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This is the talk page for Save File Transfer.
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Note[]

This article is not nearly as complete as it could be, and organization is definitely up in the air. If you edit this page to add an 'outcome', please take the time to check the other relevat pages to make sure their 'Mass Effect 2 Consequences' section is up to date and accurate! Thank you! --Lilliful 20:33, February 16, 2010 (UTC)

Anderson/Udina Decision[]

Anderson/Udina Decision - How does Mass Effect 2 know who you chose? It doesn't let you save your game after you start the fight with Saren/Sovereign. It auto-saves there so it can know what choice you made with the council, but there's no auto-save when you make that decision between Anderson and Udina. I sat through the credis too and it didn't give me a save end game option either.

Mass Effect creates a "game completion save" which is basically a normal save file, except you can't have access to it. If you were using the PC version, you could, however, find this file. This file isn't available to access because you can't play Mass Effect after you've beaten it. However, these files are available for you to start a new game plus from, or to import to Mass Effect 2. Each time you beat the game, even on the same character, a new, invisible game completion file is created. Don't worry! Let me know if you have any questions :) --Lilliful 19:39, February 17, 2010 (UTC)
I don't doubt this information, but during Miranda and Jacob's little quiz, you can "change your mind" (retroactively) and have the other person appear in that role instead. I was surprised by this, thinking the Cerberus operatives would correct my "mistake". Instead it came true. 129.177.44.168 22:36, February 27, 2010 (UTC)
I added the gameplay category, if that's not correct then we can change it. It was blank but i thought about putting it under Game Info, not sure though 141.189.251.1 19:47, February 18, 2010 (UTC)


Nice, but in ME2 you *can* actually play after beating the game. I wonder if it's saved as well. I hope that if you decide to continue playing ME2 after completing it you won't have any problems with save file transfer to ME3, that is, the game is still considered completed. Kiadony 17:49, February 25, 2010 (UTC)

Where does the Mass Effect 1 save game come from?[]

since playing ME1 ages back I got rid of all saves, dlc and game info from my xbox, only thing left was the achievements I earned, when starting ME2 the import utility found a character from 2007 that I apparently played, where could this information have come from?


Hidden save files are created upon completion.


You got lucky, basically.

Avina's Fascist Streak / Bitter Aliens[]

The article mentions these two traits being a result of a renegade instituting an all-human council. I played my game mostly paragon, with the occasional neutral choice. I focused on Sovereign, and when asked by Udina about humans taking the lead in politics, I chose the neutral option "Would they accept that?" It appears to me that this is supposed to create a human-led council, that still includes other alien members. Yet, Avina has the fascist streak, and there is strong anti-human sentiment on the Citadel. Does that neutral choice give you the renegade, all-human council ending? Or is this article incorrect?

Yes, aliens will be bitter both ways. The only way to sweeten them up is to save the Ascension.

Morality transfer[]

Does it matter how many points you have actually invested into Charm/Intimidate in ME1? Or just how high the bars themselves are?

Why Didn't I Get Any Bonuses Transferring Level 60 Character?[]

I transferred a level 60 Infiltrator with Paragon, Renegade, Rich achievement et al and received no bonuses. I didn't even realize I was supposed to receive any bonuses until reading the upgrade guide. Now when I start a new game and import the same character all the bonuses are there (but I am forced to choose between only 2 achievement powers the DLC squad member loyalty quests I completed so far). Is there anyway I can just import my character again without being forced to choose a bonus power I don't want? I guess I can just ignore the power but more importantly, why didn't I get ANY of the import bonuses the first time around? I feel like I wasted hours of gameplay now.

So, kind of related, I'm just starting ME3 and as I import my character it tells me I can select a bonus power and I only get one option. Of course the option I have is not one I want (fortification is absolutely useless to me), so is there a reference or guide to which actions/achievements in ME2 lead to which bonus powers when importing into ME3?--75.70.72.121 01:41, July 11, 2012 (UTC)

should add default choices for a "fresh" ME2 game[]

What are the default "Shepard" ME1 choices if you simply start a new game in ME2? This could help people decide how to play the ME1 saved game they want to import. They could try to play as differently from the default as possible, so they can see all of the ME2 content in just a couple of playthroughs. I'm not sure if this information should be added to this article or if it warrants a separate article that could be linked here.Rolenka 01:28, June 3, 2010 (UTC)


Well I think it is Earthborn, War hero, The back and forth over who died on on Virmire is determined by dialouge(except for Wrex) as well as who became the counciler. Now I am also certain that Shepard left the council to die. But I do not think we should add this as Mass Effect is a game that everyone should play before the sequel. Thats just my opinion though.MEffect Fan 23:15, June 2, 2010 (UTC)


I don't see how this information would discourage people from playing the original. It would just help guide them in which ME1 save they want to import, since most other things (class, appearance) can be changed at the start of ME2.

I can't do this, by the way, since I haven't yet bought ME2. Played plenty of ME1 though.Rolenka 01:28, June 3, 2010 (UTC)

I don't think putting the default choices on this particular article is the right idea. This article is mainly about decisions that carry over across the games and what the consequences of those decisions are. If you're not importing a file, then you've got no reason to look up an article about importing files. If the default ME2 decisions had to go somewhere, I'd say in the beginning of Mass Effect 2 Guide would be the best place. -- Commdor (Talk) 01:53, June 3, 2010 (UTC)
I also agree with Commdor, a list just doesn't serve the point of the article. Also I think defaults are listed in the various articles. Again though, a list of the defaults, just doesn't seem right in this article. Lancer1289 02:00, June 3, 2010 (UTC)

Would there be interest in the creation of such a list? The Supreme Deity 03:22, September 24, 2010 (UTC)

I believe, regardless of where the list goes, there would be interest in such a list, I've only ever imported cause I like to be able to buy/upgrade everything and have less pressure on persuasion checks but anyone could decide to play ME2 without an import and they would then want to know what there character has been doing for the last few years. Ilovetelephones 06:42, September 24, 2010 (UTC)

monies?[]

is that for real a legitimate word? how about funds instead, would that fit in the space provided. The word monies sound unproffesional and always takes me back to invader zim. ralok 18:23, July 20, 2010 (UTC)

AH!??!?! it was changed, when did that happen, im like . . . .really slow today. 18:30, July 20, 2010 (UTC)

Monies. The plural form of money. In other words, a completely legitimate word. And a completely professional word, seeing as it is pretty much exclusively used in the arenas of government, business, and economics. Of the two, monies and funds, funds is actually considered more unprofessional. Of course, since monies was removed and replaced by 'resources' well before your posts here, it's really a moot point. SpartHawg948 22:15, July 20, 2010 (UTC)
I cant help but think your wrong on that, monies to me just sounds like a childish and unproffessional word. I like it how it is now though, so yah no point in discussing further. ralok 22:20, July 20, 2010 (UTC)
You can't help but think I'm wrong, and based on real-world experience I can't help but know you're wrong. Monies is a professional term, because it is a term created by (and used by) economists, accountants, brokers, and other professionals within the field of economics. Go to any currency exchange and ask if monies is a real word, and if using it is unprofessional. You'll be laughed out of the place. Monies is the only legally accepted term for referring to multiple currencies, and in the business and government sectors, it's the most accepted term for large sums of money, which is why monies appears so often in legislation. SpartHawg948 22:25, July 20, 2010 (UTC)
(edit conflict)It doesn't really matter whether you think it looks childish because it is the more professional word, look it up. Bastian964 22:27, July 20, 2010 (UTC)
Indeed. Many professional words look childish or silly to those not of the profession in question. SpartHawg948 22:28, July 20, 2010 (UTC)

The issue here isnt fact, its how i feel about the fact. No matter what nothign you could say could convince me to ever use that word because it just sounds so damned stupid. Sure its proffessional, but to me it doesnt feel proffessional to me. I thought money was also plural anyways, thus adding a heaping helping of confusion onto it all. ralok 23:50, July 20, 2010 (UTC)

