Turians adhere to a strict moral code: "The needs of the group outweigh that of the individual." Discipline is the foundation of turian society. A turian line never collapses; its troops fall back in order, setting ambushes as they go. You will only see a turian's back when they're dead.

Turians receive the best military training in the galaxy. Their proficiency with a wide range of weapons, as well as their unmatched focus and determination, make up for their lack of speed and agility. They are a redoubtable ally on any battlefield.

Powers Edit

Melee and movement Edit

Fist Melee
  • Regular Melee – Punch
    • Melee Sequence: The Turian Saboteur Engineer executes a series of up to three punches.
  • Heavy Melee (Dual Omni-Blades) – The Turian Saboteur jets towards an enemy and slams the ground with dual omni-blades.
  • Grab (Omni-Blade Stab) – The Turian Saboteur Engineer drags an enemy over cover and then executes them by stabbing with an omni-blade.
Dodge Arrow
  • Dodge (Propulsion Packs) – The Turian Saboteur Engineer jets a short distance to evade incoming attacks.
  • The Turian Saboteur Engineer can take cover, and can roll from cover to cover.

Player Notes Edit

General Notes Edit

  • With Homing Grenade being the only (and in limited quantity) power capable of inflicting a large amount of direct damage, the Turian Saboteur relies mostly on defensive tactics and weapon damage. As such, he doesn't suffer much carrying heavier weaponry since his other two powers are more situational.
    • However, being equipped with propulsion packs, the Saboteur has a lot of mobility and is able to effectively switch between camping points.
  • Since the Saboteur lacks powers to deal with shields, anti-shield weapons (such as the Acolyte) and/or ammo equipment are advised.
  • The Saboteur's heavy melee attack actually deals Tech damage. Coupled with its decent range and Sabotage's Tech Vulnerability upgrade, a melee attack can kill Centurions and Marauders in a single hit.

Cerberus Edit

Collectors Edit

  • Sentry Turret is useful as it can delay the movement of Abominations, being especially useful when they're possessed.

Geth Edit

  • The Saboteur has the advantage over geth. Being equipped with Sabotage and Sentry Turret, he can quickly dispose of dangerous enemies like Geth Bombers and Geth Hunters before they pose a threat to the squad, while Homing Grenade can deal with Geth Pyros and Geth Primes with high efficiency.
  • All enemies but Geth Troopers are protected by shields, so the Acolyte is recommended.

Reapers Edit

  • Sentry Turret is useful as it can delay and dispose of groups with weaker enemies, such as Swarmers, Husks and Cannibals.
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