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Disambiguous This article is about finding and obtaining upgrades in Mass Effect 2. For a similar guide for Mass Effect 3, see Equipment Guide (Mass Effect 3). For upgrades generally, see Equipment or Upgrades. For information about the various research projects available at the Normandy SR-2's tech lab, see Research. For a list of the various armor sets and pieces in Mass Effect 2, see Armor Customization.

This Upgrade Guide lists the locations and prices[1] for all equipment and power upgrades available in Mass Effect 2. Upgrades are listed by their locations and equipment type or biotic/tech, with purchase prices given as before possible discounts where applicable. When starting a new play-through with a Shepard that beat the game, your upgrades from that previous file won't carry over.

The amount of credits available from a normal play-through covering all missions, assignments and current DLC is 1,280,251[2] with a theoretical maximum of 1,347,951 if avoiding the use of medi-gel and heavy weapons and choosing Renegade options for credits. Acquiring all upgrades no longer requires importing a level 60 (+50,000) character with the "Rich" achievement (+100,000) or starting with the completion bonus (+200,000) from Mass Effect 2 as long as all the DLC is installed, otherwise these import standards are necessary. See the section below on Credits by Location for tips on generating more income.

Note: Upgrades purchased from vendors go into effect immediately and do not need to be researched in the tech lab.

Research costs depend on the number of upgrades researched so far. So the cost for the first Heavy Pistol Damage upgrade will always be 2,500 Palladium, regardless of where it is acquired, followed by 5,000 and 7,500 for the next two tiers. Acquiring an upgrade from a store does not change the cost of the research upgrades. You can also get up to a 25% discount on all research projects by being an Engineer; furthermore, after completing the game with a single character all subsequent playthroughs will be granted +50,000 of each resource for free.

Total resources needed to research/buy all useful upgrades:

  • 195,500 palladium (237,500 for all upgrades from DLC)
  • 275,000 platinum (305,000 for all upgrades from DLC)
  • 200,000 iridium (242,500 for all upgrades from DLC)
  • 31,000 element zero (35,000 for all upgrades from DLC; +5,000 for each Advanced Training and +2,500 for each Retrain Powers)
  • 1,253,416 credits (including discounts, this includes all maps, and items which either lead to more credits or which lead to other upgrades)

Legendary Edition: All previous DLC for the original version of Mass Effect 2 is included by default. In the original game, most of the weapons or other items included with DLC packs becomes available automatically in the game at no additional in-game cost. In Legendary Edition, most of the equipment that is "DLC exclusive" in the original game must instead be purchased with additional credits at vendors or with mineral resources in the Normandy's Tech Lab just like everything else. For this reason, much of the above information may not be applicable.

Upgrades by Location/Mission[]

Assignments[]

Citadel[]

  • Damage Protection – Sold at Saronis Applications.
  • Tech Damage – Sold at Saronis Applications.
  • Submachine Gun Damage – Sold at Rodam Expeditions.
  • Heavy Pistol Damage – Sold at Rodam Expeditions.
  • Sniper Rifle Damage – Sold at Rodam Expeditions.
  • Medi-Gel Capacity – Sold at Sirta Foundation.

Legendary Edition: M-29 Incisor sniper rifle – Sold at Rodam Expeditions.

Derelict Reaper[]

  • Sniper Rifle Damage – After your first encounter with husks on the bridge, before you fight the first Scion. It is next to some power cells, some platinum and a terminal.
  • Heavy Skin Weave – In a hacked computer near the altar after fighting your first Scion of the level.
  • Shotgun Damage – In the middle of a bunch of Scion and Husk fights after the first cutscene featuring Legion, in the lower floor right at the side of power cells and just under a medkit. (Easily Missed)

Disabled Collector Cruiser[]

  • Damage Protection – On a research terminal after examining the dead Collector and choosing a new weapon, but before encountering any Collectors.
  • Tech Damage – After fighting the Praetorian.

