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Remove Bugs section[]

I didn't write this, but am just pasting it in because the walkthrough refers to it, but it isn't on the main page. Ea-41905502 06:25, March 19, 2012 (UTC)

Bugs (unconfirmed)[]

During this mission you will encounter a Harvester at four different locations during the mission. The first two are encountered after eliminating the Reaper ground troops that are attacking the turians. The third briefly flies overhead and drops units. The fourth is the final Harvester that appears before meeting Victus. The Harvester can be killed at all four locations, but doing so at the first two can break the mission with no enemies spawning beyond that point. This prevents the final battle and rescue of Victus, forcing you to load from an earlier save or restart the mission entirely. So don't kill the first two Harvesters. You don't have to anyway; taking off about 75% of their health will cause them to flee. This bug may be platform dependent as killing all four harvesters on PC did not cause any problems.

For me (mesosteros), while playing the Xbox 360 version, Insanity Difficulty, no problems arose after killing the first two Harvester. I failed to kill the third but the bug did not occur to me as the 4th Harvester appeared.

It happened to me on the PC. I killed the two harvesters that were attacking the turian escape pods, and the fight where you get the reaper blackstar didn't trigger. I didn't encounter any fights after killing the harvester attacking the second pod.

It just happened to me on the PC as well.

Since several people reported this problem, I've moved it back to the main page. For reference, I killed all 4 harvesters on insane on the PC without any problem, so it's unclear what triggers the bug. Near as I can tell other than the accomplishment reward and the enjoyment of seeing the big explosion, there's no bonus to killing the harvesters. Ea-41905502 18:33, March 22, 2012 (UTC)

One my first playthrough I killed the first harvesters without trouble, on my second playthrough it caused a glitch. Bug confirmed on the PC.
  The problem described seems to be an intermittent problem. On my first
  runthrough, as an Infiltrator, I killed all the Harvesters (getting that
  lovely blinding flash and all), but did not have a problem at the end.
  (Second time through, I was an Adept... did not have the firepower
  necessary to take the "wormnecks" down before they flew off, so I could
  not verify.


I just played through, as a sentinel on the 360, killed the harvester four times (it was funny hearing squad mates: "omg the harvester is back." no, liara, that's the 3rd harvester!) and had no issue completing the mission. Might be PC only bug or its at least not 100%. 68.32.225.204 01:53, September 16, 2014 (UTC)


Just played PC. Failed to kill first harvester before it flew away, killed second. After this no enemies appeared and had to restart the mission--37.59.54.216 23:38, December 21, 2019 (UTC)

XP for killing harvesters[]

The previous walkthrough claimed "NOTE: With quick enough damage the Harvesters can be killed before they flee, each kill nets 300 EXP. " I got the XP by driving off the harvester before it took out the pod, not for the kill (although the massive explosion is enjoyable to watch), so I removed that note. Ea-41905502 16:19, March 22, 2012 (UTC)

Completeness[]

I found no new items on my walkthrough relative to what was described before. Ea-41905502 18:34, March 22, 2012 (UTC)

Availability[]

The Priority: Tuchanka page says that Tuchanka: Turian Platoon is still available for completion after having completed Priority: Tuchanka, yet this page states that it is not available after Priority: Tuchanka. Which is correct? Jol87 23:38, April 13, 2012 (UTC)

The description looks contradictory, but I think it means that you have to unlock it by talking to Primarch Victus (contrary to what the page says, this and the rachni mission are not available right after Sur'Kesh, they need to be unlocked by speaking to Victus and Wrex respectively), who leaves your ship after curing the genophage. However, you don't have to start it, you can delay that until the end of the game. RShepard227 14:13, April 19, 2012 (UTC)
I've edited the Acquisition section to reflect this. Hopefully what I've put there is clear and correct; it ought to at least be clearer than what was there before. Cubsquared 16:07, May 21, 2012 (UTC)

