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(The upgrade isn't part of the mission.)
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Total resources needed to research/buy all useful upgrades:
 
Total resources needed to research/buy all useful upgrades:
*205,500 palladium (237,500 for all upgrades from DLC)
+
*195,500 palladium (237,500 for all upgrades from DLC)
*225,000 platinum (255,000 for all upgrades from DLC) (+50,000 for Med-bay Upgrade)
+
*275,000 platinum (305,000 for all upgrades from DLC)
*220,000 iridium (242,500 for all upgrades from DLC)
+
*200,000 iridium (242,500 for all upgrades from DLC)
*35,000 element zero (+5,000 for each Advanced Training and +2,500 for each Retrain Powers)
+
*31,000 element zero (35,000 for all upgrades from DLC; +5,000 for each Advanced Training and +2,500 for each Retrain Powers)
 
*1,253,416 credits (including discounts, this includes all maps, and items which either lead to more credits or which lead to other upgrades)
 
*1,253,416 credits (including discounts, this includes all maps, and items which either lead to more credits or which lead to other upgrades)
   
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*'''Sniper Rifle Damage''' – After your first encounter with husks on the bridge, before you fight the first [[Scion]]. It is next to some power cells, some platinum and a terminal.
 
*'''Sniper Rifle Damage''' – After your first encounter with husks on the bridge, before you fight the first [[Scion]]. It is next to some power cells, some platinum and a terminal.
 
*'''Heavy Skin Weave''' – In a hacked computer near the altar after fighting your first Scion of the level.
 
*'''Heavy Skin Weave''' – In a hacked computer near the altar after fighting your first Scion of the level.
*'''Shotgun Damage''' – In the middle of a bunch of Scion and [[Husk]] fights after the first appearance of [[Legion]], in the lower floor right at the side of power cells and just under a medikit. '''(Easily Missed)'''
+
*'''Shotgun Damage''' – In the middle of a bunch of Scion and [[Husk (enemy)|Husk]] fights after the first cutscene featuring [[Legion]], in the lower floor right at the side of power cells and just under a medikit. '''(Easily Missed)'''
   
 
=== [[Collector Ship (mission)|Disabled Collector Cruiser]] ===
 
=== [[Collector Ship (mission)|Disabled Collector Cruiser]] ===
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=== [[Freedom's Progress (mission)|Freedom's Progress]] ===
 
=== [[Freedom's Progress (mission)|Freedom's Progress]] ===
*'''Heavy Weapon Ammo''' – On the dead [[YMIR Mech]] just outside [[Veetor]]'s shack.
+
*'''Heavy Weapon Ammo''' – On the destroyed [[YMIR Mech]] just outside [[Veetor]]'s shack.
   
 
=== [[Haestrom]] – [[Dossier: Tali]] ===
 
=== [[Haestrom]] – [[Dossier: Tali]] ===
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=== [[Illium]] – [[Dossier: The Justicar]] ===
 
=== [[Illium]] – [[Dossier: The Justicar]] ===
*'''Biotic Damage''' – In the small room with [[Elnora]], the [[asari]] hiding behind the desk.
 
 
*'''Weapon: [[M-27 Scimitar]]''' – In the area where the room with [[Elnora]] is, its on a desk to the right of the weapons locker.
 
*'''Weapon: [[M-27 Scimitar]]''' – In the area where the room with [[Elnora]] is, its on a desk to the right of the weapons locker.
 
*'''Biotic Damage''' – In the small room with [[Elnora]], the [[asari]] hiding behind the desk.
   
 
=== [[Illium]] – [[Lair of the Shadow Broker (mission)|Lair of the Shadow Broker]] ===
 
=== [[Illium]] – [[Lair of the Shadow Broker (mission)|Lair of the Shadow Broker]] ===
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*[[Jack: Subject Zero]]: '''Biotic Damage''' – On a hackable research terminal, inside a room with Power Cell ammo, right before fighting [[Kureck]].
 
*[[Jack: Subject Zero]]: '''Biotic Damage''' – On a hackable research terminal, inside a room with Power Cell ammo, right before fighting [[Kureck]].
 
*[[Jacob: The Gift of Greatness]]: '''Heavy Pistol Damage''' – In the abandoned camp just after the barricade is destroyed with the rigged LOKI mech.
 
*[[Jacob: The Gift of Greatness]]: '''Heavy Pistol Damage''' – In the abandoned camp just after the barricade is destroyed with the rigged LOKI mech.
*[[Kasumi: Stealing Memory]]: '''Tech Damage''' – On a dead mercenary by a door near the end of the mission.
+
*[[Kasumi: Stealing Memory]]: '''Tech Damage''' – On a dead mercenary by a door near the end of the mission (in the room where truck arrives with enemies).
 
*[[Kasumi: Stealing Memory]]: '''Weapon: [[M-12 Locust]]''' – Next to Keiji's Graybox in Hock's vault.
 
*[[Kasumi: Stealing Memory]]: '''Weapon: [[M-12 Locust]]''' – Next to Keiji's Graybox in Hock's vault.
 
*[[Legion: A House Divided]]: '''Geth Shield Strength''' – On a geth terminal found in a room that triggers conversation about the size of the station.
 
*[[Legion: A House Divided]]: '''Geth Shield Strength''' – On a geth terminal found in a room that triggers conversation about the size of the station.
*[[Miranda: The Prodigal]]: '''Submachine Gun Damage''' – Found in a shipping container you walk through after the first fight and elevator. '''(Easily Missed)'''
+
*[[Miranda: The Prodigal]]: '''Submachine Gun Damage''' – Lying on the table in a shipping container you walk through after the fight around the first conveyor system, just after the first elevator. '''(Easily Missed)'''
*[[Miranda: The Prodigal]]: '''Medi-Gel Capacity''' – On a dead merc after the first elevator ride and Submachine Gun upgrade. '''(Easily Missed)'''
+
*[[Miranda: The Prodigal]]: '''Medi-Gel Capacity''' – On a dead merc two fights after the first elevator ride, past the Submachine Gun upgrade. '''(Easily Missed)'''
 
*[[Mordin: Old Blood]]: '''Krogan Vitality''' – In the same room as the dead female krogan.
 
*[[Mordin: Old Blood]]: '''Krogan Vitality''' – In the same room as the dead female krogan.
 
*[[Mordin: Old Blood]]: '''Heavy Weapon Ammo''' – On a hackable research terminal right before [[Maelon]]'s room.
 
*[[Mordin: Old Blood]]: '''Heavy Weapon Ammo''' – On a hackable research terminal right before [[Maelon]]'s room.
 
*[[Samara: The Ardat-Yakshi]]: '''Assault Rifle Damage''' – On the wall in [[Morinth]]'s apartment.
 
*[[Samara: The Ardat-Yakshi]]: '''Assault Rifle Damage''' – On the wall in [[Morinth]]'s apartment.
 
*[[Tali: Treason]]: '''Geth Shield Strength''' – On a hackable monitor just down the hall after the first combat room on the Alarei. It's in a small room by itself.
 
*[[Tali: Treason]]: '''Geth Shield Strength''' – On a hackable monitor just down the hall after the first combat room on the Alarei. It's in a small room by itself.
*[[Tali: Treason]]: '''Tech Damage''' – Awarded after trial if [[Tali]] is found innocent (either through Charm/Intimidate, Rallying the Crowd, or by handing over evidence (and losing Tali's loyalty permanently)).
+
*[[Tali: Treason]]: '''Tech Damage''' – Awarded after trial if [[Tali]] is found innocent (either through Charm/Intimidate or "Rallying the Crowd") or by handing over evidence (and losing Tali's loyalty permanently).
 
*[[Thane: Sins of the Father]]: '''Heavy Pistol Damage''' – Immediately at the beginning on the 800 Wards on a datapad. '''(Easily Missed)'''
 
*[[Thane: Sins of the Father]]: '''Heavy Pistol Damage''' – Immediately at the beginning on the 800 Wards on a datapad. '''(Easily Missed)'''
 
*[[Zaeed: The Price of Revenge]]: '''Heavy Weapon Ammo'''/'''Assault Rifle Damage''' – On the [[Morality|Paragon]] path you can find a Heavy Weapons Ammo upgrade, in the room with the fire extinguisher systems, whereas on the [[Morality|Renegade]] path, you can find an Assault Rifles damage bonus, accessed from a terminal next to a servo with credits.
 
*[[Zaeed: The Price of Revenge]]: '''Heavy Weapon Ammo'''/'''Assault Rifle Damage''' – On the [[Morality|Paragon]] path you can find a Heavy Weapons Ammo upgrade, in the room with the fire extinguisher systems, whereas on the [[Morality|Renegade]] path, you can find an Assault Rifles damage bonus, accessed from a terminal next to a servo with credits.
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=== [[Omega]] – [[Dossier: Archangel]] ===
 
=== [[Omega]] – [[Dossier: Archangel]] ===
 
*'''Submachine Gun Damage''' – Right before the assault on [[Archangel]]. There is a door you have to [[bypass]] across from the [[A-61 Mantis Gunship]]. '''(Easily Missed)'''
 
*'''Submachine Gun Damage''' – Right before the assault on [[Archangel]]. There is a door you have to [[bypass]] across from the [[A-61 Mantis Gunship]]. '''(Easily Missed)'''
*'''Tech Damage''' – On the ground floor of Archangel's during the assault, on a shelf near the base of the stairs.
+
*'''Tech Damage''' – On the ground floor of Archangel's hideout during the assault, on a shelf near the base of the stairs.
 
*'''Weapon: [[M-15 Vindicator]]''' – On a couch in the room Garrus is in.
 
*'''Weapon: [[M-15 Vindicator]]''' – On a couch in the room Garrus is in.
   
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=== [[Research#Assault Rifles|Assault Rifle Upgrades]] ===
 
=== [[Research#Assault Rifles|Assault Rifle Upgrades]] ===
 
{| border="0" cellpadding="1" cellspacing="1" style="width: 100%;"
 
{| border="0" cellpadding="1" cellspacing="1" style="width: 100%;"
! scope="col" style="text-align: left;"|Cost
+
! scope="col" style="text-align: left;" |Cost
! scope="col" style="text-align: left;"|Upgrade
+
! scope="col" style="text-align: left;" |Upgrade
! scope="col" style="text-align: left;"|Location
+
! scope="col" style="text-align: left;" |Location
 
|-
 
|-
| style="width: 25%;"|2,500 Iridium
+
| style="width: 25%;" |2,500 Iridium
| style="width: 25%;"| +10% Damage
+
| style="width: 25%;" | +10% Damage
 
|[[Dossier: The Professor|Mordin Recruitment Mission]] – just past merc barricade
 
|[[Dossier: The Professor|Mordin Recruitment Mission]] – just past merc barricade
 
|-
 
|-
| style="width: 25%;"|5,000 Iridium
+
| style="width: 25%;" |5,000 Iridium
| style="width: 25%;"| +10% Damage
+
| style="width: 25%;" | +10% Damage
 
|[[Dossier: Tali|Tali Recruitment Mission]] – in room blocked by pillar
 
|[[Dossier: Tali|Tali Recruitment Mission]] – in room blocked by pillar
 
|-
 
|-
| style="width: 25%;"|7,500 Iridium
+
| style="width: 25%;" |7,500 Iridium
| style="width: 25%;"| +10% Damage
+
| style="width: 25%;" | +10% Damage
 
|[[Samara: The Ardat-Yakshi|Samara Loyalty Mission]] – on wall in Morinth's apartment
 
|[[Samara: The Ardat-Yakshi|Samara Loyalty Mission]] – on wall in Morinth's apartment
 
|-
 
|-
| style="width: 25%;"|10,000 Iridium
+
| style="width: 25%;" |10,000 Iridium
| style="width: 25%;"| +10% Damage
+
| style="width: 25%;" | +10% Damage
 
|[[Zaeed: The Price of Revenge|Zaeed Loyalty Mission (DLC)]] – Renegade choice only
 
|[[Zaeed: The Price of Revenge|Zaeed Loyalty Mission (DLC)]] – Renegade choice only
 
|-
 
|-
| style="width: 25%;"|12,500 Iridium
+
| style="width: 25%;" |12,500 Iridium
| style="width: 25%;"| +10% Damage
+
| style="width: 25%;" | +10% Damage
 
