to stop the attack, but that theory needs testing..

I can answer that (to some extent). I have a loyal Legion and still miss the option, and I have made no obvious mistakes. It is unlikely. IMNdi50160 01:08, March 22, 2012 (UTC)

Also there is a possible factor in ME2 I saw no one remember, as after u prevent Tali exile u have to choose what u say to some admirals of the fleet, back there was an option to tell them to not start war and advice them to focus of the reaper threat... etc, It might have an effect on making peace ? --41.232.239.81 03:50, March 21, 2012 (UTC)

That is a good point, but a heck of a thing to test. That would require an identical playthough of a lot of ME2 and ME3. And it still doesn't discount a possible import glitch. It would be really frustrating, though, to have one line of dialogue that has no consequences in ME2 deter from getting a significant asset and possibly the good end in ME3 IMNdi50160 01:08, March 22, 2012 (UTC)

How to turn on the reputation check option when all else fails Edit

I got stuck with not having the reputation check option appear at all, despite having done all the ME3 side missions and done everything suggested here to get the five out of seven points to make it appear. For reference, my Shepard is a ME2 import which was a ME1 import. In ME2, everyone survived the suicide mission, everyone but Jack was loyal, I was mostly Paragon, Tali got exiled and I chose to rewrite the heretics.

Unfortunately, everything I tried wasn't enough, so I had to resort to cheating :). Here's what you do:

  1. Get the ME3 save editor from http://svn.gib.me/builds/masseffect3/
  2. Load your save game from just before you must make the decision whether Legion should upload. The most recent point it lets you save is just before you attack the Reaper for the first time.
  3. Go to Raw=>Plot=>Plot=>BoolVariables. Find number 2935 (Whether Tali is an admiral) which should be false as she was exiled from the fleet in ME2. Set it to true. Save out the new save file.
  4. Load in your save to the game. When Shepard asks Tali to stop the fleet attacking, now she does so as Admiral Tali. That, in my case, finally made the option to use Persuade to appear.
  5. If you have enough Paragon/Renegade, you can get the Quarians and Geth to peace.

Hope this helps someone. It saves having to replay ME2 anyway :)

Ned14 00:53, March 21, 2012 (UTC)

We do not permit mods or hacks to be posted to the wiki. Lancer1289 00:57, March 21, 2012 (UTC)
Up to you what you do with the information. Delete it if you like, though this isn't on the main page. I would say that this problem will vex a lot of people, and there isn't much info on the internet about how to work around the problem as they haven't documented which flag means what yet. It could be that peace between them requires Tali be an Admiral, I don't know, more info the better surely. Ned14 01:20, March 21, 2012 (UTC)
It is useful as a debug tool. In my game, this is false, which makes no sense, because she IS admiral, she had all the dialogues, she was introduced as "the new admiral". But variable is false. How reliable is this info? Are you sure that's what the check means? IMNdi50160 04:18, March 21, 2012 (UTC)
Erm, no, I must admit I assumed it was the "Tali is an Admiral" flag because that's the effect it had on the dialogue. Later though she becomes an Ambassador on the Citadel. Ned14 22:26, March 21, 2012 (UTC)
Tried, and failed. In the cutscene, she says "This is Admiral Tali Zora". Didn't get her anywhere. It is possible that she must be admiral before starting the mission. I will revert to an earlier save tomorrow, but until then, this has failed. I did do some odd choices this playthrough. For example, I abstained from punching the admiral after he opened fire on the Geth Dreadnought. Reaper Dreadnought. Whatever. Maybe that matters? It's him up there, ordering fire. Maybe a sucker punch to the gut will fix that? How did you get the ID for the "Tali is admiral"? Can you see which one is for punching the admiral? The scene takes place immediately after dreadnought mission, aboard Normandy. I hate this mission. IMNdi50160 04:47, March 21, 2012 (UTC)
In my case I edited the boolean in the last save point in the mission, so definitely AFTER starting the mission. I did punch the admiral. Could it be that the flag is from the ME2 import that she was exiled, and has nothing to do with her being Admiral? I agree this mission's success logic sucks. I don't get why rewriting the heretics isn't scored at all when destroying them is? I mean, they're computers. Rewriting them rewrites them! Ned14 22:26, March 21, 2012 (UTC)
People keep referring to "counted" things and logic. Is this deleted content? I can't find any logic anywhere, all the items people say matter I did to the letter. Either there is a check somewhere I missed or it's an import glitch IMNdi50160 01:12, March 22, 2012 (UTC)

--

YES! I finally did it, the little ... Turns out my game thought Geth have been rewritten, and that's kind of important. If you, like me, have a playthrough you don't want to lose, use the save editor and load your save. Go to plot (manual), type 757 and "get". 757 is "Heretics Dead". 759 is "Heretics rewritten". Set Dead to true, Rewrite to false. Save. Note: I did this by editing the last possible save, one before targeting the lid on the Reaper. I don't think you can save later, but it works there. The sequence is EXACTLY the same in failure as it is in success, you can't tell until choosing either Paragon or Renegade choice in the first prompt, listen to either Tali or Legion argue, then, in the next dialogue, you get a Paragon and a Renegade option. I had both available, and was full on reputation (Paragon), with 80%+ Renegade.

Can we maintain a list of known-good conditions, and work from there on? Things that are known to kill your chances. Best way to do this, unfortunately, is by tweaking a save game.

  • Must have Legion alive (so, import ME2)
  • Must have Tali alive
  • Must have deleted the heretics
  • Tali must be Admiral (exonerated at trial, by Renegade/Paragon)
  • Must have resolved the Tali/Legion standoff (so, both loyal)

? Do fighter mission ? Rescue the admiral from the planet (not his crew)

With people reporting they got the option with and without doing the get fighter mission, I'm going to leave it out. I am also 90% sure siding with Tali or not on Normandy is fairly pointless.