Note: Either one of the following weapons or advanced weapon training can be obtained. See Collector Ship (mission) for more details.

Freedom's Progress[]

  • Heavy Weapon Ammo – On the destroyed YMIR Mech just outside Veetor's shack.

HaestromDossier: Tali[]

  • Heavy Pistol Damage – At the bottom of a stairwell leading up to the raised walkway (about half way along), next to the body of a quarian marine at the site of the first fight with the geth. (Easily Missed)
  • M-9 Tempest submachine gun – On a dead body just before the collapsed pillar area (be sure to pick it up before using the radio)
  • Assault Rifle Damage – In the room blocked by the collapsed pillar.
  • Geth Pulse Rifle assault rifle – After the Colossus fight, in the room Tali is in (only on Hardcore or Insanity difficulty).

Horizon[]

  • Heavy Skin Weave – On a dead Collector, just after first seeing husks. You must do this before examining the dead husk. If you examined the husk first, you won't be able to go back to the dead Collector.
  • Biotic Damage – On a dead Collector when you first meet a Scion, after finding Delan. You can find the dead Collector right behind the building where the Scion emerges, up a short flight of stairs and to the right. Do not by-pass the door or you will miss it. (Easily Missed)
  • Retrain Powers – Automatically acquired after completing this mission.
  • Collector Particle Beam heavy weapon – The weapon is awarded automatically at the end of the mission, if it is not picked up at the two possible pickup locations.

Illium[]

  • Assault Rifle Damage – Sold at Gateway Personal Defense.
  • Heavy Skin Weave – Sold at Gateway Personal Defense.
  • Submachine Gun Damage – Sold at Gateway Personal Defense.
  • Biotic Damage – Sold at Serrice Technology.
  • Medi-Gel Capacity – Sold at Serrice Technology.
  • Bypass Module – Sold at Serrice Technology.
  • Damage Protection – Sold at Gateway Personal Defense. Only available after completing the Collector Ship mission.
  • Tech Damage – Sold at Serrice Technology. Only available after completing the Collector Ship mission.

IlliumDossier: The Assassin[]

  • M-97 Viper sniper rifle – At the elevator leading up to the bridge, walk around to the left past the room where three salarians are hiding. (Easily Missed)
  • Submachine Gun Damage – Just before the windy bridge between the towers, on the ledge you drop from.

IlliumDossier: The Justicar[]

  • M-27 Scimitar shotgun – In the area where the room with Elnora is, its on a desk to the right of the weapons locker.
  • Biotic Damage – In the small room with Elnora, the asari hiding behind the desk.

IlliumLair of the Shadow Broker[]

KorlusDossier: The Warlord[]

  • Sniper Rifle Damage – At the top of the stair case after the waves of krogan.
  • Krogan Vitality – In the same room you find Warlord Okeer.

Loyalty Missions[]

