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Bug during Tuchanka - Downed Vessel[edit source]

Dropping a note here when the walkthrough is written: there's a thread on BSN that says do not kill the Harvesters that fly past in this mission, or it won't let you continue. Trandra 19:39, March 6, 2012 (UTC)

On my second full paragon playthrough I killed them with 1-2 shots with my Javelin and I could proceed the whole mission. I'm quite sure I did so in the first playthrough, too, without having any problems.Nephertina 14:50, April 6, 2012 (UTC)

No option of saving Eve[edit source]

Not sure if this is time related or not but as I was activating the hammers Mordin and Eve went ahead, after the Reaper was dead Mordin simply told me Eve has died and cure is ready to be released.

This may be because I told them of the sabotage plan on the truck. Not sure, did not make a save before to test this.

70.73.48.71 07:16, March 13, 2012 (UTC) Majiger

To my knowledge, it's because you didn't save Maelon's data after Mordin: Old Blood. This seems to be binary, open-and-shut: if you delete Maelon's data, Eve dies. If you don't, she doesn't. ~SlvstrChung 07:53, March 13, 2012 (UTC)

It happened to me too, I had to the save file editor. The bool 1456 was set to false with it should be True. Imported, saved Maelons data, Eve was not coughing yet she died. Telling her about the sabotage doesn't matter --Altrelo (talk) 15:41, May 24, 2014 (UTC)

No option to save Mordin (Xbox)[edit source]

quote from the wiki notes:

Shepard may also have Charm and Intimidate options available. If so, Mordin agrees to delay the genophage cure until after the Reaper threat has passed, and to to become a War Asset at the Crucible project in the meantime. /end quote

I'm on the Xbox and I hex edited my reputation and paragon to get this option (for him to stay alive) but I didn't get that option.

I totally lost everything for this game when they made him die. He and Wrex are my top favorites. I wanted Mordin to survive this so I was very happy to read that I could get the opportunity to get more dialogue option - BUT, it didn't work at all. :'-(

How exactly will it work? Please, please, please, let me know.

Thanks in advance, Boring727 (edited, forgot to sign my name)

Just added an edit to the main article. The solitary guide on GameFAQs claims that you can only convince Mordin to walk away if Wreav is leader and Eve is dead. This makes sense: many characters (Eve included) acknowledge that Wreav is too conservative to be trusted with a revitalized krogan race, and many characters (Eve included) acknowledge that they are counting on Eve to liberalize him. As Eve herself puts it, "Wrex was wrong some of the time. Wreav is wrong all of the time." Mordin's realization that he is about to put the cure in the hands of the one krogan no one trusts with it is evidently what makes him willing to walk away. ~SlvstrChung 08:01, March 13, 2012 (UTC)
Oooh oh oh okay, thank you so much for the super quick reply and for editing the page so it will be more accurate. It's so saddening that playing the good "guy" (FemShep here) has so many disadvantages, like in other games too. I just don't understand how those game-creaters think, but then again, I am a 46 (47 this year) y/o woman, so I guess I'm not the "typical" player. That said, I do not keep up with how things (and why things) are the way they are in games, and I am not good at playing the bad guy. I guess I am too old (being a woman, maybe) to have any urge to rebel (against ...whatever, no offense to anyone ofc) so I don't have the urge to play the bad guy either (I guess I should work on that - I do have a few of ~50 y/o male friends who likes to play bad guys). ;-) Very well, thanks again, SlvstrChung. And thank you all for the wiki. Boring727 13:48, March 13, 2012 (UTC)

Semi-related, I think the message there is that being the good guy doesn't always guarantee good results. Like in real life, doing the right thing can get you into trouble the same way that doing the wrong thing can. That's part of what makes the game great, I think. Wouldn't it be less fun if you knew that just being a good person all the time would always give you a happy ending? Unfortunately, the universe doesn't work like that.108.203.200.239 21:17, March 13, 2012 (UTC)