the acquisition section is still wrong. i've just finished Priority: Tuchanka AND Priority: The Citadel II and this mission is still available. i've even managed to sneak in TALI and ASHLEY for this mission. the dialogue with hackett also changed slightly afterwards. just putting this here before i take unilateral action to correct the mistake. T̴̴͕̲̞̳̖̼̱͒͛̎͒ͫ̃ͧeͩ̈̽̈҉͓̝̰̼̦̫̤̀͠m̫̪̪̯̻͎̫̅̇̓̇͌̚p̸̙̝̓̓͌ͨ͆ͣͥ̂̕o͒̽͐̽͏̞̬̻͕͔͕͚̰͍͠͞ṙ̢̞͚͈̹̰ͨ̓ͭ̈́̌ạ̢̧̪̹̺̺̣̹̲͂͆̏ͪͨ͒ͭř̹͈͜͠y̷͍̻̜̹̼̾̽̈́e̵̹̼̟̦͚͐̈́͌͘d͉̲̣̻͉̱͗̅ḭ̷̻̆͋̆̓̔͝t̨͍̦̫̗͂̅̍̋̆ͩ͝ộ̫̟̬̳̝̲̾ͫ̒̿ͮ̑̚rͯ̎ͨͭ̄̿̽͛҉̠̫̱̠̘̘̲́ͅ7̩̻ͤͩͨ͝͡8̜̣̙͇̻ͨ͛͛̆͒̆̽̒͐͜͡ ͥ̍̉̃̇ͥ̓ͨ͏̕҉̥̹͓̗̤̠̖̤ (talk) 16:00, August 12, 2012 (UTC)

Can you bring Ashley on Bomb/Platoon mission?[]

I've been seeing videos of Ashley on youtube of her in the Turian Platoon/Bomb missions. Which I didn't think was possible because they are timed missions that expire after completing the Tuchanka arc at least from what I read here. Does anyone know the correct order of missions to do in order to make this possible or have people just modded there saves to simply get more dialogue with Ash (i.e like Legion in ME2)?

Will squadmates cause the glitch?[]

Erm, will the glitch happen if your teammates killed the harvester? Cause Javik killed it with his maxed out particle rifle...--Supdude111 (talk) 21:00, July 12, 2012 (UTC)

Careful when using Dark Channel on the Harvesters[]

When developed right or used in Biotic Combos, this bonus ability can be too powerful against Reaper Forces and you may unintentionally kill the first two Harvesters too fast which can trigger the bug.

I don't know if the bug itself is caused by using Dark Channel or the From Ashes DLC, but I'm starting to notice a pattern while playing it on the Xbox 360. It may be nothing, but it's probably worth looking into. -- WhisperFire26 (talk) 17:41, July 28, 2012 (UTC)

Available Until[]

Because of the nature oft his information, we really need confirmation form multiple sources on how long this mission is available. This sin't being done to punish anyone, but rather due to the amount of people saying certain things about how long this is available, we still need confirmation on that is still available as late as Priority: Thessia. If we can get that confirmation it can go back in, but until then, because of the nature of the conflicting information, we need that confirmation. Lancer1289 (talk) 18:17, August 14, 2012 (UTC)

so we need two more to confirm my claims? i'm ok with that so i'll be leaving easily reproducible instructions (or at least this is what i did for future reference):

Definitely empirically verifiable. Simply pretend the initial triggering mission was never presented to you by the Primarch, invert Krogan racial holocaust, sublimely conquer the Reaper-Destroyer, etc. then have fun with Tali against the Rachni (interesting dialogue), Armax Arena (side-note: Tali is AVAILABLE as squad-mate upon Perseus Veil, but invitee to party Citadel DLC necessitates resolving Rannoch, sadly - so oddly, I had Wrex and Tali save me from the CAT6 Mercs, as my "fav" squad members, Tali attended Kolyat's service, but I could not interact with her except in the Combat Sim. - until finalizing Rannoch) -

So, simply remember to deal with this particular mission and its timed component (the time-boundary is true IF one creates the conditionality by the auto-trigger so very avodiable, if prone to indelicately stomping through missions) BEFORE meeting with the Asari magistrate on the Citadel after Rannoch. That is as far as the game allows stretching this one out... Any one who tells you Eve shall perish if this mission is ignored, clockwork timing involved, is idiotic unless implied, the player is so inept they proceed to utterly neglect it in totality - what ethically sapient player would insensitively not heed the Primarch's request? - Thessia is the "liberal" limit, but it would be prudent to complete this right before Rannoch transforms into the Asari narrative...