|[[Lair of the Shadow Broker (mission)|Lair of the Shadow Broker Mission (DLC)]] – delivery
 
|[[Lair of the Shadow Broker (mission)|Lair of the Shadow Broker Mission (DLC)]] – delivery
 
|-
 
|-
| style="width: 25%;"|60,000 Credits
+
| style="width: 25%;" |60,000 Credits
| style="width: 25%;"| +10% Damage
+
| style="width: 25%;" | +10% Damage
 
|Illium: [[Gateway Personal Defense]]
 
|Illium: [[Gateway Personal Defense]]
 
|-
 
|-
| style="width: 25%;"|60,000 Credits
+
| style="width: 25%;" |60,000 Credits
| style="width: 25%;"| +10% Damage
+
| style="width: 25%;" | +10% Damage
 
|Tuchanka: [[Fortack's Database]]
 
|Tuchanka: [[Fortack's Database]]
 
|-
 
|-
| style="width: 25%;"|15,000 Iridium
+
| style="width: 25%;" |15,000 Iridium
| style="width: 25%;"| +25% Penetration
+
| style="width: 25%;" | +25% Penetration
 
|Unlocked after 2 damage upgrades
 
|Unlocked after 2 damage upgrades
 
|-
 
|-
| style="width: 25%;"|25,000 Iridium
+
| style="width: 25%;" |25,000 Iridium
| style="width: 25%;"| Accuracy Improvement
+
| style="width: 25%;" | Accuracy Improvement
 
|Unlocked after 3 damage upgrades
 
|Unlocked after 3 damage upgrades
 
|-
 
|-
| style="width: 25%;"|None
+
| style="width: 25%;" |None
| style="width: 25%;"|Weapon: [[M-15 Vindicator]]
+
| style="width: 25%;" |Weapon: [[M-15 Vindicator]]
 
|[[Dossier: Archangel|Garrus recruitment mission]] – on a couch in the room Garrus is in
 
|[[Dossier: Archangel|Garrus recruitment mission]] – on a couch in the room Garrus is in
 
|-
 
|-
| style="width: 25%;"|None
+
| style="width: 25%;" |None
| style="width: 25%;"|Weapon: [[M-76 Revenant]]
+
| style="width: 25%;" |Weapon: [[M-76 Revenant]]
 
|[[Collector Ship]] – Soldier only
 
|[[Collector Ship]] – Soldier only
 
|-
 
|-
| style="width: 25%;"|None
+
| style="width: 25%;" |None
| style="width: 25%;"|Weapon: [[Geth Pulse Rifle]]
+
| style="width: 25%;" |Weapon: [[Geth Pulse Rifle]]
 
|[[Dossier: Tali|Tali Recruitment Mission]] – after the Colossus fight, in the room Tali is in (only on Hardcore or Insanity difficulty)
 
|[[Dossier: Tali|Tali Recruitment Mission]] – after the Colossus fight, in the room Tali is in (only on Hardcore or Insanity difficulty)
 
|}
 
|}
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=== [[Research#Submachine Guns|SMG Upgrades]] ===
 
=== [[Research#Submachine Guns|SMG Upgrades]] ===
 
{| border="0" cellpadding="1" cellspacing="1" style="width: 100%;"
 
{| border="0" cellpadding="1" cellspacing="1" style="width: 100%;"
! scope="col" style="text-align: left;"|Cost
+
! scope="col" style="text-align: left;" |Cost
! scope="col" style="text-align: left;"|Upgrade
+
! scope="col" style="text-align: left;" |Upgrade
! scope="col" style="text-align: left;"|Location
+
! scope="col" style="text-align: left;" |Location
 
|-
 
|-
| style="width: 25%; text-align: left;"|2,500 Iridium
+
| style="width: 25%; text-align: left;" |2,500 Iridium
| style="width: 25%;"| +10% Damage
+
| style="width: 25%;" | +10% Damage
 
|[[Dossier: Archangel|Garrus Recruitment Mission]] – bypass door near gunship '''(Easily Missed)'''
 
|[[Dossier: Archangel|Garrus Recruitment Mission]] – bypass door near gunship '''(Easily Missed)'''
 
|-
 
|-
| style="width: 25%; text-align: left;"|5,000 Iridium
+
| style="width: 25%; text-align: left;" |5,000 Iridium
| style="width: 25%;"| +10% Damage
+
| style="width: 25%;" | +10% Damage
 
|[[Dossier: The Assassin|Thane Recruitment Mission]] – just before windy bridge
 
|[[Dossier: The Assassin|Thane Recruitment Mission]] – just before windy bridge
 
|-
 
|-
| style="width: 25%; text-align: left;"|7,500 Iridium
+
| style="width: 25%; text-align: left;" |7,500 Iridium
| style="width: 25%;"| +10% Damage
+
| style="width: 25%;" | +10% Damage
 
|[[Miranda: The Prodigal|Miranda Loyalty Mission]] – shipping container after first elevator ('''Easily Missed''')
 
|[[Miranda: The Prodigal|Miranda Loyalty Mission]] – shipping container after first elevator ('''Easily Missed''')
 
|-
 
|-
| style="width: 25%; text-align: left;"|10,000 Iridium
+
| style="width: 25%; text-align: left;" |10,000 Iridium
| style="width: 25%;"| +10% Damage
+
| style="width: 25%;" | +10% Damage
 
|[[Lair of the Shadow Broker (mission)|Lair of the Shadow Broker Mission (DLC)]] – delivery
 
|[[Lair of the Shadow Broker (mission)|Lair of the Shadow Broker Mission (DLC)]] – delivery
 
|-
 
|-
| style="width: 25%; text-align: left;"|60,000 Credits
+
| style="width: 25%; text-align: left;" |60,000 Credits
| style="width: 25%;"| +10% Damage
+
| style="width: 25%;" | +10% Damage
 
|Citadel: [[Rodam Expeditions]]
 
|Citadel: [[Rodam Expeditions]]
 
|-
 
|-
| style="width: 25%; text-align: left;"|60,000 Credits
+
| style="width: 25%; text-align: left;" |60,000 Credits
| style="width: 25%;"| +10% Damage
+
| style="width: 25%;" | +10% Damage
 
|Illium: [[Gateway Personal Defense]]
 
|Illium: [[Gateway Personal Defense]]
 
|-
 
|-
| style="width: 25%; text-align: left;"|15,000 Iridium
+
| style="width: 25%; text-align: left;" |15,000 Iridium
| style="width: 25%;"| +50% Shield Piercing
+
| style="width: 25%;" | +50% Shield Piercing
 
|Unlocked after 2 damage upgrades
 
|Unlocked after 2 damage upgrades
 
|-
 
|-
| style="width: 25%; text-align: left;"|25,000 Iridium
+
| style="width: 25%; text-align: left;" |25,000 Iridium
| style="width: 25%;"| +50% Extra Rounds
+
| style="width: 25%;" | +50% Extra Rounds
 
|Unlocked after 3 damage upgrades
 
|Unlocked after 3 damage upgrades
 
|-
 
|-
| style="width: 25%; text-align: left;"|None
+
| style="width: 25%; text-align: left;" |None
| style="width: 25%;"|Weapon: [[M-9 Tempest]]
+
| style="width: 25%;" |Weapon: [[M-9 Tempest]]
 
|[[Dossier: Tali|Tali Recruitment Mission]]
 
|[[Dossier: Tali|Tali Recruitment Mission]]
 
|-
 
|-
| style="width: 25%; text-align: left;"|None
+
| style="width: 25%; text-align: left;" |None
| style="width: 25%;"|Weapon: [[M-12 Locust]]
+
| style="width: 25%;" |Weapon: [[M-12 Locust]]
 
|[[Kasumi: Stealing Memory|Kasumi Loyalty Mission (DLC)]] - next to [[Keiji Okuda|Keiji]]'s [[Graybox]] in Hock's vault.
 
|[[Kasumi: Stealing Memory|Kasumi Loyalty Mission (DLC)]] - next to [[Keiji Okuda|Keiji]]'s [[Graybox]] in Hock's vault.
 
|}
 
|}
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=== [[Research#Heavy Pistols|Heavy Pistol Upgrades]] ===
 
=== [[Research#Heavy Pistols|Heavy Pistol Upgrades]] ===
 
{| border="0" cellpadding="1" cellspacing="1" style="width: 100%;"
 
{| border="0" cellpadding="1" cellspacing="1" style="width: 100%;"
! scope="col" style="text-align: left;"|Cost
+
! scope="col" style="text-align: left;" |Cost
! scope="col" style="text-align: left;"|Upgrade
+
! scope="col" style="text-align: left;" |Upgrade
! scope="col" style="text-align: left;"|Location
+
! scope="col" style="text-align: left;" |Location
 
|-
 
|-
| style="width: 25%;"|2,500 Palladium
+
| style="width: 25%;" |2,500 Palladium
| style="width: 25%;"| +10% Damage
+
| style="width: 25%;" | +10% Damage
 
|[[Dossier: Tali|Tali Recruitment Mission]] – stairwell bottom at first geth fight '''(Easily Missed)'''
 
|[[Dossier: Tali|Tali Recruitment Mission]] – stairwell bottom at first geth fight '''(Easily Missed)'''
 
|-
 
|-
| style="width: 25%;"|5,000 Palladium
+
| style="width: 25%;" |5,000 Palladium
| style="width: 25%;"| +10% Damage
+
| style="width: 25%;" | +10% Damage
 
|[[Thane: Sins of the Father|Thane Loyalty Mission]] – beginning of 800 blocks '''(Easily Missed)'''
 
|[[Thane: Sins of the Father|Thane Loyalty Mission]] – beginning of 800 blocks '''(Easily Missed)'''
 
|-
 
|-
| style="width: 25%;"|7,500 Palladium
+
| style="width: 25%;" |7,500 Palladium
| style="width: 25%;"| +10% Damage
+
| style="width: 25%;" | +10% Damage
 
|[[Jacob: The Gift of Greatness|Jacob Loyalty Mission]] – just past the destroyable barrier
 
|[[Jacob: The Gift of Greatness|Jacob Loyalty Mission]] – just past the destroyable barrier
 
|-
 
|-
| style="width: 25%;"|10,000 Palladium
+
| style="width: 25%;" |10,000 Palladium
| style="width: 25%;"| +10% Damage
+
| style="width: 25%;" | +10% Damage
 
|[[Lair of the Shadow Broker (mission)|Lair of the Shadow Broker Mission (DLC)]] – just past the fire obstruction, on a research terminal, in the Dracon Trade Center.
 
|[[Lair of the Shadow Broker (mission)|Lair of the Shadow Broker Mission (DLC)]] – just past the fire obstruction, on a research terminal, in the Dracon Trade Center.
 
|-
 
|-
| style="width: 25%;"|60,000 Credits
+
| style="width: 25%;" |60,000 Credits
| style="width: 25%;"| +10% Damage
+
| style="width: 25%;" | +10% Damage
 
|Citadel: [[Rodam Expeditions]]
 
|Citadel: [[Rodam Expeditions]]
 
|-
 
|-
| style="width: 25%;"|60,000 Credits
+
| style="width: 25%;" |60,000 Credits
| style="width: 25%;"| +10% Damage
+
| style="width: 25%;" | +10% Damage
 
|Tuchanka: [[Fortack's Database]]
 
|Tuchanka: [[Fortack's Database]]
 
|-
 
|-
| style="width: 25%;"|15,000 Palladium
+
| style="width: 25%;" |15,000 Palladium
| style="width: 25%;"| +50% Armor Piercing
+
| style="width: 25%;" | +50% Armor Piercing
 
|Unlocked after 2 damage upgrades
 
|Unlocked after 2 damage upgrades
 
|-
 
|-
| style="width: 25%;"|25,000 Palladium
+
| style="width: 25%;" |25,000 Palladium
| style="width: 25%;"| Critical ('''sometimes''' double damage)
+
| style="width: 25%;" | Critical ('''sometimes''' double damage)
 
|Unlocked after 3 damage upgrades
 
|Unlocked after 3 damage upgrades
 
|-
 
|-
| style="width: 25%;"|None
+
| style="width: 25%;" |None
| style="width: 25%;"|Weapon: [[M-6 Carnifex]]
+
| style="width: 25%;" |Weapon: [[M-6 Carnifex]]
 
|[[Dossier: The Professor|Mordin Recruitment Mission]] – given automatically for talking to Mordin
 
|[[Dossier: The Professor|Mordin Recruitment Mission]] – given automatically for talking to Mordin
 
|}
 
|}
Line 300: Line 300:
 