Ehhhh, ok....it's a game. LOL Edit: in case you actually believe that I would live like that, like a dream, in real life. Oh well, whatever, I'm done with this game anyway (sadly). I was disappointed even before this mission, and wrote BioWare, and now I've finished it and have no desire to play it ever again. Thank you all so very much for this wiki though. You have helped me a lot throughout the years. It was fun while it lasted. :-) Boring727 15:48, March 15, 2012 (UTC)
If you take on the theory that the synthesis and control endings are in fact indoctrinations (which seem logical to me even if only for the fact that the Shepard survives bit is only shown on the destroy ending), then the writer is saying that it would take a renegade personality to successfully stand up or resist the reapers. Basically turning Renegade into right and Paragon into naive, which although can be argued over, is at least a point to think about. An interesting parallel is in "I Robot" where Lanning picks out Spooner exactly because of his renegade "Not by the Book" attitude and straight out hatred towards robots. Which also raises an interesting question, Doesn't Shepard have a bit of renegade in him regardless of player choice? Doesn't his constant vigilantism show that this is not a "by the book" person? Would a full on "good guy" that always picks the immediate "good" have any chance at accomplishing what Shepard accomplishes? This is interesting to think about, And the way I see it, the author is simply saying "No.". On a completely different point, Paragon isn't "good" and Renegade isn't "evil". "good" and "evil" are way to generalized to apply to the decisions that ME asks you to take, Which might be the authors intent. At the very least the story shows you that while Shepard is essentially good, he is often forced into making "evil" decisions either "for the grater good" or for selfish reasons. What I really liked is that it seems that being "good" or "evil" is left to you, instead of being a game mechanic. Many game decisions can be interpreted as being "good" or "evil" by the player. The Dalatrass for example can be seen as an evil racist, or as a calculated overseer concerned with galactic peace, or maybe a mixture of both. That's my opinion anyway.--Tetnacious 01:12, March 23, 2012 (UTC)
LMAO! What you don't seem to grasp, is that what happens in a human life is actually completely depending upon human conscience and decisions for that matter. Such a "message" or "moral" would be by itself a human decision, from the writers, not some "ineluctable and uncontrollable" life thing... The only things humans don't have any control over are natural events (earthquakes, untreatable diseases, an apple going down from a tree instead of up, your own mortality, etc.)... If you believe that being rogue can make "good" things happen, well then that's what you have decided for yourself. Here, it's ONLY A GAME where points are allocated by programmers, who have decided some dark route in the story line so as to get more points! More over, in a somewhat twisted scenario, again decided by the writers via an imposed binary thought pattern, not by God... And where in fact bringing down Eve should be useless for instance (they've already used her DNA/Skin sample, and if it was required again, another sample would be sufficient, not the whole Eve)... CONCLUSION: THIS IS A GAME, DO NOT TRY TO DECIPHER SOME GRAND TRUTH HIDDEN BEHIND, because programmers and writers do not themselves hold some universal truth between their desks and chairs... --108.63.169.1 16:20, December 4, 2015 (UTC)

Effect of Turian Bomb[edit source]

I've heard that not de-activating the turian bomb (not doing the mission beforehand) can result in the bomb going off under very specific circumstances. Anyone experiment/seen this yet?

More preparation missions?[edit source]

Should Shrike Abyssal: Prothean Obelisk, Irune: Book of Plenix, Ismar Frontier: Prototype Components and Apien Crest: Banner of the First Regiment also be finished before completing this mission? --Tobiasvl 10:29, March 18, 2012 (UTC)

(I see now that Irune: Book of Plenix isn't available until after you complete Priority: Tuchanka.) --Tobiasvl 10:34, March 18, 2012 (UTC)
it is available, but the system you have to scan for completion is not.

95.209.250.13 20:01, March 20, 2012 (UTC)

To prevent these missions to become unavailable later, you should do them before.Nephertina 14:54, April 6, 2012 (UTC)

Squad member unique dialogue?[edit source]

I know that Garrus has unique dialouge on this mission but what about the rest of your squad? I would assume that Javik would have something to say to the Reaper at least?

Indeed, when facing the Reaper, Javik quips: "This part, I remember."