Destroying Harvesters = Cakewalk?[]

Ok I would really like some confirmation on this. During the early part of this mission, Hardcore, Adept, Garrus, and James, I managed to destroy both Harvesters that appear early at the escape pods. When I reached the last two Harvester fight areas, none appear. I mean I literally walked right through them with no fighting and no enemy spawns. Given the nature of this information, I would want confirmation from at least 2 others before putting something in the guide saying that if you kill the harvesters at the escape pods, you can basically walk the rest of the mission without encountering any enemies. Lancer1289 (talk) 02:53, June 20, 2013 (UTC)

Here's how mine went... Insanity, Infiltrator, Garrus, Liara. I killed the first Harvester at the first escape pod; then at the second escape pod there was one with less-than-full health. I killed the second one too. Then a third Harvester appeared and dropped off only husks... I did a little damage to it but it was basically just flying by dropping the husks so I didn't kill it. Then, a fourth Harvester sighting - this one a bit pre-damaged and in that section where it appears, retreats, and then you fight it some more. It retreated the first time, and then I came around the corner and killed it. Then I came to the final battle area and the whole normal panoply spawned, e.g. the Marauders, the Cannibals, the Brute, followed by a whole series of Marauders and Cannibals as usual. Eventually the "final" (fifth, I guess, or maybe fourth depending on how you're counting since I didn't kill the one-dropping-only-the-husks) Harvester appeared in the usual way; partially pre-damaged. I killed it and the wave/mission ended in the usual way. So I suppose this is a disconfirm, or perhaps it just means we haven't identified the exact thing one has to do "right" to create the cakewalk situation.
One thing that was fun was finally really rocking and rolling in this mission - I killed four Harvesters back-to-back, whee! - I've always been afraid of the "Harvester Bug" described in the article where killing an early Harvester can make the mission uncompleteable. Perhaps that bug has been patched/fixed - and if so we'd probably be doing our readers a service to remove or de-emphasize that in the mission article, since it's a heck of a lot more fun to blow the Harvesters to Kingdom Come rather than treating them like delicate little things. If you isolate any other possible variables that might have caused your situation, I'm happy to do another retry or whatever. Cattlesquat (talk) 00:56, June 21, 2013 (UTC)

nope; bug is still there. I'm playing the absolute latest patch with all dlcs and the bug is still there. I had to restart the mission.

Those harvesters are phenomenally easy to kill, even on insanity. They should have at least twice the hps they currently do. —The preceding unsigned comment was added by 202.150.112.111 (talk · contr).

Harvesters are meant to be opponents to distract the team until other units get into place, like a Banshee or Brute. --173.58.251.107 16:05, October 5, 2014 (UTC)

Draining Glitch?[]

I've just encountered a new (to me, but I see nothing about it yet) glitch on the PC. If you're killed just as the last harvester goes down, it saves the game and you continue from just after the fight, but with NO Grenades, NO Medi-Gel, NO Fuel, and worst of all, NO Credits! Anyone else able to confirm this? DWolf2k2 (talk) 05:48, August 12, 2013 (UTC)

No mention of first Harvester[]

In the walkthrough section of this article, there is no mention of the very first Harvester you encounter. Right after the conversation where Victus fires the flare, if you look up there will be a Harvester flying overhead. It is possible to kill this Harvester if you can do sufficient damage before it disappears. 75.34.39.206 21:09, February 17, 2014 (UTC)

Bug fix MELE[]

User Killer Inc reported that the bug seems to be fixed. Could we have some confirmations (please check the talk page above to understand the bug). DeldiRe (talk) 22:23, 21 June 2021 (UTC)

I wanted to go about testing if this bug still happened to satisfy myself in this goal I used a save editor to artificially turn the "Venom shotgun" in to a one hit wonder. I then killed every harvester without issues. Reloaded killed the 1st routed the 2nd ect... then killed boss no issues. I tried killing in different orders without issues. By no means did I do a huge test set but enough I was happy saying its fixed.
Others wishing to test (and have a high rate of killing the harvesters before they bail) have a save file just before mission. Use save game editor to modify Weapon level of a weapon with high damage (sniper rifle/shotgun I used the "Venom Shotgun") to level 50 the weapon should now ether 1 shot harvesters or heavily damage it. Killer inc (talk) 15:25, 22 June 2021 (UTC)
I won't address the accuracy of this specifically, but I will say that in general I don't think using a Save Editor to change parameters/behaviors of the game outside of what they are normally is the best way to bug test as that can potentially introduce unforeseen variables. Neo89515 (talk) 18:47, 22 June 2021 (UTC)