  • Garrus: Eye for an Eye: Sniper Rifle Damage – On a hackable terminal in the room immediately after the room where the fake IDs are and where you talk to Garrus after opening the shutters.
  • Grunt: Rite of Passage: Shotgun Damage – Awarded by the Shaman automatically.
  • Jack: Subject Zero: Biotic Damage – On a hackable research terminal, inside a room with a restraining chair, a couple of hologram recordings, and some Power Cell ammo, right before fighting Kureck.
  • Jacob: The Gift of Greatness: Heavy Pistol Damage – In the abandoned camp just after the barricade is destroyed with the rigged LOKI mech.
  • Kasumi: Stealing Memory: M-12 Locust submachine gun – Next to Keiji's Graybox in Hock's vault.
  • Kasumi: Stealing Memory: Tech Damage – On a dead mercenary by a door near the end of the mission (in the room where truck arrives with enemies).
  • Legion: A House Divided: Geth Shield Strength – On a geth terminal found in a room that triggers conversation about the size of the station.
  • Miranda: The Prodigal: Submachine Gun Damage – Lying on the table in a shipping container you walk through after the fight around the first conveyor system, just after the first elevator.
  • Miranda: The Prodigal: Medi-Gel Capacity – On a dead merc two fights after the first elevator ride, past the Submachine Gun upgrade. (Easily Missed)
  • Mordin: Old Blood: Krogan Vitality – In the same room as the dead female krogan.
  • Mordin: Old Blood: Heavy Weapon Ammo – On a hackable research terminal right before Maelon's room.
  • Samara: The Ardat-Yakshi: Assault Rifle Damage – On the wall in Morinth's apartment.
  • Tali: Treason: Geth Shield Strength – On a hackable monitor just down the hall after the first combat room on the Alarei. It's in a small room by itself.
  • Tali: Treason: Tech Damage – Awarded after trial if Tali is found innocent (either through Charm/Intimidate or "Rallying the Crowd") or by handing over evidence (and losing Tali's loyalty permanently).
  • Thane: Sins of the Father: Heavy Pistol Damage – Immediately at the beginning on the 800 Wards on a datapad. (Easily Missed)
  • Zaeed: The Price of Revenge: Heavy Weapon Ammo/Assault Rifle Damage – On the Paragon path you can find a Heavy Weapons Ammo upgrade, in the room with the fire extinguisher systems, whereas on the Renegade path, you can find an Assault Rifles damage bonus, accessed from a terminal next to a servo with credits.
  • Zaeed: The Price of Revenge: M-451 Firestorm heavy weapon – On the body of a dead mercenary, both Paragon and Renegade choices.

Normandy SR-2[]

Omega[]

  • Heavy Skin Weave – Sold at Kenn's Salvage.
  • Heavy Weapon Ammo – Sold at Kenn's Salvage.
  • Shotgun Damage – Sold at Kenn's Salvage.
  • Sniper Rifle Damage – Sold at Omega Market.
  • Hack Module – Sold at Harrot's Emporium.

Legendary Edition:

OmegaDossier: The Professor[]

  • Assault Rifle Damage – In the quarantine area, just after a barricade of enemy mercs, examine a "Modified Assault Rifle" near a Blue Suns corpse.
  • Medi-Gel Capacity – In the room opposite to the one Mordin is in inside the Clinic.
  • M-6 Carnifex heavy pistol – Given automatically for talking to Mordin.

OmegaDossier: Archangel[]

  • Submachine Gun Damage – Right before the assault on Archangel. There is a door you have to bypass across from the A-61 Mantis Gunship. (Easily Missed)
  • Tech Damage – On the ground floor of Archangel's hideout during the assault, on a shelf near the base of the stairs.
  • M-15 Vindicator assault rifle – On a couch in the room Garrus is in.

PurgatoryDossier: The Convict[]

  • Damage Protection – On a destroyed YMIR right after freeing Jack.
  • Shotgun Damage – On a dead guard right after destroying the first YMIR.

Shadow Broker Base[]

  • Assault Rifle Damage – Possible delivery from daily shipments.
  • Shotgun Damage – Possible delivery from daily shipments.
  • Sniper Rifle Damage – Possible delivery from daily shipments.
  • Submachine Gun Damage – Possible delivery from daily shipments.

Tuchanka[]

  • Assault Rifle Damage – Sold at Fortack's Database.
  • Biotic Damage – Sold at Fortack's Database.
  • Heavy Pistol Damage – Sold at Fortack's Database.
  • Shotgun Damage – Sold at Fortack's Database.
  • Heavy Weapon Ammo – Sold at Ratch's Wares.

Legendary Edition: : M-5 Phalanx heavy pistol – Sold at Ratch's Wares.


Upgrades by Type[]

Prices shown are before the paragon/renegade discount and before the engineer research discount.

Note: The mineral cost for each upgrade type follows a fixed price progression. For example, the first Sniper Rifle upgrade you research costs 2,500 Platinum, the second 5,000, the third 7,500 and the fourth 10,000, regardless of where they were acquired.