I have completed the game 5 times now and I have made a point of picking a totally different squad for every mission in the game. Yes, they ALL have different dialog for this section, as well as pretty much anywhere they speak in any mission throughout the game. That said, while not spoken at this time, later when Mordin is getting in the elevator, there is one very unique piece of dialog that always breaks my heart. When back on the Normandy, before the mission, if you go talk to Mordin and ask him what he plans to do after the cure, he mentions going to live on a beach and collect seashells. Shepherd says "you'd go crazy inside an hour" and Mordin replies "Might run tests on the seashells." Back at the elevator, IF you had this dialog with him on the Normandy, and after his "someone else might've gotten it wrong" the last thing he says as the elevator door closes is "would like to have run tests on the seashells." Say what you will about the ending (I love the game but still don't care for thee ending, tbh), but THIS is the caliber of writing that I love in ME.

Saving Mordin - Settled once and for all.[edit source]

From what I can tell (from my playthrough and others) the only way to save Mordin is to have both Wrex and Eve dead at the end of this mission. The content and tone of the conversation would certainly have this make sense. No amount of revealing the plot/not seems to have any effect so can this be represented as fact in this article yet (anyone have evidence to the contrary?) or should the current text (which seems to assume the gamefaqs thread as speculation) remain as-is?

I agree. From my playthroughs, it seems that Mordin can only be convinced to allow the genophage cure to remain sabotaged is if Wreav is clan leader and if Eve is dead. For what it's worth, the Prima game guide is in accord. I will edit the page to reflect that. Seburo 19:35, March 28, 2012 (UTC)

NAME THAT KROGAN!!![edit source]

who's the other krogan you see after the Genophage is cured? I think he represents the krogan mercenary war asset.

acquisition specifics?[edit source]

well as we all know from months of playing the game this mission is not -automatically- available right after sur'kesh. it requires a certain amount of missions done (or maybe just one of the missions given by the urdnot leader and victus) in order for mordin/wiks to proclaim "eve ready for travel to tuchanka". what we need is confirmation on how to trigger the aforementioned line: -what- and/or -how many- missions to complete before this becomes available. T̴̴͕̲̞̳̖̼̱͒͛̎͒ͫ̃ͧeͩ̈̽̈҉͓̝̰̼̦̫̤̀͠m̫̪̪̯̻͎̫̅̇̓̇͌̚p̸̙̝̓̓͌ͨ͆ͣͥ̂̕o͒̽͐̽͏̞̬̻͕͔͕͚̰͍͠͞ṙ̢̞͚͈̹̰ͨ̓ͭ̈́̌ạ̢̧̪̹̺̺̣̹̲͂͆̏ͪͨ͒ͭř̹͈͜͠y̷͍̻̜̹̼̾̽̈́e̵̹̼̟̦͚͐̈́͌͘d͉̲̣̻͉̱͗̅ḭ̷̻̆͋̆̓̔͝t̨͍̦̫̗͂̅̍̋̆ͩ͝ộ̫̟̬̳̝̲̾ͫ̒̿ͮ̑̚rͯ̎ͨͭ̄̿̽͛҉̠̫̱̠̘̘̲́ͅ7̩̻ͤͩͨ͝͡8̜̣̙͇̻ͨ͛͛̆͒̆̽̒͐͜͡ ͥ̍̉̃̇ͥ̓ͨ͏̕҉̥̹͓̗̤̠̖̤ (talk) 16:35, August 17, 2012 (UTC)

