This page is the first archive of my talk page. If you leave a message here, I will not read it beause I consider all conversations on this page closed. If you want to bring up an issue again, just leave me a message on my talk page about it. Thanks.

Hi there!


Welcome to our wiki, and thank you for your contributions! There's a lot to do around here, so I hope you'll stay with us and make many more improvements.

Recent changes is a great first stop, because you can see what other people are editing right this minute, and where you can help.
Please sign in, if you haven't already, and create a user name! It's free, and it'll help you keep track of all your edits.
Questions? You can ask at the Help desk or on the "discussion" page associated with each article, or post a message on my talk page!
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I'm really happy to have you here, and look forward to working with you!

Tullis 07:10, 24 May 2008 (UTC)

Race Name Caps reminder

Just a reminder on alien race name caps policy. As is pointed out in the Style Guide's naming conventions for alien races section, Collectors is one of three race names that DO get capitalized, along with Prothean and Reaper. As these are not the actual names of the races so much as titles, they are treated differently. SpartHawg948 08:37, February 28, 2010 (UTC)

Thanks be sure to remember that in the future. Lancer1289 02:39, February 28, 2010 (UTC)


Thanks for dealing with that Dieseldrinker vandal. I just got done banning him, but it makes it so much easier when there are outstanding editors like yourself watching out for these tools. Thanks again! SpartHawg948 00:31, March 16, 2010 (UTC)

No problem. Lancer1289 00:37 March 16, 2010 (UTC)

Armistice Day

I'm aware that it was originally referred to as such, but I question the need to include it as a point of trivia. Using the same word to describe the same thing doesn't mean that the second use references the first use if the word itself defines the event. ShadowRanger 18:41, March 18, 2010 (UTC)

My main issue is that people use the "Trivia" section to move speculation from the talk page to the article. If a designer says they were paying tribute to WW1 veterans, then it's trivia. Until then, it's speculation. ShadowRanger 18:44, March 18, 2010 (UTC)
As an example, there are dozens of "Independence Day" holidays celebrated around the world. The fact that many of them are called "Independence Day" (when translated from the local language where applicable) does not indicate that they are referencing the "Independence Day" of the first country to establish such a holiday. ShadowRanger 18:52, March 18, 2010 (UTC)
Also, really minor quibble, but the holiday is "Veterans Day" (no apostrophe) not "Veteran's Day". It's the attributive use, not the possessive. ShadowRanger 18:54, March 18, 2010 (UTC)
Ok I see your point. If someone readds it I will not oppose it but I think that is what they are refering to. I was just trying to make sence of what I saw as relevant tivia. Sorry if I offended you in the process.
Thanks for the spelling reminder. Lancer1289 18:57, March 18, 2010 (UTC)
No offense taken whatsoever. Sorry if I came off a bit overly brusque. I've been annoyed by a lot of the trivia sections ever since someone decided that relevant "Trivia" included defining words, e.g. trivia for the M-9 Tempest included "A tempest is a violent storm." Cool, factual trivia is awesome. Speculation and definitions just hide the few interesting gems. It's nothing personal; I don't hold your restoring it against you. ShadowRanger 19:04, March 18, 2010 (UTC)
You didn't come across as brusque. You merely pointed out facts, and after the Tempest edit I see your point. People all too often use the trivia section for pointless and irrelevent trivia. Thanks again for not holding it against me. You don't need to respond of you don't want to. Lancer1289 19:14, March 18, 2010 (UTC)

About this talk page thing...

Just a quick note. It is, of course, a bannable offense to remove comments made by someone else from a talk page. I understand that you went back and changed a comment you had made a little bit, which there is nothing wrong with. Another user then called you on it which, while I may find that behavior a bit inflammatory, is also not against any rules, and did so by posting a copy of your original statement, which you then deleted one (and a second time apparently by accident). As the first time does appear to have been intentional, I am obligated to warn you that this is a bannable offense, and while I can't speak for the other admins, I personally only give warnings on this matter once. If it happens again, there will have to be a ban (although if it comes to that, I will of course take into consideration the fact that you have a fairly long and exemplary track record here). This isn't intended as a threat or anything, just me doing my job. If you have any questions, feel free to leave me a message on my talk page. Thanks, SpartHawg948 04:40, March 21, 2010 (UTC)

Not cool . . .

