While on Noveria, you found a log listing an unauthorized transmission. Apparently someone thinks a doctor located in the Newton system is in grave danger. Unfortunately, it appears the message was intercepted by Noveria security before it could be delivered.
Alternative journal entry:
Someone has been killing every Alliance scientist who was involved in a secret project years ago. The only project member still alive is located in the Newton System of the Kepler Verge.
Acquisition[edit | edit source]
The assignment can be acquired through the following:
- Head to the upper level of Port Hanshan Mezzanine on Noveria. In a small room to the south you will find three terminals. Access the middle terminal to obtain this assignment. The terminal reads as follows:
“SECURITY LOGS: UNAUTHORIZED TRANSMISSION
""Not sure if you will receive this, Doctor, but it is imperative you make your way to the safe location. Your history with our organization has been leaked. Your base in the Newton system is no longer secure. I repeat, make your way to the safe location immediately.""”
- Admiral Hackett will also give you this assignment if you go into the Newton system. He explains that someone is killing former Alliance scientists, all of whom worked on a classified project on Akuze. The only remaining scientist is Dr. Wayne, and the Newton system was his last known location. If your background is Sole Survivor, he will say this assignment might be of personal interest to you.
Preparation[edit | edit source]
You'll be facing mercenaries backed up by snipers, so you may want armor mods that provide extra shielding or damage protection. Any squadmate you bring will probably do fine. Be aware, however, that physics abilities used outdoors may send enemies flying further than you'd like. On the other hand, knocking someone into the distance usually results in an instant death for them, so biotic abilities like Throw do have value.
On the inside, you'll be facing krogan opponents in cramped quarters, so if you're trained in them, a shotgun becomes a very valuable weapon, and area-of-effect abilities would do great here as well. Consider taking durable teammates, since cramped corridors with large amounts of opponents can quickly overwhelm and incapacitate other, more fragile teammates. If he's around, Wrex is especially strong here, his fighting style makes him an excellent choice for taking on the horde inside.
Walkthrough[edit | edit source]
There are five mercenaries (three regular and two snipers) guarding the entrance. You can either drive up to the plateau above the base and snipe the mercs from there, or you can simply drive the Mako right up to the base and kill everyone from there. You will want to be careful here if you are on foot, because using powers such as throw and singularity, could send enemies flying very long distances. Once all the enemies on the exterior are down then head inside.
Once you enter, move to the first room. There are two crates and a med kit in this area, so grab them and prepare for a fight.
The next and main room contains 8 mercenaries, including 2 krogan, and a sniper. Use the limited cover near the entrance to take out the mercs. Watch out for the gap on the right, because the mercs will be using it to flank you. Move around if you need to because sometimes the mercs stay in the back and out of your firing solution.
Once all the mercs have fallen, loot the four crates in the main room. One is near the furthest pillar in line with the entrance door. The other three are near the door that leads deeper into the base. Once you have all four, head into the back of the base. When you reach the T-junction, the door to the left will be locked, so head to the right to finish this mission.
When you open the door, you find a soldier, Corporal Toombs, holding a scientist hostage. If Shepard is a Sole Survivor, the commander will recognise Toombs and, shocked, claim that Toombs died on Akuze with everyone else. Talking to Toombs will reveal that he and his squad fell victim to a Thresher Maw attack. While the other members of his team were killed, he was captured by scientists working for a shadowy organization called Cerberus, and he was used as a guinea pig in their experiments. Toombs had been killing the scientists responsible in revenge.
When Toombs tells his story to Shepard, he will describe his escape from Cerberus in two ways:
- If Shepard has finished the UNC: Hades' Dogs assignment, Toombs comments that he managed to escape because someone already took Cerberus down.
- Otherwise, Toombs' escape will not be explained - only that he managed to escape.
If you have at least 10 points in Charm, you can convince Corporal Toombs to lower his weapon and let the Alliance authorities arrest the scientist. If you have 8 or more points in Intimidate, you can shoot the scientist yourself. If Toombs is killed, the scientist will give you credits as a reward, but you can still arrest him afterwards.
Note: You must select "What happened?" when prompted to access these options. Otherwise, you will either have to kill him, or let him kill the scientist. However, unless you have sufficient Charm or Intimidate stats, he will either force you to shoot him, or he will shoot the scientist and then himself.
Note: If Shepard is a Sole Survivor, the option to shoot Toombs does not appear. The only way to avoid Toombs killing the scientist and then himself is to use the Charm or Intimidate options.
Note: There is a bug that makes Toombs refer to Shepard as if Shepard was a Sole Survivor regardless of the origin story the player has chosen, and Shepard's dialogue options after the Charm/Intimidate check would also sound as if Shepard was a Sole Survivor.
Mass Effect 2 Consequences[edit | edit source]
- If Shepard charms Toombs into sparing Dr. Wayne, it will be revealed in a news report that both Wayne and Toombs give their testimonies regarding Cerberus. Wayne, however, is given immunity from prosecution in exchange for cooperation with the Alliance.
- If Toombs survives, it is possible for Shepard to get a message from him in which Toombs expresses shock and disgust that Shepard has now joined Cerberus. Toombs ends the message by threatening to kill any Cerberus operatives he runs across, including Shepard.
- If Shepard shoots Dr. Wayne using Intimidate, it will be revealed in a news report that Toombs' testimonies against Cerberus were dismissed based on insufficient evidence.
- Surprisingly, if the player shoots Toombs, but subsequently arrests Dr. Wayne, there is no mention of his fate in Mass Effect 2.