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Trandra's Talk Archive
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Current Talk page
Nov. 2013 - Oct. 2016
Nov. 2012 - Oct. 2013
Nov. 2011 - Oct. 2012

Default Welcome Message

Hi, welcome to Mass Effect Wiki! Thanks for your edit to the Thane Krios/Unique dialogue page.

Be sure to check out our Style Guide and Community Guidelines to help you get started, and please leave a message on my talk page if I can help with anything! -- Commdor (Talk) 21:17, November 20, 2011

Unique Dialogue Style Guide

Please, before making and further "organizational" edits to the UD pages, please read the UD Page Style Guide. Since I'm assuming your IP is 75.20.152.26, I will just say this here and provide a link there. The Edits have been undone because the reorganization ran counter to how the pages are supposed to be set up and how the dialogue is supposed to be organized. I'll provide a brief summary

  • The "Unique Dialogue" section is for dialogue that occurs only while in conversations. Putting dialogue in this section that is not from conversations is not permitted. Regardless if there are other instances of the same location, mission, or assignment on the page.
  • The "Talk to Squadmate section" is self explanatory.
  • The "Spontaneous" section is for dialogue that is just seems to occur at random. This section is for dialogue outside of conversations and putting dialogue from this section into any other is not permitted. Regardless if there are other instances of the same location, mission, or assignment on the page.

Again please review the MoS on how those pages are supposed to be set up and take the opportunity to read of the MoS and the Community Guidelines while you are there. If you have any further questions, then please ask them here, and I will respond as quickly as I can. Lancer1289 03:37, November 22, 2011 (UTC)

Sorry...I will pay closer attention to the style guide (and do punctuation, spelling, etc. in separate edits). Trandra 22:18, November 23, 2011 (UTC)

If you are going to make multiple edits to a page, we'd prefer if you did it in a few edits as possible to prevent clogging of the RC. Lancer1289 22:28, November 23, 2011 (UTC)
I will try not to clutter the recent activity page. I just redid stuff to Zaeed's Unique dialogue if you want to look at it. Trandra 23:10, November 23, 2011 (UTC)

Voice Actor Information

Please, in the future, if you add voice actor information, please add them with a source that isn't IMDb. What you provided on the Talk:Jonn Whitson was enough, but it should have been added along with the addition of the voice actor. If you do not know how to do references, then please drop it on the talk page and it will be integrated as soon as someone notices it.

Also, regarding voice acting in other games, we not only need specifics of who they played, but it has become a standard that they be major roles in those games. Minor roles are not relevant and not classified as trivia. If you have any future questions, then I will do my best to answer them. Lancer1289 06:30, December 11, 2011 (UTC)

Thanks, I was just about to ask you to clarify about major/minor roles. It looks like he's only done minor roles (though quite a few of them in many Bioware games, according to that interview). I've haven't played Jade Empire or Neverwinter Nights so I don't know if the roles he mentions by name are particularly important.
And thanks for the advice about what to do with the IP page. I'll see if that works. Trandra 06:39, December 11, 2011 (UTC)
Apologies for the delayed response, but I needed to take care of something. For defining a major role, I'll use Dragon Age as a reference here. Major roles are people like Companions, NPCs like Queen Anora, Loghain, Meredith, or continually reoccurring characters. Basically people who can have a major impact on the plot of the game. If we want to relate it to Mass Effect, then people like Anderson, Udina, the Illusive Man, Kenneth, Kelly, Pressly. Lancer1289 07:01, December 11, 2011 (UTC)

Power Overhaul

While normally projects are handled by multiple people, in this case, it is best left to two people so edit conflicts are avoided. If one person is working from the top, me, and one from the bottom, Commdor, it will go quicker. And there will be less frustration if one article is already edited and you find out it was edited already and wasted ten odd minutes editing. Lancer1289 04:20, March 5, 2012 (UTC)

I figured you were going top to bottom using the Powers (Mass Effect 3) page, so I thought I might help by using the Powers Category for the ones that aren't listed there. But I can just wait and do the minor edits for tiny things that are blank, like availability and such. Anyway, I'm going to bed pretty soon, so edit conflicts will be avoided that way. :-) Trandra 04:26, March 5, 2012 (UTC)

Recharge Times

In one of your edit summaries, you mentioned something about recharge times. More than likely it will get shot down because of the inherent problems with the cooldown system and how it works in Mass Effect 3. Calculating recharge times will be complicated, and always subject to change. Therefore, we just copy down the base times and leave it at that. Anything else is subjective. Lancer1289 15:05, March 5, 2012 (UTC)

I didn't want to elaborate on that in an edit summary, but I meant that we should establish a convention for what the base time is. Some of the powers have times that were reported from the second part of the demo, when Shepard is weighed down by an assault rifle, shotgun, SMG, and heavy pistol. So should the wiki always use the 200% recharge time? If yes, we should make official somewhere/vote on it. Trandra 17:23, March 5, 2012 (UTC)
No. We use the base time that is noted in the "Squad" menu. That is the time we use, not anything else. Power descriptions are verbatim from the game. Those times are unaffected by anything, so that is what we use. Lancer1289 18:50, March 5, 2012 (UTC)
But my point is that the recharge time in the Squad menu changes based on the weapons carried (weapon weight). In the beginning of the demo, when Shepard is carrying the Predator and Avenger the base recharge times are around 4 seconds. But when Shepard is carrying the four weapons later in the demo, base recharge times are around 15 seconds. I guess I have to wait until I have the game in my hands, but it seems that the reported recharge times in the Squad menu change based on weapons equipped. (And if this is true, what number are we going to use as the base?) Trandra 22:29, March 5, 2012 (UTC)