If you're going to undo one of my edits, please leave an edit summary to tell why. . . so why did you remove the template I added? Merrell 22:48, March 22, 2010 (UTC)

Probably because there are no pictures of Lemm'Shal nar Tesleya. He is a character who only appears in Mass Effect: Ascension, a paperback novel. As such, there are no pictures, and, as such, a pictures wanted tag is beyond pointless. Now, if he appears in a game or comic or something in the future, the tag can go back, but until there are pictures, let's avoid the pictures wanted tag. SpartHawg948 01:42, March 23, 2010 (UTC)

Kasumi Goto Kanji

Sorry for not signing in and making a messed up edit. >>; That random IP address was me. That's what I get for trying to make edits on a messed up computer that's not even mine. DX My apologies. Her kanji should be correct now, and I've gone back and signed my edits. *fail* Bakageta-Koto 19:11, March 24, 2010 (UTC)

Dude its ok. I just saw the edit and I was wondering what happened. I just assumed that the editor did something and that is what resulted. That's all I did. I have seen editors, including myself, add things and they don't come out the way we anticipated. Its just a simple mistake. If you get in trouble then call me and I support that it was merely an accident. Lancer1289 19:16, March 24, 2010 (UTC)

Thanks and duly noted!

Thanks for the update about the talk in Mordin's talk page! By the way, I've noticed you've been spelling grammar as "grammer". I'm wondering if that is just on purpose? ;) Teugene 19:25, March 25, 2010 (UTC)

No just typing to fast. Lancer1289 19:26, March 25, 2010 (UTC)
Ah okay, just don't mind about my curiosity... :) but anyway, good work on the edits! Teugene 19:31, March 25, 2010 (UTC)


GOsh, you could give me 3 minutes to complete the move, couldn't you? 22:39, March 25, 2010 (UTC)

Well, it's always nice to wait till after the move to delete the info from the original page. Kind of along the lines of "measure twice, cut once". Don't want all the info getting lost in transit. Also, not all the EDI info should be deleted from the Normandy SR-2 page. Unless at some point, EDI was removed from the ship and I missed it. As EDI is still a vital component of the SR-2, there needs to still be a section about EDI and her role in the functioning of the ship in the article. It can just be shorter because it'll focus exclusively on her duties as the ships AI, without needing to go into detail about the plot and storyline. SpartHawg948 22:57, March 25, 2010 (UTC)


Hello .. Ive noticed you eather don't agree with my edit on the Asari or have an issue with how I made the edit. Please inform me of why. ^_^ thank you(email)

If you would notice the edit summery that information is better suited for the throian article because it deals with cloaning and really to be honest it dosen't belong. Cloaning dupicates genetic matter in principle rather than dealing with inherited traites. Actually looking at is closer it really doesn't belong there either. Also we use talk pages and I won't email you why. Lancer1289 19:51, March 28, 2010 (UTC)

I didnt think you would use the email .. just included it as a sign of good will. I personal have no objection to what you say about cloning being only genetic but that dosnt mean there isnt more evidance of the face marks being makeup or a tattoo rather than genetics (Like liara having no marks). I'm sure theres a chance that Bioware will correct us all on this down the line. But its is important to note the Thorian was clearly doing more then making a simple clone.As the name says "NoPersonalFeelings" I just want the facts to be stated.

Hi. I'm not really sure why my edits to SR-2 were deleted? Could I get some feedback?


Hi. I'm not really sure why my edits to SR-2 were deleted? Could I get some feedback?

If you would see the article afterwards then all you did is add a huge amount of space where it didn't belong. Lancer1289 21:37, March 30, 2010 (UTC)

I would have made a trivia section but I couldn't figure out how.

The Normandy SR-2 doesn't really need a trivia section because most if not all of it is covered in the SSV Normandy article. So far no one has been able to coem up with any relevant trivia related to the SR-2.

You mean besides the stuff I found.

Paramour Achievement

Are you sure about that? I'm currently playing through my first play-through on the pc verison of ME1, and I have unlocked the Paramour achievement.

Oh wait...I did also open someone else's savegame just to watch the sex part, maybe that was what unlocked it?...nevermind :P my badUbcphysicsyangbo 05:46, April 1, 2010 (UTC)

It's alright, if you open a save game on the PC to watch that part it will unlock the achievement. The consort doesn't unlock it, that would be too easy. Lancer1289 05:49, April 1, 2010 (UTC)
Yeah, you are right. Next time I should probably do my research before making final changes? I have worked quite a bit on the Star Trek (memory alpha) wiki, is it okay to just make some changes when I see fit? If it's wrong somebody will revert it/them right?Ubcphysicsyangbo 06:00, April 1, 2010 (UTC)
Usually if it is incorret then they will revert, but do research first. If you see something incorrect then feel free to fix it but a good recommendation is to look over the style guides first before making any changes. Lancer1289 06:04, April 1, 2010 (UTC)