No, the underlying issue is fact. After all, your very first post was one questioning the factual accuracy and existence of the word. Seems pretty fact-based to me. As does your questioning of it again, after I provided a definition, when you said you couldn't help thinking (thinking, after all, denotes fact, as opposed to opinion, which is feeling) that I was wrong. And opinion is, after all, irrelevant in the face of conflicting fact. I could be of the opinion that the looks pretty damned stupid being yellow. That doesn't mean it'll be blue. You can have the opinion that monies is unprofessional. That doesn't change the fact that it is a real, professional word. And again, I have no idea why this was brought up in the first place. Monies was removed from the article 10 hours before your first post suggesting it be removed, so this whole thing is really a moot point. SpartHawg948 23:57, July 20, 2010 (UTC)

Stop telling me what i think, heaven help us all if someone posted something even vaguely similiar to what you keep saying to me in response to something you said. You would throw a tantrum. I CANT HELP BUT THINK, why cant i help but think this, because the word sounds friggin stupid, this is my opinion, you presented the fact. I know its fact now, and i think its a stupid fact, allow me to have my god d****mned opinion please. I however had let the matter drop a few comments ago, i said there was no point in discussing it further. You threw a bitch fit. Not only that, but you just pointed out that it was changed a considerable time before i postd the first comment. ALMOST AS IF I HADNT AWKNOWLEDGED TEH FACT BEFORE ANYONE RESPONDED TO ANYTHING I SAID. look back sparthawg, you never needed to respond to anything at all because i premetively pointed out that i was stupid. . . . essentially i tried to end this twice but you flared it up for reasons i cannot comprehend ralok 00:11, July 21, 2010 (UTC)

You did say you wanted to let it drop... right after calling me wrong. You do see why it might be hard to let that go, right? 'You're wrong. Let's drop this now.' I never once tried to tell you what to think. Stop putting words in my mouth, sir. And before accusing someone else of throwing a 'bitch fit', maybe look at the responses and see who has responded civilly, and who has used profanity-laced rants with lots of caps for dramatic effect. Accusing me of throwing a 'bitch fit', and of telling you what to think? Keep on dreaming, Moonbeam... SpartHawg948 00:15, July 21, 2010 (UTC)

So, when you put words in someone elses mouth its ok, but at any given moment its ok for you to claim that someone else has put words in your mouth even if theyve done no such thing? Look i cant help thinking what i think, you dont have to force your opinions of proffessionalism down my throat. Just because you choose to massively misinterpret what i say. ralok 00:19, July 21, 2010 (UTC)

I didnt say I KNOW YOUR WRONG, or announces to the world SPARTHAWG IS DEFINITLY WRONG, all i said is that i CANT HELP but think you are wrong. I was expressing my inability to take the word monies seriously and you took that as a personal attack. ralok 00:21, July 21, 2010 (UTC)

Is there a maximum number of end saves?[]

Back before ME2 was released, there was a lot of complaints about how any end saves after a certain number wouldn't be available for import in ME2. I think the number was 11. Was this ever fixed? Either way, there really should be a note about it on the page somewhere. Mehbah 21:11, August 17, 2010 (UTC)

I don't think there is a limit as I have more than 11 imports, however I can't confirm as I currently only have 14. In any event, if there is no limit, why should there be a note? If there was a limit then yes I'd have to agree, but since there isn't why? Lancer1289 21:16, August 17, 2010 (UTC)
Because Bioware said there would be a limit, and as you can see by my post here, it causes confusion since the page doesn't say anything about it. Mehbah 21:37, August 17, 2010 (UTC)
Actually all I see is you referencing something without support. I never heard that there would be a limit, until now that is. If you can find support for this then perhaps, but again if there is a limit then yes it should be in the article. However if there is not a limit then why whould we make a note of it. Lancer1289 21:43, August 17, 2010 (UTC)
http://meforums.bioware.com/viewtopic.html?forum=144&topic=714128
There is a limit of 11 end-of-game saves that can be imported into ME2. This means that if the player was to complete ME1 12 times, regardless of the number of unique playthroughs used, the 12th save will not be available for import, but saves 1 through 11 will be available.
There you have it. Do you believe me yet? Now, as I was asking, did they ever remove this limit? If they didn't, the article should say so. If they did, it should have a note stating that Bioware once said there would be a limit, but that they changed it. Because anything else is just confusing. Mehbah 22:25, August 17, 2010 (UTC)
Considering your first words, I then must tell you of your language policy against offensive language. However after digging through those forums since your last post, while eating dinner, just to note Pizza Hut's pasta is good, I found this. In the post Chris Priestly states this:
Chris Priestly


I had heard that you only support the first 11 saves is this true?

This is not the case. The easiest way to determine if your save will import into Mass Effect 2 is to open Mass Effect 1, go into the New Game Plus menu. If you see the save you want to be able to import into Mass Effect 2 in that list you are set.
Since it was a confusing post, Mr. Priestly cleared it up and posted the correct information, which is you can import 300 Shepards if you have the time. According to a later post, the inforamtion that was posted was a miscommunication based on data that was over a month old. Since it was cleared up on the forums, there is no need to note it because the information was resolved by BioWare. Also again this is the first I heard of it and since it was cleared up, there is again no need to note it. Lancer1289 00:00, August 18, 2010 (UTC)
The evil, evil f-word is deleted. I was about edit the post anyway, actually, since I came off as more of a jerk than necessary. Anyway, it's good that this is cleared up. I still think it wouldn't be a bad idea to include it, as the whole thing was a fairly hot topic on various forums, yet the fact that it had been solved wasn't as widely known. That's my impression, at least. But if you say it shouldn't, I guess it's not necessary. Mehbah 02:25, August 18, 2010 (UTC)
Well we all get frusterated. My solution is to go and blow up some Zerg, or currently, a few Star Destroyers. Anyway there was a lot of posts after the lockdown on the thread about the save thing since people couldn't find the post, in which case they were redirected to it and BioWare had to put a sticky on the top of the forum redirecting people to it. The 35 pages on that forum, of mostly the same authors, no I didn't list them all, pretty much closed the issue. Again I never did hear about this, mainly becuase I don't patrol BioWare's forums, unless I'm looking for something, so I missed out on something, and what a week it was apparently. Again becuase it was sorted out on the forums, within 2 weeks, and most people took notice of it, I really don't think that it is necessary to have a note. Lancer1289 02:41, August 18, 2010 (UTC)
I've been working on transferring at least twenty-four files (Six Shepards, 2 different endings, and whether they were level 50 or 60). The level 50s transferred over perfectly, but when I started transferring over my level 60s, only seven files were successful. Just from my personal experience (and using a 120 GB Hard-drive for my Xbox 360), it looks like the capacity caps out at 19 files at a time.Dibol 10:55, July 9, 2011 (UTC)
And that is inconsistent with numerous reports I've read that say people have transferred 20+ files. Not to mention I have at least 20 transfers. Lancer1289 16:50, July 9, 2011 (UTC)
Please disregard my last "post." Apparently, my recent "failure" for the last data file happened because one save file kept over-riding the other when I made the last post, and just tried it again a few hours ago. Looks like the issue stems from how the saves are programmed (i.e. You can't beat game A and game B with the same character in 30 exactly 30 hours, or it will only take the recent saved game)Dibol 19:41, July 9, 2011 (UTC)

Defaults, Again[]

Not necessarily related to this article, but I don't know where else to put it, other than every other page on the wiki where it's an issue. Lancer previously dismissed noting the defaults on this article (not my problem), but did so on the grounds that they are noted on the relevant pages. Wrong. There has been a massive failure on this wiki to note defaults for new players not importing a save game. Most notably, the page for Wrex makes no mention of what the default is, consequently, I have no idea what the default is (I haven't done a new game without import in ME2.). The page for the Council also makes no mention of the default. Neither does the page for Ashley or Kaidan.JakePT 07:39, September 15, 2010 (UTC)