Shop Articles

When creating the shop articles, just list the mod without numerals as they will change depending on how many that the player has found. I've purchased V's from stores before. Thanks. Lancer1289 16:16, March 21, 2012 (UTC)

Does the price change? Doesn't appear to do so from I to II. Trandra 16:18, March 21, 2012 (UTC)
No. It stays the same. Only affected by outside discounts. Lancer1289 16:22, March 21, 2012 (UTC)

Squad Member Edit Undo

why did you remove my edit to the squad member page page i read your reason and it did not make sense the area was for effective pairings against the enemy mentioned i posted a pairing that for me has been quite effective it takes me only around 15 seconds to kill a banshee after her barriers are gone (This unsigned comment was left by MasterHazrond)

The manner in which your edit was written was not acceptable (first person, sounded subjective). It would have probably been more appropriate to add something under the Garrus/James pairing about their effectiveness against Reapers and the reasons why. Trandra 04:19, April 5, 2012 (UTC)

Multiplayer Character images

You don't have to clean up all the images by hand, I uploaded them all here. --ShardofTruth 16:31, April 15, 2012 (UTC)

Ahh, you are the best. Thanks! Trandra 16:39, April 15, 2012 (UTC)

Power Template (Biotic Sphere)

Hey, thanks for cleaning up the mess I made in Biotic Sphere. I wasn't exactly sure how to operate that dual column template, gah! Yeah. Thanks so much. :) --Loethlin 19:31, April 16, 2012 (UTC)

No problem. I don't have an Asari Justicar Adept (or a lot of other MP characters), so I'm living vicariously through editing the power pages. :) Trandra 20:34, April 16, 2012 (UTC)

Update: Power icon images

After browsing through countless files and talking to other "experts" on this matter, it seems that there are no normal scaleform images used only raster formats (all kind of textures). Maybe I overlooked them, but I should at least found a single scaleform file somewhere.
That's why I believe that the power images are rendered directly in the game and that's the point where all easy solutions fail. Screenshots are the only reliable option now, so you have to find someone make them for you. I'd say asking -S-, Teugene or Silverstrike would be the best options, I'm through with Mass Effect for now;-) --ShardofTruth 00:24, April 19, 2012 (UTC)

Thanks for looking into this for me! I'm sure someone will get around to it. Trandra 00:29, April 19, 2012 (UTC)

MP Class pages

Hiya, I noticed you've created an impressive array of them on your sandbox. Was wondering if you wanted any external input/submission to the pages themselves? I won't vastly change anything, just perhaps a few tweaks to the powers/descriptions? Phylarion 22:49, May 10, 2012 (UTC)

Well, you can give me your suggestions, and I can adjust things. I'd love some input. Look at User:Trandra/Sandbox/Engineer (multiplayer), as that is the most polished. The others are placeholders for the verbatim descriptions from the game.
Or you can put in your tweaks in your own userspace--basically, go into one of my pages, edit, copy the code, then create a page under your own userspace (go into the URL bar and replace everything after the /wiki/ with something like User:Phylarion/Sandbox/MP_Engineer and edit and paste into there. Make sure you don't save while in my userspace, as that is a no-no. Trandra 23:06, May 10, 2012 (UTC)
I'll take the Engineer one for now, look out for it on my sandbox! Phylarion 23:07, May 10, 2012 (UTC)
Cool. If you need any help with the template usage, let me know. Trandra 23:12, May 10, 2012 (UTC)

(Almost) finished! http://masseffect.wikia.com/wiki/User:Phylarion/Sandbox/Engineer_%28MP%29 I'm guessing you've linked the Geth Engineer image to the 'class' on the template? Otherwise, it would be perfectly uniform. Phylarion 23:48, May 10, 2012 (UTC)

Yes, it was to test a look out. It doesn't look quite right, so I'll probably take it out in a little bit. Trandra 01:07, May 11, 2012 (UTC)

Finished. Take a looksie. http://masseffect.wikia.com/wiki/User:Phylarion/Sandbox Phylarion 13:07, May 12, 2012 (UTC)

I like the movement icons--those and the melee ones similar to what I had in mind. Do they need to be multiple colors? Did you choose the colors with a purpose in mind?
Small nitpick--there is no female Battlefield 3 soldier; that's why I didn't upload the image. I'm also unsure whether I like how the human female and male models are presented. That one I'll have to think about. Anyway, looks pretty good overall. Trandra 16:00, May 12, 2012 (UTC)
The colours were a small experiment, to see whether unique icons better represented unique moves, but in hindsight, the single uniform icon probably worked a lot better. As for the melee, it's the help differentiate heavy from ordinary melee attacks.
I never got the Battlefield 3 characters, so I will update that (thank you muchly). Again, in hindsight, your original layout of the single human character made things look more in place. Phylarion 11:30, May 15, 2012 (UTC)

Congratulations!