=== [[Research#Shotguns|Shotgun Upgrades]] ===
 
=== [[Research#Shotguns|Shotgun Upgrades]] ===
 
{| border="0" cellpadding="1" cellspacing="1" style="width: 100%;"
 
{| border="0" cellpadding="1" cellspacing="1" style="width: 100%;"
! scope="col" style="text-align: left;"|Cost
+
! scope="col" style="text-align: left;" |Cost
! scope="col" style="text-align: left;"|Upgrade
+
! scope="col" style="text-align: left;" |Upgrade
! scope="col" style="text-align: left;"|Location
+
! scope="col" style="text-align: left;" |Location
 
|-
 
|-
| style="width: 25%;"|2,500 Platinum
+
| style="width: 25%;" |2,500 Platinum
| style="width: 25%;"| +10% Damage
+
| style="width: 25%;" | +10% Damage
 
|[[Dossier: The Convict|Jack Recruitment Mission]] – on guard corpse after first large mech
 
|[[Dossier: The Convict|Jack Recruitment Mission]] – on guard corpse after first large mech
 
|-
 
|-
| style="width: 25%;"|5,000 Platinum
+
| style="width: 25%;" |5,000 Platinum
| style="width: 25%;"| +10% Damage
+
| style="width: 25%;" | +10% Damage
 
|[[Grunt: Rite of Passage|Grunt Loyalty Mission]] – awarded automatically
 
|[[Grunt: Rite of Passage|Grunt Loyalty Mission]] – awarded automatically
 
|-
 
|-
| style="width: 25%;"|7,500 Platinum
+
| style="width: 25%;" |7,500 Platinum
| style="width: 25%;"| +10% Damage
+
| style="width: 25%;" | +10% Damage
 
|[[Reaper IFF]] – in the middle of scion and husk fights '''(Easily Missed)'''
 
|[[Reaper IFF]] – in the middle of scion and husk fights '''(Easily Missed)'''
 
|-
 
|-
| style="width: 25%; text-align: left;"|10,000 Platinum
+
| style="width: 25%; text-align: left;" |10,000 Platinum
| style="width: 25%;"| +10% Damage
+
| style="width: 25%;" | +10% Damage
 
|[[Lair of the Shadow Broker (mission)|Lair of the Shadow Broker Mission (DLC)]] – delivery
 
|[[Lair of the Shadow Broker (mission)|Lair of the Shadow Broker Mission (DLC)]] – delivery
 
|-
 
|-
| style="width: 25%;"|60,000 Credits
+
| style="width: 25%;" |60,000 Credits
| style="width: 25%;"| +10% Damage
+
| style="width: 25%;" | +10% Damage
 
|Omega: [[Kenn's Salvage]]
 
|Omega: [[Kenn's Salvage]]
 
|-
 
|-
| style="width: 25%;"|60,000 Credits
+
| style="width: 25%;" |60,000 Credits
| style="width: 25%;"| +10% Damage
+
| style="width: 25%;" | +10% Damage
 
|Tuchanka: [[Fortack's Database]]
 
|Tuchanka: [[Fortack's Database]]
 
|-
 
|-
| style="width: 25%;"|15,000 Platinum
+
| style="width: 25%;" |15,000 Platinum
| style="width: 25%;"| +50% Shield Piercing
+
| style="width: 25%;" | +50% Shield Piercing
 
|Unlocked after 2 damage upgrades
 
|Unlocked after 2 damage upgrades
 
|-
 
|-
| style="width: 25%;"|25,000 Platinum
+
| style="width: 25%;" |25,000 Platinum
| style="width: 25%;"| +100% Extra Rounds
+
| style="width: 25%;" | +100% Extra Rounds
 
|Unlocked after 3 damage upgrades
 
|Unlocked after 3 damage upgrades
 
|-
 
|-
| style="width: 25%;"|None
+
| style="width: 25%;" |None
| style="width: 25%;"|Weapon: [[M-27 Scimitar]]
+
| style="width: 25%;" |Weapon: [[M-27 Scimitar]]
 
|Samara recruitment mission
 
|Samara recruitment mission
 
|-
 
|-
| style="width: 25%;"|None
+
| style="width: 25%;" |None
| style="width: 25%;"|Weapon: [[M-300 Claymore]]
+
| style="width: 25%;" |Weapon: [[M-300 Claymore]]
 
|[[Collector Ship]] – Soldier and Vanguard only
 
|[[Collector Ship]] – Soldier and Vanguard only
 
|}
 
|}
Line 347: Line 347:
 
=== [[Research#Sniper Rifles|Sniper Rifle Upgrades]] ===
 
=== [[Research#Sniper Rifles|Sniper Rifle Upgrades]] ===
 
{| border="0" cellpadding="1" cellspacing="1" style="width: 100%;"
 
{| border="0" cellpadding="1" cellspacing="1" style="width: 100%;"
! scope="col" style="text-align: left;"|Cost
+
! scope="col" style="text-align: left;" |Cost
! scope="col" style="text-align: left;"|Upgrade
+
! scope="col" style="text-align: left;" |Upgrade
! scope="col" style="text-align: left;"|Location
+
! scope="col" style="text-align: left;" |Location
 
|-
 
|-
| style="width: 25%;"|2,500 Platinum
+
| style="width: 25%;" |2,500 Platinum
| style="width: 25%;"| +10% Damage
+
| style="width: 25%;" | +10% Damage
 
|[[Dossier: The Warlord|Grunt Recruitment Mission]] – top of stairs after krogan waves
 
|[[Dossier: The Warlord|Grunt Recruitment Mission]] – top of stairs after krogan waves
 
|-
 
|-
| style="width: 25%;"|5,000 Platinum
+
| style="width: 25%;" |5,000 Platinum
| style="width: 25%;"| +10% Damage
+
| style="width: 25%;" | +10% Damage
 
|[[Garrus: Eye for an Eye|Garrus Loyalty Mission]] – terminal just before raising shutters
 
|[[Garrus: Eye for an Eye|Garrus Loyalty Mission]] – terminal just before raising shutters
 
|-
 
|-
| style="width: 25%;"|7,500 Platinum
+
| style="width: 25%;" |7,500 Platinum
| style="width: 25%;"| +10% Damage
+
| style="width: 25%;" | +10% Damage
 
|[[Reaper IFF]] – end of catwalk near sniped husks
 
|[[Reaper IFF]] – end of catwalk near sniped husks
 
|-
 
|-
| style="width: 25%; text-align: left;"|10,000 Platinum
+
| style="width: 25%; text-align: left;" |10,000 Platinum
| style="width: 25%;"| +10% Damage
+
| style="width: 25%;" | +10% Damage
|[[Lair of the Shadow Broker (mission)|Lair of the Shadow Broker Mission (DLC)]] – delivery
+
|[[Shadow Broker Base|Lair of the Shadow Broker Mission (DLC)]] – delivery
 
|-
 
|-
| style="width: 25%;"|60,000 Credits
+
| style="width: 25%;" |60,000 Credits
| style="width: 25%;"| +10% Damage
+
| style="width: 25%;" | +10% Damage
 
|Citadel: [[Rodam Expeditions]]
 
|Citadel: [[Rodam Expeditions]]
 
|-
 
|-
| style="width: 25%;"|60,000 Credits
+
| style="width: 25%;" |60,000 Credits
| style="width: 25%;"| +10% Damage
+
| style="width: 25%;" | +10% Damage
 
|Omega: [[Omega Market]]
 
|Omega: [[Omega Market]]
 
|-
 
|-
| style="width: 25%;"|15,000 Platinum
+
| style="width: 25%;" |15,000 Platinum
| style="width: 25%;"| +50% Armor Piercing
+
| style="width: 25%;" | +50% Armor Piercing
 
|Unlocked after 2 damage upgrades
 
|Unlocked after 2 damage upgrades
 
|-
 
|-
| style="width: 25%;"|25,000 Platinum
+
| style="width: 25%;" |25,000 Platinum
| style="width: 25%;"| +50% Headshot Damage
+
| style="width: 25%;" | +50% Headshot Damage
 
|Unlocked after 3 damage upgrades
 
|Unlocked after 3 damage upgrades
 
|-
 
|-
| style="width: 25%;"|None
+
| style="width: 25%;" |None
| style="width: 25%;"|Weapon: [[M-97 Viper]]
+
| style="width: 25%;" |Weapon: [[M-97 Viper]]
 
|[[Dossier: The Assassin|Thane Recruitment Mission]] – At the elevator leading up to the bridge, walk around to the left past the room where three salarians are hiding. '''(Easily Missed)'''
 
|[[Dossier: The Assassin|Thane Recruitment Mission]] – At the elevator leading up to the bridge, walk around to the left past the room where three salarians are hiding. '''(Easily Missed)'''
 
|-
 
|-
| style="width: 25%;"|None
+
| style="width: 25%;" |None
| style="width: 25%;"|Weapon: [[M-98 Widow]]
+
| style="width: 25%;" |Weapon: [[M-98 Widow]]
 
|[[Collector Ship (mission)]] – Soldier and Infiltrator only
 
|[[Collector Ship (mission)]] – Soldier and Infiltrator only
 
|}
 
|}
Line 394: Line 394:
 
=== [[Research#Heavy Weapons|Heavy Weapon Upgrades]] ===
 
=== [[Research#Heavy Weapons|Heavy Weapon Upgrades]] ===
 
{| border="0" cellpadding="1" cellspacing="1" style="width: 100%; height: 292px"
 
{| border="0" cellpadding="1" cellspacing="1" style="width: 100%; height: 292px"
! scope="col" style="text-align: left;"|Cost
+
! scope="col" style="text-align: left;" |Cost
! scope="col" style="text-align: left;"|Upgrade
+
! scope="col" style="text-align: left;" |Upgrade
! scope="col" style="text-align: left;"|Location
+
! scope="col" style="text-align: left;" |Location
 
|-
 
|-
| style="width: 25%;"|2,500 Iridium
+
| style="width: 25%;" |2,500 Iridium
| style="width: 25%;"| +15% Heavy Weapon Ammo
+
| style="width: 25%;" | +15% Heavy Weapon Ammo
 
|[[Freedom's Progress (mission)|Freedom's Progress Mission]] – dead mech outside Veetor's shack
 
|[[Freedom's Progress (mission)|Freedom's Progress Mission]] – dead mech outside Veetor's shack
 
|-
 
|-
| style="width: 25%;"|5,000 Iridium
+
| style="width: 25%;" |5,000 Iridium
| style="width: 25%;"| +15% Heavy Weapon Ammo
+
| style="width: 25%;" | +15% Heavy Weapon Ammo
 
|[[Mordin: Old Blood|Mordin Loyalty Mission]] – terminal just past boss
 
|[[Mordin: Old Blood|Mordin Loyalty Mission]] – terminal just past boss
 
|-
 
|-
| style="width: 25%;"|7,500 Iridium
+
| style="width: 25%;" |7,500 Iridium
| style="width: 25%;"| +15% Heavy Weapon Ammo
+
| style="width: 25%;" | +15% Heavy Weapon Ammo
 
|[[Zaeed: The Price of Revenge|Zaeed Loyalty Mission (DLC)]] – Near fire extinguisher, Paragon choice only
 
|[[Zaeed: The Price of Revenge|Zaeed Loyalty Mission (DLC)]] – Near fire extinguisher, Paragon choice only
 
|-
 
|-
| style="width: 25%;"|10,000 Iridium
+
| style="width: 25%;" |10,000 Iridium
| style="width: 25%;"| +15% Heavy Weapon Ammo
+
| style="width: 25%;" | +15% Heavy Weapon Ammo
 
|Side Mission: [[N7: Blood Pack Base]]
 
|Side Mission: [[N7: Blood Pack Base]]
 
|-
 
|-
| style="width: 25%;"|12,500 Iridium
+
| style="width: 25%;" |12,500 Iridium
| style="width: 25%;"| +15% Heavy Weapon Ammo
+
| style="width: 25%;" | +15% Heavy Weapon Ammo
 
|[[Arrival (assignment)]] – In one of the first rooms, accessed by redirecting the gas, with a log and a locker.
 