Upgrades bought in stores are instantly active and do not need to be researched; they are not included in the price progression.

Assault Rifle Upgrades[]

Cost Upgrade Location
2,500 Iridium +10% Damage Mordin Recruitment Mission – just past merc barricade
5,000 Iridium +10% Damage Tali Recruitment Mission – in room blocked by pillar
7,500 Iridium +10% Damage Samara Loyalty Mission – on wall in Morinth's apartment
10,000 Iridium +10% Damage Zaeed Loyalty Mission (DLC) – Renegade choice only
12,500 Iridium +10% Damage Lair of the Shadow Broker Mission (DLC) – delivery
60,000 Credits +10% Damage Illium: Gateway Personal Defense
60,000 Credits +10% Damage Tuchanka: Fortack's Database
15,000 Iridium +25% Penetration Unlocked after 2 damage upgrades
25,000 Iridium Accuracy Improvement Unlocked after 3 damage upgrades
None Weapon: M-15 Vindicator Garrus recruitment mission – on a couch in the room Garrus is in
None Weapon: M-76 Revenant Collector Ship – Soldier only
None Weapon: Geth Pulse Rifle Tali Recruitment Mission – after the Colossus fight, in the room Tali is in (only on Hardcore or Insanity difficulty)
5,000 Iridium Weapon: Collector Assault Rifle Unlocked automatically after recruiting Mordin (LE)
6,000 Credits Weapon: M-96 Mattock Omega: Kenn's Salvage (LE)

SMG Upgrades[]

Cost Upgrade Location
2,500 Iridium +10% Damage Garrus Recruitment Mission – bypass door near gunship (Easily Missed)
5,000 Iridium +10% Damage Thane Recruitment Mission – just before windy bridge
7,500 Iridium +10% Damage Miranda Loyalty Mission – shipping container after first elevator (Easily Missed)
10,000 Iridium +10% Damage Lair of the Shadow Broker Mission (DLC) – delivery
60,000 Credits +10% Damage Citadel: Rodam Expeditions
60,000 Credits +10% Damage Illium: Gateway Personal Defense
15,000 Iridium +50% Shield Piercing Unlocked after 2 damage upgrades
25,000 Iridium +50% Extra Rounds Unlocked after 3 damage upgrades
None Weapon: M-9 Tempest Tali Recruitment Mission
None Weapon: M-12 Locust Kasumi Loyalty Mission (DLC) - next to Keiji's Graybox in Hock's vault.

Heavy Pistol Upgrades[]

Cost Upgrade Location
2,500 Palladium +10% Damage Tali Recruitment Mission – stairwell bottom at first geth fight (Easily Missed)
5,000 Palladium +10% Damage Thane Loyalty Mission – beginning of 800 blocks (Easily Missed)
7,500 Palladium +10% Damage Jacob Loyalty Mission – just past the destroyable barrier
10,000 Palladium +10% Damage Lair of the Shadow Broker Mission (DLC) – just past the fire obstruction, on a research terminal, in the Dracon Trade Center.
60,000 Credits +10% Damage Citadel: Rodam Expeditions
60,000 Credits +10% Damage Tuchanka: Fortack's Database
15,000 Palladium +50% Armor Piercing Unlocked after 2 damage upgrades
25,000 Palladium Critical (sometimes double damage) Unlocked after 3 damage upgrades
None Weapon: M-6 Carnifex Mordin Recruitment Mission – given automatically for talking to Mordin
7,500 Credits Weapon: M-5 Phalanx Tuchanka: Ratch's Wares (LE)

Shotgun Upgrades[]