Normandy SR-2 Edit

Yeah, I only added the extra Hawthorne info. I noticed that after I did the Firewalker missions (and maybe even before that?) Hawthorne was back in his usual spot, even though I distinctly remember Chakwas mentioning something about him being in the med bay (and the wiki says something similar). Hope it's not too trivial, but I wanted to put it in just in case people wondered where he went ;) Bronzey 14:42, April 6, 2010 (UTC)

That's... extremely... odd. Unless I leant on the Enter key or something? :P Bronzey 14:56, April 6, 2010 (UTC)

Mira/Word Paperclip confirmation

Just wanted to point out in reference to your edit summary changing the wording of the Mira pop-up comment that it was confirmed by another user, and as such, was speculation until confirmed by someone at BioWare- the user who confirmed it, Stormwaltz, is also known as Chris L'Etoile. He is a (former) writer for BioWare who wrote for both Mass Effect and Mass Effect 2. He is the source for most (if not all) of the trivia items we have that are devconfirmed. You can see a summary of what he wrote for the games on his user page. So I think it's safe to say that in this case, 'another user' and 'someone at BioWare' are one and the same! :) SpartHawg948 06:24, April 7, 2010 (UTC)

Ok I just checked Stormwaltz user page so my mistake. Lancer1289 06:26, April 7, 2010 (UTC)

Walkthroughs Articles

I've read your sandbox articles and so far, it's looks great. Are you planning to get screenshots for your articles too? I'm almost done with the planet articles, just need to get some planets shots and perhaps nicer images to go with the articles. I'm still debating with myself if I should remove the short little summary under the mission sections to keep consistent with the other ME2 planets missions and reduce the likelihood of spoilers. Also, I'm still considering if the progression of missions (the ones with →) should be included as its mission names too might be spoilers. Alternatively, I could just insert the initial mission acquisition without the succeeding missions thus not spoiling anything. Anyway, after we both are done, we could do an concurrent update at a time convenient to both of us. Teugene 09:26, April 7, 2010 (UTC)

Personally I think that you should use just the initial mission titles rather than every adaptation of the mission journal entry. I will have a link where it continues to the next article. See the sandbox or the Collector Base: Infiltration article. I am trying to finish them as fast as I can but I have other concerns so I hope to get them done probably by the date on my user page. As to screenshots, I will probably not be adding screenshots but after I post them then anyone is free to. As to the short summery I don't think that it is alright to let people know what is coming. That is my opinion however. Lancer1289 09:37, April 7, 2010 (UTC)
As you are working on the walkthroughs, do you happen to have the Journal entry mission summary for Noveria: Geth Interest when you first acquire it? Teugene 19:27, April 10, 2010 (UTC)
Not at the moment, I'll try to get it ASAP. Lancer1289 19:58, April 10, 2010 (UTC)
Alright then. I just need it to finish the last piece of the puzzle in my sandbox Noveria. I was going through my old save games and realized I may have deleted some save files prior to the missions acquisition. Thus I may have to replay back from a previous point to be able to reacquire the mission again and check the mission summary. Thought if you've done it, I might not need to repeat this process all over again. If you're busy, it's alright, I might just spend a little more time revisiting good ol' ME! Teugene 20:11, April 10, 2010 (UTC)

(reset indent)Don't worry about it currently I have a campaign on the Expose Saren mission and I am just about to fight Fist, so you don't have to. Also I am rechecking something in that mission so don't worry about it. I'll get it, Just though I'd say so you don't have to waste your time. As the Styx song says Too Much Time on My Hands, well I do have too much time on my hands. Lancer1289 20:16, April 10, 2010 (UTC)

Yo! So I'm done with the drafts for the planet articles, thanks to your help for the last piece of the puzzle. Took me a while to open it up for review as I was a little occupied earlier. So you can have a look at the drafts here and discuss here. Teugene 04:42, April 15, 2010 (UTC)
Looks like you had quite a busy weekend! How's your walkthrough articles coming along? Teugene 17:31, April 19, 2010 (UTC)
Only four left so I think I can get them up by Saturday. I still need to check the Virmire article again however and I can't do that today. However I can do it tomorrow. Actually I might be able to get to it tonight so only Ilos and the Final Battle left. None of those are that long. Lancer1289 17:33, April 19, 2010 (UTC)
Actually however I can't get to it tonight so it will be up tomorrow along with Ilos: Find the Conduit. Just probably not at the same time. Lancer1289 17:41, April 19, 2010 (UTC)
That's great. Hoping to get back into action here. Now, only if the other two admins would finally give the consensus... Teugene 17:53, April 19, 2010 (UTC)
Indeed, those extra long articles need to go becuase they are not to the style guide and they have too much plot in them. Lancer1289 17:57, April 19, 2010 (UTC)