|[[Arrival (assignment)]] – In one of the first rooms, accessed by redirecting the gas, with a log and a locker.
 
|-
 
|-
| style="width: 25%;"|30,000 Credits
+
| style="width: 25%;" |30,000 Credits
| style="width: 25%;"| +15% Heavy Weapon Ammo
+
| style="width: 25%;" | +15% Heavy Weapon Ammo
 
|Omega: [[Kenn's Salvage]]
 
|Omega: [[Kenn's Salvage]]
 
|-
 
|-
| style="width: 25%;"|30,000 Credits
+
| style="width: 25%;" |30,000 Credits
| style="width: 25%;"| +15% Heavy Weapon Ammo
+
| style="width: 25%;" | +15% Heavy Weapon Ammo
 
|Tuchanka: [[Ratch's Wares]]
 
|Tuchanka: [[Ratch's Wares]]
 
|-
 
|-
| style="width: 25%;"|5,000 Iridium
+
| style="width: 25%;" |5,000 Iridium
| style="width: 25%;"|Weapon: [[ML-77 Missile Launcher]]
+
| style="width: 25%;" |Weapon: [[ML-77 Missile Launcher]]
 
|Unlocked after 1 ammo upgrade
 
|Unlocked after 1 ammo upgrade
 
|-
 
|-
| style="width: 25%;"|15,000 Iridium
+
| style="width: 25%;" |15,000 Iridium
| style="width: 25%;"|Weapon: [[M-622 Avalanche]]
+
| style="width: 25%;" |Weapon: [[M-622 Avalanche]]
 
|Unlocked after 2 ammo upgrades
 
|Unlocked after 2 ammo upgrades
 
|-
 
|-
| style="width: 25%;"|25,000 Iridium
+
| style="width: 25%;" |25,000 Iridium
| style="width: 25%;"|Weapon: [[M-920 Cain]]
+
| style="width: 25%;" |Weapon: [[M-920 Cain]]
 
|Unlocked after 3 ammo upgrades
 
|Unlocked after 3 ammo upgrades
 
|-
 
|-
| style="width: 25%;"|None
+
| style="width: 25%;" |None
| style="width: 25%;"|Weapon: [[M-451 Firestorm]]
+
| style="width: 25%;" |Weapon: [[M-451 Firestorm]]
 
|[[Zaeed: The Price of Revenge|Zaeed Loyalty Mission (DLC)]] – on the body of a dead mercenary, both Paragon and Renegade choices
 
|[[Zaeed: The Price of Revenge|Zaeed Loyalty Mission (DLC)]] – on the body of a dead mercenary, both Paragon and Renegade choices
 
|-
 
|-
| style="width: 25%;"|None
+
| style="width: 25%;" |None
| style="width: 25%;"|Weapon: [[Collector Particle Beam]]
+
| style="width: 25%;" |Weapon: [[Collector Particle Beam]]
 
|[[Horizon (mission)|Horizon Mission]] – The weapon is awarded automatically at the end of the mission, if it is not picked up at the two possible pickup locations.
 
|[[Horizon (mission)|Horizon Mission]] – The weapon is awarded automatically at the end of the mission, if it is not picked up at the two possible pickup locations.
 
|}
 
|}
Line 451: Line 451:
 
=== [[Research#Cybernetic Upgrades|Cybernetic Upgrades]] ===
 
=== [[Research#Cybernetic Upgrades|Cybernetic Upgrades]] ===
 
{| border="0" cellpadding="1" cellspacing="1" style="width: 100%;"
 
{| border="0" cellpadding="1" cellspacing="1" style="width: 100%;"
! scope="col" style="text-align: left;"|Cost
+
! scope="col" style="text-align: left;" |Cost
! scope="col" style="text-align: left;"|Upgrade
+
! scope="col" style="text-align: left;" |Upgrade
! scope="col" style="text-align: left;"|Location
+
! scope="col" style="text-align: left;" |Location
 
|-
 
|-
| style="width: 25%;"|2,500 Palladium
+
| style="width: 25%;" |2,500 Palladium
| style="width: 25%;"| +10% Health
+
| style="width: 25%;" | +10% Health
 
|[[Horizon (mission)|Horizon Mission]] – just after first husks
 
|[[Horizon (mission)|Horizon Mission]] – just after first husks
 
|-
 
|-
| style="width: 25%;"|5,000 Palladium
+
| style="width: 25%;" |5,000 Palladium
| style="width: 25%;"| +10% Health
+
| style="width: 25%;" | +10% Health
 
|[[Reaper IFF]] – computer after first scion fight
 
|[[Reaper IFF]] – computer after first scion fight
 
|-
 
|-
| style="width: 25%;"|7,500 Palladium
+
| style="width: 25%;" |7,500 Palladium
| style="width: 25%;"| +10% Health
+
| style="width: 25%;" | +10% Health
 
|Side Mission – [[N7: MSV Strontium Mule]]
 
|Side Mission – [[N7: MSV Strontium Mule]]
 
|-
 
|-
| style="width: 25%;"|10,000 Palladium
+
| style="width: 25%;" |10,000 Palladium
| style="width: 25%;"| +10% Health
+
| style="width: 25%;" | +10% Health
 
|[[Overlord: Atlas Station]] – in the room at the bottom of the first elevator
 
|[[Overlord: Atlas Station]] – in the room at the bottom of the first elevator
 
|-
 
|-
| style="width: 25%;"|12,500 Palladium
+
| style="width: 25%;" |12,500 Palladium
| style="width: 25%;"| +10% Health
+
| style="width: 25%;" | +10% Health
 
|[[Arrival (assignment)]] – in a room, after the elevator from the core room, on the left side of a hallway, with some palladium and a wall safe.
 
|[[Arrival (assignment)]] – in a room, after the elevator from the core room, on the left side of a hallway, with some palladium and a wall safe.
 
|-
 
|-
| style="width: 25%;"|90,000 Credits
+
| style="width: 25%;" |90,000 Credits
| style="width: 25%;"| +10% Health
+
| style="width: 25%;" | +10% Health
 
|Illium: [[Gateway Personal Defense]]
 
|Illium: [[Gateway Personal Defense]]
 
|-
 
|-
| style="width: 25%;"|90,000 Credits
+
| style="width: 25%;" |90,000 Credits
| style="width: 25%;"| +10% Health
+
| style="width: 25%;" | +10% Health
 
|Omega: [[Kenn's Salvage]]
 
|Omega: [[Kenn's Salvage]]
 
|-
 
|-
| style="width: 25%;"|15,000 Palladium
+
| style="width: 25%;" |15,000 Palladium
| style="width: 25%;"| +50% Melee Damage Protection
+
| style="width: 25%;" | +50% Melee Damage Protection
 
|Unlocked after 2 health upgrades (only affects health damage, not shields)
 
|Unlocked after 2 health upgrades (only affects health damage, not shields)
 
|-
 
|-
| style="width: 25%;"|25,000 Palladium
+
| style="width: 25%;" |25,000 Palladium
| style="width: 25%;"| +25% Melee Damage
+
| style="width: 25%;" | +25% Melee Damage
 
|Unlocked after 3 health upgrades
 
|Unlocked after 3 health upgrades
 
|}
 
|}
Line 494: Line 494:
 
=== [[Research#Shield Upgrades|Shield Upgrades]] ===
 
=== [[Research#Shield Upgrades|Shield Upgrades]] ===
 
{| border="0" cellpadding="1" cellspacing="1" style="width: 100%;"
 
{| border="0" cellpadding="1" cellspacing="1" style="width: 100%;"
! scope="col" style="text-align: left;"|Cost
+
! scope="col" style="text-align: left;" |Cost
! scope="col" style="text-align: left;"|Upgrade
+
! scope="col" style="text-align: left;" |Upgrade
! scope="col" style="text-align: left;"|Location
+
! scope="col" style="text-align: left;" |Location
 
|-
 
|-
| style="width: 25%;"|2,500 Palladium
+
| style="width: 25%;" |2,500 Palladium
| style="width: 25%;"| +10% Damage Protection
+
| style="width: 25%;" | +10% Damage Protection
 
|[[Dossier: The Convict|Jack Recruitment Mission]] – destroyed mech right after freeing Jack
 
|[[Dossier: The Convict|Jack Recruitment Mission]] – destroyed mech right after freeing Jack
 
|-
 
|-
| style="width: 25%;"|5,000 Palladium
+
| style="width: 25%;" |5,000 Palladium
| style="width: 25%;"| +10% Damage Protection
+
| style="width: 25%;" | +10% Damage Protection
 
|[[Collector Ship (mission)|Collector Ship Mission]] – terminal before encountering Collectors
 
|[[Collector Ship (mission)|Collector Ship Mission]] – terminal before encountering Collectors
 
|-
 
|-
| style="width: 25%;"|7,500 Palladium
+
| style="width: 25%;" |7,500 Palladium
| style="width: 25%;"| +10% Damage Protection
+
| style="width: 25%;" | +10% Damage Protection
 
|Side Mission – [[N7: Anomalous Weather Detected]]
 
|Side Mission – [[N7: Anomalous Weather Detected]]
 
|-
 
|-
| style="width: 25%;"|10,000 Palladium
+
| style="width: 25%;" |10,000 Palladium
| style="width: 25%;"| +10% Damage Protection
+
| style="width: 25%;" | +10% Damage Protection
 
|[[Lair of the Shadow Broker (mission)|Lair of the Shadow Broker Mission (DLC)]] – on Vasir's crashed car
 
|[[Lair of the Shadow Broker (mission)|Lair of the Shadow Broker Mission (DLC)]] – on Vasir's crashed car
 
|-
 
|-
| style="width: 25%;"|90,000 Credits
+
| style="width: 25%;" |90,000 Credits
| style="width: 25%;"| +10% Damage Protection
+
| style="width: 25%;" | +10% Damage Protection
 
|Illium: [[Gateway Personal Defense]] – only available after completing the Collector Ship mission
 
|Illium: [[Gateway Personal Defense]] – only available after completing the Collector Ship mission
 
|-
 
|-
| style="width: 25%;"|90,000 Credits
+
| style="width: 25%;" |90,000 Credits
| style="width: 25%;"| +10% Damage Protection
+
| style="width: 25%;" | +10% Damage Protection
 
|Citadel: [[Saronis Applications]]
 
|Citadel: [[Saronis Applications]]
 
|-
 
|-
| style="width: 25%;"|15,000 Palladium
+
| style="width: 25%;" |15,000 Palladium
| style="width: 25%;"|Redundant Generator
+
| style="width: 25%;" |Redundant Generator
 
|Unlocked after 2 upgrades
 
|Unlocked after 2 upgrades
 
|-
 
|-
| style="width: 25%;"|25,000 Palladium
+
| style="width: 25%;" |25,000 Palladium
| style="width: 25%;"|Hard Shields
+
| style="width: 25%;" |Hard Shields
 
|Unlocked after 3 upgrades
 
|Unlocked after 3 upgrades
 
|}
 
|}
Line 533: Line 533:
 
=== [[Research#Bio-Amp Upgrades|Bio-Amp Upgrades]] ===
 
=== [[Research#Bio-Amp Upgrades|Bio-Amp Upgrades]] ===
 
{| border="0" cellpadding="1" cellspacing="1" style="width: 100%;"
 