I wouldn't be averse to having the defaults listed. Were you thinking here, or on the relevant pages, or both? As to the defaults themselves, we really only know a few (Shep's background, the Council dies, Wrex dies, and IIRC, Udina becomes Councilor), and every now and then can extrapolate on others (dialogue from LOTSB seems to suggest that default Shep in ME2 killed the rachni queen in the first game), so as of now I don't see it being a totally complete list, but something would seem to be better than nothing, in this case. SpartHawg948 07:43, September 15, 2010 (UTC)
I was mainly talking about noting things on the relevant pages. I don't particularly mind if they're listed here or not, I can see the reason not too, since this article is dedicated to transferring the save file, not what happens if you don't. As for the defaults I also mean on articles like Fist. Since he's dead in my game and I don't have a start-from-ME2 game, I have no idea if he (or characters like him, such as Helena Blake, Rana Thanoptis, Parisini etc.) show up in ME2, and reading the relevant articles doesn't tell me.
If I use the Fist example again, the current page says "If Fist survived his previous encounter with Shepard", but I think it should have a note somewhere, either in the body of the text or a Note: after saying something like "If the player did not transfer a save file Fist will not appear". I'd add that myself, but not having the appropriate save I don't even know if that's true.
I'm not so much talking about the default choices, but rather note on relevant pages if events happen or not for new players, not necessarily saying that Shepard made the associated choice, if you follow me. Using the rachni, pre-LotSB, as an example, instead of saying "default Shepard killed the queen", we'd simply say, on the relevant page, "If the player did not import the save, the asari will not appear". In this case it doesn't definitively say that Shepard killed the Rachni, but it does note what happens if the player doesn't import.
I'd be more than happy to start a game to answer these questions, but I figure if people already know this stuff, they can add it.JakePT 08:16, September 15, 2010 (UTC)
The absolute worst thing I hate is being misquoted. I never said that they were noted, I said that and I quote, "I think defaults are listed in the various articles", because I thought they were. Please do not twist my words as that really aggravates me to no end. Since they aren't apparently listed, then I wouldn't oppose posting them on the relevant articles. However this page is for listing things that transfer over via the Save File Transfer, and as such I don't think a list here of defaults is appropriate here. In the relevant articles, yes I can see no reason to oppose that, but it doesn’t fit with he contents of this article, which is to describe the things that transfer using the Save File Transfer. Articles, great, here, not so much. Lancer1289 12:45, September 15, 2010 (UTC)
Why shouldn't there be a mention about what happens if you choose not to transfer a save file in the save file transfer section? I believe there is purpose in an additional headline for it. Ilovetelephones 15:05, September 15, 2010 (UTC)
I agree that this page is the logical place to put information about default choices for a non-imported Shepard. I don't know if this is from an official source, but my understanding is that the default choices were selected so as to require as little back story as possible. In other words, ME1 Shepard did not complete any side missions, and to the extent that mandatory missions had options, the choices were made that resulted in the highest body count so as to avoid "remember" moments. Blindman25 18:25, February 28, 2011 (UTC)
And I completely disagree again. This page is for listing things that affect the save file transfer, not for listing default choices that carry over from the nonexistent ME1 game, rather from ME. I still don't feel that this is the appropriate place for it considering what this article covers and what it doesn't. I have already given other comments on this which you can read above. Lancer1289 18:35, February 28, 2011 (UTC)
I support this list also - it makes sense for the default condition of non-imported ME2 to be gathered in one place, rather than scattered all over the wiki. I'd also like to know the default positions because it gives an insight into the types of games fresh ME2 players will be importing into ME3. Will try and complete the excel file. Bronzey 07:05, September 24, 2010 (UTC)
Modified it a bit to hold only the important bits, and added some more info. Perj 14:41, October 6, 2010 (UTC)

Multiple imports?[]

Is it possible to import the same file multiple times? Beroya 13:14, September 22, 2010 (UTC)

Definitely - it will just create a new game with the same import bonuses (and, if you've already done ME2 once, even more starting bonuses from that completion). Bronzey 13:41, September 22, 2010 (UTC)

Fetch Quests[]

I'm kind of scared that at the end of ME3, when the big battle against the reapers begins, the alliance won't be able to properly support you because you didn't collect all the resources in "UNC: Valuable Minerals".

It's not flagged as an import criteria in ME2 so I wouldn't worry.

Shepard Dies[]

In the article, under Mass Effect 2 → Mass Effect 3, it states that, "...Mass Effect 3 will not accept save files where Shepard has died in Mass Effect 2..." This should be re-written, as Shepard dies in every Mass Effect 2 game. It is unavoidable. SinisterSamurai 23:20, December 22, 2010 (UTC)

I don't know what you are talking about. It is the death at the end that is the trigger. As to a rewrite, I don't see it as necessary. Lancer1289 23:39, December 22, 2010 (UTC)
You customize your character, the game starts, you handle a conversation tree, rescue Joker, and then die. SinisterSamurai 00:20, December 23, 2010 (UTC)
(Edit Conflict) If you read the whole sentence, it should be evident that this is referring to Shepard's death during the suicide mission, which is preventable. -- Commdor (Talk) 23:41, December 22, 2010 (UTC)
Indeed. Lancer1289 23:42, December 22, 2010 (UTC)
References to the suicide mission are made in a separate clause, IE, a separately expressed thought. SinisterSamurai 00:20, December 23, 2010 (UTC)
Maybe, but you're the only one who was confused by it. Everyone else understood it.--24.255.171.169 14:17, February 16, 2011 (UTC)

UNC: Rogue VI[]

What exactly is the dialog that becomes available if you do that mission? The only instance I know of is that Miranda will mention it if you demand EDI to be shut down when you first meet her, but I experimented and found that she'll still say that even if you skipped the Luna mission.--24.255.171.169 14:15, February 16, 2011 (UTC)


SPOILER: I'm guessing the "dialogue option" is one that comes up towards the end of ME3 when you are infiltrating the Cerberus HQ. One of the video record consoles will have the conversations over EDI's creation/development, which will trigger a dialogue with her.

Gianna Parasini on Noveria[]

The article states that the Gianna Parasini quest in Mass Effect 2 would still appear even if not using an imported file. The Gianna Parasini article on this wiki though says the quest would not appear if you're creating a new character in Mass Effect 2. I've only played it on the PS3 and the quest is not there. Should someone change the wordings in this article? 219.89.12.133 13:40, March 6, 2011 (UTC)

My non-import Shepard on the PC also did not see Gianna Parasini on Illium. Unless there is some evidence to the contrary this section needs to be revised. It needs to be revised on the Gianna Parasini article as well. Blindman25 17:50, May 4, 2011 (UTC)
I've corrected the article. Seeing as three people have reported this (Spart mentions this in an edit summary), it's very likely a real issue and an overlooked mistake here. -- Commdor (Talk) 18:21, May 4, 2011 (UTC)

Broken link to save game editor instructions[]

This link: http://www.facepunch.com/showpost.php?p=20494316&postcount=1827 is referenced as the forum post containing instructions for how to use the save game editor, but is now broken and leads to nothing but a forum error page.

I believe Mass Effect Saves has a set of instructions. There's also a forum post with a guide on how to edit saves on the Xbox 360. --175.38.232.187 13:17, June 23, 2011 (UTC)

Thanks Lancer[]

Thanks for changing the wording on the heavy weapons transfer, I couldn't think of the correct wording at the time.--69.207.23.137 21:40, March 17, 2011 (UTC)

Mass Effect 1 Council Decission Import Bugged?[]

I've tried getting help or at least some insight to this problem on BSN, but as always that turned out to be a pointless pursuit. As a note, I'm playing on xbox 360.

Basically throughout ME1 I followed primarily a paragon path (100% paragon bar, and roughly a 20% renegade bar (I think) and towards the end of the game I chose 'Focus on Sovereign' (not 'Kill the Council'). This seems to be what you need to do to have a multi-species council with humanity as a member.

However what I'm getting instead is the human only council in which humanity seized political control of the galaxy after the battle of the citadel. (Also, after checking my save via my computer I found a few flags that should have been ticked weren't, and some that shouldn't have been were (the ol' Conrad Verner bug was one of them for example).

So the question is: what's wrong, and how can I fix it?