Hey, I see that you have already uploaded the walkthrough missions. Great work! Apologies that I haven't have you a feedback. I took a quick glance at those articles previously and I meant to go through it in details but I didn't. Partially because of time and other matters. So anyway, I could upload the planet page updates so it will now have a clear and direct link to your mission pages. There has been no replies for the two admins so far but I believe it's good to go through now since a full details of your walkthroughs is better than the one we have at the planets currently. Teugene 06:15, May 2, 2010 (UTC)

After talking with Spart, I figured I'd put them up and let the community handle all the small mistakes in them, becuase no one can catch them all. Also I do agree that you should upload your planet articles because its been a while and they would do a whole lot better than the current ones. Also about the feedback, think nothing of it. Lancer1289 06:18, May 2, 2010 (UTC)
Yup I agree. When I have the time, I will also look into the articles and edit as necessary. Just need a little push myself to read lengthy articles! Not that the "lengthiness" is bad in anyway! ;) Teugene 06:23, May 2, 2010 (UTC)

You've already done the Kasumi Goto walkthrough! Awesome!

Dude you r freakin' fast! I just dl the DLC and tried it out, awesome mission. Anyways, good job. I've also added a link to your walkthrough on the Kasumi Goto main article (currently it only has a main article link to the Dossier: Master Thief article). "Die Religion ... ist das Opium des Volkes" ---Karl Marx 10:34, April 7, 2010 (UTC)

Yea I got them done fast and lost a night of sleep in the process. Glad to get them up rather than leave them for a while like the Zaeed: The Price of Revenge mission. Lancer1289 17:48, April 7, 2010 (UTC)

Regarding my edits on Grunt's loyality mission page

Hey once again thanks a lot for your help. I'm still pretty new to the Wiki scene & am still unfamiliar with a lot of Wiki-etiquette, so all your help are very much appreciated.

BTW if you are wondering i just beat ME2 on Veteran on the PC, right now working on insanity. Man is the game harder or what! For the particular mission for Grunt's loyalty, I brought Grunt and Mordin along (neither are loyal, obviously Grunt isn't since this is his loyalty mission). Basically I just changed all weapons to incendiary ammo and just SMG'd the Thresher Maw non-stop, ducking behind pillars, etc (I tried this because using up all of the collector's heavy weapon only brought down the Maw to 50% armor). Amazingly not even running out of bullets for the SMG I had about 20 seconds to spare before the Maw finally went down. But as I said, the Collector's beam weapon was totally useless though...Ubcphysicsyangbo 18:20, April 8, 2010 (UTC)

Currenlty I do not have the PC version because I didn't have the money for it, and still don't. That is why I can only comment on the 360 version. I do have the PC version of ME however and use both for writing the walkthoughs I am working on. When I did the maw battle on the 360 I was all six classes and I found the Engineer the easiest because of the frequent Incinerate abillity. I found the adept the hardest because of the lack of useful powers, or maybe it was the way I played.

Anyway glad to be of help. Lancer1289 18:24, April 8, 2010 (UTC)

Samara's age?

Nearly 1000 years old? Really?

According to this (Samara's squad page on ME2 website), she's an estimated 600 years old.

That doesn't really make sense to me, because if she was that old, she'd be near death, because 1000 years is the maximum amount of time an Asari can live.

Its says that asari can live to be up to 1000 years, but like humans today which the average life expectency is around 87 years, give or take, there are plenty of people that are over 90 and even 100. See my comments on the Talk:Samara page but 350(hiting of maiden stage) + 400 (time she has been hunting Morinth) = 750. Matt 2108 just added another comment and backs up what I just said. The in game content gives the BioWare site to be about 400 years off. Lancer1289 16:55, April 9, 2010 (UTC)
Well thatis not necessarily accurate, she could be from a world with years shorter or longer than years on earth, the galactic standard year i think is a good deal longer than an earth year, maybe that is what the official website is using aas a measuring tool, but the point is you have to trust what she says over what an earth based website says, i think she is the better source. ralok 16:57, April 9, 2010 (UTC)
Well the galactic year is if I remember correctly is about 1.17 earth years, so yes it is longer. I think the asari would probably measure in that or their native world. Either way Ralok has a point becuase she is probably the betteer source for her age than a "estimated 600 human years" on BioWare's site. Lancer1289 17:00, April 9, 2010 (UTC)