{| border="0" cellpadding="1" cellspacing="1" style="width: 100%;"
! scope="col" style="text-align: left;"|Cost
+
! scope="col" style="text-align: left;" |Cost
! scope="col" style="text-align: left;"|Upgrade
+
! scope="col" style="text-align: left;" |Upgrade
! scope="col" style="text-align: left;"|Location
+
! scope="col" style="text-align: left;" |Location
 
|-
 
|-
| style="width: 25%;"|500 Element Zero
+
| style="width: 25%;" |500 Element Zero
| style="width: 25%;"| +10% Damage
+
| style="width: 25%;" | +10% Damage
 
|[[Horizon (mission)|Horizon Mission]] – dead Collector after fighting first Scion '''(Easily Missed)'''
 
|[[Horizon (mission)|Horizon Mission]] – dead Collector after fighting first Scion '''(Easily Missed)'''
 
|-
 
|-
| style="width: 25%;"|1,000 Element Zero
+
| style="width: 25%;" |1,000 Element Zero
| style="width: 25%;"| +10% Damage
+
| style="width: 25%;" | +10% Damage
 
|[[Dossier: The Justicar|Samara Recruitment Mission]] – in small room where Elnora is hiding
 
|[[Dossier: The Justicar|Samara Recruitment Mission]] – in small room where Elnora is hiding
 
|-
 
|-
| style="width: 25%;"|1,500 Element Zero
+
| style="width: 25%;" |1,500 Element Zero
| style="width: 25%;"| +10% Damage
+
| style="width: 25%;" | +10% Damage
 
|[[Jack: Subject Zero|Jack Loyalty Mission]] – computer just before final fight
 
|[[Jack: Subject Zero|Jack Loyalty Mission]] – computer just before final fight
 
|-
 
|-
| style="width: 25%;"|2,000 Element Zero
+
| style="width: 25%;" |2,000 Element Zero
| style="width: 25%;"| +10% Damage
+
| style="width: 25%;" | +10% Damage
 
|Side Mission - [[Project Firewalker: Prothean Site]]
 
|Side Mission - [[Project Firewalker: Prothean Site]]
 
|-
 
|-
| style="width: 25%;"|90,000 Credits
+
| style="width: 25%;" |90,000 Credits
| style="width: 25%;"| +10% Damage
+
| style="width: 25%;" | +10% Damage
 
|Tuchanka: [[Fortack's Database]]
 
|Tuchanka: [[Fortack's Database]]
 
|-
 
|-
| style="width: 25%;"|90,000 Credits
+
| style="width: 25%;" |90,000 Credits
| style="width: 25%;"| +10% Damage
+
| style="width: 25%;" | +10% Damage
 
|Illium: [[Serrice Technology]]
 
|Illium: [[Serrice Technology]]
 
|-
 
|-
| style="width: 25%;"|3,000 Element Zero
+
| style="width: 25%;" |3,000 Element Zero
| style="width: 25%;"| +20% Duration
+
| style="width: 25%;" | +20% Duration
 
|Unlocked after 2 damage upgrades
 
|Unlocked after 2 damage upgrades
 
|-
 
|-
| style="width: 25%;"|5,000 Element Zero
+
| style="width: 25%;" |5,000 Element Zero
| style="width: 25%;"| +20% Cooldown Reduction
+
| style="width: 25%;" | +20% Cooldown Reduction
 
|Unlocked after 3 damage upgrades
 
|Unlocked after 3 damage upgrades
 
|}
 
|}
Line 572: Line 572:
 
=== [[Research#Omni-tool Upgrades|Omni-tool Upgrades]] ===
 
=== [[Research#Omni-tool Upgrades|Omni-tool Upgrades]] ===
 
{| border="0" cellpadding="1" cellspacing="1" style="width: 100%;"
 
{| border="0" cellpadding="1" cellspacing="1" style="width: 100%;"
! scope="col" style="text-align: left;"|Cost
+
! scope="col" style="text-align: left;" |Cost
! scope="col" style="text-align: left;"|Upgrade
+
! scope="col" style="text-align: left;" |Upgrade
! scope="col" style="text-align: left;"|Location
+
! scope="col" style="text-align: left;" |Location
 
|-
 
|-
| style="width: 25%;"|500 Element Zero
+
| style="width: 25%;" |500 Element Zero
| style="width: 25%;"| +10% Damage
+
| style="width: 25%;" | +10% Damage
 
|[[Dossier: Archangel|Garrus Recruitment Mission]] – main floor of house
 
|[[Dossier: Archangel|Garrus Recruitment Mission]] – main floor of house
 
|-
 
|-
| style="vertical-align: top;"|1,000 Element Zero
+
| style="vertical-align: top;" |1,000 Element Zero
| style="vertical-align: top;"| +10% Damage
+
| style="vertical-align: top;" | +10% Damage
| style="vertical-align: top;"|[[Kasumi: Stealing Memory|Kasumi Loyalty Mission (DLC)]] – dead merc left to a door after second Ymir
+
| style="vertical-align: top;" |[[Kasumi: Stealing Memory|Kasumi Loyalty Mission (DLC)]] – dead merc left to a door after second Ymir
 
|-
 
|-
| style="width: 25%;"|1,500 Element Zero
+
| style="width: 25%;" |1,500 Element Zero
| style="width: 25%;"| +10% Damage
+
| style="width: 25%;" | +10% Damage
 
|[[Collector Ship (mission)|Collector Ship Mission]] – after fighting the [[Praetorian]]
 
|[[Collector Ship (mission)|Collector Ship Mission]] – after fighting the [[Praetorian]]
 
|-
 
|-
| style="width: 25%;"|2,000 Element Zero
+
| style="width: 25%;" |2,000 Element Zero
| style="width: 25%;"| +10% Damage
+
| style="width: 25%;" | +10% Damage
 
|[[Tali: Treason|Tali Loyalty Mission]] – awarded automatically if Tali is found innocent
 
|[[Tali: Treason|Tali Loyalty Mission]] – awarded automatically if Tali is found innocent
 
|-
 
|-
| style="width: 25%;"|90,000 Credits
+
| style="width: 25%;" |90,000 Credits
| style="width: 25%;"| +10% Damage
+
| style="width: 25%;" | +10% Damage
 
|Citadel: [[Saronis Applications]]
 
|Citadel: [[Saronis Applications]]
 
|-
 
|-
| style="width: 25%;"|90,000 Credits
+
| style="width: 25%;" |90,000 Credits
| style="width: 25%;"| +10% Damage
+
| style="width: 25%;" | +10% Damage
 
|Illium: [[Serrice Technology]] – only available after completing the Collector Ship mission
 
|Illium: [[Serrice Technology]] – only available after completing the Collector Ship mission
 
|-
 
|-
| style="width: 25%;"|3,000 Element Zero
+
| style="width: 25%;" |3,000 Element Zero
| style="width: 25%;"| +20% Duration
+
| style="width: 25%;" | +20% Duration
 
|Unlocked after 2 damage upgrades
 
|Unlocked after 2 damage upgrades
 
|-
 
|-
| style="width: 25%;"|5,000 Element Zero
+
| style="width: 25%;" |5,000 Element Zero
| style="width: 25%;"| +20% Cooldown Reduction
+
| style="width: 25%;" | +20% Cooldown Reduction
 
|Unlocked after 3 damage upgrades
 
|Unlocked after 3 damage upgrades
 
|-
 
|-
| style="width: 25%;"|30,000 Credits
+
| style="width: 25%;" |30,000 Credits
| style="width: 25%;"|Bypass Module
+
| style="width: 25%;" |Bypass Module
 
|Illium: [[Serrice Technology]]
 
|Illium: [[Serrice Technology]]
 
|-
 
|-
| style="width: 25%;"|30,000 Credits
+
| style="width: 25%;" |30,000 Credits
| style="width: 25%;"|Hack Module
+
| style="width: 25%;" |Hack Module
 
|Omega: [[Harrot's Emporium]]
 
|Omega: [[Harrot's Emporium]]
 
|}
 
|}
Line 619: Line 619:
 
=== [[Research#Medical Upgrades|Medical Upgrades]] ===
 
=== [[Research#Medical Upgrades|Medical Upgrades]] ===
 
{| border="0" cellpadding="1" cellspacing="1" style="width: 100%;"
 
{| border="0" cellpadding="1" cellspacing="1" style="width: 100%;"
! scope="col" style="text-align: left;"|Cost
+
! scope="col" style="text-align: left;" |Cost
! scope="col" style="text-align: left;"|Upgrade
+
! scope="col" style="text-align: left;" |Upgrade
! scope="col" style="text-align: left;"|Location
+
! scope="col" style="text-align: left;" |Location
 
|-
 
|-
| style="width: 25%;"|2,500 Platinum
+
| style="width: 25%;" |2,500 Platinum
| style="width: 25%;"| +1 Medi-Gel Capacity
+
| style="width: 25%;" | +1 Medi-Gel Capacity
 
|[[Dossier: The Professor|Mordin Recruitment Mission]] – inside clinic
 
|[[Dossier: The Professor|Mordin Recruitment Mission]] – inside clinic
 
|-
 
|-
| style="width: 25%;"|5,000 Platinum
+
| style="width: 25%;" |5,000 Platinum
| style="width: 25%;"| +1 Medi-Gel Capacity
+
| style="width: 25%;" | +1 Medi-Gel Capacity
 
|[[Miranda: The Prodigal|Miranda Loyalty Mission]] – dead merc after first elevator '''(Easily Missed)'''
 
|[[Miranda: The Prodigal|Miranda Loyalty Mission]] – dead merc after first elevator '''(Easily Missed)'''
 
|-
 
|-
| style="width: 25%;"|7,500 Platinum
+
| style="width: 25%;" |7,500 Platinum
| style="width: 25%;"| +1 Medi-Gel Capacity
+
| style="width: 25%;" | +1 Medi-Gel Capacity
|Dr. Chakwas side quest – [[Normandy: Serrice Ice Brandy]]
+
|Dr. Chakwas assignment – [[Normandy: Serrice Ice Brandy]]
 
|-
 
|-
| style="width: 25%;"|10,000 Platinum
+
| style="width: 25%;" |10,000 Platinum
| style="width: 25%;"| +1 Medi-Gel Capacity
+
| style="width: 25%;" | +1 Medi-Gel Capacity
 
|[[Arrival (assignment)]] – In the hangar with the crane, behind the metal boxes, use the crane to gain access
 
|[[Arrival (assignment)]] – In the hangar with the crane, behind the metal boxes, use the crane to gain access
 
|-
 
|-
| style="width: 25%;"|30,000 Credits
+
| style="width: 25%;" |30,000 Credits
| style="width: 25%;"| +1 Medi-Gel Capacity
+
| style="width: 25%;" | +1 Medi-Gel Capacity
 
|Citadel: [[Sirta Foundation (shop)|Sirta Foundation]]
 
|Citadel: [[Sirta Foundation (shop)|Sirta Foundation]]
 
|-
 
|-
| style="width: 25%;"|30,000 Credits
+
| style="width: 25%;" |30,000 Credits
| style="width: 25%;"| +1 Medi-Gel Capacity
+
| style="width: 25%;" | +1 Medi-Gel Capacity
 
|Illium: [[Serrice Technology]]
 
|Illium: [[Serrice Technology]]
 
|-
 
|-
| style="width: 25%;"|15,000 Platinum
+
| style="width: 25%;" |15,000 Platinum
| style="width: 25%;"|Trauma Module
+
| style="width: 25%;" |Trauma Module
 
|Unlocked after 2 upgrades
 
|Unlocked after 2 upgrades
 
|-
 
|-
| style="width: 25%;"|25,000 Platinum
+
| style="width: 25%;" |25,000 Platinum
| style="width: 25%;"|Emergency Shielding
+
| style="width: 25%;" |Emergency Shielding
 
|Unlocked after 3 upgrades
 
|Unlocked after 3 upgrades
 
|}
 
|}
Line 658: Line 658:
 
=== [[Research#Normandy SR-2 Upgrades|Normandy SR-2 Upgrades]] ===
 
=== [[Research#Normandy SR-2 Upgrades|Normandy SR-2 Upgrades]] ===
 
{| border="0" cellpadding="1" cellspacing="1" style="width: 100%;"
 