Which reminds me. Is Tali a mandatory squadmate in this mission? I played with her so many times it's all a blur. IMNdi50160 02:10, March 22, 2012 (UTC)

You don't have to destroy the heretics. I rewrote them and still passed the reputation check and made peace. I also did both Rannoch side missions and had both Tali and Legion loyal. ShadowUltra 17:18, March 22, 2012 (UTC)
I see. So, while not a mandatory factor, it adds to the score? For me, flipping that in the save with an editor (thus making the games identical minus this option) made the difference. I was hoping it was pass/fail. A score system is going to make this a lot harder to track. It also comes to mind that you can have Tali loyal by not using paragon/renegade to exonerate. Her loyalty banks on presenting the data, not saving her from exile. IMNdi50160 02:33, March 23, 2012 (UTC)
I can confirm that editing the save game to have "Heretics dead" instead of "Heretics rewritten" gave me the option to peacefully resolve the conflict. I had the same choices as IMNdi50160, and didn't get the option before changing those values. --K0vach 14:03, April 6, 2012 (UTC)

03-12-2012 I am doing a test play-through. I completed ME2 with full paragon, using the Paragon *Charm* to prevent Tali's exile without revealing the evidence, and rewrote the Heretics. Obviously, I kept both Tali and Legion alive. I already did one playthrough where once I got to Rannoch, I only did Koris's mission (and saved him), but didn't do the Geth Fighter Squadron's mission. I was not presented with the option to make peace. I'm doing the same exact set-up again, but this time, I will be sure to do both the Squadron mission and save Koris. Should this work and I can get them to make peace, then we know for certain (at least in a paragon playthrough) what you must do to save both the Quarians and the Geth. Standby. (I'm pretty sure it depends on doing both missions prior to the final one.

MassEffect22010-02-2723-55-36-97
—The preceding unsigned comment was added by Indigo the Cat (talk · contr).
What's with the image? Also, I am 99% sure it matters not if you used Paragon or Renegade options to reconcile Tali and Legion - the savegame only stores states of the characters (resolved or not means both are loyal - if you never had the option, one was left unloyal). Also, what with the Paragon or Renegade basically offline (replaced be Reputation) I am fairly sure they intentionally left these details out - only decisions matter. BW has already said that they never meant for the gamer to choose one or the other, but they wanted to make the extra options available as "Easter eggs" for re-players. IMNdi50160 16:41, March 22, 2012 (UTC)

Okay, it's not much, but I've got a dirty trick that will inevitably get you the peace between both faction. It's dirty because you need the save editor, so not only it's basically cheating, but you will probably have to pass on a few dialogues.

If this doesn't bother you, then simply open your save, go to Plot=>Booleans and change the value of 17789 to True.

--

This options just bothers me so much. I once think it is because I missed out the "fighter" mission, forgot to save before this point so I started from importing my ME2 save again. Still not the fact to enable this. I tried editing the heretics option, which I chose rewrite in ME2, to destroyed, no luck.

Here is the check list in my game,

  • Prevented Tali's exile with Paragon
  • Have both Legion and Tali loyal in ME2
  • Peace between Legion and Tali with Paragon
  • Finished both side-quests before starting this mission
  • Tried rewrite the heretics and destroy it (the latter with editing 757 and 759 mentioned by IMNdi50160)
  • Having four bars of paragon (tested 1000 paragon with modding, no luck)

I have tried ALL of the combinations here, including edit the values of 757, 759 and 17789, and didn't get that option.

Full paragon playthrough: Tali alive, Legion alive, both loyal, Tali still green with fleet, Heretics rewritten, full paragon score (not really hard to reach doing all the side quests in ME3). Destroyed the Fighter base and saved Koris. I had this option. Paragon path leads directly into it. Do not forget to finish Rannoch side missions before... And there is no need to cheat in this case... Nephertina 23:18, April 6, 2012 (UTC)
Tried one more import from scratch, finally I got the choice this time. The only different I can recall is that, after saving the admiral, I supported Raan in pulling off the patrol fleet, instead of putting more ships to fight.
It is possibly a score system after all, otherwise this kind of conversational supports actually affects the story. Vicary 05:00, April 11, 2012 (UTC)

I don't see anything left. As I'm quite a perfectionist, I always finish the first play through with full paragon and every single side-quests finished. This is a save game imported right from ME1.

One thing to note is that I got an error on facecode importing from my ME2 save, is that a critical fact? Vicary 17:56, March 26, 2012 (UTC)

ME1 did not support face codes and so ME1 saves do not provide them. If you import a ME1 save into ME2 without touching the face, no code will be produced for your face in ME2 (You can proof this by loading a savegame in ME2 and have a look at Shepard in the suqad window - if a face code exists, it will be shown under Shepards name). ME3 instead tries to import the face code from ME2 saves, which in this case is missing and ends up with that error. Recreating the face when importing ME1 save into ME2 does prevent that. Otherwise you have to recreate your face in ME3. Nephertina 23:12, April 6, 2012 (UTC)
Thanks for the point. I found that face components are keep being replaced in the series. I can't actually found the exact nose and jaw to resemble the face at ME1.
Understandable, made a face similar enough to finish my story. Vicary 05:00, April 11, 2012 (UTC)

Alternate Reaper Strategy Edit

I tried the strategy of running from side to side and I couldn't get it to work. So, I came up with what I think is a simpler way, at least for me, and maybe it will work for you too. When the Reaper beam is about to hit you, use (X on PS3, not sure what the 360 or PC equivalents are) plus left or right to do a rolling dodge (you may have to do 2) to avoid the Reaper beam, plus it's easier to keep the targeting laser on the Reaper while dodging this way. Hope this helps. --Semper Fidelis Tyrannosaurus - "Always Faithful Tyrant Lizard" 04:05, April 11, 2012 (UTC)

In normal difficulty, one side-roll when the beam starts slicing up the mount you're standing is enough for the first two shot. The third shot takes two rolls when the beaming starts. Vicary 05:07, April 11, 2012 (UTC)

Bug affecting the Rannoch outcome Options Edit

I believe I have identified a bug on the Priority: Rannoch Mission that prevents you from getting the "Peace" option with the quarians and getth even if you otherwise SHOULD.