It is in the journal as Priority: Tuchanka after Sur'Kesh, but Mordin needs time to prepare. I believe the description changes when genophage cure mission part is ready, but I'll have to go back to check that. The amount of missions needed is two--any two combat missions (that is, fetch missions on the Citadel don't count). I've done this with several characters and meant to edit the article, but kept forgetting. Trandra (talk) 16:39, August 17, 2012 (UTC)
oops. if it's in the journal i think i'll just undo what i did. T̴̴͕̲̞̳̖̼̱͒͛̎͒ͫ̃ͧeͩ̈̽̈҉͓̝̰̼̦̫̤̀͠m̫̪̪̯̻͎̫̅̇̓̇͌̚p̸̙̝̓̓͌ͨ͆ͣͥ̂̕o͒̽͐̽͏̞̬̻͕͔͕͚̰͍͠͞ṙ̢̞͚͈̹̰ͨ̓ͭ̈́̌ạ̢̧̪̹̺̺̣̹̲͂͆̏ͪͨ͒ͭř̹͈͜͠y̷͍̻̜̹̼̾̽̈́e̵̹̼̟̦͚͐̈́͌͘d͉̲̣̻͉̱͗̅ḭ̷̻̆͋̆̓̔͝t̨͍̦̫̗͂̅̍̋̆ͩ͝ộ̫̟̬̳̝̲̾ͫ̒̿ͮ̑̚rͯ̎ͨͭ̄̿̽͛҉̠̫̱̠̘̘̲́ͅ7̩̻ͤͩͨ͝͡8̜̣̙͇̻ͨ͛͛̆͒̆̽̒͐͜͡ ͥ̍̉̃̇ͥ̓ͨ͏̕҉̥̹͓̗̤̠̖̤ (talk) 16:42, August 17, 2012 (UTC)
I might be able to check on this, as well, provided that my husband manages to evive the system disc and the gameplay data is still there :7 --Ygrain (talk) 16:48, August 17, 2012 (UTC)
i just checked, it also doesn't automatically trigger after two non-fetch missions (in my case, cerberus lab and cerberus attack - the other two remaining missions are a. traverse and t. platoon). i think you also need to at least check with the med bay first (something i didn't do). now after finishing those two missions and doing at least attican traverse (without going to medbay) mordin popped up. brb speedrunning to confirm something else T̴̴͕̲̞̳̖̼̱͒͛̎͒ͫ̃ͧeͩ̈̽̈҉͓̝̰̼̦̫̤̀͠m̫̪̪̯̻͎̫̅̇̓̇͌̚p̸̙̝̓̓͌ͨ͆ͣͥ̂̕o͒̽͐̽͏̞̬̻͕͔͕͚̰͍͠͞ṙ̢̞͚͈̹̰ͨ̓ͭ̈́̌ạ̢̧̪̹̺̺̣̹̲͂͆̏ͪͨ͒ͭř̹͈͜͠y̷͍̻̜̹̼̾̽̈́e̵̹̼̟̦͚͐̈́͌͘d͉̲̣̻͉̱͗̅ḭ̷̻̆͋̆̓̔͝t̨͍̦̫̗͂̅̍̋̆ͩ͝ộ̫̟̬̳̝̲̾ͫ̒̿ͮ̑̚rͯ̎ͨͭ̄̿̽͛҉̠̫̱̠̘̘̲́ͅ7̩̻ͤͩͨ͝͡8̜̣̙͇̻ͨ͛͛̆͒̆̽̒͐͜͡ ͥ̍̉̃̇ͥ̓ͨ͏̕҉̥̹͓̗̤̠̖̤ (talk) 17:02, August 17, 2012 (UTC)


Is it ever explained why the Reaper simply doesn't just destroy the Shroud and be done with it? It would prevent a cure and cause significant damage to both to planet and the krogan...

It is explained that the Reaper is using the Shroud to poison Tuchankna's atmosphere. LilyheartsLiara (talk) 17:27, March 29, 2013 (UTC)

Finishing the cure on the planet...[edit source]

Why was it that Mordin/Wiks had to take Eve to the Shroud Tower and "finish synthesising" the cure there? Wasn't the cure finished before landing on Tuchanka? If not, why not? Was something in the Shroud labs needed to finish the cure? I played this yesterday, but this question escapes me and I don't feel like replaying. Tali's no.1 fan (talk) 09:00, July 22, 2013 (UTC)

I've also been a bit puzzled by why Eve absolutely needs to be brought there in person. I think the in-game explanation is that her tissue is needed for finalizing of the cure, which involves making the cure suitable for dispersion via the Shroud Tower, which in turn is the part that can't be done on board the Normandy. This is how I recall it from a few weeks back, but I'd also have to play it again to be sure. Elseweyr (talk) 09:50, July 22, 2013 (UTC)
Mordin/Wiks will tell you that the original genophage strain is still inside the Shroud and that they will utilise it as a transmission vector for the cure. 5.63.151.28 09:54, July 22, 2013 (UTC)
Thanks for the information. Tali's no.1 fan (talk) 09:08, July 23, 2013 (UTC)