{| border="0" cellpadding="1" cellspacing="1" style="width: 100%;"
! scope="col" style="text-align: left;"|Cost
+
! scope="col" style="text-align: left;" |Cost
! scope="col" style="text-align: left;"|Upgrade
+
! scope="col" style="text-align: left;" |Upgrade
! scope="col" style="text-align: left;"|Location
+
! scope="col" style="text-align: left;" |Location
 
|-
 
|-
| style="width: 25%;"|50,000 Platinum
+
| style="width: 25%;" |50,000 Platinum
| style="width: 25%;"|Med-Bay Upgrade
+
| style="width: 25%;" |Med-Bay Upgrade
 
|Message after recruiting [[Mordin]]
 
|Message after recruiting [[Mordin]]
 
|-
 
|-
| style="width: 25%;"|15,000 Platinum
+
| style="width: 25%;" |15,000 Platinum
| style="width: 25%;"|Thanix Cannon
+
| style="width: 25%;" |Thanix Cannon
 
|[[Garrus]] conversation option
 
|[[Garrus]] conversation option
 
|-
 
|-
| style="width: 25%;"|15,000 Palladium
+
| style="width: 25%;" |15,000 Palladium
| style="width: 25%;"|Heavy Ship Armor
+
| style="width: 25%;" |Heavy Ship Armor
 
|[[Jacob]] conversation option
 
|[[Jacob]] conversation option
 
|-
 
|-
| style="width: 25%;"|15,000 Palladium
+
| style="width: 25%;" |15,000 Palladium
| style="width: 25%;"|Multicore Shielding
+
| style="width: 25%;" |Multicore Shielding
 
|[[Tali]] conversation option
 
|[[Tali]] conversation option
 
|-
 
|-
| style="width: 25%;"|15,000 Iridium
+
| style="width: 25%;" |15,000 Iridium
| style="width: 25%;"|Advanced Mineral Scanner
+
| style="width: 25%;" |Advanced Mineral Scanner
 
|[[Miranda]] conversation option
 
|[[Miranda]] conversation option
 
|-
 
|-
| style="width: 25%;"|15,000 Iridium
+
| style="width: 25%;" |15,000 Iridium
| style="width: 25%;"|Modular Probe Bay
+
| style="width: 25%;" |Modular Probe Bay
 
|[[Thane]] conversation option
 
|[[Thane]] conversation option
 
|-
 
|-
| style="width: 25%;"|3,000 Element Zero
+
| style="width: 25%;" |3,000 Element Zero
| style="width: 25%;"|Extended Fuel Cells
+
| style="width: 25%;" |Extended Fuel Cells
 
|[[Samara]]/[[Morinth]] conversation option
 
|[[Samara]]/[[Morinth]] conversation option
 
|}
 
|}
{{Note}}Upgrades tied to squad mates are also unlocked after gaining their loyalty.
+
{{Note}}Upgrades tied to squadmates are also unlocked after completing their loyalty mission, regardless of whether their loyalty is gained.
   
 
=== [[Research#Squad Member Upgrades|Squad Member Upgrades]] ===
 
=== [[Research#Squad Member Upgrades|Squad Member Upgrades]] ===
 
{| border="0" cellpadding="1" cellspacing="1" style="width: 100%;"
 
{| border="0" cellpadding="1" cellspacing="1" style="width: 100%;"
! scope="col" style="text-align: left;"|Cost
+
! scope="col" style="text-align: left;" |Cost
! scope="col" style="text-align: left;"|Upgrade
+
! scope="col" style="text-align: left;" |Upgrade
! scope="col" style="text-align: left;"|Location
+
! scope="col" style="text-align: left;" |Location
 
|-
 
|-
| style="width: 25%;"|2,500 Platinum
+
| style="width: 25%;" |2,500 Platinum
| style="width: 25%;"|Geth Shield
+
| style="width: 25%;" |Geth Shield
 
|[[Tali: Treason|Tali Loyalty Mission]] – computer just after first room
 
|[[Tali: Treason|Tali Loyalty Mission]] – computer just after first room
 
|-
 
|-
| style="width: 25%;"|5,000 Platinum
+
| style="width: 25%;" |5,000 Platinum
| style="width: 25%;"|Geth Shield
+
| style="width: 25%;" |Geth Shield
 
|[[Legion: A House Divided|Legion Loyalty Mission]] – terminal in room showing size of ship
 
|[[Legion: A House Divided|Legion Loyalty Mission]] – terminal in room showing size of ship
 
|-
 
|-
| style="width: 25%;"|2,500 Platinum
+
| style="width: 25%;" |2,500 Platinum
| style="width: 25%;"|Krogan Vitality
+
| style="width: 25%;" |Krogan Vitality
 
|[[Dossier: The Warlord|Grunt Recruitment Mission]] – same room as Warlord Okeer
 
|[[Dossier: The Warlord|Grunt Recruitment Mission]] – same room as Warlord Okeer
 
|-
 
|-
| style="width: 25%;"|5,000 Platinum
+
| style="width: 25%;" |5,000 Platinum
| style="width: 25%;"|Krogan Vitality
+
| style="width: 25%;" |Krogan Vitality
 
|[[Mordin: Old Blood|Mordin Loyalty Mission]] – same room as dead female krogan
 
|[[Mordin: Old Blood|Mordin Loyalty Mission]] – same room as dead female krogan
 
|-
 
|-
| style="width: 25%;"|3,000 Element Zero
+
| style="width: 25%;" |3,000 Element Zero
| style="width: 25%;"| +20% Mordin Tech Damage
+
| style="width: 25%;" | +20% Mordin Tech Damage
 
|[[Mordin]] conversation option
 
|[[Mordin]] conversation option
 
|-
 
|-
| style="width: 25%;"|3,000 Element Zero
+
| style="width: 25%;" |3,000 Element Zero
| style="width: 25%;"| +20% Jack Biotic Damage
+
| style="width: 25%;" | +20% Jack Biotic Damage
 
|[[Jack]] conversation option
 
|[[Jack]] conversation option
 
|-
 
|-
| style="width: 25%;"|15,000 Platinum
+
| style="width: 25%;" |15,000 Platinum
| style="width: 25%;"|Weapon – Grunt: [[M-300 Claymore]]
+
| style="width: 25%;" |Weapon – Grunt: [[M-300 Claymore]]
 
|[[Grunt]] conversation option
 
|[[Grunt]] conversation option
 
|-
 
|-
| style="width: 25%;"|15,000 Platinum
+
| style="width: 25%;" |15,000 Platinum
| style="width: 25%;"|Weapon – Legion: [[M-98 Widow]]
+
| style="width: 25%;" |Weapon – Legion: [[M-98 Widow]]
 
|[[Legion]] conversation option
 
|[[Legion]] conversation option
 
|}
 
|}
Line 994: Line 994:
 
|
 
|
 
| 1000
 
| 1000
|style="text-align:left;" | Giving asari forged IDs immediately (+2000).
+
| style="text-align:left;" | Giving asari forged IDs immediately (+2000).
 
|-
 
|-
 
| style="text-align:left;" | [[Citadel: Crime in Progress]]
 
| style="text-align:left;" | [[Citadel: Crime in Progress]]
Line 1,026: Line 1,026:
 
|
 
|
 
| 2250
 
| 2250
|style="text-align:left;" | The 2250 credits is for giving the packages to Anto. Convince Ish he is over his head (+1125) or give the packages to Ish (+2250).
+
| style="text-align:left;" | The 2250 credits is for giving the packages to Anto. Convince Ish he is over his head (+1125) or give the packages to Ish (+2250).
 
|-
 
|-
 
| style="text-align:left;" | [[Normandy Crash Site (assignment)|Normandy Crash Site]]
 
| style="text-align:left;" | [[Normandy Crash Site (assignment)|Normandy Crash Site]]
Line 1,259: Line 1,259:
 
| 15000
 
| 15000
 
|
 
|
|-
+
|-
 
| style="text-align:left;" | [[Lair of the Shadow Broker (mission)|Lair of the Shadow Broker]]
 
| style="text-align:left;" | [[Lair of the Shadow Broker (mission)|Lair of the Shadow Broker]]
 
|4
 
|4
Line 1,267: Line 1,267:
 
| 90000
 
| 90000
 
|
 
|
|-
+
|-
 
| style="text-align:left;" | [[Arrival (assignment)|Arrival]]
 
| style="text-align:left;" | [[Arrival (assignment)|Arrival]]
 
|2
 
|2
Line 1,286: Line 1,286:
   
 
== References ==
 
== References ==
<references/>
+
<references />
   
  +
{{Navbox guides (ME2)}}
{{QuickNavME2Guides}}
 
 
[[Category:Guides]]
 
[[Category:Guides]]
 
[[Category:Equipment]]
 
[[Category:Equipment]]

Revision as of 12:29, 13 December 2018

Disambiguous This article is about upgrades in Mass Effect 2. For Mass Effect upgrades, see Equipment→Upgrades. For Mass Effect 3 upgrades, see Equipment Guide (Mass Effect 3). For armor sets and pieces providing additional benefits in Mass Effect 2, see Armor Customization. For information about the various research projects, see Research.

This Upgrade Guide lists the locations and prices[1] for all equipment and power upgrades available in Mass Effect 2. Upgrades are listed by their locations and equipment type or biotic/tech, with purchase prices given as before possible discounts where applicable. When starting a new play-through with a Shepard that beat the game, your upgrades from that previous file won't carry over.

The amount of credits available from a normal play-through covering all missions, assignments and current DLC is 1,280,251[2] with a theoretical maximum of 1,347,951 if avoiding the use of medi-gel and heavy weapons and choosing Renegade options for credits. Acquiring all upgrades no longer requires importing a level 60 (+50,000) character with the "Rich" achievement (+100,000) or starting with the completion bonus (+200,000) from Mass Effect 2 as long as all the DLC is installed, otherwise these import standards are necessary.

Note: See Credits by Location for tips on generating more income.

Note that research costs depend on the number of upgrades researched so far. So the cost for the first Heavy Pistol Damage upgrade will always be 2,500 Palladium, regardless of where it is acquired, followed by 5,000 and 7,500 for the next two tiers. Acquiring an upgrade from a store does not change the cost of the research upgrades. You can also get up to 25% discount on all research projects by being an Engineer, furthermore after completing the game with a single character all subsequent playthroughs will be granted +50,000 of each resource for free.

Total resources needed to research/buy all useful upgrades:

  • 195,500 palladium (237,500 for all upgrades from DLC)
  • 275,000 platinum (305,000 for all upgrades from DLC)
  • 200,000 iridium (242,500 for all upgrades from DLC)
  • 31,000 element zero (35,000 for all upgrades from DLC; +5,000 for each Advanced Training and +2,500 for each Retrain Powers)
  • 1,253,416 credits (including discounts, this includes all maps, and items which either lead to more credits or which lead to other upgrades)

Upgrades by Location/Mission

Assignments

Citadel

  • Damage Protection – Sold at Saronis Applications.
  • Tech Damage – Sold at Saronis Applications.
  • Submachine Gun Damage – Sold at Rodam Expeditions.
  • Heavy Pistol Damage – Sold at Rodam Expeditions.
  • Sniper Rifle Damage – Sold at Rodam Expeditions.
  • Medi-Gel Capacity – Sold at Sirta Foundation.

Derelict Reaper

  • Sniper Rifle Damage – After your first encounter with husks on the bridge, before you fight the first Scion. It is next to some power cells, some platinum and a terminal.
  • Heavy Skin Weave – In a hacked computer near the altar after fighting your first Scion of the level.
  • Shotgun Damage – In the middle of a bunch of Scion and Husk fights after the first cutscene featuring Legion, in the lower floor right at the side of power cells and just under a medikit. (Easily Missed)

Disabled Collector Cruiser

  • Damage Protection – On a research terminal after examining the dead Collector and choosing a new weapon, but before encountering any Collectors.
  • Tech Damage – After fighting the Praetorian.

Note: Either one of the following weapons or advanced weapon training can be obtained. See Collector Ship (mission) for more details.

Freedom's Progress

  • Heavy Weapon Ammo – On the destroyed YMIR Mech just outside Veetor's shack.

HaestromDossier: Tali

  • Heavy Pistol Damage – At the bottom of a stairwell leading up to the raised walkway (about half way along), next to the body of a quarian marine at the site of the first fight with the geth. (Easily Missed)
  • Weapon: M-9 Tempest– On a dead body just before the collapsed pillar area (be sure to pick it up before using the radio)
  • Assault Rifle Damage – In the room blocked by the collapsed pillar.
  • Weapon: Geth Pulse Rifle – After the Colossus fight, in the room Tali is in (only on Hardcore or Insanity difficulty).

Horizon

  • Heavy Skin Weave – On a dead Collector, just after first seeing husks. You must do this before examining the dead husk. If you examined the husk first, you won't be able to go back to the dead Collector.
  • Biotic Damage – On a dead Collector when you first meet a Scion, after finding Delan. You can find the dead Collector right behind the building where the Scion emerges. (Easily Missed)
  • Retrain Powers – Automatically acquired after completing this mission.
  • Weapon: Collector Particle Beam – The weapon is awarded automatically at the end of the mission, if it is not picked up at the two possible pickup locations.