SHORT VERSION: If you got Tali acquitted in ME2 by using persuasion on the Admirals rather than by rallying the crowd, the game does not set a necessary plot flag to true, and you will not get the peace option EVEN THOUGH Tali is addressed an Admiral during dialogue.

DETAILS: Specifically, plot flag 2935, which is the flag for whether Tali is an Admiral, may be flagged as "FALSE" when it should be set to TRUE, preventing the ending of the mission from giving you the Persuasion options to get the Peace outcome.

In other words, Tali may be referred to as an Admiral in your game but not be counting as such internally, causing you to be blocked from attaining the Peace outcome.

Cause: I was confused on my second playthrough of ME3, because on my first play I got the Peace outcome, but even though my second playthrough was nearly identical in terms of how I handled Tali and Legion, the geth/etc. I didn't get the option.

It seems the difference lies in the outcome of TALI'S LOYALTY MISSION in ME2. There are a couple outcomes you can use to avoid tali's exile and gain her loyalty:

1. Use persuasion on the Admiralty Board to convince them that Tali is not at fault, this results in the "Tali Exonerated" flag being checked in the Plot tables.

2. Rally the crowd, convincing Kal'reegar and Veetor to speak up on Tali's behalf, inciting the crowd. The Board will be "cowed" into declaring a Not Guilty Verdict. This results in a DIFFERENT plot flag being checked: "Tali found Not Guilty.".

The only difference (related to the rannoch mission at all) between my 2 saves was this one. My first playthough has "Tali Not Guilty", 2935 set to TRUE, and Peace was achieved.

In my newer playthough I had the "Tali Exonerated" Flag checked, but flag 2935 was set to FALSE. In all dialog scenes, Tali was referred to as an Admiral, but NO PEACE option was present.

I have yet to confirm at what point in the game I would need to apply save edits to fix this and have it reflected in my game. Until Bioware identifies and patches the bug, however, a save edit would be the only way to have the game actually COUNT Tali as an Admiral for characters who did not use the crowd to prove Tali's innocence.

An easier save edit option may be to change the status of legion's loyalty mission, as mentioned elsewhere in this Talk section. Reaper7707 03:47, April 13, 2012 (UTC)

You may be wrong. I checked my current playthrough where in ME2 I used the Renegade option to get Tali exonerated. Using the ME3 save editor, I checked plot flag 2935 and it was set to "false" (I left it that way). I finished the mission and I got the peace options (used the Renegade). Rad666 (talk) 13:25, July 30, 2012 (UTC)

Mass Effect 2 Argument Edit

Just thought I'd see if anybody has a solid answer on this. I've been reading around, and so far, I haven't found anybody who has managed to get the peace option if they didn't resolve the Tali and Legion argument with a persuasion check in Mass Effect 2. Has anybody managed to get the peace option without resolving the Mass Effect 2 argument? --2.27.117.179 21:57, May 4, 2012 (UTC)

The guidebook says it's possible. If you didn't resolve the argument between Tali and Legion, then you need to save Tali from exile (ME2), destroy the heretic geth (ME2), and complete Rannoch: Geth Fighter Squadrons or save Admiral Koris in Rannoch: Admiral Koris (ME3). -- Commdor (Talk) 22:16, May 4, 2012 (UTC)
Edit the savegame: go to Plot->ME3->Missions->Integers->"Points toward Geth and Quarian peace" and set to 5. --79.31.224.27 15:21, May 6, 2012 (UTC)

Didn't have an account when I made the first post, sorry about that. Just completed the mission with both peace options available. I can confirm that you can still make peace if the Tali-Legion argument was not resolved in Mass Effect 2. Here's a list of what I did: - Tali and Legion both survived suicide mission - Tali's Loyalty - Legion's Loyalty (regained after argument with Tali using renegade persuasion check) - Sided with Tali in argument - Tali was not exiled, used the "Rally the crowd" option (NOT persuasion check) - Destroyed the Geth Heretics - Completed Geth: Fighter Squadrons and was supportive of Legion - Completed Rannoch: Admiral Koris, and saved the Admiral with the paragon persuasion check - Had full reputation, split pretty equally between paragon and renegade

Hope this helps--Nat1400 14:12, May 7, 2012 (UTC)

You didn't use the save editor at all for the outcome above, did you? I now even begin to suspect the specific platform of the game would come into play. Which platform did you play it on? DrakevsShepard 17:05, May 7, 2012 (UTC)
I'm playing on the PS3, so I couldn't use the save editor even if I wanted to. I doubt the platform could have an effect, unless somehow Mass Effect 1 choices have an effect (as it isn't available on the PS3.) Can't see the developer changing the game to make some choices more available on specific consoles. Nat1400 17:34, May 7, 2012 (UTC)

Necesscity of Rannoch: Geth Fighter Squadrons Edit

Although I don't have conclusive evidence that completing this mission is necessary to broker the peace, I think it's fair to say it's quite essential. Has anyone actually been able to broker the peace without doing this mission?