Congrats on becoming one of the wikis new Senior Editors! You've been instrumental in getting the wiki looking first-rate lately, and you know what they say about no good deed going unpunished, so here's some more power and responsibility! Enjoy! SpartHawg948 23:46, May 10, 2012 (UTC)

Haha, thank you! I'm honored. Trandra 01:08, May 11, 2012 (UTC)
A big congratulations to you too! :D  teugeneTalkContr 02:29, May 11, 2012 (UTC)
Congratulations! --silverstrike 05:44, May 11, 2012 (UTC)
Congratulations!--Xaero Dumort 06:20, May 11, 2012 (UTC)
Thank you, all! Trandra 14:47, May 12, 2012 (UTC)

Gunnery Chief Page Edit

My apologies. Did my recent edit to the Gunnery Chief page violate a style guideline?--LivewareProblem 22:38, May 18, 2012 (UTC)

No. It wasn't trivia becuase it is a subjective comparison and needs backup before it can be trivia. I cannot even remotely see the connection. Lancer1289 22:42, May 18, 2012 (UTC)
The two Servicemen were given the names Burnside and Chung, a point that I should have clarified. The real Ken Burnside and Winchell Chung have spent a considerable amount of time posting diatribes like the one given by the Gunnery Chief in the scene. However, I will search for an acknowledgement of this Easter egg on the part of Bioware.

Video Walkthroughs Question

Hey Tandra! We over at CleverNoob (the creators of the Indoctrination Theory Documentary) were just wondering if we could post up our Insanity Mode Walkthrough videos on the respective level pages?

We noticed there are currently no video walkthroughs present for the game on this Wikia, so we thought ours would be of great contribution to the wikia.

However, before we go adding videos to the Wikia, we wanted to know if this would be alright with you.

CleverNoob.com

Answered on my talk page. Lancer1289 05:50, May 19, 2012 (UTC)

Cut content as external links rather than references

Hello. On the Barla Von page, you somewhat reverted my edit which reformatted the external link as a citation, stating, "Cut content usually gets an external link, not reference". Is there any reason as to why this is done? I thought it looked much better as a reference, and I can't find anything definitive on this in the Manual of Style (although I did only skim through it). Even the Mass Effect 2 Cut Content article has a references section. – Moozipan Cheese(talk page) 19:27, May 20, 2012 (UTC)

That is the standard that has been set on other pages in the same situation. Lancer1289 20:20, May 20, 2012 (UTC)
Oh, I... see? A little bit of an unsatisfying answer, but alright. Thanks for answering. – Moozipan Cheese(talk page) 21:04, May 20, 2012 (UTC)

Multiplay and Tolan

Hey, I was wondering what you had planned/done for the Multiplayer Class Pages. I'd like to see those on here and possibly help.

I'm having trouble putting up this image I found for Lieutenant Tolan, as he is currently without a profile picture. Alpha1ance 07:10, May 25, 2012 (UTC)

Here's a link to my most finished MP class page--User:Trandra/Sandbox/Engineer (multiplayer). I have sandboxes for the other classes, but didn't want to do extra work without a vote.
This looks great!! Keep it up! :) Alpha1ance 02:54, May 26, 2012 (UTC)
Are you having trouble uploading that picture because it's exactly the same as another file? It's a picture of Padok Wiks, not Tolan. Trandra 22:31, May 25, 2012 (UTC)
Whoops! Nice catch. It said something about wrong MMS i think.Alpha1ance 02:54, May 26, 2012 (UTC)

Consumable capacity maximum

Twice I've attempted to change the capacity maximum from 10 to 5 on the character customization screen, and twice it's been reverted for not having a source. I understand that having a good source is optimal, but there are literally dozens of threads on the BSN discussing this for the last month. The hard cap is 5, and it has been since just a week or two after launch.

As twice I've been told that a source is necessary to change the cap from 10 to 5, I would also like to inquire as to what the source is that the current cap is 10? There's no source to prove now what the cap is.

38.100.179.114 13:58, May 25, 2012 (UTC)

The source is prerelease information. Until we get a confirmation from BioWare on this issue, the article will reflect that. And just to note, BSN is only acceptable if a dev is posting, not under any other circumstance. Lancer1289 15:58, May 25, 2012 (UTC)

Wouldn't it be better then to state that current maximum capacity is unknown, or that it was originally 10 but may have changed? I just think that it's confusing and misleading at this time, as it's verifiable that the current maximum capacity is not 10. Better to acknowledge that the number is unknown, rather than have a definitive statement that is no longer true.