Cost Upgrade Location
2,500 Platinum +10% Damage Jack Recruitment Mission – on guard corpse after first large mech
5,000 Platinum +10% Damage Grunt Loyalty Mission – awarded automatically
7,500 Platinum +10% Damage Reaper IFF – in the middle of scion and husk fights (Easily Missed)
10,000 Platinum +10% Damage Lair of the Shadow Broker Mission (DLC) – delivery
60,000 Credits +10% Damage Omega: Kenn's Salvage
60,000 Credits +10% Damage Tuchanka: Fortack's Database
15,000 Platinum +50% Shield Piercing Unlocked after 2 damage upgrades
25,000 Platinum +100% Extra Rounds Unlocked after 3 damage upgrades
None Weapon: M-27 Scimitar Samara recruitment mission
None Weapon: M-300 Claymore Collector Ship – Soldier and Vanguard only
5,000 Iridium Weapon: M-22 Eviscerator Unlocked automatically after recruiting Mordin (LE)
10,000 Credits Weapon: Geth Plasma Shotgun Omega: Kenn's Salvage (LE)

Sniper Rifle Upgrades[]

Cost Upgrade Location
2,500 Platinum +10% Damage Grunt Recruitment Mission – top of stairs after krogan waves
5,000 Platinum +10% Damage Garrus Loyalty Mission – terminal in the room connected to the room with the shutters
7,500 Platinum +10% Damage Reaper IFF – end of catwalk near sniped husks
10,000 Platinum +10% Damage Lair of the Shadow Broker Mission (DLC) – delivery
60,000 Credits +10% Damage Citadel: Rodam Expeditions
60,000 Credits +10% Damage Omega: Omega Market
15,000 Platinum +50% Armor Piercing Unlocked after 2 damage upgrades
25,000 Platinum +50% Headshot Damage Unlocked after 3 damage upgrades
None Weapon: M-97 Viper Thane Recruitment Mission – At the elevator leading up to the bridge, walk around to the left past the room where three salarians are hiding. (Easily Missed)
None Weapon: M-98 Widow Collector Ship (mission) – Soldier and Infiltrator only
8,000 Credits Weapon: M-29 Incisor Citadel: Rodam Expeditions (LE)

Heavy Weapon Upgrades[]

Cost Upgrade Location
2,500 Iridium +15% Heavy Weapon Ammo Freedom's Progress Mission – dead mech outside Veetor's shack
5,000 Iridium +15% Heavy Weapon Ammo Mordin Loyalty Mission – terminal just past boss
7,500 Iridium +15% Heavy Weapon Ammo Zaeed Loyalty Mission (DLC) – Near fire extinguisher, Paragon choice only
10,000 Iridium +15% Heavy Weapon Ammo Side Mission: N7: Blood Pack Base
12,500 Iridium +15% Heavy Weapon Ammo Arrival (assignment) – In one of the first rooms, accessed by redirecting the gas, with a log and a locker.
30,000 Credits +15% Heavy Weapon Ammo Omega: Kenn's Salvage
30,000 Credits +15% Heavy Weapon Ammo Tuchanka: Ratch's Wares
5,000 Iridium Weapon: ML-77 Missile Launcher Unlocked after 1 ammo upgrade
15,000 Iridium Weapon: M-622 Avalanche Unlocked after 2 ammo upgrades
25,000 Iridium Weapon: M-920 Cain Unlocked after 3 ammo upgrades
None Weapon: M-451 Firestorm Zaeed Loyalty Mission (DLC) – on the body of a dead mercenary, both Paragon and Renegade choices
None Weapon: Collector Particle Beam Horizon Mission – The weapon is awarded automatically at the end of the mission, if it is not picked up at the two possible pickup locations.
5,000 Credits Weapon: M-490 Blackstorm Omega: Harrot's Emporium (LE)

Note: After completing N7: Blood Pack Communications Relay a Heavy Weapon Ammo upgrade may appear in the debriefing screen. The upgrade appears to be unusable, however; it cannot be researched. The only solution is reload an early save and play the mission again.