It isn't a bug rather the way the game operates. If you save the Council, then Shepard followed the Renegade Path. If you saved the Council, then it's the Paragon path. It doesn't remotely matter how many Paragon/Renegade points you have, it's all about that last decision. Lancer1289 15:31, May 10, 2011 (UTC)
Correction: What Lancer meant was, if you focus on Sovereign, the Council perished in the battle, hence the Renegade option, which resulted in an all human Council, disregard of whether your Shepard is primarily a Paragon or Renegade one. — Teugene (Talk) 16:56, May 10, 2011 (UTC)

Are you sure? If you check the article it says that for a paragon Shepard who abandoned the council (which is what I did) you receive this intro:

“In 2183, the heart of the galactic community suffered a devastating attack.

The Citadel space station was invaded by a synthetic geth army attempting to open a portal for the Reapers: enormous machines that eradicate all organic civilization every 50,000 years. Commander Shepard led the defense, but the Citadel Council was lost.

Now, the new human-led Council attempts to quell rumors of the Reapers' return. Hoping to ease public concern, they've sent Commander Shepard and the starship Normandy to wipe out all remaining geth resistance.”

However the problem is I keep getting this (which seems to be the 'renegade who killed the council' intro):

“One month after the devastating geth attack on the Citadel, humanity seized political control of the galaxy.

Now the human-led Council is forced to respond to evidence that the Reapers -- enormous machines that eradicate all advanced civilizations every 50,000 years — have returned. To quell the rumors, the Council has sent Commander Shepard and the Normandy to wipe out the last pockets of geth resistance. Officially, they blame the invasion on the geth and their leader, a rogue Spectre.

But for those who know the truth, the search for answers is just beginning.”

Honestly, I have no idea about that one. Lancer1289 05:49, May 11, 2011 (UTC)

Would somebody be able to get the ending to ME1 that results in the 'paragon who abandoned the council' outcome and check what flags they have ticked? Or was my renegade too high (roughly 20%), maybe? ME2 did say 'paragon Commander Shepard followed the paragon route' after all, so I doubt it was this.

--- I can confirm that the article as it now stands is incorrect: I just imported a Shepard, with full Paragon bar and nearly empty Renegade bar, who let the Council die, and I too got the "Humanity seized control of the galaxy" intro.

The alternative "Council-is-dead" intro, the one that starts, "In 2183, the heart of the galactic community," appears to be the text prologue for NEW Shepards rather than any imported Shepard from Mass Effect.

We should fix this section to correct the assertion that letting the Council die as a Paragon will produce the "In 2183" text intro. 71.79.255.16 23:45, February 26, 2013 (UTC)

savefile me2 -> me3[]

Does me2 work like me1 with savefile transfer, where every victory is a new transferable shepard? Or can you pick any save game file to transfer?

Form what we have, it wil work the same way as ME to ME2 saves. You can pick which ones to import. Lancer1289 14:19, June 2, 2011 (UTC)

New Game Plus Issue[]

For some reason,I have transferred my level 30,male,paragon,Shepard to a NG+ ,and I get no EXP points to level up some still incomplete abilities.What's the problem ?

There is no problem. The Bonus experience refers to the amount of EXP you get for completing missions and assignments. Lancer1289 16:37, June 7, 2011 (UTC)
No I mean,I'm after the mission on Horizon,and I still haven't got a point to use to level up the abilties on the NG+.
So you didn't get 1250 EXP from the mission, that's...odd. I'm honestly not sure what to say but this might be a topic you should take to the BioWare forums. You might get a better answer there and you could get your answer here, but I'd recommend asking in both places. Lancer1289 18:58, June 7, 2011 (UTC)

List of known save transfer bugs and backup instructions[]

There seem to be a number of save transfer bugs, including the Conrad Verner bug. I've also heard than on PC the import utility can be temperamental at best. Should a list of known bugs be added just to reassure people? Also, considering that I have heard of the import utility mucking up people's save files, should instructions for backing up save files be added to the page? I know the filepaths for PC saves on Windows 7 and I know how to back up Xbox files, but I'm not sure about paths for any other operating system and I don't know about PS3 backups. --175.38.236.177 10:47, June 10, 2011 (UTC)

Bugs are noted on the pages themselves and where they are relevant. I'm not sure about putting a list here though, and that requires some form of investigation and would require dev confirmation on bugs. Lancer1289 15:19, June 10, 2011 (UTC)

Bonus Power for 2nd playthrough[]

I noticed that there is no information on the choice of bonus powers when you start a second playthrough with a character that has already completed ME2. I think this might be a very useful addition to the "Mass Effect 2 → Mass Effect 2" section. I would add it myself, but I have seen other mentions of the list of choices on another forum, and that person had choices I don't see. Obviously the list of powers to choose from will vary depending on some game mechanic, so if somebody with more experience/patience could add their knowledge on the topic, that would be best. I'm re-importing a Level 25 Soldier, and I'm given these choices: Armor-Piercing Ammo, Barrier, Slam, Fortification, Geth Shield Boost, Energy Drain, Reave, Neural Shock, Shredder Ammo, Warp Ammo. Another player, with a level 30 Soldier import also had these on his list: Inferno Grenade, Flashbang Grenade, Stasis. Anybody know what makes the difference? Is it just level, or some other mechanic? And are there any other powers that I didn't list that appear under different circumstances? MaxWilder 19:28, June 20, 2011 (UTC)

Those powers depends whether you have the loyalty of your squad mates. If you did not gain their loyalty in your first play through, you do not gain all these bonus powers in your list when you reimport the save files. Read the Loyalty article page for more info. — Teugene (Talk) 19:34, June 20, 2011 (UTC)

Significance of the Eletania vision?[]

I know it's a flag in an imported ME1 game, but there doesn't appear to be anything pertaining to it in ME2...has it ever been mentioned again? Ever since I noticed the flag I've been incredibly curious as to what its significance is... --175.38.232.187 13:14, June 23, 2011 (UTC)

We don't know yet and there hasn't been anything in ME2 about it so perhaps it will play some role in ME3. Lancer1289 14:30, June 23, 2011 (UTC)

Choices after Collector Base[]

If i romanced with someone after the collector base was destroyed, does that transfer over into ME3? What about flagged missions? Does anyone know/have theories or knowledge from Devs about this?

We don't have any information on this topic yet and if we did, then it would be posted. As to asking people for theories, that belongs in the forums or a blog post as that is now what talk page are for. Lancer1289 23:13, August 4, 2011 (UTC)

ME2 import save location?[]

Does anyone know what file will be used for importing? I've retouched and improved my main character(Paragon Soldier) through subsequent playthroughs and deleted one of the older playthroughs(upgraded everything possible and made better decisions overall in my opinion in a later playthrough). However, is that completed file still there even if I deleted it? I don't want to pick the wrong file when it comes time to import to ME3.

I don't think you'll have to worry about that. I'm sure the deleted file won't be present when the ME3 SFT looks through your saved files to import. But as I've never deleted an ME2 file, I'm not certain to an extent. Entia non sunt multiplicanda praeter necessitatem 21:50, August 8, 2011 (UTC)
We currently don't have any information on this one yet, but my theory is since ME2 doesn't have the same system as ME for end game saves, that it will work like the DA:O to DAII system where you must select a save to import. So you might have a problem and you might not, but again we really don't have any information yet. Lancer1289 22:00, August 8, 2011 (UTC)

Imported ME2 character -> ME3 ( choice of playthroughs ? )[]

I finished the game with 100% Paragon ( on PS3 ) and started a 2nd playthrough,.. I noticed my previous savegames are gone now from the Loading menu ( or I'm missing something here 0o ) This time I want to see it from a different perspective and go 100% Renegade with all the 'wrong' choices involved regarding the Storyline. Is there anything known as to which 'playthrough' will be imported to ME3, will I have a choice? Because I really want to have the ME2 100% Paragon version imported with all the choices I made with that 'Shepard' ( Especially regarding the 'No one left Behind' option/trophy and the Liara T'Soni romance I carried over from ME1 and reinstated on the Shadowbroker DLC ) This time I'd like to romance another character and be 100% Renegade.. --Dennis van Hout 15:09, August 14, 2011 (UTC)