38.100.179.114 17:51, May 25, 2012 (UTC)

Technically, it is still true, as there are some people that still have 10 missiles or medi-gels or etc (as you said, they were "grandfathered" in). Anyway, I know and you know that the limit is now 5, but this wiki holds itself to pretty high standards about sources, and the one official source said 10. I wish a dev would comment about it--there have been quite a few unacknowledged changes talked about on the BSN. Trandra 17:55, May 25, 2012 (UTC)

Thanks

Just want to say thanks as it seems you're siding with me on my edits. I cannot believe they were simply undone, as if everything must conform rigidly to this one admin's desires. Take care. 92.12.213.153 23:04, May 26, 2012 (UTC)

I'm just re-adding the relevant information without the part that offended the admin in question, which was the addition of a non-ability to an infobox, that's all. Next time I would advise not going ahead with multiple edits that seems to be looked upon with disapproval, but asking other admins or active users or the community at large on a talk page for advice. Trandra 23:09, May 26, 2012 (UTC)
Ah, thank you. You see, yours is a much less hostile way of communicating with someone. I just cannot understand that "Lancer" character. :( 92.12.213.153 23:16, May 26, 2012 (UTC)
You're welcome. Please keep contributing helpful information to the wiki, and let me know if you have questions. Trandra 23:20, May 26, 2012 (UTC)

Powers MoS

Hi Trandra, Regarding that last race caps undo (to the version i originally had), in the powers MoS section, the race names are capitalised (i.e. Human Vanguard etc). Should I change this, or are we wrong? SanjayBeast 19:05, May 31, 2012 (UTC) sorry, heres the link http://masseffect.wikia.com/wiki/Mass_Effect_Wiki:Manual_of_Style/Powers#Availability_2 SanjayBeast 19:06, May 31, 2012 (UTC)

Hahaha, you are correct! I'll bring it up to Lancer.
I wanted to start a policy about multiplayer class names--the species name is part of the class, and class names are capitalized, but I'm sure some would object because it is confusing. Trandra 19:09, May 31, 2012 (UTC)
Same, because for the last few days of rebellion, I have been undoing everyones race caps, but i didn't check the MoS.....SanjayBeast 19:11, May 31, 2012 (UTC)

Cheers

Just wanted to say thanks for standardising the availability links on all of the powers - makes it much neater. However, they are all going to be re done if the MP class pages go ahead (i think it will, because its almost finalised) so don't worry to much if you miss some. SanjayBeast (talk) 16:25, June 3, 2012 (UTC)

Standardizing all of the pages will actually make it easier because the pages will most likely be in a folder, so the link will look something like: [[Mass Effect 3 Multiplayer/Character Customization/Engineer|Geth Engineer]] with only the italicized part needing to be added. Trandra 16:41, June 3, 2012 (UTC)

Engineer MP class page (sandbox)

Hi Trandra, I've been contribution a significant bit since ME3 came out, and I just finished doing the Engineer MP class page, and I think I only really need to do Geth now. I appreciate I've probably done a lot of unnecessary capitalization, but asides from that, I wanted to let you take a look and ask what feed back you could give. Anyway, I wont take any more of your time. JouninOfDespair 15:14, June 5, 2012 (UTC)

I do appreciate the help, but it is a violation of site policy to edit pages inside other people's userspace. It's akin to if you saw my journal out and decided to put some cool drawings in--cool drawings, sure, but what were you doing with my journal?! Anyway, I rolled back the edits, but they are in the page history, so I can easily copy and paste them when the vote is over. If you haven't already, please vote on your preferred layout here: Forum:MP Class pages.
The notes are good; I will definitely put them in the main space pages once the vote is over. Trandra 20:38, June 5, 2012 (UTC)
Actually it is only illegal if you did not give permission. There are plenty of instances where users have given permission for others to edit their sandboxes, but expressed permission must be given. This means that a comment left by the user to whom the sandbox belongs, signed of course, and listing the specific user(s) who can edit it. If no permission is given, then it is illegal, but if it is, then it is permitted because you are the one who allowed it. Lancer1289 21:00, June 5, 2012 (UTC)
That's fine (and I figured there was some exception, seeing as admins were editing inside Silverstrike's userspace recently), but in this case, he did not ask before editing pages inside my userspace, nor did I give permission for others to edit it (especially because I wanted to keep it clear for voting purposes). I wanted to make it clear that I felt that he had trespassed on my space. Trandra 21:10, June 5, 2012 (UTC)

WOW, so hostile. Ok, I guess I kinda thought that it was there to be edited. My mistake. Didnt mean to do harm to your profile, and I certainly didnt mean to "trespass" on your space. My Apologies. JouninOfDespair 01:13, June 6, 2012 (UTC)

Sorry, I didn't mean to sound hostile. I was trying to be positive in my first reply without being hurtful. Your notes are helpful, as I said before, but that page is currently being voted on, and I didn't want it touched. When the vote is over (around June 7), then you can go to town with the notes. Trandra 01:29, June 6, 2012 (UTC)

I just wanted to thank you for all of the hard work on getting the project to acuallly happen. I could not for the life of me figure out sandboxing, and you stepped in with just the right solution. Thank you again. Ctrl alt belief 19:13, July 2, 2012 (UTC)

No problem. Thanks for getting the proposal started; otherwise, it probably wouldn't have been done for another 6 months. Trandra 19:22, July 2, 2012 (UTC)

Need help

Check this out if you would. You know more than I do!

http://masseffect.wikia.com/wiki/Talk:Mass_Effect_3_Multiplayer/Weekend_Events

Hefe 17:27, July 10, 2012 (UTC)

It's been added now. Thanks for keeping the info current. Trandra 17:30, July 10, 2012 (UTC)

Please...