Illium

  • Assault Rifle Damage – Sold at Gateway Personal Defense.
  • Heavy Skin Weave – Sold at Gateway Personal Defense.
  • Submachine Gun Damage – Sold at Gateway Personal Defense.
  • Biotic Damage – Sold at Serrice Technology.
  • Medi-Gel Capacity – Sold at Serrice Technology.
  • Bypass Module – Sold at Serrice Technology.
  • Damage Protection – Sold at Gateway Personal Defense. Only available after completing the Collector Ship mission.
  • Tech Damage – Sold at Serrice Technology. Only available after completing the Collector Ship mission.

IlliumDossier: The Assassin

  • Weapon: M-97 Viper – At the elevator leading up to the bridge, walk around to the left past the room where three salarians are hiding. (Easily Missed)
  • Submachine Gun Damage – Just before the windy bridge between the towers, on the ledge you drop from.

IlliumDossier: The Justicar

  • Weapon: M-27 Scimitar – In the area where the room with Elnora is, its on a desk to the right of the weapons locker.
  • Biotic Damage – In the small room with Elnora, the asari hiding behind the desk.

IlliumLair of the Shadow Broker

  • Heavy Pistol Damage – A research terminal in a room full of Shadow Broker Agents just at the beginning of the upper level of Baria Frontiers.
  • Damage Protection – Check Tela Vasir's crashed skycar.
  • Additional upgrades are available from the Shadow Broker's delivery terminal.

KorlusDossier: The Warlord

  • Sniper Rifle Damage – At the top of the stair case after the waves of krogan.
  • Krogan Vitality – In the same room you find Warlord Okeer.

Loyalty Missions

  • Garrus: Eye for an Eye: Sniper Rifle Damage – In a hackable terminal after the room where Fake ID is obtained.
  • Grunt: Rite of Passage: Shotgun Damage – Awarded by the Shaman automatically.
  • Jack: Subject Zero: Biotic Damage – On a hackable research terminal, inside a room with Power Cell ammo, right before fighting Kureck.
  • Jacob: The Gift of Greatness: Heavy Pistol Damage – In the abandoned camp just after the barricade is destroyed with the rigged LOKI mech.
  • Kasumi: Stealing Memory: Tech Damage – On a dead mercenary by a door near the end of the mission (in the room where truck arrives with enemies).
  • Kasumi: Stealing Memory: Weapon: M-12 Locust – Next to Keiji's Graybox in Hock's vault.
  • Legion: A House Divided: Geth Shield Strength – On a geth terminal found in a room that triggers conversation about the size of the station.
  • Miranda: The Prodigal: Submachine Gun Damage – Lying on the table in a shipping container you walk through after the fight around the first conveyor system, just after the first elevator. (Easily Missed)
  • Miranda: The Prodigal: Medi-Gel Capacity – On a dead merc two fights after the first elevator ride, past the Submachine Gun upgrade. (Easily Missed)
  • Mordin: Old Blood: Krogan Vitality – In the same room as the dead female krogan.
  • Mordin: Old Blood: Heavy Weapon Ammo – On a hackable research terminal right before Maelon's room.
  • Samara: The Ardat-Yakshi: Assault Rifle Damage – On the wall in Morinth's apartment.
  • Tali: Treason: Geth Shield Strength – On a hackable monitor just down the hall after the first combat room on the Alarei. It's in a small room by itself.
  • Tali: Treason: Tech Damage – Awarded after trial if Tali is found innocent (either through Charm/Intimidate or "Rallying the Crowd") or by handing over evidence (and losing Tali's loyalty permanently).
  • Thane: Sins of the Father: Heavy Pistol Damage – Immediately at the beginning on the 800 Wards on a datapad. (Easily Missed)
  • Zaeed: The Price of Revenge: Heavy Weapon Ammo/Assault Rifle Damage – On the Paragon path you can find a Heavy Weapons Ammo upgrade, in the room with the fire extinguisher systems, whereas on the Renegade path, you can find an Assault Rifles damage bonus, accessed from a terminal next to a servo with credits.
  • Zaeed: The Price of Revenge: Weapon: M-451 Firestorm – On the body of a dead mercenary, both Paragon and Renegade choices.

Normandy SR-2

Omega

  • Heavy Skin Weave – Sold at Kenn's Salvage.
  • Heavy Weapon Ammo – Sold at Kenn's Salvage.
  • Shotgun Damage – Sold at Kenn's Salvage.
  • Sniper Rifle Damage – Sold at Omega Market.
  • Hack Module – Sold at Harrot's Emporium.

OmegaDossier: The Professor

  • Assault Rifle Damage – In the quarantine area, just after a barricade of mercs, examine a "Modified Assault Rifle" near a Blue Suns corpse.
  • Medi-Gel Capacity – In the room opposite to the one Mordin is in inside the Clinic.
  • Weapon: M-6 Carnifex – Given automatically for talking to Mordin.

OmegaDossier: Archangel

  • Submachine Gun Damage – Right before the assault on Archangel. There is a door you have to bypass across from the A-61 Mantis Gunship. (Easily Missed)
  • Tech Damage – On the ground floor of Archangel's hideout during the assault, on a shelf near the base of the stairs.
  • Weapon: M-15 Vindicator – On a couch in the room Garrus is in.

PurgatoryDossier: The Convict

  • Damage Protection – On a destroyed YMIR right after freeing Jack.
  • Shotgun Damage – On a dead guard right after destroying the first YMIR.

Shadow Broker Base

  • Assault Rifle Damage – Possible delivery from daily shipments.
  • Shotgun Damage – Possible delivery from daily shipments.
  • Sniper Rifle Damage – Possible delivery from daily shipments.
  • Submachine Gun Damage – Possible delivery from daily shipments.

Tuchanka

  • Assault Rifle Damage – Sold at Fortack's Database.
  • Biotic Damage – Sold at Fortack's Database.
  • Heavy Pistol Damage – Sold at Fortack's Database.
  • Shotgun Damage – Sold at Fortack's Database.
  • Heavy Weapon Ammo – Sold at Ratch's Wares.

Upgrades by Type

Prices shown are before the paragon/renegade discount and before the engineer research discount.

Note: The mineral cost for each upgrade type follows a fixed price progression. For example, the first Sniper Rifle upgrade you research costs 2,500 Platinum, the second 5,000, the third 7,500 and the fourth 10,000, regardless of where they were acquired.

Upgrades bought in stores are instantly active and do not need to be researched; they are not included in the price progression.

Assault Rifle Upgrades

Cost Upgrade Location
2,500 Iridium +10% Damage Mordin Recruitment Mission – just past merc barricade
5,000 Iridium +10% Damage Tali Recruitment Mission – in room blocked by pillar
7,500 Iridium +10% Damage Samara Loyalty Mission – on wall in Morinth's apartment
10,000 Iridium +10% Damage Zaeed Loyalty Mission (DLC) – Renegade choice only
12,500 Iridium +10% Damage Lair of the Shadow Broker Mission (DLC) – delivery
60,000 Credits +10% Damage Illium: Gateway Personal Defense
60,000 Credits +10% Damage Tuchanka: Fortack's Database
15,000 Iridium +25% Penetration Unlocked after 2 damage upgrades
25,000 Iridium Accuracy Improvement Unlocked after 3 damage upgrades
None Weapon: M-15 Vindicator Garrus recruitment mission – on a couch in the room Garrus is in
None Weapon: M-76 Revenant Collector Ship – Soldier only
None Weapon: Geth Pulse Rifle Tali Recruitment Mission – after the Colossus fight, in the room Tali is in (only on Hardcore or Insanity difficulty)

SMG Upgrades

Cost Upgrade Location
2,500 Iridium +10% Damage Garrus Recruitment Mission – bypass door near gunship (Easily Missed)
5,000 Iridium +10% Damage Thane Recruitment Mission – just before windy bridge
7,500 Iridium +10% Damage Miranda Loyalty Mission – shipping container after first elevator (Easily Missed)
10,000 Iridium +10% Damage Lair of the Shadow Broker Mission (DLC) – delivery
60,000 Credits +10% Damage Citadel: Rodam Expeditions
60,000 Credits +10% Damage Illium: Gateway Personal Defense
15,000 Iridium +50% Shield Piercing Unlocked after 2 damage upgrades
25,000 Iridium +50% Extra Rounds Unlocked after 3 damage upgrades
None Weapon: M-9 Tempest Tali Recruitment Mission
None Weapon: M-12 Locust Kasumi Loyalty Mission (DLC) - next to Keiji's Graybox in Hock's vault.

Heavy Pistol Upgrades

Cost Upgrade Location
2,500 Palladium +10% Damage Tali Recruitment Mission – stairwell bottom at first geth fight (Easily Missed)
5,000 Palladium +10% Damage Thane Loyalty Mission – beginning of 800 blocks (Easily Missed)
7,500 Palladium +10% Damage Jacob Loyalty Mission – just past the destroyable barrier
10,000 Palladium +10% Damage Lair of the Shadow Broker Mission (DLC) – just past the fire obstruction, on a research terminal, in the Dracon Trade Center.
60,000 Credits +10% Damage Citadel: Rodam Expeditions
60,000 Credits +10% Damage Tuchanka: Fortack's Database
15,000 Palladium +50% Armor Piercing Unlocked after 2 damage upgrades
25,000 Palladium Critical (sometimes double damage) Unlocked after 3 damage upgrades
None Weapon: M-6 Carnifex Mordin Recruitment Mission – given automatically for talking to Mordin

Shotgun Upgrades

Cost Upgrade Location
2,500 Platinum +10% Damage Jack Recruitment Mission – on guard corpse after first large mech
5,000 Platinum +10% Damage Grunt Loyalty Mission – awarded automatically
7,500 Platinum +10% Damage Reaper IFF – in the middle of scion and husk fights (Easily Missed)
10,000 Platinum +10% Damage Lair of the Shadow Broker Mission (DLC) – delivery
60,000 Credits +10% Damage Omega: Kenn's Salvage
60,000 Credits +10% Damage Tuchanka: Fortack's Database
15,000 Platinum +50% Shield Piercing Unlocked after 2 damage upgrades
25,000 Platinum +100% Extra Rounds Unlocked after 3 damage upgrades
None Weapon: M-27 Scimitar Samara recruitment mission
None Weapon: M-300 Claymore Collector Ship – Soldier and Vanguard only

Sniper Rifle Upgrades

Cost Upgrade Location
2,500 Platinum +10% Damage Grunt Recruitment Mission – top of stairs after krogan waves
5,000 Platinum +10% Damage Garrus Loyalty Mission – terminal just before raising shutters
7,500 Platinum +10% Damage Reaper IFF – end of catwalk near sniped husks
10,000 Platinum +10% Damage Lair of the Shadow Broker Mission (DLC) – delivery
60,000 Credits +10% Damage Citadel: Rodam Expeditions
60,000 Credits +10% Damage Omega: Omega Market
15,000 Platinum +50% Armor Piercing Unlocked after 2 damage upgrades
25,000 Platinum +50% Headshot Damage Unlocked after 3 damage upgrades
None Weapon: M-97 Viper Thane Recruitment Mission – At the elevator leading up to the bridge, walk around to the left past the room where three salarians are hiding. (Easily Missed)
None Weapon: M-98 Widow Collector Ship (mission) – Soldier and Infiltrator only

Heavy Weapon Upgrades

Cost Upgrade Location
2,500 Iridium +15% Heavy Weapon Ammo Freedom's Progress Mission – dead mech outside Veetor's shack
5,000 Iridium +15% Heavy Weapon Ammo Mordin Loyalty Mission – terminal just past boss
7,500 Iridium +15% Heavy Weapon Ammo Zaeed Loyalty Mission (DLC) – Near fire extinguisher, Paragon choice only
10,000 Iridium +15% Heavy Weapon Ammo Side Mission: N7: Blood Pack Base
12,500 Iridium +15% Heavy Weapon Ammo Arrival (assignment) – In one of the first rooms, accessed by redirecting the gas, with a log and a locker.
30,000 Credits +15% Heavy Weapon Ammo Omega: Kenn's Salvage
30,000 Credits +15% Heavy Weapon Ammo Tuchanka: Ratch's Wares
5,000 Iridium Weapon: ML-77 Missile Launcher Unlocked after 1 ammo upgrade
15,000 Iridium Weapon: M-622 Avalanche Unlocked after 2 ammo upgrades
25,000 Iridium Weapon: M-920 Cain Unlocked after 3 ammo upgrades
None Weapon: M-451 Firestorm Zaeed Loyalty Mission (DLC) – on the body of a dead mercenary, both Paragon and Renegade choices
None Weapon: Collector Particle Beam Horizon Mission – The weapon is awarded automatically at the end of the mission, if it is not picked up at the two possible pickup locations.