First language, we don't have a need for that kind of language here and it isn't tolerated. Second, we have really no information on how files will be imported into Mass Effect 3, and we aren't going to speculate on that end. However at the same time, there is also no reason for both playthroughs not to get imported. But again, we don't really have any information on this subject yet. Lancer1289 16:28, August 14, 2011 (UTC)
I believe to have found the answer to my question on some research on the Savegames found on my PS3 HD : There's one main save with my Profile info, the save files from my 2nd Playthrough, and I just noticed the last Save on the Normandy before exciting the 1st Playthrough to start a new one,.. even though it isn't accessible through the Load Menu within the game anymore.. This gives me more reasons to believe you can choose which playtrough you'd like to see imported to ME3. Any other PS3 players here that can verify this observation?--Dennis van Hout 18:14, August 14, 2011 (UTC)
[EDIT: Every Playthrough is saved separately on the PS3 HD I just noticed, checking starting date/character creation date --Dennis van Hout 18:30, August 14, 2011 (UTC) ]

New Game + Not Reading[]

I know this might not be on the right talk page, but any help will be welcome. Anyways, I beat Mass Effect 1 a few months ago, and imported my file to Mass Effect 2. I just beat the Suicide Mission last night and want to start a new game + on Mass Effect 1 with the Shepard I transfered to Mass Effect 2. I started up ME 1 and saw no option for load game. I thought that was odd, but continued to press New Game. I watched the first screen and got to the part where it tells you to select John Shepard or "Create New Profile". There was no option for Select existing Character. I really dont want to start a new Shepard, i had reached level 50(my level cap, it was my first full playthrough), had made all the perfect choices, and had all Spectre Master Gear (And realy good armor, forgot the name, but it was red). Again, any help will be appreciated, thanks. --Devastator539

Morality points for ME1 -> ME2 -> ME2 import[]

I've just completed ME2 for the umpeenth time using an ME1 imported Shepard and I find myself wondering: if I import my ME1 -> ME2 Shepard back into ME2 what happens to the morality points I've gained through the course of both games?

Do I keep the morality points in subsequent ME2 playthroughs? I can't imagine that being the case as I could build up an infinite number of points using successive playthroughs. Are the morality points reset back to what I had at the end of ME1? Or are they completely wiped?

118.209.184.131 06:24, October 9, 2011 (UTC)

the points get reset, there's been plenty of times i'v replayed with an imported paragon and went renagade on ME2.that what your asking?--Soul reaper magnum 20:10, October 9, 2011 (UTC)

Reset to what? Zero? Or to ME1 end-game levels?

I want to play though ME2 again using my 'canon' Shepard who's already been through ME1 (several times) and ME2 (the once so far), but if I'm going to lose all of those morality points I don't know if it'll be worth it.

So far whenever I've played through ME2 I've just reimported my ME1 Shepard so that I can get the morality boost at the start of the game.

118.209.184.131 00:01, October 10, 2011 (UTC)

ya it resets, your paragon/renegade choices from ME1 are still mentioned but the morality bonus doesn't stay.most of the others do plus a few more from re-importing a ME2 game.--Soul reaper magnum 17:52, October 10, 2011 (UTC)

Region Specific?[]

Just checking before I jump feet first into a pile of fail and buy a US version of the game for my EU console. if I do, will my saves cross over, or am I going to have to find a european copy?GroverA125 22:24, January 24, 2012 (UTC)

The game itself won't work because American consoles are in a different region than European consoles. Games from the US won't play on European consoles because of the Xbox 360 region lock. The regions are IIRC, North America (Region-1), Europe (Region-2), then Australia and Asia (Region-3). You can’t play a Region-1 game on Region-2 Console. Lancer1289 22:30, January 24, 2012 (UTC)
Apparently the region lock is lifted on the Mass Effect games on 360, several sites confirm this. Not all 360 games are region locked, it seems. I'm more interested in the actual importer itself.GroverA125 22:33, January 24, 2012 (UTC)

ME2-ME2 transfer + LotSB[]

The ME2 to ME2 transfer makes mention of all of the loyalty bonuses that can be transferred to a Shepard. Now even though Liara isn't a squadmate, you do still unlock Stasis for use. Should it be mentioned? How/where?--Xaero Dumort 03:10, January 25, 2012 (UTC)

It remains unlocked and I'll add that in now. Lancer1289 03:12, January 25, 2012 (UTC)

Cool beans. I just wasn't sure because it talks about Loyal Squadmates and she is only temporary and all.--Xaero Dumort 03:14, January 25, 2012 (UTC)

Done. I made sure to note that it requires completion of LotSB as some people might get confused if they see Liara. Unlikely, but still, can't hurt noting. Lancer1289 03:20, January 25, 2012 (UTC)

Council Appearance[]

It says on here that the only way you will get an audience with the council in ME2 is if the council was saved and Anderson is councilor. However, I just played ME2 and the council was saved with Udina as councilor and I still got an audience. --68.3.142.208 07:32, January 31, 2012 (UTC)

That is correct. I will fix the article appropriately. Lancer1289 13:31, January 31, 2012 (UTC)

Fist[]

Fist died in my last ME1 play through, i didn't kill him myself but i had Wrex with me who did the deed himself. However Fist then appeared in ME2 after i imported that character. Is this a common bug, or did Fist just survive Wrex's shotgun to the face? 213.249.224.113

Import Bug with faces from ME1[]

tl;dr: Created faces from Mass Effect aren't able to be imported into ME3 for an unknown reason

Wasn't sure whether to put this on the page or not, but--as I'm sure many know--there's currently an issue importing faces made in ME1 into ME3 (on consoles at any rate).

Speculation: I think it's because the console versions don't generate the face code "post-Lazarus"--if I remember correctly the PC version does do this. Choices and history import fine, its just appearance that doesn't seem to make the transfer, likely because ME3 relies on the face code to generate the appearance.

Source: https://web.archive.org/web/20160731151541/https://forum.bioware.com/topic/266015-bioware-requesting-technical-explanation/ First hand experience--two shepards, each from ME1 could not import facial appearance

96.253.116.151 04:59, March 7, 2012 (UTC)darkr3x

Pet Fish[]

The main article claims that your Purchased Fish from ME2 are not Imported into ME3. During my play-through, I found that statement to be inaccurate. After meeting Kelly Chambers on the Citadel, she mentions how she saved your fish and then return them to you. It is very likely that in order to save you fish, you must have been friendly with her in ME2 and invite her to your cabin, where she notices the fish and then takes care of them for you. Then, she must also survive ME2.

On a related note, in ME3, in the Presidium Commons, one of the shops sells a VI that replaces her "Taking care of the fish for you". Purchasing that VI for 25,000 credits and talking to Kelly Chambers is a good way to get your fish back, and keep them alive.

I did not check to verify all fish were imported, but I did see 4 different types of fish in my Aquarium. --Karplusan 21:21, March 7, 2012 (UTC)

Types of Save Files That Will Import into ME3[]

Okay, I just have a quick question: You know how at the end of ME2, you have the option of either using your save as a New Game Plus, or to continue playing it after the credits roll? Will the latter type transfer over to ME3, or will only the former do so? I ask because I always complete "Lair of the Shadow Broker" and "Arrival" after finishing the game proper. Will my save transfer over into ME3, and will the outcomes of those two DLC missions, as well as everything I have done after the credits, import without any problem?

Thanks. 24.3.90.58 20:15, March 8, 2012 (UTC)

ME3 allows you to import any ME2 save file where the main storyline has been completed (except those where Shepard died in the suicide mission). Save files made after completing the final mission will work. -- Commdor (Talk) 20:18, March 8, 2012 (UTC)

Splitting the page[]

This page is getting awfully large. Do you think we should split it into two pages. Save File Transfer (into Mass Effect 2) and Save File Transfer (into Mass effect 3) Oldag07 15:55, March 15, 2012 (UTC)

Why? Then people would be looking through two pages to find the same information. That's the reason it is all on the same page. Lancer1289 19:26, March 15, 2012 (UTC)

Illusive Man dialogue[]

What does "high moral options" mean exactly? Full paragon/full renegade/both? I played with a number of different characters and every time I had the option of convincing him to commit suicide, and I'm 99.9% certain I didn't follow any morality related pattern speaking with him in ME2. Prismvg 17:40, March 16, 2012 (UTC)

I was just stating what was on the Illusive Man page. Oldag07 22:38, March 16, 2012 (UTC)
Ok then, I'll ask the same question there. LE: Nevermind, the article you refer to only talks about dialogue options in ME3. So that part should be removed Prismvg 08:02, March 17, 2012 (UTC)

Table[]

I was asked to discuss my latest addition to the page. I figured there were so many characters and possibilities if one survived or died on the suicide mission, that a table format would make them most sense. The ME1-2 section seemed pretty detailed, so I didn't think this was any more detailed then that section. If this doesn't belong on this page, it could possibly belong on a separate page.