Cybernetic Upgrades[]

Cost Upgrade Location
2,500 Palladium +10% Health Horizon Mission – just after first husks
5,000 Palladium +10% Health Reaper IFF – computer after first scion fight
7,500 Palladium +10% Health Side Mission – N7: MSV Strontium Mule
10,000 Palladium +10% Health Overlord: Atlas Station – in the room at the bottom of the first elevator
12,500 Palladium +10% Health Arrival (assignment) – in a room, after the elevator from the core room, on the left side of a hallway, with some palladium and a wall safe.
90,000 Credits +10% Health Illium: Gateway Personal Defense
90,000 Credits +10% Health Omega: Kenn's Salvage
15,000 Palladium +50% Melee Damage Protection Unlocked after 2 health upgrades (only affects health damage, not shields)
25,000 Palladium +25% Melee Damage Unlocked after 3 health upgrades

Shield Upgrades[]

Cost Upgrade Location
2,500 Palladium +10% Damage Protection Jack Recruitment Mission – destroyed mech right after freeing Jack
5,000 Palladium +10% Damage Protection Collector Ship Mission – terminal before encountering Collectors
7,500 Palladium +10% Damage Protection Side Mission – N7: Anomalous Weather Detected
10,000 Palladium +10% Damage Protection Lair of the Shadow Broker Mission (DLC) – on Vasir's crashed car
90,000 Credits +10% Damage Protection Illium: Gateway Personal Defense – only available after completing the Collector Ship mission
90,000 Credits +10% Damage Protection Citadel: Saronis Applications
15,000 Palladium Redundant Generator Unlocked after 2 upgrades
25,000 Palladium Hard Shields Unlocked after 3 upgrades

Bio-Amp Upgrades[]

Cost Upgrade Location
500 Element Zero +10% Damage Horizon Mission – dead Collector after fighting first Scion (Easily Missed)
1,000 Element Zero +10% Damage Samara Recruitment Mission – in small room where Elnora is hiding
1,500 Element Zero +10% Damage Jack Loyalty Mission – computer just before final fight
2,000 Element Zero +10% Damage Side Mission - Project Firewalker: Prothean Site
90,000 Credits +10% Damage Tuchanka: Fortack's Database
90,000 Credits +10% Damage Illium: Serrice Technology
3,000 Element Zero +20% Duration Unlocked after 2 damage upgrades
5,000 Element Zero +20% Cooldown Reduction Unlocked after 3 damage upgrades

Omni-tool Upgrades[]

Cost Upgrade Location
500 Element Zero +10% Damage Garrus Recruitment Mission – main floor of house
1,000 Element Zero +10% Damage Kasumi Loyalty Mission (DLC) – dead merc left to a door after second Ymir
1,500 Element Zero +10% Damage Collector Ship Mission – after fighting the Praetorian
2,000 Element Zero +10% Damage Tali Loyalty Mission – awarded automatically if Tali is found innocent
90,000 Credits +10% Damage Citadel: Saronis Applications
90,000 Credits +10% Damage Illium: Serrice Technology – only available after completing the Collector Ship mission
3,000 Element Zero +20% Duration Unlocked after 2 damage upgrades
5,000 Element Zero +20% Cooldown Reduction Unlocked after 3 damage upgrades
30,000 Credits Bypass Module Illium: Serrice Technology
30,000 Credits Hack Module Omega: Harrot's Emporium

Medical Upgrades[]

Cost Upgrade Location
2,500 Platinum +1 Medi-Gel Capacity Mordin Recruitment Mission – inside clinic
5,000 Platinum +1 Medi-Gel Capacity Miranda Loyalty Mission – dead merc two fights after first elevator, past SMG upgrade (Easily Missed)
7,500 Platinum +1 Medi-Gel Capacity Dr. Chakwas assignment – Normandy: Serrice Ice Brandy
10,000 Platinum +1 Medi-Gel Capacity Arrival (assignment) – In the hangar with the crane, behind the metal boxes, use the crane to gain access
30,000 Credits +1 Medi-Gel Capacity Citadel: Sirta Foundation
30,000 Credits +1 Medi-Gel Capacity Illium: Serrice Technology
15,000 Platinum Trauma Module Unlocked after 2 upgrades
25,000 Platinum Emergency Shielding Unlocked after 3 upgrades