Note: After completing N7: Blood Pack Communications Relay a Heavy Weapon Ammo upgrade may appear in the debriefing screen. The upgrade appears to be unusable, however; it cannot be researched. The only solution is reload an early save and play the mission again.

Cybernetic Upgrades

Cost Upgrade Location
2,500 Palladium +10% Health Horizon Mission – just after first husks
5,000 Palladium +10% Health Reaper IFF – computer after first scion fight
7,500 Palladium +10% Health Side Mission – N7: MSV Strontium Mule
10,000 Palladium +10% Health Overlord: Atlas Station – in the room at the bottom of the first elevator
12,500 Palladium +10% Health Arrival (assignment) – in a room, after the elevator from the core room, on the left side of a hallway, with some palladium and a wall safe.
90,000 Credits +10% Health Illium: Gateway Personal Defense
90,000 Credits +10% Health Omega: Kenn's Salvage
15,000 Palladium +50% Melee Damage Protection Unlocked after 2 health upgrades (only affects health damage, not shields)
25,000 Palladium +25% Melee Damage Unlocked after 3 health upgrades

Shield Upgrades

Cost Upgrade Location
2,500 Palladium +10% Damage Protection Jack Recruitment Mission – destroyed mech right after freeing Jack
5,000 Palladium +10% Damage Protection Collector Ship Mission – terminal before encountering Collectors
7,500 Palladium +10% Damage Protection Side Mission – N7: Anomalous Weather Detected
10,000 Palladium +10% Damage Protection Lair of the Shadow Broker Mission (DLC) – on Vasir's crashed car
90,000 Credits +10% Damage Protection Illium: Gateway Personal Defense – only available after completing the Collector Ship mission
90,000 Credits +10% Damage Protection Citadel: Saronis Applications
15,000 Palladium Redundant Generator Unlocked after 2 upgrades
25,000 Palladium Hard Shields Unlocked after 3 upgrades

Bio-Amp Upgrades

Cost Upgrade Location
500 Element Zero +10% Damage Horizon Mission – dead Collector after fighting first Scion (Easily Missed)
1,000 Element Zero +10% Damage Samara Recruitment Mission – in small room where Elnora is hiding
1,500 Element Zero +10% Damage Jack Loyalty Mission – computer just before final fight
2,000 Element Zero +10% Damage Side Mission - Project Firewalker: Prothean Site
90,000 Credits +10% Damage Tuchanka: Fortack's Database
90,000 Credits +10% Damage Illium: Serrice Technology
3,000 Element Zero +20% Duration Unlocked after 2 damage upgrades
5,000 Element Zero +20% Cooldown Reduction Unlocked after 3 damage upgrades

Omni-tool Upgrades

Cost Upgrade Location
500 Element Zero +10% Damage Garrus Recruitment Mission – main floor of house
1,000 Element Zero +10% Damage Kasumi Loyalty Mission (DLC) – dead merc left to a door after second Ymir
1,500 Element Zero +10% Damage Collector Ship Mission – after fighting the Praetorian
2,000 Element Zero +10% Damage Tali Loyalty Mission – awarded automatically if Tali is found innocent
90,000 Credits +10% Damage Citadel: Saronis Applications
90,000 Credits +10% Damage Illium: Serrice Technology – only available after completing the Collector Ship mission
3,000 Element Zero +20% Duration Unlocked after 2 damage upgrades
5,000 Element Zero +20% Cooldown Reduction Unlocked after 3 damage upgrades
30,000 Credits Bypass Module Illium: Serrice Technology
30,000 Credits Hack Module Omega: Harrot's Emporium

Medical Upgrades

Cost Upgrade Location
2,500 Platinum +1 Medi-Gel Capacity Mordin Recruitment Mission – inside clinic
5,000 Platinum +1 Medi-Gel Capacity Miranda Loyalty Mission – dead merc after first elevator (Easily Missed)
7,500 Platinum +1 Medi-Gel Capacity Dr. Chakwas assignment – Normandy: Serrice Ice Brandy
10,000 Platinum +1 Medi-Gel Capacity Arrival (assignment) – In the hangar with the crane, behind the metal boxes, use the crane to gain access
30,000 Credits +1 Medi-Gel Capacity Citadel: Sirta Foundation
30,000 Credits +1 Medi-Gel Capacity Illium: Serrice Technology
15,000 Platinum Trauma Module Unlocked after 2 upgrades
25,000 Platinum Emergency Shielding Unlocked after 3 upgrades

Normandy SR-2 Upgrades

Cost Upgrade Location
50,000 Platinum Med-Bay Upgrade Message after recruiting Mordin
15,000 Platinum Thanix Cannon Garrus conversation option
15,000 Palladium Heavy Ship Armor Jacob conversation option
15,000 Palladium Multicore Shielding Tali conversation option
15,000 Iridium Advanced Mineral Scanner Miranda conversation option
15,000 Iridium Modular Probe Bay Thane conversation option
3,000 Element Zero Extended Fuel Cells Samara/Morinth conversation option

Note: Upgrades tied to squadmates are also unlocked after completing their loyalty mission, regardless of whether their loyalty is gained.

Squad Member Upgrades

Cost Upgrade Location
2,500 Platinum Geth Shield Tali Loyalty Mission – computer just after first room
5,000 Platinum Geth Shield Legion Loyalty Mission – terminal in room showing size of ship
2,500 Platinum Krogan Vitality Grunt Recruitment Mission – same room as Warlord Okeer
5,000 Platinum Krogan Vitality Mordin Loyalty Mission – same room as dead female krogan
3,000 Element Zero +20% Mordin Tech Damage Mordin conversation option
3,000 Element Zero +20% Jack Biotic Damage Jack conversation option
15,000 Platinum Weapon – Grunt: M-300 Claymore Grunt conversation option
15,000 Platinum Weapon – Legion: M-98 Widow Legion conversation option

Credits by Location/Mission

This is a list of how many credits are attainable and what missions they are on. Credits that are optional are listed separately from the totals. Power cells and med kits are listed because you can get 100 credits from each of them if you are full, but they are not included in the totals.

These numbers show that if you maximize your credits (and have all the appropriate DLC) you will still fall a few thousand short of purchasing all upgrades, not including trinkets. That's also not taking into account the several thousand you will probably need to spend on probes and fuel. So starting bonuses from prior playthroughs are necessary to get all upgrades.

  • If the Normandy SR-2 possesses the Extended Fuel Cells or Modular Probe Bay upgrades after you complete the game, and the ship currently holds 1500/1500 fuel and 60/60 probes import this Mass Effect 2 save into a new game. The Normandy SR-2 will possess 1500/1000 fuel and 60/30 probes following the Freedom's Progress Mission. However the probes may revert to 30/30 once a single probe has been fired (only giving you one free probe), the extra 500 fuel will still be burnt off before your actual reserves are drained regardless.
  • It is sometimes possible to bypass a safe, datapad, or container more than once (doesn't work 100% of the time without tedious reloads), doubling or even tripling the credits received from that particular object. Rapidly press A (Green) on the Xbox 360 or Use (Spacebar) on the PC after the minigame screens flash green to accomplish this (upon finishing the final circuit, or final line of hack code).
  • Acquiring Urz and betting on him in the pit battles at Tuchanka (save before each match) can also provide an unlimited stream of credits due to his high win probability, although this method is tedious at best.

If JavaScript is enabled, the columns may be sorted by clicking on the up/down arrow icons in the column headers.

Location/Mission Power Cells Med Kits Funding Credits Found Total Notes
Prologue: Awakening 1 3750 3750 7500
Freedom's Progress (mission) 1 4 10000 10000 20000
Horizon (mission) 4 3 30000 30000 60000
Collector Ship (mission) 4 3 37500 37500 75000
Reaper IFF 3 6 25000 25000 50000 Sell the geth to Cerberus. (+20000)
Dossier: The Professor 2 11 25000 23000 48000 Let the batarian die, get datapad. (+2000)
Dossier: Archangel 1 9 20000 20000 40000
Dossier: The Convict 3 3 15000 15000 30000
Dossier: The Warlord 2 5 20000 20000 40000
Dossier: The Assassin 2 8 30000 30000 60000
Dossier: The Justicar 3 6 30000 25200 55200 Give the evidence to the volus. (+4800)
Dossier: Tali 3 9 30000 39000 69000
Mordin: Old Blood 1 3 15000 15000 30000
Miranda: The Prodigal 1 3 15000 15000 30000
Jacob: The Gift of Greatness 1 2 15000 15000 30000
Grunt: Rite of Passage 2 5 15000 15000 30000
Garrus: Eye for an Eye 2 5 15000 13800 28800
Thane: Sins of the Father 30000 30000
Jack: Subject Zero 1 2 15000 15000 30000
Samara: The Ardat-Yakshi 30000 30000
Tali: Treason 2 5 15000 30000 45000
Legion: A House Divided 1 4 15000 15000 30000
Zaeed: The Price of Revenge 1 2 15000 24000 39000 Take the Paragon path. (+21000)
Kasumi: Stealing Memory 1 4 30000 30001 60001
Illium: Liara: Systems Hacking 2000 2000
Illium: Liara: The Observer 4500 4500 If you romanced Liara, or imported your character from Mass Effect. (+500)
Illium: The Justicar: Stolen Goods Found 1500 1500
Illium: The Assassin: Salarian Family Data 1500 1500
Illium: The Prodigal: Lost Locket Found 500 500
Illium: Indentured Service 2000 2000
Citadel: Found Forged ID 1000 1000 Giving asari forged IDs immediately (+2000).
Citadel: Crime in Progress 1000 1000
Citadel: Krogan Sushi 1000 1000
Omega: The Patriarch 3000 3000
Omega: Packages for Ish 2250 2250 The 2250 credits is for giving the packages to Anto. Convince Ish he is over his head (+1125) or give the packages to Ish (+2250).
Normandy Crash Site 3750 3750
N7: Lost Operative 1 3750 4125 7875
N7: Archeological Dig Site 1 3750 3750 7500
N7: MSV Strontium Mule 1 1 3750 3750 7500
N7: Blue Suns Base 1 1 3750 3750 7500
N7: Javelin Missiles Launched 1 3750 3750 7500
N7: MSV Estevanico 3750 3750 7500
N7: Eclipse Smuggling Depot 1 1 3750 3750 7500
N7: Wrecked Merchant Freighter 1 1 3750 3750 7500
N7: Abandoned Research Station 1 3750 3750 7500
N7: Hahne-Kedar Facility 1 1 3750 3750 7500
N7: Abandoned Mine 2 2 3750 3750 7500
N7: Anomalous Weather Detected 3750 3750 7500
N7: Imminent Ship Crash 1 7500 7500
N7: Mining the Canyon 7500 7500
N7: Endangered Research Station 3750 3750 7500
N7: Quarian Crash Site 1 7500 7500
N7: Captured Mining Facility 1 1 7500 7500 15000
N7: Blood Pack Communications Relay 3750 3750 7500
N7: Blood Pack Base 1 3750 3750 7500
Project Firewalker: Rosalie Lost 7500 7500 15000
Project Firewalker: Survey Sites Located 1250 1250 2500
Project Firewalker: Geth Incursion 2500 2500
Project Firewalker: Volcano Station 1 1250 375 1625
Project Firewalker: Prothean Site 3750 3750 7500
Overlord 3 4 3750 3750 7500
Overlord: Vulcan Station 2 3750 5250 9000
Overlord: Prometheus Station 1 3 3750 3750 7500
Overlord: Atlas Station 2 2 7500 7500 15000
Lair of the Shadow Broker 4 10 36000 54000 90000
Arrival 2 4 3500 17550 21050
Totals 62 143 685,750 635,051 1,320,801 Optional 52,550

References