Please remember as well, Tilarta, that the ages on the official Mass Effect 2 site are known to not be strictly accurate. If we're to take it for granted due to the ME2 page that Samara is approx 600, then Grunt is 22 (obviously false), Mordin is 50 (also known to be false... more on that in a minute), and Zaeed is 40 (not demonstrably false, but as seen on Talk:Zaeed Messani, extremely unlikely). Fortunately, we have some developed commentary on this. We have a comment from Christina Norman ([1], found down at the bottom) stating that "The ages listed in the website are relative to human years today. So Mordin is probably around 30. Likewise Grunt isn't 22." So, as we can see, the ages listed on the website are less than accurate. SpartHawg948 17:58, April 9, 2010 (UTC)

South African Accent

Just wanted to point out in regards to your edit to the Donovan Hock page, the distinctive "South African" accent is more properly known as an Afrikaans accent. Afrikaans is a language spoken by the Afrikaners, who make up a majority of the white population of South Africa. SpartHawg948 04:05, April 10, 2010 (UTC)

Thanks I didn't know that so that's why I reverted. Lancer1289 04:06, April 10, 2010 (UTC)
Fair enough. It's somewhat of an obscure language, I suppose, but the heavy mix of Dutch and English influences blends together to result in that unique "South African" accent. I only know all this b/c I did a presentation on Afrikaans for an English class last year. SpartHawg948 04:08, April 10, 2010 (UTC)


What happened at the end there before you erased, I didn't see what happened. --Fatherbrain30 04:15, April 10, 2010 (UTC)

Revan just removed all content against policy. I know that policy well and I reported him. Lancer1289 04:17, April 10, 2010 (UTC)
And I think he just got banned again, this time for good. Lancer1289 04:18, April 10, 2010 (UTC)
Oh well, I tried. --Fatherbrain30 04:19, April 10, 2010 (UTC)
I wondered about the lack of comments on that page. So somebody wiped it all? Sigh. Bronzey 01:08, April 11, 2010 (UTC)

Alien Biotics

You changed my stuff on alien biotics and I'm not really sure why. You said that it could be found elsewhere and it was just unnecessary but you kind find half of any of the information on here on other articles and I don't understand why any information would be unnecessary if it is about alien biotics in a section called "Alien biotics". if you could clarify that would be great. Thanks.

Vanguard15 06:33, April 12, 2010 (UTC)Vanguard15 April 12, 2010, 6:32 (UTC)

In the Rachni article it is mentioned under the Brood Warriors section that they have some biotic ablility but it is minor and personally I don't think that it is biotic ability. Because queens use the geneitic ability of their ancestors to reproduce, they just may have natural ablities like the asari, so that needed rewording, which I am working on. Niftu Cal was drugged and therefore not a real biotic nor does it speak for volus as a whole. As to the mention of the elcor, hanar, and drell, I didn't see that when I reverted so I will readd that along with the mention of the volus. Lancer1289 06:44, April 12, 2010 (UTC)
I have readded some information and reworded some others. Sorry about removing the info but the thing about Niftu was what got my attention and the rachni mention above it either needed to be removed or be reworded. I was going to leave it but then I thought I'd readd it when I had figured out how to phrase it. Your comment came in when I was working on it.
Also watch your race name caps, only Reapers, Collectors, and Protheans get capalitized. Lancer1289 06:56, April 12, 2010 (UTC)

Thank you. Why do we only capitalize those species? Shouldn't we capitalize all species? 20:33, April 12, 2010 (UTC)Vanguard15 08:32, April 12, 2010 (UTC)

See the style guide for that one. Lancer1289 20:34, April 12, 2010 (UTC)

Caleston Rift

Was I just being obtuse and not noticing the 'Collector Ship' prereq tag, or was that something you added after I made my edit? It's not a big deal, but it would be nice to know if I need to pay a little more attention. Especially as I was planning on adding a similar note to the Hades Nexus/Sheol system page. 22:27, April 14, 2010 (UTC)

The prereq tag was there prior to your edit. SpartHawg948 22:30, April 14, 2010 (UTC)
(edit conflict)Also he is right however I was planning to update the tags later today. However as to the trivia see the Style Guide for more information on cluster pages. Lancer1289 22:32, April 14, 2010 (UTC)