Character Survived Suicide Mission Died on Suicide Mission
Garrus Vakarian Will become a squad member in Priority: Palaven No replacement for this character in this game
Tali'Zorah nar Rayya Will become a squad member in Priority: Rannoch. No squadmate will replace her, but Admiral Shala'Raan vas Tonbay will replace her for major plot points.
Grunt Will lead Aralakh Company on the Attican Traverse: Krogan Team mission. If loyal in the original game, Grunt will survive the mission and become a War Asset. If Grunt is not removed from his tank, or if he does not survive the suicide mission, then Urdnot Dagg will be the leader of Aralakh company and he will die.
Jack If Jack survives, than she be found as a teacher, leading students in the mission Grissom Academy: Emergency Evacuation. If this mission is not accomplished, Jack will be indoctrinated and become an enemy in Priority: Cerberus Headquarters. Ensign Jason Prangley will replace Jack and he will die covering the student's retreats.
Jacob Taylor Will meet and help you out during the mission Arrae: Ex-Cerberus Scientists Several characters will stand in Jacob's place during this mission.
Kasumi Will be a key character during the mission Citadel: Hanar Diplomat. If Kasumi was loyal during Mass Effect 2, she will become a war asset. If she dies, the player will have to choose between saving the life of the Salarian Spectre Jondum Bau or saving the Hanar homeworld.
Legion Will be a key character in the mission Priority: Rannoch If legion does not survive the suicide mission, than a Geth VI that is in Legions likeness will replace him during major plot points. Shepard will not be able to make peace with the Geth. Furthermore, if Legion is sold to Cerberus, then he will be an enemy during Priority: Cerberus Headquarters
Morinth Shepard will receive an email from her to after leaving Earth. Morinth will be an enemy in Priority: Earth as a Banshee. No major changes to storyline.
Mordin Solus Will first appear in Priority: Sur'Kesh helping to cure the Genophage. The character Padok Wiks will take Mordin's place during his major plot points.
Miranda Lawson After the events of Priority: Thessia Shepard will receive an email to the opportunity to meet Miranda in the Citadel leading to the Priority: Horizon mission. You will receive an e-mail from Oriana rather then Miranda kick starting Priority: Horizon.
Samara A major character in the mission Kallini: Ardat-Yakshi Monastery, and she can become a war asset. The mission will play out without someone replacing Samara's role.
Thane Krios Can be found in Huerta Memorial Hospital. He will be stabbed by Kai Lang to protect the Salarian Councilor If Captain Kirrahe is present, then he will protect the counselor. If both are dead, then the counselor will be assassinated.
Zaeed Massani Will show up in mission Citadel: Volus Ambassador. Can become a war asset. Mission will happen without a fill in character

Oldag07 22:36, March 16, 2012 (UTC)

No comments. I assume people want it. 99.6.232.200 00:25, March 19, 2012 (UTC)
What kind of faulty logic is that? Did you ever think that there are other things going on and this got lost in the shuffle? From your comment, I'm guessing not. That said, I'm opposing this because it looks sloppy and doesn't fit with how the article is formatted. Lancer1289 00:27, March 19, 2012 (UTC)
I have since undone the unauthorized edit. Lancer1289 00:28, March 19, 2012 (UTC)
Lancer, this is a wiki. "Unauthorized edit[s]" are the strength of such a collaborative system. It allows for innovations that haven't occurred to the main editors to add to the information already found on this website. As such no one owns anything on this site. Oldag07 13:09, March 19, 2012 (UTC)
And what you don't even seem to come close to understanding is how things work here. Something was proposed, and you through, incorrectly, that because no one commented, that it was ok. Faulty logic in a case like this. Changes, especially ones that will change an article's format, always require discussion first. You still don't seem to have grasped that concept. Lancer1289 14:29, March 19, 2012 (UTC)
uh, these are your rules. Mass Effect Wiki:Simplified ruleset. Be civil, BE BOLD, assume good faith, don't revert good faith edits. This is a wiki not apple. Oldag07 18:12, March 19, 2012 (UTC)
And it's been a while since that was updated. The standard of the wiki is that if a major change is being proposed, then discussion must take place before it is changed. Especially if it is one where the formatting of the article could be changed. There is much precedent behind this. Lancer1289 18:17, March 19, 2012 (UTC)
This table is not a big edit. Mass Effect 3 came out less then two weeks ago. Of course this page is going to have changes that two months from now would seem to be "major edits". The first game didn't have it so every squadmate could die, where as the second one did. A table is one logical way to organize that information. As for how a wiki should be conducted, assuming good faith, being BOLD, and being civil are pretty much universal among all wikis because they are common sense. We could spend our time arguing about what a wiki should be and what it shouldn't be, or we can discuss how this page can be organized, and if we should spin off this article. Oldag07 01:31, March 20, 2012 (UTC)
Sorry Lancer, Oldag07 is perfectly right in this regard. And having the table is not a bad thing since it's much more organized. Sure, there are some incomplete info but it could be added on later. I believe from the comments of a couple of users here, including myself, has agreed on having this data included. — Teugene (Talk) 02:52, March 20, 2012 (UTC)

It sounds very good to me. I think it would be perfect on a separate page. The information about the Save File Transfer is a bit confused actually on this page. Light-Revan 00:36, March 19, 2012 (UTC)

I would second making a separate page. I also would like to forward the motion of setting guidelines for this page. I will start the new section. Oldag07 13:09, March 19, 2012 (UTC)
I really like the idea of having a page dedicated to the squadmates from ME2 (and possibly even the minor crew, like Chakwas) and how their death or survival from the Suicide Mission affects ME3. You know people will want to look that information up here, seeing as ME3 excels at variables affecting how the story plays out. Others will probably be curious how the game would have played out if so-and-so survived or died (if they do not have the free time for a replay).
You know how there are lore centered articles (not restricted like the Codex) like The Citadel or Normandy article. Why don't we have one for The Suicide Mission? The table for the survivors would fit perfectly there. --Commander Shepard 08:11, March 24, 2012 (UTC)
I am game. What should we call it? Oldag07 03:54, March 27, 2012 (UTC)

Guidelines for this page[]

It seems difficult to know what belongs on this page and what doesn't. Is this a page discussing every little change that goes between each game, or just the major ones? How much detail should be discussed about each section? Would a table best organize the information? Oldag07 13:09, March 19, 2012 (UTC)

Facial Scarring[]

From the ME1 to ME2 to ME3 import, we should detail how facial scarring transfers. Comparing my experience to others on forums, it seems the game not only transfers your Renegade scarring (I have heard bugs though where it does not transfer) but also whether or not you got the Med-Bay upgrade in ME2 (Chakwas made a reference to the surgery for me since I remember buying it but I read others said she told them to stay positive). Anyway, I'm going off information that needs to be verified and investigated. So, if anyone wanted to improve the article, this is one way...

Renaming the article[]

I don't have a problem with 'save file transfer', but can we include 'new game plus' in the title as well. This article isn't the easiest to find, and in a search for info on new game plus for ME3, this page doesn't even appear on Google.