...stop...adding...things. You're, torturing me. Now I can't wait for Tuesday. Just...stop...please. :D No seriously though, thanks for gettings those started, but all the power names are just sound so awesome, that the wait was just made worse. Lancer1289 (talk) 05:50, July 14, 2012 (UTC)

I know...I'm kind of torturing myself by watching the videos. :D I have about 1.5 million credits saved up, so I should get at least one character! Trandra (talk) 05:53, July 14, 2012 (UTC)

Planets and Mission Locations

Thanks for the assists with Benning & Tuchanka. Doing another play-through of the trilogy and adding any relevant missing gaps where needed. Dbrown1986 (talk) 07:03, July 15, 2012 (UTC)

Sure, no problem. I'll actually just go ahead and take a look at the missions page now to see what was missed. Gives me something to do while anxiously waiting for the DLC. Trandra (talk) 08:12, July 15, 2012 (UTC)

LOL, yeah, just touching things up and defacing my blog with rambles while I wait for BW to announce Leviathan. When they do, I plan to drop a massive load of relevent info and page links on the Leviathan: Talk page (assuming one is created). What's your take on the Leviathan DLC. You think it has anything to do with Leviathan of Dis found in Batterian space, I wonder if that's the mysterious reaper that the "Hanar Diplomat" was indoctrinated by. *shrugs* Dbrown1986 (talk) 09:02, July 15, 2012 (UTC)

Sounds like it might be related. I'm sure there are several off-handedly mentioned things that they could make DLC from. I'm still hoping for the rumored "Take Back Omega" DLC. But I wonder how much of their resources they are dedicating to paid single-player DLC, since multiplayer seems like the steady revenue stream for EA. Trandra (talk) 23:58, July 15, 2012 (UTC)

Vandal.

This guy has created a page full of nonsense,[[1]],--Legionwrex (talk) 06:46, July 19, 2012 (UTC)

Sorry, as a Senior Editor, I can't do anything except rollback vandalism--no deleting pages or banning users. Since that user didn't vandalize any pages, all I can do is add elaboration to the delete tag you already added. (By the way, I would appreciate it if you would not gripe about me on your user page.) Trandra (talk) 07:08, July 19, 2012 (UTC)
I wasn't griping about you specifically, rather the situation, however I was under the thought senior editors could ban people. As a sign of goodwill, I will delete the griping from my user page.--Legionwrex (talk) 07:15, July 19, 2012 (UTC)
Thank you. Yeah, Senior Editors only have rollback. You can actually see the user permissions here: Special:ListUsers. "Sysop" are admins and can ban; "rollback" are senior editors and only have that additional right. Trandra (talk) 07:35, July 19, 2012 (UTC)

Bringing This To My Attention

I was not aware of a policy for duplicated links, so thank you for bringing it to my attention. I will keep this in mind in future edits. --Theeav3ng3r (talk) 04:18, July 24, 2012 (UTC)

What is so hard to understand about [sic]?

Well, I'll tell you a little story. There are certain people who don't have a clue what it means, and they don't have the time, or energy to look up what it means. They also don't have the energy to look up site policies on why we do what we do, so they just edit without thinking. What is so hard about it is beyond my understanding at this point, but hopefully people will eventually learn. However, my personal opinion with the intelligence of humanity lately is that it is in the toilet and won't be coming up for air anytime soon.

That was a joke. Lancer1289 (talk) 17:23, August 6, 2012 (UTC)

wrex is indeed skippable

just a headsup, you may want to revisit the krogan assets talkpage. i uncovered a bunch of information not mentioned anywhere else in the wiki and i figured you have better experience (and authority) integrating those findings into the relevant mainspace articles (a lot). or not (if moar confirmation required). i gotta sleep this off. cheers. T̴̴͕̲̞̳̖̼̱͒͛̎͒ͫ̃ͧeͩ̈̽̈҉͓̝̰̼̦̫̤̀͠m̫̪̪̯̻͎̫̅̇̓̇͌̚p̸̙̝̓̓͌ͨ͆ͣͥ̂̕o͒̽͐̽͏̞̬̻͕͔͕͚̰͍͠͞ṙ̢̞͚͈̹̰ͨ̓ͭ̈́̌ạ̢̧̪̹̺̺̣̹̲͂͆̏ͪͨ͒ͭř̹͈͜͠y̷͍̻̜̹̼̾̽̈́e̵̹̼̟̦͚͐̈́͌͘d͉̲̣̻͉̱͗̅ḭ̷̻̆͋̆̓̔͝t̨͍̦̫̗͂̅̍̋̆ͩ͝ộ̫̟̬̳̝̲̾ͫ̒̿ͮ̑̚rͯ̎ͨͭ̄̿̽͛҉̠̫̱̠̘̘̲́ͅ7̩̻ͤͩͨ͝͡8̜̣̙͇̻ͨ͛͛̆͒̆̽̒͐͜͡ ͥ̍̉̃̇ͥ̓ͨ͏̕҉̥̹͓̗̤̠̖̤ (talk) 18:45, August 9, 2012 (UTC)