Ah. So that was my screw-up. Good to know. I didn't see a similar tag for the Hades Nexus/Sheol page, but since I screwed up the Caleston Rift page, I figure I'll let you take care of that. Also, from now on, I'll be signing in. I didn't realize that my username from other wikia's transferred to this one. If a user by the name of 'Swk3000' references this, just know that it's me. 22:37, April 14, 2010 (UTC)

Batarian trivia section

Hi there :) Just a quick question on the Batarian article, could you explain what you meant by your recent edit summary? Specifically, how doesn't the note I added count as trivia? Thanks ClearSound 00:14, April 15, 2010 (UTC)

Becasue the trivia for the turians is valid and backed up, I can't remember from where at the moment and that is worth mentioning because there were supposed to be turian females in ME. However there isn't a mention on the salarian page and there doesn't need to be. Mentioning that isn't in line with the trivia policy of the Style Guide. Basically mentioning that there has been no in game appearance of batarian, salarian, or turian females isn't trivia. Lancer1289 00:23, April 15, 2010 (UTC)
Ok, I guess that makes sense. Thanks for the link to the style guide, I'll make sure I familiarise myself with it. --ClearSound 00:27, April 15, 2010 (UTC)
Happy to be of help. Lancer1289 00:28, April 15, 2010 (UTC)

Saren edit

Sorry, but the sentence "After being hunted across several worlds, Saren and Shepard finally met" is grammatically incorrect. With a sentence construction like that, the subject of the first phrase ("after being hunted") and of the second one ("finally met") have to be the same, which is not the case in this version. The way the sentence is constructed at the moment literally means that both Saren and Shepard had been hunted by a third party. So, in order to be correct, the sentence should either be:

"After hunting him across several worlds, Shepard finally met Saren"


"After being hunted across several worlds, Saren finally met Shepard"

At the risk of sounding arrogant (and I apologize if that's the case), I'm an English literature major: I know what I'm talking about.

(Nilfalasiel 21:09, April 15, 2010 (UTC))

Well then I defer to the english major on that one. Lancer1289 21:12, April 15, 2010 (UTC)
Just reverted. Lancer1289 21:13, April 15, 2010 (UTC)

Armor page edit

Hey, I totally just realised that somehow I'd managed to delete the entire thing. Errrrr... whoops.... heh. Thanks for correcting it. Phylarion 03:15, April 17, 2010 (UTC)

It's alright, this is not the first time I have seen someone make a edit and then it doesn't come out the way they intended. I kept the link as it is good to provide a link to the main article. Lancer1289 03:18, April 17, 2010 (UTC)


I was trying to clear up an ambiguity that initially confused me whilst using the walkthrough. It was not clearly stated that the assignment was finished after handing the datapad to Garoth, only that the datapad could then be given to him. I hope my latest revision is to your liking and you don't feel the need to undo it this time. Sir Jcd 16:02, April 18, 2010 (UTC)

It is better the recent way and thank you for being civil about it. Sometimes these things get into edit wars and nothing gets resolved. Again thanks for being civil and the latest revision is good. Currently i am rewiriting the UNC assignments with tactics and loot but I'll be sure to keep that when I get around to UNC: Privateers. Lancer1289 16:07, April 18, 2010 (UTC)


Dude, what happened to Matriach Aethyta's page? --Fatherbrain30 02:26, April 21, 2010 (UTC)

It's still there, apparenlty there was a search glitch. Matriarch Aethyta It's still there. Lancer1289 02:30, April 21, 2010 (UTC)
After testing it, there is apparenlty a glitch in the search program that leads to a bad page. If you type in the full name, Matriarch Aethyta, then it works. Hope this helps. Lancer1289 02:34, April 21, 2010 (UTC)

How weird, but thanks. --Fatherbrain30 02:39, April 21, 2010 (UTC)

No problem. Always happy to be of help. Lancer1289 02:40, April 21, 2010 (UTC)

Sorry about the formatting issues in my Revenant edit

Hi there,

Didnt't realize that my Revenant edit caused such massive formatting issues. I edited it on my laptop, apparently there is something wrong with the Java engine or something that ruins the formatting every time I edited an article here. Promised to myself never to edit using my laptop again. ::biggrin::


You don't have a granade launcher, lady. Get lost! 09:00, April 21, 2010 (UTC)Braveangel