Perhaps dividing the page into two sections - regular transfer and NG+ - would also be beneficial. --DarthWindu 08:26, April 21, 2012 (UTC)

New Game Defaults?[]

Obviously there are a lot of variables that carry over from 1 into 2, 2 into 3 and even 1 into 3. Many of them can simply be glossed over, but some are important, and as such the game is programmed to assert certain "default" choices. Example: if you don't play through 1, Urdnot Wrex will have died somehow and Urdnot Wreav will rule Tuchanka, with obvious impacts on 3 even though you had nothing to do with it. Is there a space, on this article or elsewhere, where the "defaults" can be documented? ~SlvstrChung 09:29, April 25, 2012 (UTC)

Reputation Transfer[]

Haven't really seen any discussion on ME2>ME3 morality/reputation transfer. I just did a little test and it appears there are 157/158 reputation points that are distributed based on your morality- ie if you were even split (doesnt matter what the actual values were, 100Par 100Ren or 1000Par 1000Ren) you recieved 79 of each Paragon and Renegade Morality. If you were say 1000Par and 500Ren the split was 105Par 52Ren for your Reputation. Might be worthwhile to make a note for those interested and trying to max/min their Sheps. --DaGawdfadda 07:53, April 30, 2012 (UTC)

Gibbed's Mass Effect 2 Save Editor[]

Gibbed's Mass Effect 2 Save Editor

The previous post has a link to Gibbed's Mass Effect 2 Save Editor to edit your save files, and a link to an instruction page. But the instruction page just has an invalid post. Does anybody know where the correct instruction page is?

168.103.201.166 00:52, June 27, 2012 (UTC)

We do support links to any site that mods the game. Lancer1289 01:09, June 27, 2012 (UTC)

First or second?[]

Wait, what if I finished ME1 with a character, and then I replayed ME1 again with the same character, would ME2 take the choices I made from the first playthrough, or the second.

99.229.135.95 16:52, July 1, 2012 (UTC)

You can pick which save you import. There will be a save for both characters. Lancer1289 21:21, July 2, 2012 (UTC)

Import Bug[]

Mass effect 3 to Mass effect 3 import Bug? --82.231.203.67 05:23, July 8, 2012 (UTC)I imported my mass effect 3 character at the end of the game and all credits I had were lost. I picked the "control" ending. I'm not sure if this changes anything but according to the wiki page it should not. Perhaps this is a bug? If so, it should be noted in the page. I'm playing on XBOX.

Bugs require confirmation from multiple users or from a dev to be noted. Lancer1289 19:03, July 8, 2012 (UTC)

mako vs hammerhead debate[]

is there an instance where this DOESN'T happen? i've just had this debate between vega and steeeeeve on a fresh nonimport ME3 game where overlord or firewalker certainly didn't happen. somebody better comment if this does not happen on an ME2 import without overlord/firewalker or the information gets removed. T̴̴͕̲̞̳̖̼̱͒͛̎͒ͫ̃ͧeͩ̈̽̈҉͓̝̰̼̦̫̤̀͠m̫̪̪̯̻͎̫̅̇̓̇͌̚p̸̙̝̓̓͌ͨ͆ͣͥ̂̕o͒̽͐̽͏̞̬̻͕͔͕͚̰͍͠͞ṙ̢̞͚͈̹̰ͨ̓ͭ̈́̌ạ̢̧̪̹̺̺̣̹̲͂͆̏ͪͨ͒ͭř̹͈͜͠y̷͍̻̜̹̼̾̽̈́e̵̹̼̟̦͚͐̈́͌͘d͉̲̣̻͉̱͗̅ḭ̷̻̆͋̆̓̔͝t̨͍̦̫̗͂̅̍̋̆ͩ͝ộ̫̟̬̳̝̲̾ͫ̒̿ͮ̑̚rͯ̎ͨͭ̄̿̽͛҉̠̫̱̠̘̘̲́ͅ7̩̻ͤͩͨ͝͡8̜̣̙͇̻ͨ͛͛̆͒̆̽̒͐͜͡ ͥ̍̉̃̇ͥ̓ͨ͏̕҉̥̹͓̗̤̠̖̤ (talk) 15:51, August 13, 2012 (UTC)

Mass Effect to Mass Effect import[]

Should we add a Mass Effect 1 to Mass Effect 1 import section? I feel like it should be on here, I didn't even notice you could import a character in the first game until recently.Vorchaoffspring (talk) 00:04, September 23, 2012 (UTC)

I agree. This page says nothing about NG+ for ME1. --Jordanbtucker (talk) 22:28, September 6, 2016 (UTC)

Okay, I added the information myself, mostly taken from the Mass Effect Guide. --Jordanbtucker (talk) 22:58, September 6, 2016 (UTC)

PS3 import problems?[]

Even after installing the 1.04 patch, I still can't import my character from ME1 (from the PS3 version of the Mass Effect Trilogy). I've uninstalled and reinstalled the patch, deleted the endgame save and beaten the game a second and third time, tried doing it off/on both Origin and PSN but still nothing appears when trying to import a save from ME1. It's really frustrating and I'd rather not continue on with ME2 being forced to use the Genesis Comic. My step by step process has been: 1. Beat ME1 2. Check Saved Game Utility to make sure the endgame character save file is present 3. Put in ME2 4. Download patch 1.04 5. Download Cerberus Pack DLC (tried doing it without this step) 6. Sign in to EA account (tried without doing this as well, no dice) 7. New Game 8. Import ME1 Character

Nothing appears.

Am I missing a step here?

Well on PC you had to go into the configuration and find where it had dropped off all you ME1 saves. Is there anything remotely similar on PS3? Otherwise I think you are likely to be one of many who is stuck doing this. Troubleshooting on BSN or somewhere similar will probably get you better results though, and be better to bring issues to the attention of those who can do something to help.Midnightpiranha (talk) 02:47, January 4, 2013 (UTC)

I'm having a serious problem with my Mass effect trilogy pack on ps3. I've beaten Mass Effect 1 and am ready to start up Mass effect 2. However, when i'm starting up the menu on ME2, my Mass effect save doesn't show up. It just says new game with a male or female character. Help, please? Yeeeeeah! Now it's a party! (talk) 18:25, January 18, 2013 (UTC)

I am also having this issue, any help would be appreciated. Carsis

Changing an imported Shepard's face in ME2[]

This wiki page states that it is possible to make 'incremental changes' to the facial appearance of an imported Shepard in Mass Effect 2 on Xbox. However, I have just checked this in-game and it appears this cannot actually be done - you can either accept the imported appearance 'as is,' without changing it, or start a new appearance entirely from scratch. Does anyone else want to double check this? As well as explaining how to do it, if it does turn out to be possible.

[Update]OK, been about 5 months and no one has replied saying this is possible. I think whoever wrote that part of the wiki must have been getting ME2's face import conflated with ME3's face import. ME2 does not allow incremental changes to an imported Shepard's face, whereas ME3 does allow this. I'll go ahead and edit the wiki to correct this

Early game save import issue[]

To anyone who may have experienced this. I have recently picked up ME3. I imported my saves with no issue including the Sheppard's appearance. However, At some point while I was playing the game the appearance reset as did the level and powers. Is there a way to fix this or do I have to do a new game and import all over again? GrandMoffVixen (talk) 16:13, March 16, 2013 (UTC)