Thanks for checking it out; I'll add some sentences about it on Wrex's, Wreav's, and the Krogan War Assets pages later. Just feel like playing the game for now. Trandra (talk) 20:09, August 9, 2012 (UTC)
So did you just skip the Fist mission altogether? Otherwise, Wrex appears next to the elevator to the Normandy, right? Trandra (talk) 20:19, August 9, 2012 (UTC)
now that is something i think is impossible to skip - you meet fist regardless of who your squadmates are because of the instance of saving tali within an allotted time after beating/killing fist. fist is just impossible to spare if you had wrex in the party. wrex does appear at the elevator if you haven't recruited him yet after dealing with fist. or garrus for that matter (Citadel: Expose Saren#Leaving the Citadel and personal experimentation) T̴̴͕̲̞̳̖̼̱͒͛̎͒ͫ̃ͧeͩ̈̽̈҉͓̝̰̼̦̫̤̀͠m̫̪̪̯̻͎̫̅̇̓̇͌̚p̸̙̝̓̓͌ͨ͆ͣͥ̂̕o͒̽͐̽͏̞̬̻͕͔͕͚̰͍͠͞ṙ̢̞͚͈̹̰ͨ̓ͭ̈́̌ạ̢̧̪̹̺̺̣̹̲͂͆̏ͪͨ͒ͭř̹͈͜͠y̷͍̻̜̹̼̾̽̈́e̵̹̼̟̦͚͐̈́͌͘d͉̲̣̻͉̱͗̅ḭ̷̻̆͋̆̓̔͝t̨͍̦̫̗͂̅̍̋̆ͩ͝ộ̫̟̬̳̝̲̾ͫ̒̿ͮ̑̚rͯ̎ͨͭ̄̿̽͛҉̠̫̱̠̘̘̲́ͅ7̩̻ͤͩͨ͝͡8̜̣̙͇̻ͨ͛͛̆͒̆̽̒͐͜͡ ͥ̍̉̃̇ͥ̓ͨ͏̕҉̥̹͓̗̤̠̖̤ (talk) 23:39, August 9, 2012 (UTC)

Flamewar ban policy.

I was wondering if I could get your opinion on this, Forum:Flamewar Bans Policy Voting..

Keep in mind that all the criteria must be met for a warning to happen, and even then someone must ignore the warning for the ban to occur.--Legionwrex (talk) 21:07, August 9, 2012 (UTC)

Multiplayer Class Guides

Even though I really don't care for the pages, I think that the guides for the MP classes is lacking. What I mean is that you uploaded images for all of the classes, but only have one for the human variety. It probably wouldn't be a bad idea to display the defaults for both male and female classes as appropriate on their respective pages. Lancer1289 (talk) 23:55, August 17, 2012 (UTC)

I Know You Asked

So I figured I would deliver. Forum:Operation Concentrated Effort. I think you might be interested. Lancer1289 (talk) 03:20, September 26, 2012 (UTC)

So the reveal has finally come! :-) Thanks, I've signed up for one (Arsenal). I may do Aegis too. Trandra (talk) 11:37, September 26, 2012 (UTC)

Email

Trandra, please check your email. -- Commdor (Talk) 04:06, September 26, 2012 (UTC)

Operation Concentrated Effort

Operation Concentrated Effort is now on, and you have been chosen for the lead of Projects Arsenal and Aegis, focusing on the Weapon and Armor Namespaces respectively. The basic control page for the projects can be found here and here. You can update the project goals as necessary. Please remember that communication and cooperation is vital to the project. I also left a request on the Arsenal project page that is completely up to you.

Good luck. Lancer1289 (talk) 20:16, October 5, 2012 (UTC)

Project Arsenal

I'm willing to provide any help needed with Project Arsenal, just tell what needs to be done and I will work on it. Bluegear93 (talk) 20:23, October 5, 2012 (UTC)

Great, thanks! I'll stick your name on the team members list and add some of my ideas about to split up the work on the Project Arsenal page. Trandra (talk) 20:27, October 5, 2012 (UTC)
No problem. Just happy to help. Bluegear93 (talk) 20:29, October 5, 2012 (UTC)

My Withdrawl from Project Arsenal

Dear Trandra, I regret to inform you that I can not perform the task that Project Arsenal has set. I simply have too much homework and studying to complete during the week that i cannot contribute as much as Bluegear93 can. I apologize, but I am respectfully announcing my withdrawal from Project Arsenal. I hope you understand and accept my reasonings. From, your associate, TW6464 (talk) 20:40, October 7, 2012 (UTC)

It's okay. Contribute when you can; the Operation Concentrated Effort lasts through October. Trandra (talk) 21:23, October 7, 2012 (UTC)
I'm grateful you understand, and I will contribute when I can..... Did I unintentionally rhyme?--TW6464 (talk) 21:34, October 7, 2012 (UTC)

Your MP Sandboxes

I noticed that you've got sandboxes for Multiplayer upgrades and gear. I think they'd make a good addition to the wiki and are of interest to my project. How were you planning on implementing them? --Mr. Mittens (talk) 22:41, October 7, 2012 (UTC)