Also, I realise in a paragon (upper right) dialogue choice with Joker afterwards, Shepard would refer to seeing the history of the geth's uprising in the Morning War if you manage to broker the peace. Although one could argue Legion has provided the relevant info to Shepard in ME2 perviously, it seems Shepard's more likely to be referring to the Rannoch: Geth Fighter Squadrons mission.

I would also like to suggest moving completing the Rannoch: Geth Fighter Squadrons mission to the top of the "Possibles" bullet-point list in the article, given how important this mission is in terms of brokering the peace. DrakevsShepard 17:17, May 7, 2012 (UTC)

Can you achieve peace between the geth and quarians if legion is dead and Talia is in exile? I rewrote the geth heretics but I can't remember is if I settled the argument between Talia and Legion. 208.80.67.133 17:58, May 23, 2012 (UTC)

Peace if Legion is Dead and Tali is in exile? Edit

Can peace be achieved with the Geth and the Quarians if Legion is dead and Talia is in exile? I'm on my 7th run through and I can't seem to achieve the peace no matter what I do. 208.80.67.133 18:02, May 23, 2012 (UTC)

No. PhoenixBlue 19:57, May 23, 2012 (UTC)
If either Legion or Tali aren't present, peace is completely impossible. No matter what else you do, both of them HAVE to be present to achieve peace. --SilentCircuit 20:50, May 23, 2012 (UTC)

Geth/Quarian Peace in Extended Cut Edit

I just finished the Rannoch mission and was given a choice on whether to save the geth or the quarians. But then I was given two extra choices to broker a peace between the two. While I satisfied most of the conditions for this, never before in any of my playthroughs have I managed to reach an agreement between Tali and Legion in the previous game. I noticed this change after I installed the Extended Cut DLC. Should the section be changed so that the one condition no longer states that it is pass/fail? No one can escape the Hunter Killer. 01:41, July 1, 2012 (UTC)

It would require verification from other users that EC actually affects this choice. You may have done something different in this playthrough than your previous ones which allowed you to broker peace instead of the EC doing anything. -- Commdor (Talk) 01:48, July 1, 2012 (UTC)
That's why I didn't edit anything on the page. The only thing that was different from most of the others that I know of is that I destroyed the heretics in that playthrough instead of rewriting them. But I have never settled the Tali/Legion argument before or ever. But I thought that it may have been important to mention this, just in case it actually is something that the Extended Cut altered. No one can escape the Hunter Killer. 01:03, July 2, 2012 (UTC)
There's the cause. When you destroy the heretics in ME2, it makes it easier to broker peace between the geth and quarians in ME3 than if you rewrote the heretics. -- Commdor (Talk) 01:11, July 2, 2012 (UTC)
Here's what happened to me yesterday. It was my second try because the first time I failed to achieve peace between Geth and Quarian. I though it was because I did not do "Rannoch: Geth Fighter Squadrons" yet. So I restored and finished "Rannoch: Geth Fighter Squadrons" and after got right to "Priority: Rannoch" for my second try. After the first "upload/don't upload data to geth" choice, I had the paragon/renegade dialog choice BUT I clicked on "Don't upload" by accident. I was pretty upset and finally reloaded the last autosave. Guess what! I didn't have the paragon/renegade choice anymore. It's the same damned game state. The autosave brings you to the end of the Reaper fight when you need only to hit it 2 more times. I think there might be some random involved in the outcome weather or not you can achieve peace between Quarian and Geth. Tiripon 14:50, July 4, 2012 (UTC)
Edit: All this time I had "Extended cut DLC" already installed Tiripon 15:28, July 4, 2012 (UTC)

Points system (aftermath needs a rewrite) Edit

First off, I just got the truce after killing off Koris in my current playthrough, where I destroyed the geth heretics. I'm surprised the article doesn't mention what many of us know by now, which is the reputation check requires five points earned from the following things:

  • Tali not getting exiled (two points)
  • Destroying Geth heretics (two points)
  • Legion and Tali's dispute settled without losing either's loyalty (a point)
  • Doing Geth Fighter Squadrons (a point)
  • Rescuing Koris (a point) --Alientraveller 23:06, July 9, 2012 (UTC)
This requires a source for it to go in. Lancer1289 23:08, July 9, 2012 (UTC)
Well I just got the truce. Are you accusing me of lying? Because otherwise, the whole notion of this user-generated game help wiki falls apart. --Alientraveller 23:10, July 9, 2012 (UTC)
When did I say that? Please do point out where I said you were lying? Since I never did say that, do not put words in my mouth as that is one this that irritates me beyond belief. My edit summary still stands however, which you seem to just gloss over, and until more evidence is presented, nothing will be done without evidence or source material in this matter for reasons stated already. Lancer1289 23:13, July 9, 2012 (UTC)
Sorry, I admit that was rude. At least I've confirmed it for myself. --Alientraveller 23:16, July 9, 2012 (UTC)
I just played through this mission and completed ME2 not long before. My points add up to 5, are points if an action is failed because I did all but one of those things (destroy geth heretics) and yet there were no options whatsoever. --90.220.8.10 04:38, August 10, 2012 (UTC)
my earliest playthrough had the geth rewritten but managed the peace. intimidated the legion-tali loyalty conflict, exonerated tali w/o using evidence (which made her return as an admiral), rescued koris, raided the geth server for primes. and i was overall approving of the peace between geth and quarians on all relevant dialogue with minor bouts of anger like when legion forgot to disclose his reaper upgrades. let's compare notes. i think the points system is still valid but without proper documentation / official confirmation that may never grace the pages of the walkthrough. T̴̴͕̲̞̳̖̼̱͒͛̎͒ͫ̃ͧeͩ̈̽̈҉͓̝̰̼̦̫̤̀͠m̫̪̪̯̻͎̫̅̇̓̇͌̚p̸̙̝̓̓͌ͨ͆ͣͥ̂̕o͒̽͐̽͏̞̬̻͕͔͕͚̰͍͠͞ṙ̢̞͚͈̹̰ͨ̓ͭ̈́̌ạ̢̧̪̹̺̺̣̹̲͂͆̏ͪͨ͒ͭř̹͈͜͠y̷͍̻̜̹̼̾̽̈́e̵̹̼̟̦͚͐̈́͌͘d͉̲̣̻͉̱͗̅ḭ̷̻̆͋̆̓̔͝t̨͍̦̫̗͂̅̍̋̆ͩ͝ộ̫̟̬̳̝̲̾ͫ̒̿ͮ̑̚rͯ̎ͨͭ̄̿̽͛҉̠̫̱̠̘̘̲́ͅ7̩̻ͤͩͨ͝͡8̜̣̙͇̻ͨ͛͛̆͒̆̽̒͐͜͡ ͥ̍̉̃̇ͥ̓ͨ͏̕҉̥̹͓̗̤̠̖̤ (talk) 05:10, August 10, 2012 (UTC)
Its not LOYALITY that gets the point strictly speaking but how you defuse there argument. You have to pass the first speak check in the argument to get the point and getting it back after doesn't grant it. If this makes the article can this be stressed rather than throwing the loyality term around. --78.144.156.51 08:41, August 13, 2012 (UTC)
strictly speaking, yes. loosely speaking, no. the "loyalty" clarifier just means this is where the decisionmaking happens. and the wording on the original post is clear enough anyway - Legion and Tali's DISPUTE SETTLED WITHOUT LOSING EITHER'S LOYALTY. which meaning of LOSE ONE'S LOYALTY AND REGAIN THEM LATER can be derived from the previous statement? T̴̴͕̲̞̳̖̼̱͒͛̎͒ͫ̃ͧeͩ̈̽̈҉͓̝̰̼̦̫̤̀͠m̫̪̪̯̻͎̫̅̇̓̇͌̚p̸̙̝̓̓͌ͨ͆ͣͥ̂̕o͒̽͐̽͏̞̬̻͕͔͕͚̰͍͠͞ṙ̢̞͚͈̹̰ͨ̓ͭ̈́̌ạ̢̧̪̹̺̺̣̹̲͂͆̏ͪͨ͒ͭř̹͈͜͠y̷͍̻̜̹̼̾̽̈́e̵̹̼̟̦͚͐̈́͌͘d͉̲̣̻͉̱͗̅ḭ̷̻̆͋̆̓̔͝t̨͍̦̫̗͂̅̍̋̆ͩ͝ộ̫̟̬̳̝̲̾ͫ̒̿ͮ̑̚rͯ̎ͨͭ̄̿̽͛҉̠̫̱̠̘̘̲́ͅ7̩̻ͤͩͨ͝͡8̜̣̙͇̻ͨ͛͛̆͒̆̽̒͐͜͡ ͥ̍̉̃̇ͥ̓ͨ͏̕҉̥̹͓̗̤̠̖̤ (talk) 09:11, August 13, 2012 (UTC)

I also read about this point system earlier, haven't tried yet, but you need 5 out of 7 points AND Tali and Legion must survive. Then allow the upload, tell Tali to call of the attack and then Rally/Warn the fleet. Jetstorm (talk) 07:34, September 23, 2012 (UTC)

On the Bioware forums, people refer to the point system as if it was a given and many apparently quote the same sourse, but I've been unable to fish the original thread where this was stated. It does remind of the DAO Landsmeet mechanism and the way the information spread, but the DA wiki did have the source. Has anyone been more lucky finding out? Or is there a project on figuring the outcome somewhere? By this time, we should have enough material to analyse to crack this. --94.112.79.213 21:56, October 6, 2012 (UTC)

That was me.
Update: This is probably the original source at the BSN forums, based on a pre-release leak. Meaning, we can't use the info at all? --Ygrain (talk) 08:41, October 7, 2012 (UTC)
Original research. Not permitted. Devconfimation required. Lancer1289 (talk) 15:47, October 7, 2012 (UTC)
Thought so. Sadly, unlike with DAO, I was unable to find any dev reference. However, I still think we can at least use this as a starting point for user confirmation and make a workaround that would allow us to include correct information in the article - I've just suggested that on Commdor's talk page. --Ygrain (talk) 15:55, October 7, 2012 (UTC)

Aftermath decision if not peace Edit

Should I side with the Geth or the Qurarians which one gives the highest war asset

Things like this belong in the forums or a blog post as this isn't what talk pages are for. Lancer1289 (talk) 07:05, July 27, 2012 (UTC)
Why dont we talk it to an end here. I played a fresh run, just new game without importing. This way lead to upsetting selection: whitch race should die. Also I saved Amdiral Koris and got Primes squard from Geth fighter Squdrons mission before starting Priority: Rannoch mission.
So, siding with Geth gave me 1320 EMS from Geth race total plus 25 EMS from saved admiral, my only Qurarians` War Esset in this case. But I lost Tali as my squad member. Siding with Qurarians gave me 1325 EMS from Qurarians total including 50 of them from admiral AND Primes still with me, they cost 60. This digits is just after I comleted the misson. In all, support from all Geth gave me 1345 EMS, and there destruction gave me 1385 EMS and Tali alive in squard . Qurarians are profitable, with them! )
Thats my exact digits, but without side misions they differ. IMHO doing both Rannoch: Admiral Koris and Rannoch: Geth Fighter Squadrons before Priority proved to be useful anyway. Also I suspect digits may change later in playing game, for exaple defeated party may disapear in War Essets. Don`t know this aspect exacly.