Normandy SR-2 Upgrades[]

Cost Upgrade Location
50,000 Platinum Med-Bay Upgrade Message after recruiting Mordin
15,000 Platinum Thanix Cannon Garrus conversation option
15,000 Palladium Heavy Ship Armor Jacob conversation option
15,000 Palladium Multicore Shielding Tali conversation option
15,000 Iridium Advanced Mineral Scanner Miranda conversation option
15,000 Iridium Modular Probe Bay Thane conversation option
3,000 Element Zero Extended Fuel Cells Samara/Morinth conversation option


Note: Upgrades tied to squadmates are also unlocked after completing their loyalty mission, regardless of whether their loyalty is gained.

Squad Member Upgrades[]

Cost Upgrade Location
2,500 Platinum Geth Shield Tali Loyalty Mission – computer just after first room
5,000 Platinum Geth Shield Legion Loyalty Mission – terminal in room showing size of ship
2,500 Platinum Krogan Vitality Grunt Recruitment Mission – same room as Warlord Okeer
5,000 Platinum Krogan Vitality Mordin Loyalty Mission – same room as dead female krogan
3,000 Element Zero +20% Mordin Tech Damage Mordin conversation option
3,000 Element Zero +20% Jack Biotic Damage Jack conversation option
15,000 Platinum Weapon – Grunt: M-300 Claymore Grunt conversation option
15,000 Platinum Weapon – Legion: M-98 Widow Legion conversation option

Credits by Location/Mission[]

This is a list of how many credits are attainable and what missions they are on. Credits that are optional are listed separately from the totals. Power cells and med kits are listed because you can get 100 credits from each of them if you are full, but they are not included in the totals.

These numbers show that if you maximize your credits (and have all the appropriate DLC) you will still fall a few thousand short of purchasing all upgrades, not including trinkets. That's also not taking into account the several thousand you will probably need to spend on probes and fuel. So starting bonuses from prior playthroughs are necessary to get all upgrades.

  • If the Normandy SR-2 possesses the Extended Fuel Cells or Modular Probe Bay upgrades after you complete the game, and the ship currently holds 1500/1500 fuel and 60/60 probes import this Mass Effect 2 save into a new game. The Normandy SR-2 will possess 1500/1000 fuel and 60/30 probes following the Freedom's Progress Mission. However the probes may revert to 30/30 once a single probe has been fired (only giving you one free probe), the extra 500 fuel will still be burnt off before your actual reserves are drained regardless.
  • It is sometimes possible to bypass a safe, datapad, or container more than once (doesn't work 100% of the time without tedious reloads), doubling or even tripling the credits received from that particular object. Rapidly press A (Green) on the Xbox 360 or Use (Spacebar) on the PC after the minigame screens flash green to accomplish this (upon finishing the final circuit, or final line of hack code).
  • Acquiring Urz and betting on him in the pit battles at Tuchanka (save before each match) can also provide an unlimited stream of credits due to his high win probability, although this method is tedious at best.

If JavaScript is enabled, the columns may be sorted by clicking on the up/down arrow icons in the column headers.