Ambient dialogue near Graal Spike Thrower[edit source]

Just a note that the krogan next to the Graal Spike Thrower said his line (where he okays Shepard taking the weapon, but says any kills made with it are his) even though the weapon wasn't actually picked up; Shepard merely passed close by. -Sophia (talk) 09:16, September 2, 2014 (UTC)

Ack, ignore, again. This is different to the "trophy" line that happens when the weapon is actually picked up. -Sophia (talk) 09:47, September 2, 2014 (UTC)

Kalros[edit source]

when you make the u-turn in the ruins for the 3 wave of ravagers/cannibals, it's NOT the reaper that Wrex is talking about; this happens just after another big tremor, and the discussion is about Kalros. Wrex has a crazy plan to hunt the thing! THAT is what Eve is talking about when she says "The commander has enough on his plate."

I changed the article to accurately reflect the subject of the discussion there. —The preceding unsigned comment was added by 202.150.112.111 (talk · contr).

Ending variables for gibbed[edit source]

What sort of variables do the different endings change? (for gibbed save editor)

I'd like to change what I've done. At time I regretted the death of Mordin but when Wrex comes to the Citadel to confront Shepard, well, let's just say I Felt really ashamed and sad. Reloading at this point would cost me several hours. Any ideas? —The preceding unsigned comment was added by 90.182.221.2 (talk · contr).

Kalros Indoctrination[edit source]

Kalros drags the Reaper beneath the sands with her. I assume she then... I dunno, attempts to eat it? That part is left to the imagination. My speculation is this: Is the possibility of Kalros becoming indoctrinated viable or not?
13621 02:02, May 19, 2016 (UTC)

I'd say not considering indoctrination takes a LONG time to work. TheKingLerp (talk) 02:25, May 19, 2016 (UTC)

Choose a doctor[edit source]

For the Preparation section I think an entry should be added to the list of things you must do prior to this mission before they become unavailable: choosing a doctor. I've never done a playthrough where I haven't picked either Chakwas or Michel, and from looking online it doesn't seem like many people have tried this either, though Chakwas' and Michel's own pages do say they have to be picked prior to the Cerberus coup or they become unavailable. Ale89515 (talk) 05:48, 28 October 2020 (UTC)

Mordin singing death scene[edit source]

I can't remember if I saw this in another Talk section or not so I'll put it here. I have basically confirmed through multiple playthroughs that the way to unlock (or avoid) the singing version of Mordin's death basically depends on whether you talk to him after his Loyalty Mission in ME2. If you want to avoid having him sing during his death scene in ME3, DO NOT TALK TO HIM more than once after his Loyalty Mission; the one where you ask him what he did with Maelon's Data and how he's feeling immediately after the mission is fine; it's the conversation about the Collectors and their lack of culture that unlocks the singing death scene.

Also, having this conversation and picking every branch EXCEPT the one where you ask him about his interest in art and then he sings if you investigate again still unlocks the singing death. In other words, even if he doesn't sing or even mention his singing in ME2, simply having the conversation about the Collectors at all is all that's needed to unlock the singing death in ME3. It's a good conversation, but I find the singing death scene version cheesy compared to the line he has if he doesn't sing. I suppose a Save Editor could be used to roll back your conversation # / friendship level with Mordin between ME2 and ME3 to "have your cake and eat it too" in this regard. Ale89515 (talk) 07:55, 31 October 2020 (UTC)

A new bug?[edit source]

I will freely admit up front, I do have mods installed. But these are ones that improve the War Asset system. But, I just encountered a strange bug. If you don't move towards the bridge when the Trucks are going under, the Kalros scene doesn't seem to fire and you're stuck, unless you load a previous save. Pauldarklord (talk) 13:29, 4 February 2021 (UTC)

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