Well, sapienti sat. -- Smile of Captain 06:44, August 1, 2012 (UTC)

This is again NOT the point of a talk page. Things like this belong in the forums or a blog post. NOT HERE. Lancer1289 (talk) 12:47, August 1, 2012 (UTC)

Extended Cut: Quarian victory/Destroy ending Edit

What happens in the Extended Cut if you sided with the Quarians at Rannoch and then pick Destroy? Do you see the same cutscene with a Quarian city as you do if you choose Destroy after making peace? Or is Rannoch simply left out of the slideshow? The Wikia article describes all outcomes except for that one. 76.84.23.7 00:12, September 2, 2012 (UTC)

You get the same scene. -- MisterRandom2 (talk) 19:58, September 25, 2012 (UTC)

GIBBED BOOLEAN FIX FOR RANNOCH PEACE DIALOGUE OPTIONS TO APPEAR Edit

GIBBED BOOLEAN FIX FOR RANNOCH PEACE DIALOGUE OPTIONS TO APPEAR

I played this mission 5 times, trying different edits. 95% of the sites that talk about it don't have the answer... I finally stumbled across a post by orkusl on Gamespot.

TO FIX:

BOOL 1585 SET TO TRUE

BOOL 1499 SET TO TRUE

Probably has something to do with the Tali/Legion conflict in ME2.

Enjoy the peace!

This does not belong here. We do not allow save file edits on the wiki. Lancer1289 (talk) 17:11, September 11, 2012 (UTC)
This works! Whether it belongs here or not -- thanks for helping those of us who have done the effort but could not enjoy the reward because of a bug. Would've ruined an otherwise great game. You rock dude. 41.135.145.23 20:17, September 16, 2012 (UTC)

Putting the word "Reaper" in Enemies List Edit

I replaced "Destroyer" with the clearer "Reaper (Destroyer class)" in the Enemies list, but an anon took strong exception that this was "unnecessary" and that it is referred to as a Destroyer, not a Reaper, in the game. So please weigh in on this discussion, I would appreciate some consensus to proceed. Here are the arguments for mentioning the word "Reaper" explicitly:

  1. Reaper is by far the most common word used to describe the Reaper (Destroyers) that appear directly in the game for the player to fight. Although characters do sometimes mention the word "destroyer" they far more often say "Reaper", e.g. "There's a Reaper in my way!"
  2. The official Mass Effect Guide (Prima) refers almost exclusively to "Reaper", and on the relatively few occasions that "Destroyer" comes up it is always at minimum "Reaper Destroyer".
  3. Many players who have no idea what "Destroyer" means in this context are fully aware of what a Reaper is. Even knowing what it is, I am always struck by "what's a Destroyer?" when I see these enemy lists.
  4. Our own walkthroughs, for example this one, primarily use the term Reaper.
  5. We know from Bioware's own behind-the-scenes that the term "Destroyer" only exists because it turned out that Sovereign-class units proved to be too large for a human to fight one-on-one. The clear original intention was "human fights reaper".

So... a seemingly simple call to me - use the common term and reference the more esoteric class. But anon objected so please weigh in to build consensus one way or another. Thanks! Cattlesquat (talk) 15:48, May 6, 2013 (UTC)

Done, I hope it will stop de war edits. And it's for me the best consensus and the best way to depict the enemy in a clear maneer. --DeldiRe 16:08, May 6, 2013 (UTC)
Cool. Assuming it sticks we should probably alphabetize under "R" :-) And the Priority:Earth and I believe Priority:Tuchanka mission will need similar treatment. I think those are the other two w/ Reaper Destroyers. Cattlesquat (talk) 16:32, May 6, 2013 (UTC)

Nobody in-game refers to the Destroyer as "Reaper (Destroyer-class)" ever. Why you would replace a known term ("Destroyer"/"Reaper Destroyer") with a term that DOES NOT APPEAR IN GAME? "Destroyer" or "Reaper Destroyer" has legitimate uses when referring to the enemy, any moron who can search some videos on YouTube for the background dialogue can do that. There is and never was anyone who says "There's a Reaper (Destroyer-class) in my way!" or anything similar in the game.

Also, let me point out that "a majority consensus" does not mean "you guys are all right". It can easily mean that "you guys are all doing it wrong" and I will still insist on admin oversight if any of you keep pushing your own incorrect interpretations of game terminologies. 176.31.226.184 16:57, May 6, 2013 (UTC)