Basically, I want it to look like it does in this one (Gear), but with the template I used in this one (Equipment). I'd made the Gear one much earlier, using the WeaponMod template, but needed to adjust it to account for things that only have 3 or 4 levels. The current template requires 5 levels. I suppose you could put "N/A" in the levels that don't exist, but it just seems sloppy.
I think the best way to go about it is to propose the project to change the way the gear and amps are displayed on the multiplayer character customization page, and to name the new template something like MPEquipment so that we don't mess up the current WeaponMod template. You can call me a co-developer, and I can adjust as necessary from any suggestions. Trandra (talk) 23:02, October 7, 2012 (UTC)
"Co-Developer"? I'd say this was you 100%. Is the template in a good enough state where you could start it up as a proposal right now? Because I'd like for us to be able to get this out of the way before we get absolutely bombarded with new info from Retaliation. --Mr. Mittens (talk) 23:12, October 7, 2012 (UTC)
Mr. Mittens, I think it's ready, but I don't want it to get lost in the flurry of DLC edits. I'm going to wait until the editing storm is over (so maybe 1.5 weeks from now). Trandra (talk) 00:12, October 9, 2012 (UTC)
Alright, that's fair. The projects will still be active at that point, so it'll be a good addition. --Mr. Mittens (talk) 00:23, October 9, 2012 (UTC)

Krysae undoing

My bad, I haven't played SP in a while, so I wouldn't know. --TW6464 (talk) 12:07, October 8, 2012 (UTC)

Tranda, I'm sorry...

For lying to you, saying I didn't have time to help edit, then helping to edit.... Lancer is p****d off at me, and I don't want you or Mr.Mittens mad at me too. I don't want to be know as a lier and an untrustworthy person. Please, forgive me.--TW6464 (talk) 19:35, October 10, 2012 (UTC)

I accept your apology.
For future reference, please keep in mind that things on the Internet tend to stay there, in some form or another. It may be better to outright say the truth like, "I don't want to take part in the project anymore," instead of trying to spare someone's feelings and lie about not having time. Usually the lie makes things worse instead of better, and having the lie on record is even worse. Trandra (talk) 21:34, October 10, 2012 (UTC)
Okay, I'll get back to work, thank you for forgiving me.TW6464 (talk) 21:36, October 10, 2012 (UTC)
and to be honest, I want to help! And I don't want to lie to people, especially not to a girl..... I'm a gentleman.... Most of the time..... Sometimes..... Okay rarely....--TW6464 (talk) 21:41, October 10, 2012 (UTC)
My being female is irrelevant except for knowledge of the proper pronouns to use in referring to me. Please just help with what you can. For example, quite a few articles are still stubs; take a look: Category:Article stubs. Trandra (talk) 22:00, October 10, 2012 (UTC)
Okay, I'll get straight to work, Ma'am!TW6464 (talk) 22:02, October 10, 2012 (UTC)

Friend Request

hi, i was wondering if you would like to add me on xbox live to play me3 multiplayer (kinda obvious). normally, i play gold, but right now i am in the middle of levelling up my adepts, engineers, and infiltrators. so maybe in a few days i'll be able to play gold with you. My gamertag is "Autmnfrog" --Autumnfrog (talk) 01:22, October 14, 2012 (UTC) Autmnfrog

I sent you a message. :-) I've actually been playing a lot of Silver since the patch and DLC--Gold has been kind of rough. Trandra (talk) 01:27, October 14, 2012 (UTC)

Question

What exactly is up with you creating these duplicate pages for the Mass Effect 3 weapons? You have me at a loss. --Reikson (talk) 23:35, October 20, 2012 (UTC)

I think they're really good! Keep it up Tranda!--TW6464 (talk) 23:36, October 20, 2012 (UTC)
See this project--Forum:Separating SP and MP on Weapon Pages. You can see the result on any of the heavy pistol pages because I'm finished with those, e.g. M-77 Paladin. Trandra (talk) 23:51, October 20, 2012 (UTC)

I believe that...

Congratulations are in order, Tranda! I'm glad you got the tabbed system to work! Good job!--TW6464 (talk) 01:14, October 21, 2012 (UTC)

Then Explain It

I have made so many accomidations to you over the last two days, then I want to know what isn't CLEAR. Every rank in a power is to show everything that either changes or is modified by that rank. The Current version of the MoS says that, which I have quoted. So please explain what isn't clear about that because it seems blatantly obvious to me what needs to be listed. If there are holes then they need to be filled. Lancer1289 (talk) 19:50, October 21, 2012 (UTC)

Just answer me this: are you looking at the ME2 section of the power pages or the ME3 section of the MoS? The ME2 section shows all bullet points, while the ME3 section shows only the changed bullet point. If you want the bullet points to reflect all values, then that is fine. But up until now, when you have started reverting power page edits, have you shown that you wanted it to match the ME2 look. Trandra (talk) 19:53, October 21, 2012 (UTC)
Because that is what the ME3 section is based off of. Most powers in ME3 are direct evolutions of ME2 ones, and they should reflect that. All stats associated with a level should be there, damage, recharge speed, force, things like that. If this is what has been bothering you the last two days, then I'm really going to feel like a complete idiot. Lancer1289 (talk) 19:58, October 21, 2012 (UTC)
Yes, this is what has been bothering me. If you change the ME3 section to include all the bullet points on every rank, then I will be satisfied, and I will help change all of the power pages to reflect this (after I'm done with the weapons pages). If that last sentence means what I think it means, then I'm happy we seem to understand each other now. :) Trandra (talk) 20:02, October 21, 2012 (UTC)
Well I did change the wording to associate the rank with all stats associated with it. Quote, "Use bullet points * to note all stats associated with the level." If you feel this isn't clear enough, then please suggest a modification and I'll put it in.
Now please excuse me while I bash my head into a wall. I really do feel like an idiot now. Lancer1289 (talk) 20:08, October 21, 2012 (UTC)

