This mission is automatically acquired once the shield around Ja Niihk has gone down.
Note: Task: Gone Dark dovetails with this mission and cannot be completed until the city is accessible.
Note: Forgotten History dovetails with this mission and cannot be completed until the city is accessible.
Investigate ice cave Edit
Be careful approaching the area as there are numerous Area-Denial Mines scattered around the site. Disembark from the ND1 Nomad and walk into the site.
You may or may not come under attack from kett forces when approaching the base. If kett forces are in the area, defeat them quickly as the site is still a cold hazard.
Before following the navpoint down into the cave system, there are two Kett Core Encryption Techs that can be scanned for +100 each (+200 ). One is located near some large containers and the other is under located on a platform beneath the Remnant turret.
Voeld is a frozen wasteland, so stick close to the heat lamps that follow the path down into the cave. You will come under attack from kett forces following the navpoints. Defeat them and continue into the cave system. You will eventually locate the remaining kett forces deep inside the cave.
Clear out kettEdit
You will end up looking down into a large room with numerous kett forces. Engage the kett from the high ground or venture down to engage the enemy at close range. Either way, defeat them and continue exploring the area.
Be on guard as additional kett forces are in the area. When you approach a glowing orange shielded cage with a Kett Computer Console nearby, the next objective will be added.
Rescue captured angara Edit
Three energy shielded cages will be marked with navpoints. Interact with the Kett Computer Console to release the prisoner. There will be two additional angara to rescue. Once all three angaran prisoners are free, a navpoint will point to an angara for you to speak with.
Talk to rescued angara Edit
The angara tells Ryder that the kett are trying to get into a room behind a certain wall. The kett had explosives they were planning to use to break it down.
Go to blockage Edit
Clear blast zone Edit
After setting the explosives, you need to run back behind a barricade. The explosives successfully take down the wall.
Enter chamber Edit
A newly revealed tunnel opens, leading to a huge room, and the Pathfinder's squad will come across an Ancient AI. The AI introduces herself, but SAM catches her lying twice; she also blocks his attempt to scan her. She seems to be afraid and hostile, wishing for an end.
The angaran prisoner attempts to remove the AI but will be attacked and held hostage by the AI for cooperation. You have two options to continue this mission: deciding whether to kill the AI or save the AI.
If you kill the AI, the angara prisoner will thank the Pathfinder, but SAM will confirm that there is nothing left to salvage.
If you save the AI, she will kill the prisoner then plead to be kept with SAM. At this point you are given another two options: keep the AI or give it to the angara.
- If the AI is handed over to the angara, it is then taken to Aya. Once Ryder reaches Meridian during Meridian: The Way Home, the angara will use the AI’s abilities to help Ryder complete the mission.
- If the AI is kept for the Initiative it takes up residence in the SAM Node and can be heard talking to SAM sometimes when Ryder enters. You will lose out on any assistance that it offers during Meridian: The Way Home, though.
One of three emails will arrive from Evfra de Tershaav depending upon your choices during the mission:
If the AI is killed:
If the AI is given to the angara, you can talk with it in the Resistance HQ on Aya and the following email arrives:
If you gave the AI to the Nexus, you can talk with it in the SAM node. You'll receive this email from Evfra instead:
You can now speak with Eska Yeveth in Techiix (aon the map). She invites you to establish an outpost on Voeld. (Although you may have already done so, given the only requirement for an outpost is 40% viability.)
- +1330 XP
- +29 AVP
- +2% Voeld viability