patch your game. issue apparently fixed almost a year ago. http://blog.bioware.com/2012/04/06/4270/ T̴̴͕̲̞̳̖̼̱͒͛̎͒ͫ̃ͧeͩ̈̽̈҉͓̝̰̼̦̫̤̀͠m̫̪̪̯̻͎̫̅̇̓̇͌̚p̸̙̝̓̓͌ͨ͆ͣͥ̂̕o͒̽͐̽͏̞̬̻͕͔͕͚̰͍͠͞ṙ̢̞͚͈̹̰ͨ̓ͭ̈́̌ạ̢̧̪̹̺̺̣̹̲͂͆̏ͪͨ͒ͭř̹͈͜͠y̷͍̻̜̹̼̾̽̈́e̵̹̼̟̦͚͐̈́͌͘d͉̲̣̻͉̱͗̅ḭ̷̻̆͋̆̓̔͝t̨͍̦̫̗͂̅̍̋̆ͩ͝ộ̫̟̬̳̝̲̾ͫ̒̿ͮ̑̚rͯ̎ͨͭ̄̿̽͛҉̠̫̱̠̘̘̲́ͅ7̩̻ͤͩͨ͝͡8̜̣̙͇̻ͨ͛͛̆͒̆̽̒͐͜͡ ͥ̍̉̃̇ͥ̓ͨ͏̕҉̥̹͓̗̤̠̖̤ (talk) 19:02, March 16, 2013 (UTC)
Game is up to date. I have the PC version which is through Origin and updated to the latest patch. Also, that patch mentions nothing of the appearance reverting to default AFTER the game is played for a short time. So, does anyone have some relevant info on this? GrandMoffVixen (talk) 03:50, March 17, 2013 (UTC)
you'll be better off pestering tech support first or BSN since if this were a widespread issue people other people would've complained by now. they were complaining about it a year ago. never personally experienced it, nor apparently others recently. google gives that the "most recent" link and it's old.
https://web.archive.org/web/20160418225840/forum.bioware.com/forum/282-pc-technical-support/ T̴̴͕̲̞̳̖̼̱͒͛̎͒ͫ̃ͧeͩ̈̽̈҉͓̝̰̼̦̫̤̀͠m̫̪̪̯̻͎̫̅̇̓̇͌̚p̸̙̝̓̓͌ͨ͆ͣͥ̂̕o͒̽͐̽͏̞̬̻͕͔͕͚̰͍͠͞ṙ̢̞͚͈̹̰ͨ̓ͭ̈́̌ạ̢̧̪̹̺̺̣̹̲͂͆̏ͪͨ͒ͭř̹͈͜͠y̷͍̻̜̹̼̾̽̈́e̵̹̼̟̦͚͐̈́͌͘d͉̲̣̻͉̱͗̅ḭ̷̻̆͋̆̓̔͝t̨͍̦̫̗͂̅̍̋̆ͩ͝ộ̫̟̬̳̝̲̾ͫ̒̿ͮ̑̚rͯ̎ͨͭ̄̿̽͛҉̠̫̱̠̘̘̲́ͅ7̩̻ͤͩͨ͝͡8̜̣̙͇̻ͨ͛͛̆͒̆̽̒͐͜͡ ͥ̍̉̃̇ͥ̓ͨ͏̕҉̥̹͓̗̤̠̖̤ (talk) 04:18, March 17, 2013 (UTC)

ME1>ME2>ME2 - story choices[]

This may have already been asked, but there are 183 posts on this talk page to read through, and I don't quite have the time. If you import a ME1 file to ME2, and the beat the game and import that same ME2 file into a new ME2 game, do your story choices from ME1 still carry over? 50.89.250.239 00:41, March 23, 2013 (UTC)

Yes, your story choices in ME1 are carried over. LilyheartsLiara (talk) 01:01, March 23, 2013 (UTC)

Awesome, thanks a bunch! =D 50.89.250.239 15:02, March 23, 2013 (UTC)

Effects of Completed ME3 Playthrough for New Characters?[]

Are there any benefits (e.g. extra credits, bonus EXP) for new characters (whether imported from ME2 or created new for ME3) after completing a ME3 playthrough? I assume the answer is no, since the ME2 section mentions new and existing characters while ME3 only refers to existing characters but wanted to confirm. Dalton Imperial (talk) 06:13, April 8, 2013 (UTC)

ME3 NG+ intel[]

Perhaps I haven't looked hard enough, but I can't find anywhere on this wiki that states intel gathered in a ME3 playthrough does not carry over into a NG+. In fact, most online guides gloss over that fact as well. I think it would make sense to add a mention of it in "You will not be able to change your class or import your war assets however."

Unless, of course, I'm being weird in not considering intel as part of "war assets." --71.53.155.38 22:24, May 12, 2013 (UTC)

Upgrades acquired through Glyph's Intel Terminal do not carry over. I've clarified this in the article. -- Commdor (Talk) 22:49, May 12, 2013 (UTC)

Mass Effect 1 Import -> ME2 -> ME2 NG+ Issues? (PS3)[]

I'm wondering if anyone else is having this problem with ME2's NG+ import with a ME1-imported Shepard (on PS3):

  • All I seem to keep is my level. Once I get to the Normandy, I notice that nothing else has been carried over, and I went to the trouble of making all of the Heavy Weapons and purchasing all the armors I could. I even chose the Claymore for my Vanguard, but it wasn't in the armory, either.

Is this a bug or glitch? Am I the only one who's having this occur? Xiaolruc (talk) 18:04, May 31, 2013 (UTC)

"Rich" Achievement for ME -> ME2[]

Does earning the Rich achievement on a single character mean all transferred characters will receive the bonus in ME2, or would each individual character have to have had at least one million credits at some point in ME? Dalton Imperial (talk) 05:26, January 6, 2014 (UTC)

I think it is only for the characters who actually linked and not related to the "account". If we have a confirmation, we could add a note to clarify that point.--DeldiRe (talk) 09:46, January 6, 2014 (UTC)

Recent edit[]

An anon added "((CORRECTION: Unlike Mass Effect 1's Import feature, after replaying/finishing a playthrough of Mass Effect 2, ALL of the main character's weapons are lost. Weapons are not transferred over - only the last selected power is imported." I took it out thinking it didn't belong, however I'm not sure if it was a valid edit or not so I reverted my edit. An admin may want to review it, as it doesn't look like it conforms to the MoS. I'm pretty sure the all caps words don't. The Cat Master (talk) 22:39, July 7, 2017 (UTC)

I can't verify because I don't have the save files anymore unfortunately. Someone else has to review it (most likely Temp). Apart from that, yes, it could be worded better.  teugeneTalkContr 06:49, July 8, 2017 (UTC)

Bug unconfirmed for ME2 to ME2 file transfer?[]

This warning on the Save File Transfer page alludes to a fairly serious bug for doing an ME2 to ME2 import (New Game+):

"Warning: If your character was an import from Mass Effect, and you start a New Game+ while Mass Effect: Genesis is installed, then Genesis will play after the Prologue, and your character will be treated as if it was not a Mass Effect import; your New Game+ will instead be affected only by the choices Genesis allows you to make."

From my experience at least (PC version) I have Genesis installed on ME2, but when I do a New Game+ Genesis is not forcing me to do every story choice, it only asks for the Councilor; in other words I dispute that this bug is actually a thing. Has it been properly verified? Ale89515 (talk) 09:18, 22 October 2020 (UTC)

Conrad glitch: enduring?[]

regarding Verner's recollection of Shepard's choice in ME1 being completely one-sided - is there confirmation that Legendary Edition did/didn't fix this? I understand that Pinnacle Station was left out for code-related excuses/reasons + not wanting to rebuild DLC from scratch, but I would hope they were at least thorough with correcting vanilla mistakes ... Desiderastus (talk) 00:40, 31 December 2021 (UTC)

My impression is that the fix is partial or conditional. It worked properly on my first LE P/T but not on my current one. DaBarkspawn (talk) 00:50, 31 December 2021 (UTC)
I'm pretty sure it hasn't been fixed since I have played through the games multiple times and in the save editor, the renegade flag is still checked even with the paragon option chosen. Xorothos (talk) 01:18, 31 December 2021 (UTC)
Clarification: the fix is in ME3. In ME2, he still forgets but when you talking to him at the refugee camp in ME3, he apologizes for misremembering. So less a fix and more like retconning. Quote: "I'm sorry if I ever accused you of pointing a gun at me when you didn't actually do that. I was really stressed out." DaBarkspawn (talk)
That quote is in the original ME3 as well. Neo89515 (talk) 02:37, 31 December 2021 (UTC)

Legendary Import Bonuses to ME2[]

According to User:Squishycandy555, these are the new import bonuses in Legendary Edition:

Legendary Edition: The import bonus formulas have been revised.

Importing a level 1 through level 40 character will grant 1,000 XP, 20,000 credits, and 2,500 of each resource. Importing a level 40 through level 50 character will grant 2,000 XP, 30,000 credits, and 5,000 of each resource. Importing a level 51 through level 55 character will grant 3,000 XP (the player starts at level 4), 40,000 credits, and 9,000 of each resource. Importing a level 56 through level 60 character will grant 4,000 XP, 50,000 credits, and 10,000 of each resource.

Until they or someone else reports on where these numbers were obtained so accuracy can be verified, I am moving them here. I'm not saying these are wrong, but I'm going to insist on some level of verification. Neo89515 (talk) 17:58, 2 September 2022 (UTC)