(Reset indent) Okay, so the wording has been changed. Now we just need the additional bullet points for the unchanged values under Rank 2 and the rest of the ranks in the MoS to show the example visually, and I will be happy, and you can stop *head-desking*.

On another topic, the values get very messy after branching and the two-column format makes the text run into the text from the next column, especially when multiplayer values differ from the single-player values. I don't have many ideas of how to better organize it, though. Trandra (talk) 20:21, October 21, 2012 (UTC)

When I created the format, I tried a number of ways to something both content and visually decent, and that's the best I could come up with. I figured we could just let the text run, and that would be something we'd just have to deal with. The table I tried was just abysmal and didn't look good visually, especially when all of the values were added in. If something better can be drummed up, then I'm all for it. Lancer1289 (talk) 20:32, October 21, 2012 (UTC)

M-8 Avenger trivia

I recently edited the M-8 Avenger page with some new triva. I added something about there being two version of the M-8 Avenger, and one without. Was it okay for me to do this? And if so, could you help me with making it sound better?--TW6464 (talk) 12:28, October 22, 2012 (UTC)

Can you help me find out if this is trivia?--TW6464 (talk) 16:43, October 22, 2012 (UTC)
I adjusted the wording. Not sure if it's noteworthy enough to be included, so I'll let someone else decide that. Trandra (talk) 16:51, October 22, 2012 (UTC)
thanks, I really appreciate that!--TW6464 (talk) 16:55, October 22, 2012 (UTC)

SP/MP Exclusives

What were you planning on doing with those? My personal thought is to just leave them as is, with a note saying they aren't available in the other, since they only have one series of notes. Less work for you and if they do get added to SP/MP, then we can deal with it then. Though I think there are only MP exclusives at this point. Lancer1289 (talk) 19:23, October 22, 2012 (UTC)

it's probably not my place to comment here, but there are only 3 MP exclusives, (the collector weapons) and there are 3 assault rifles, (N7 Valkyrie, Chakram Launcher, and the Adas Anti-Synthetic Rifle), 1 SMG (Punisher), 1 shotgun, (the venom) and 1 heavy pistol (the executioner), totaling 7 SP exclusive weapons.--TW6464 (talk) 19:33, October 22, 2012 (UTC)
It is nice to have a list though. Lancer1289 (talk) 19:34, October 22, 2012 (UTC)
I'm not sure if that's a "thank you" or not, but you're welcome--TW6464 (talk) 19:44, October 22, 2012 (UTC)
Seems like an implicit expression of thanks to me.
I'll leave them as is. It's probably clear enough in the Acquisition sections that they are exclusive. It's unnecessary and excessive to divide them into subpages. Trandra (talk) 19:51, October 22, 2012 (UTC)
First answer, yes it was. Second, exactly what I was thinking. Lancer1289 (talk) 19:58, October 22, 2012 (UTC)

Break

I'm taking a little break from the wiki since I'm done with the weapons overhaul. Trandra (talk) 01:53, October 23, 2012 (UTC)

well, see ya, Tranda! You've earned a rest--TW6464 (talk) 01:58, October 23, 2012 (UTC)
glad to you're back!--TW6464 (talk) 19:01, October 30, 2012 (UTC)

SP / MP Tab for Weapons

I'd like to leave some Feedback on this. But the Project is marked completed though i won't update the page ;)

Your Quote on project Page: And to deal with SP- or MP-exclusive, we can either just have one tab, or have both, but the one for which it doesn't apply would read something like, "This weapon is currently unavailable for [insert here]."

My Opinion: Set a Tab "Single Player" or "Multiplayer" if only present in one of it. But i havbe no idea what has been decided in the end to this matter. as i saw recently you left the weapon pages - which are only single- or multiplayer - as they are (without tab(s)). --MaverikCH (talk) 18:43, October 29, 2012 (UTC)

We have already dealt with this issue. Any articles that are SP or MP exclusive will not have tabview on the page. Lancer1289 (talk) 18:46, October 29, 2012 (UTC)
Further clarification--we decided to leave the exclusives alone because it is unnecessarily redundant to create one subpage when the article where the subpage would be placed already exists. Trandra (talk) 19:35, October 30, 2012 (UTC)

Welcome back!

Glad to see your back Tranda!--TW6464 (talk) 19:36, October 30, 2012 (UTC)

Thanks. I really don't need a welcome wagon, though. Trandra (talk) 19:37, October 30, 2012 (UTC)
I'm just happy to see you :)! It's good to know that you're here.--TW6464 (talk) 19:40, October 30, 2012 (UTC)
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