So just to clarify, the standard policy for wikias boils down to majority consensus. Disagreement has arisen so discussion will run its course here, typically over 7 days. Admin oversight will just result in an overseen version of exactly the same process - feel free to request it; admins get a vote too. And don't worry, the reason the policy exists is because it works more often than not, and creates useful discussion that often improves the result. For example you'll note that DeldiRe has already proposed the use of "Reaper Destroyer" as a middle ground between the original (and IMHO confusing) "Destroyer" and my proposed (in your opinion inferior) "Reaper (Destroyer class)". That certainly solves at least much of my original objection to only having "Destroyer" and so in my view results in an improvement to the article. Personally, I would actually just call it a "Reaper" since that's what most players will recognize and clearly predominates the in-game voiceovers & official player guide, but I was trying be less radical with my parenthetical version and keep the word Destroyer there in case someone cared about it. Finally, I will remind you that there is no call to go all insulting over a simple disagreement - nobody needs to be called a moron or told to stop their "stupid edits" as you said in the history. Disagreement noted, it goes to the talk page, we can argue cordially and see what the community consensus is, no big deal. Cattlesquat (talk) 17:18, May 6, 2013 (UTC)
Your assumption that players would not know what a "Destroyer" is is utterly laughable as anybody who was paying attention to what EDI says after Tuchanka and the random Alliance Soldiers were saying on Earth are explicitly hearing it termed a "Destroyer" (or "destroyer" small caps). Hell, even the freaking CODEX you pick up shortly after leaving Earth has a convenient picture of the Destroyer on Rannoch in it.
That assumption only works on people who never bothered with the background material. Which is all but impossible to achieve in this story-driven game unless you're that certain type of gamer with all the negative insinuations.
And now that I have pointed it out, Codex refers to Destroyers as "Destroyers". No ifs, no buts, period. As I'm seeing how things are done in this wiki, Codex is the go-to for everything, with certain accommodations for separating lore from gameplay pages.
As such, An argument for a redirect of Reaper Destroyer to Destroyer can be made, but NOT vice versa, and the term "Reaper Destroyer" or "Destroyer" can remain in use. I'll reiterate, "Destroyer" is only "confusing" if you were asleep while playing the game.
I may be an arrogant sonofabitch, but I have complete confidence in my reasoning. 176.31.226.184 18:20, May 6, 2013 (UTC)
The Codex is one of several canonical sources permitted as references; I have cited some other ones. And the Codex refers to Destroyers as a subclass of Reaper, etc, etc. Really canonically speaking, "Reaper", "Destroyer", and "Reaper Destroyer" would all be acceptable within the context we're talking about (and my own Destroyer-class usage was derived from the Codex's use of the phrase Sovereign-class in the same entry you cite). Whether we need a name move as Gardho proposes below is a separate topic that can be dealt with later though there's nothing wrong with discussing it; for now we're primarily concerned with what term to display in the Tuchanka/Rannoch/Earth article Enemy sections, and "Reaper Destroyer" is an acceptable compromise in my book. Cattlesquat (talk) 19:47, May 6, 2013 (UTC)

I would prefer it to be listed as Reaper Destroyer, and would propose a name move using your above argument on the Destroyer page. Garhdo (talk) 17:41, May 6, 2013 (UTC)

I'm not opposed to Reaper Destroyer. I would oppose Cattlesquat's nomenclature that caused the dispute, as "Reaper" in ME3 is used refer to ground troops, Sovereign-class ships, Destroyer-class ships, et cetera. I would prefer the most commonly used in-game name, but I'll have to look up some videos of Priority: Rannoch or replay it again to take a look at the subtitles. Trandra (talk) 21:25, May 6, 2013 (UTC)
We'd probably want to use all three of Priority: Tuchanka, Priority: Rannoch, and Priority: Earth for replay source material, since it makes sense (I think) to list the enemy the same way in all missions. Of course I think what we'll find is that the most common in-game usage during missions will be simply "Reaper" but it has the disambiguation issues you mention. I'm fully in favor of Reaper Destroyer being the best alternative offered so far. Cattlesquat (talk) 21:43, May 6, 2013 (UTC)
Played through Priority: Rannoch this evening, here's the report. When "it" first appears, Shepard shouts "Reaper!". Then when Shepard reaches the truck with Legion in it, he radios "It's not a Reaper Base, it's a live Reaper!". Then, and to me perhaps most compelling of all, while Legion's driving and Shepard is on the gun, the instructions "TARGET THE REAPER" appear in the center of my screen. Afterwards, Tali says "We did it! We killed a Reaper!" and later warns "That would make the Geth as smart as when the Reaper was controlling them" (emphasis mine). Finally, Shepard tells the Quarian fleet "The Reaper is dead, stand down!". So that's Reaper 6, Destroyer 0. Oh and Legion calls it "the old machine" once :-) but anyway you can see why I'm pushing Reaper as at least the "lead" word here. Meanwhile the official Mass Effect 3 Guide for this mission calls it a Reaper 18 times, and that's the only term used. Cattlesquat (talk) 02:29, May 7, 2013 (UTC)
Priority: Tuchanka playthrough - Always referred to as "Reaper" (e.g. "the Reaper", "that Reaper", etc), never as anything else. I have Joker once ("Sensors show a Reaper parked near the Shroud facility"), Mordin twice (example "Just need to distract Reaper"), Shepard three times (e.g. "There's a Reaper in my way, Wrex!"), Eve twice ("We summon Kalross to the Reaper"), a Turian pilot ("That Reaper's tearing us to pieces"), and Wrex either 2 or three times ("That Reaper is still making trouble at the Shroud"). Finally Garrus and Liara who were my squadmates each used it once (e.g. "Look at that Reaper, it's the end of the world out there."); haven't checked other squadmate unique dialog. The official Mass Effect 3 Guide also uses the word "Reaper" for this mission. Cattlesquat (talk) 20:22, May 8, 2013 (UTC)
And here is the Priority: Earth report. Only mission in which "Destroyer" is ever mentioned as far as I can tell. At the Alliance Base, Major Coats calls it a Reaper once; Anderson then calls it a Destroyer, in the context of "The area is crawling with Reaper forces, but my concern is this Destroyer" (interestingly, Anderson also says "Sovereign-class Reaper" later on, the only time I've heard that term in-game; notably this is also the only mission where both Destroyer and Sovereign-class Reapers appear on screen together). While you're fighting through the mission there is some ambient radio backchatter from Alliance troops calling it a Destroyer approx 4 times. Then in terms of major characters we have EDI who alternately calls it a "Reaper" three times and a "Destroyer" three times, using the terms essentially interchangeably in close proximity to each other. Finally, in the official Mass Effect 3 Guide, it's called a "Reaper Destroyer" in this mission only. Cattlesquat (talk) 21:29, May 8, 2013 (UTC)
Actually I would prefer "Destroyer (Reaper ship)" Or something that way. So we leave Destroyer as it is stated in the game and we add more info. --DeldiRe 21:47, May 6, 2013 (UTC)