Or you could disable the Rich Text Editing (RTE), which screws up formatting sometimes. You can do so from "More" at the top right corner and select "Preferences", then select the "Edit" tab and uncheck the "Rich Text Editing". Way less hassle when comes to editing. Teugene 10:19, April 21, 2010 (UTC)
The things you miss while you sleep. As to the formating issues, it's alright becuase I have seen it before. About three or four times a week I see this where the editor had good intentinos, however the result that comes out what was unintended. Its ok and take Teugene's advice and disable rich text editing, it helps, a lot. Lancer1289 15:36, April 21, 2010 (UTC)

Samara and the Code

Hi Lancer. The other way may sound better but it is factually inaccurate. Perhaps you should refrain from undoing other people's changes until you have acquainted yourself with the facts of the matter? For example: Samara's rejection of Shepard is at at least partly due to the justicar Code. This is a fact. You have chosen falsehood over truth because it "sounds better".

However it is also her choice so having both is more accurate or did you forget that. Lancer1289 17:20, April 24, 2010 (UTC)

Having both? What do you mean? At the moment it says: "This rejection is not due to the code but by her own choice ,as the code does not forbid such things" I agree that she rejects him out of choice, but she also rejects him due to the code. So what it says at the moment is plainly incorrect. I tried to change it so that it was accurate, and you have deleted my revision, saying the old way is more accurate when it plainly isn't. Sleepswithaliens 18:14, April 24, 2010 (UTC)

The connection between Samara's rejection of Shepard and the Code is not causative. The Code does not forbid romantic relationships. Samara, however, will always choose the Code first. It is not the Code that prevents the relationship; Samara rejects you because the Code will always be highest on her priorities, making a relationship with you impossible. Hence it is better to say that it is due to Samara's choice, not the Code itself (the latter not being fact, contrary to what you insist). Lancer's edit is more accurate and less derivative, which is always preferred. Perhaps you should refrain from belittling someone else's knowledge of the matter until you have acquainted yourself with the nature of fact? CipherCero 17:42, April 24, 2010 (UTC)
Thanks CipherCero and I completly agree. She rejcted Shepard becuase it was her choice, not the code. The code is more important to her and will always be. And that is why I reverted. Lancer1289 17:44, April 24, 2010 (UTC)
So CipherCero, what you you seem to be saying is that: a relationship is impossible because the Code is high on her list of priorities. If that isn't a case of "one thing being due to something else", then I don't know what is. Sleepswithaliens 18:12, April 24, 2010 (UTC)

Obviously a lot was said while I was at work. Yes, Samara specifically states that a relationship would be impossible as she will be bound by the Code after the mission is completed. It is not, however, because the Code forbids it. In one of your conversations with Samara, you have the option of asking her about the Code's attitude towards romance, specifically if it's forbidden. Samara plainly responds, "It is not." Even then, she welcomes your curiosity ("But your curiosity is quite welcome"). The Code does not forbid romance, and this is not the cause of Samara's rejection of you. Her priorities (read: choices) towards the Code, not the Code itself, are what prevent the relationship. The relationship is "impossible" because she will choose the Code every single time (which entails a lot of things, particularly separation), which means the relationship just isn't going to work. In effect, she's sparing you and herself the heartache out of her own self-control and her feelings for you. Even Jacob himself never settled down because "it's not really fair with this job"--the same applies here. There's my two cents. Hopefully a compromise will be reached, but obviously I needed to clarify what I said. CipherCero 01:47, April 25, 2010 (UTC)

Sleepswithaliens, CipherCero did not say a relationship is impossible. Samara chooses the code as her priority, not the code prevented her from doing so. There's a huge difference in that. Other Justicars could pursue a relationship if they want to but Samara did not. Teugene 18:17, April 24, 2010 (UTC)
(edit conflict)No he was saying that she will always choose the code first because it is more important to her, not just because the code. The code doesn't forbid relationships, as your edit made it seem, but becuase it was HER CHOICE that she doesn't want to pursue a relationship. Samara even says that the code doesn't forbid relationships, which you seem to be forgetting, but she rejects Shepard becuase it is HER CHOICE not to. The current version says that and your edit completely took that out. Lancer1289 18:20, April 24, 2010 (UTC)

Teugene he did say it and he's right - it is impossible even with full paragon Sleepswithaliens 18:23, April 24, 2010 (UTC)

Are you even listening, Samara is not a full romance option. She doesn't want a relationship, probably because of her past experiences and three Ardat-Yakshi children. However the code doesn't forbid relationships, as you are so ever to point out that it does, SHE DOES NOT want to have one. Lancer1289 18:26, April 24, 2010 (UTC)