Location/Mission Power Cells Med Kits Funding Credits Found Total Notes
Prologue: Awakening 1 3750 3750 7500
Freedom's Progress (mission) 1 4 10000 10000 20000
Horizon (mission) 4 3 30000 30000 60000
Collector Ship (mission) 4 3 37500 37500 75000
Reaper IFF 3 6 25000 25000 50000 Sell the geth to Cerberus. (+20000)
Dossier: The Professor 2 11 25000 23000 48000 Let the batarian die, get datapad. (+2000)
Dossier: Archangel 1 9 20000 20000 40000
Dossier: The Convict 3 3 15000 15000 30000
Dossier: The Warlord 2 5 20000 20000 40000
Dossier: The Assassin 2 8 30000 30000 60000
Dossier: The Justicar 3 6 30000 25200 55200 Give the evidence to the volus. (+4800)
Dossier: Tali 3 9 30000 39000 69000
Mordin: Old Blood 1 3 15000 15000 30000
Miranda: The Prodigal 1 3 15000 15000 30000
Jacob: The Gift of Greatness 1 2 15000 15000 30000
Grunt: Rite of Passage 2 5 15000 15000 30000
Garrus: Eye for an Eye 2 5 15000 13800 28800
Thane: Sins of the Father 30000 30000
Jack: Subject Zero 1 2 15000 15000 30000
Samara: The Ardat-Yakshi 30000 30000
Tali: Treason 2 5 15000 30000 45000
Legion: A House Divided 1 4 15000 15000 30000
Zaeed: The Price of Revenge 1 2 15000 24000 39000 Take the Paragon path. (+21000)
Kasumi: Stealing Memory 1 4 30000 30001 60001
Illium: Liara: System Hacking 2000 2000
Illium: Liara: The Observer 4500 4500 If you romanced Liara, or imported your character from Mass Effect. (+500)
Illium: The Justicar: Stolen Goods Found 1500 1500
Illium: The Assassin: Salarian Family Data 1500 1500
Illium: The Prodigal: Lost Locket Found 500 500
Illium: Indentured Service 2000 2000
Citadel: Found Forged ID 1000 1000 Giving asari forged IDs immediately (+2000).
Citadel: Crime in Progress 1000 1000
Citadel: Krogan Sushi 1000 1000
Omega: The Patriarch 3000 3000
Omega: Packages for Ish 2250 2250 The 2250 credits is for giving the packages to Anto. Convince Ish he is over his head (+1125) or give the packages to Ish (+2250).
Normandy Crash Site 3750 3750
N7: Lost Operative 1 3750 4125 7875
N7: Archeological Dig Site 1 3750 3750 7500
N7: MSV Strontium Mule 1 1 3750 3750 7500
N7: Blue Suns Base 1 1 3750 3750 7500
N7: Javelin Missiles Launched 1 3750 3750 7500
N7: MSV Estevanico 3750 3750 7500
N7: Eclipse Smuggling Depot 1 1 3750 3750 7500
N7: Wrecked Merchant Freighter 1 1 3750 3750 7500
N7: Abandoned Research Station 1 3750 3750 7500
N7: Hahne-Kedar Facility 1 1 3750 3750 7500
N7: Abandoned Mine 2 2 3750 3750 7500
N7: Anomalous Weather Detected 3750 3750 7500
N7: Imminent Ship Crash 1 7500 7500
N7: Mining the Canyon 7500 7500
N7: Endangered Research Station 3750 3750 7500
N7: Quarian Crash Site 1 7500 7500
N7: Captured Mining Facility 1 1 7500 7500 15000
N7: Blood Pack Communications Relay 3750 3750 7500
N7: Blood Pack Base 1 3750 3750 7500
Project Firewalker: Rosalie Lost 7500 7500 15000
Project Firewalker: Survey Sites Located 1250 1250 2500
Project Firewalker: Geth Incursion 2500 2500
Project Firewalker: Volcano Station 1 1250 375 1625
Project Firewalker: Prothean Site 3750 3750 7500
Overlord 3 4 3750 3750 7500
Overlord: Vulcan Station 2 3750 5250 9000
Overlord: Prometheus Station 1 3 3750 3750 7500
Overlord: Atlas Station 2 2 7500 7500 15000
Lair of the Shadow Broker 4 10 36000 54000 90000
Arrival 2 4 3500 17550 21050
Totals 62 143 685,750 635,051 1,320,801 Optional 52,550

References[]

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