FINAL SCORECARD: See playthrough notes from Rannoch, Tuchanka, Earth above. In terms of in-game conversation references to a Very Large Malevolent Sentient Alien present during the mission, we have "Reaper" 23 times and "Destroyer" 8 times. In the ME3 Guide we have "Reaper" for two missions and "Reaper Destroyer" for one mission (the one where Sovereign-class Reapers also appear on screen). Codex lists a Destroyer as a Reaper type. So some options we have - again we're talking about the term to be used in these missions; not talking about moving pages around:

  1. Reaper
  2. Destroyer
  3. Reaper Destroyer
  4. Call it "Reaper" in Tuchanka and Rannoch, "Reaper Destroyer" on Earth
  5. Call it "Reaper" in Tuchanka and Rannoch, "Destroyer" on Earth
  6. Reaper (Destroyer)

Anyone who spoke up earlier, please check back in with your top preference (and probably second and third choices if there are non-favorites that you still "approve of). Otherwise I guess we'll count you based on the last thing you said. My own order of preference is probably 1, 4, 6, 3 in that order; I disapprove of 2 and 5, I don't think an analysis of what goes on in the game supports that. No need to tell me what kind of person spends 2-3 hours researching a terminology point. :-) Your faithful servant, etc. Cattlesquat (talk) 21:29, May 8, 2013 (UTC)

I'm not sure what your point is, though. When Shepard and co. see geth enemies you can hear them shout "Geth!", but that doesn't mean we only use the word "geth" in the links in the enemy lists for every mission (I think the same thing happens with Cerberus enemies in ME3 and Collector enemies in ME2, the squad shouts "Collectors!" or "Cerberus!" when they are encountered). We list each geth by their exact subtype. The same thing applies for the Destroyer; even if readers are genuinely confused about what a Destroyer is at any point, all they have to do is navigate to the article and read the first sentence to learn it is a Reaper subtype. I don't see how the current plain "Destroyer" link is an issue. -- Commdor (Talk) 21:37, May 8, 2013 (UTC)
Commdor my point (see above) is that I believe the Destroyer should be referred to as a Reaper Destroyer, and its page should be name changed to match, in the same way that a Geth Destroyer is listed as such rather than just Destroyer. However it is merely a minor nitpick on my part. Garhdo (talk) 21:57, May 8, 2013 (UTC)
The original issue arose because I was personally surprised when I looked and found "Reaper" missing from the list of enemies and also (separately) wondered what a "Destroyer" was. Imagining a wiki user, not an editor, who found our walkthroughs e.g. through a google search, this is clearly a plausible confusion. Not world-ending confusion, but still a bit negative. It's especially true if they've never reached Priority: Earth yet, they're still playing Priority: Tuchanka or Priority: Rannoch where the Very Large Malevolent Alien is referred to exclusively as a Reaper or the Reaper during the game (very different from using the more generic plural form, e.g. shouting "Geth!" or talking about "the Reapers" generically) , e.g. "Target the Reaper" instructions on the screen and all of the conversations among the characters. Tali doesn't celebrate killing "a Destroyer", she celebrates killing "a Reaper". Even if this is a second playthrough, a common player of the game has heard "Reaper" many more times referencing the exact same object than they've heard "Destroyer" which only gets mentioned in conversation toward the end of the game. Now in Priority: Earth specifically, the very last mission, the term "Destroyer" enters the in-game lexicon for the first time. I don't have a big problem with using Destroyer & Reaper interchangeably here (as the characters do) or calling it a "Reaper Destroyer" as the guidebook does, or something like that. But canon strongly supports the use of "Reaper" as the common term and I think it's confusing and anti-player to insist on referring to it only as a "Destroyer" in the Enemies list. So my ultimate point is I think we can use a better term, and I'm open to a compromise like "Reaper Destroyer" even if I personally think most players would be better served by the term "Reaper" in the walkthroughs w/ a little sprinkling of Destroyer in the Priority:Earth walkthrough where it the term is sometimes used in the game. I'm definitely baffled why anyone clings to the "Destroyer"-only position though. Your faithful servant, etc. Cattlesquat (talk) 21:52, May 8, 2013 (UTC)
A different way of looking at it from the point of view of "devconfirmed" is this: BioWare used the term "Reaper" 23 times and "Destroyer" 8 times to refer to the same individual singular object. To the extent that doesn't create a canon terminology convention, their official guidebook uses the term "Reaper" for the Tuchanka and Rannoch missions and the term "Reaper Destroyer" for the Earth missions. If the terminology convention is good enough for BioWare, why isn't it good enough for us? Cattlesquat (talk) 21:59, May 8, 2013 (UTC)
You're baffled why anyone clings to "Destroyer" as the proper title, I'm baffled why anyone would want to replace it with the considerably vaguer "Reaper".
Nonetheless, I'm perfectly willing to compromise and support Garhdo's remedy. "Reaper Destroyer" as the link and the page title is clear, informative, and has precedent in how other enemies are identified throughout the games (a Destroyer is a type of Reaper as a Trooper is a type of geth; Reaper Destroyer and Geth Trooper, race and type in one title). Out of all the options, I'd say it's the one that makes the most sense. -- Commdor (Talk) 22:17, May 8, 2013 (UTC)
Fair enough, and reading Gardho's point after posting my own I thought it was a very good one. "Reaper Destroyer" is a fine all-around compromise and I support it. Presently that's where the apparent consensus seems to be heading as well. Your faithful servant, etc. Cattlesquat (talk) 22:23, May 8, 2013 (UTC)
You are welcome gentlemen <takes a bow> Garhdo (talk) 00:32, May 9, 2013 (UTC)
I'll wait until a full 7 days have passed from beginning of discussion, but assuming no big changes in consensus I'll adjust the enemies lists to that. Cattlesquat (talk) 15:08, May 9, 2013 (UTC)
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