FANDOM

Blah blah blah. Hi!

Mostly gonna be used as a sandbox.

Race Differences Edit

  • Humans are the only race to receive access to all classes, as well as male and female versions. They start with 500 shields/barrier and 500 health. Their racial skill, Alliance Training, offers reduction to the weight of all weapons, a weight capacity bonus of up to 30, bonus weapon damage of up to 27.50%, and bonus power damage of up to 35%. They can perform a combat roll to dodge in any of the eight directions.
  • Asari have access only to Adept and Vanguard. They start with 500 barrier and 500 health. Their racial skill, Asari Justicar, offers reduction to the weight of heavy pistols, a weight capacity bonus of up to 30, bonus weapon damage of up to 22.50%, and bonus power damage of up to 35%. They can perform a very quick biotic dash to dodge, but are limited to four directions, and will have to sacrifice a small amount of barrier to do so. They have a unique heavy melee attack, a biotic shockwave which, although slow, hits all targets near the asari.
    • Asari Justicars have access only to Adept. They resemble normal Asari, but their version of Asari Justicar offers reduction to the weight of assault rifles instead of heavy pistols, bonus power damage of up to 15%, bonus power duration of up to 60%, and bonus weapon damage of up to 27.50%.
  • Drell have access only to Adept and Vanguard. They start with 250 barrier and 500 health. Their racial skill, Drell Assassin offers reduction to the weight of heavy pistols, a weight capacity bonus of up to 30, bonus weapon damage of up to 27.50%, and bonus power damage of up to 35%. They can dodge by performing a combat roll forward or an acrobatic flip in the other three directions. They have a unique light melee attack, a roundhouse kick that can be chained either into itself or into a damaging forward flip, depending on the timing of pressing the melee button. Their version of Fitness offers improved health and barrier bonuses (up to 65% vs. 55%) and bonus move speed of up to 20%.
  • Turians have access only to Soldier and Sentinel. They start with 750 shield and 500 health. Their racial skill, Turian Veteran, offers reduction to the weight of assault rifles, a weight capacity bonus of up to 40, bonus weapon damage of up to 30%, a weapon stability bonus of up to 55%, and bonus power damage of up to 25%. They cannot dodge. Their heavy melee attack is the Sentinel's dual omni-blade attack regardless of class, and it seems to deal extra damage but don't quote me on that].
  • Krogan have access only to Soldier, Sentinel and Vanguard. They start with 1000 shield/barrier and 750 health. Their racial skill, Krogan Berserker, offers reduction to the weight of shotguns, a weight capacity bonus of up to 50, bonus weapon damage of up to 25% and bonus power damage of up to 27.50%. Instead of Fitness, they receive Rage, which offers improved health and shield/barrier bonuses (up to 60% vs. 55%) and melee damage bonuss (up to 95% vs. 85%). In addition, if the krogan kills several enemies with melee attacks within 30s, he will fall into a state of rage, which will last for 30s, with the time being refreshed for every[???] subsequent melee kill. While in this state, the krogan receives a damage reduction bonus of up to 30% and a melee damage bonus of up to 80%. They cannot dodge. Finally, krogan have unique melee attacks: Their light melee attack is a headbutt that can be chained into itself, while their heavy melee attack is a shoulder charge followed by an arm slam that, while requiring some practice to aim, has superior range and can stagger even big enemies like an Atlas or Banshee. Non-Vanguard krogan perform grabs using their bare fists.
  • Salarians have access only to Engineer and Infiltrator. They start with 600 shield and 500 health. Their racial skill, Salarian Operative, offers reduction to the weight of sniper rifles, a weight capacity bonus of up to 30, bonus weapon damage of up to 22.5%, and bonus power damage of up to 45%. They can dodge by performing a combat roll forward or backward, or a short hop in any of the other six directions.
  • Quarians have access only to Engineer and Infiltrator. They start with 600 shield and 500 health. Their racial skill, Quarian Defender, offers reduction to the weight of submachine guns, a weight capacity bonus of up to 30, bonus weapon damage of up to 22.50%, and bonus power damage of up to 45%. They can dodge by performing a combat roll forward or backward, or a short hop in any of the other six directions.
  • Batarians have access only to Soldier and Sentinel. They start with 750 shield and 750 health. Their racial skill, Batarian Enforcer, offers reduction to the weight of sniper rifles and shotguns, a weight capacity bonus of up to 40, bonus weapon damage of up to 25%, bonus power damage of 32.5%, and up to 25% bonus spare ammo. They cannot dodge. They have unique melee attacks: Their light melee attack consists of either wild bludgeoning with a two-handed weapon or a series of brutal strikes with a pistol or submachine gun; while slightly slower, it deals more damage[???] and can hit multiple enemies. Their heavy melee is a strike with an Enforcement Gauntlet that, while slower than equivalents, deals very high damage and can stagger hard enemies. Batarians perform grabs using an Enforcement Gauntlet.
  • Geth have access only to Engineer and Infiltrator. They start with 750 shield and 500[???] health. Their racial skill, Networked AI, offers reduction to the weight of sniper rifles and assault rifles, a weight capacity bonus of up to 30, bonus weapon damage of up to 22.5%, bonus power damage of up to 40% and an additional bonus damage with geth weapons of 10%. Instead of Fitness, they receive Advanced Hardware, which offers an improved shield recharge bonus (up to 25% vs. 15%). They dodge. Somehow. They have an unique melee attack or so I hear. Really, I'm yet to play one.. Geth perform grabs using an energized fist.
Community content is available under CC-BY-SA unless otherwise noted.