Lancer calm down mate. I totally am listening. I and agree with a lot of this stuff you are saying. Samara not full romance option. I agree probably is due to sad genetic abnormality in all her children (among other things)

Where does it say that the Code doesn't forbid relationships? I am not sure if the Code does say this or not. The point is completely irrelevant. The simple fact is that Samara rejects Shepard due to the Code taking over after the mission is over. The direct quote is: "I serve a code stronger and deeper than any feelings. If we survive this mission, my oath to you ends. I will be bound by the Code again. That makes a relationship impossible." Clearly she rejects him due to the Code binding her after the mission. She rejects him due to the Code. What the Code actually says is irrelevant. Sleepswithaliens 18:35, April 24, 2010 (UTC)

Ok guys, clearly this has become an argument of semantics. Let's put it this way, which would be more accurately worded: "Samara's rejection of Shepard is at at least partly due to the justicar Code" or "This rejection is not due to the Code, which does not forbid such things, but by her own choice". Personally, I'd say both are partially correct but compromise can be worked out. Teugene 18:42, April 24, 2010 (UTC)
Here's probably a good comprimise, I hope, "Samara's rejection of Shepard is at at least partly due to the Justicar Code, which does not forbid such things, but by her own choice." That fits both in. Lancer1289 18:45, April 24, 2010 (UTC)
I had came out with my own but apparently the edit conflict got to me first :P. Anyway, just to add mine: "Due to Samara's commitment to the Code, she chooses to serve the code over romantic pursuit, thus rejecting Shepard's advances." Teugene 18:49, April 24, 2010 (UTC)
I think that we still need to mention that the code doesn't forbid romantic relationships, to modify Teugene's, "Due to Samara's commitment to the Code, she chooses to serve the code over romantic pursuit, which the code does not forbid, thus rejecting Shepard's advances." Lancer1289 18:52, April 24, 2010 (UTC)
Sounds good! Now we need an admin, I mean, Sleepswithaliens approval now yea? :P What do you think, Sleepswithaliens? Teugene 18:59, April 24, 2010 (UTC)

I think that the reasons for Samara's decision are not trivia; to her and so perhaps do not belong in a trivia section. They are different complex factors in her decision. One of the big things, as Lancer has said is that 400 years ago she discovered her children could kill people by bonking them to death. My feeling is that maybe Samara rejects him because she knows that the next mission is very dangerous and she doesn't want to leave Shepard heart-broken if she dies. I don't know what the best sentence would be to describe the complex storyline that we've been given, so I leave it up to you guys who have experience.

It is mainly in the trivia section becuase unlike the main six romance options, Samara isn't one. There is a note in the trivia sections of Kelly's and Mornith's articles along the same lines and that's the reason it's there. Otherwise therer would be a full romance section however becuase Samara isn't one, we don't have it per the style guide. I agree it is complex however that really isn't needed. As to the new sentence, if I hear no objections in the next 30 minutes from this post, then I will put up the new sentence. It was nitce to see this resolved peacefully compated to some debates in the last few days. Lancer1289 19:18, April 24, 2010 (UTC)
Great! We can and should have more meaningful resolution like this! :D Teugene 19:21, April 24, 2010 (UTC)

Kelly and Morinth have their own romance sections, with nothing in their trivia sections about romance. You feel that consistency is important so therefore Samara should have a romance section? What is it that you are referring to in the style guide? Sleepswithaliens 23:14, April 24, 2010 (UTC)

As to the style guide it really don't say anything about it but it is generally accepted that unless the character has a romance option, or something unusual, and to be honest this could qualify. I'll look into it but that is a good point, I take a look and see what I can do about that. Lancer1289 01:05, April 25, 2010 (UTC)

Eden Prime

Alright, look, there's no Codex entry on Eden Prime. There just isn't. You haven't seen it anywhere, because it isn't anywhere. I'm not trying to be confrontational, I'm just a little annoyed. I can understand how you would be too. But I have read the entire Codex, more than once, and those lines are simply not there. In addition, there's nothing in that section that isn't already covered in the planet description. Until you can find a reason why it should stay, I will remove it. At the very least the section title should be changed. 04:32, April 25, 2010 (UTC)

The codex entry was added by an admin, who in this case, takes a lot of responsiblity for the planet pages. Everything about his past says, and tells me that, he wouldn't have added the entry if it didn't exist. I'll ask him but until then leave it becuase it has been on there for over 2 1/2 years so clearly it is somewhere. Just becuase you haven't found it doesn't mean it doesn't exist. Lancer1289 04:41, April 25, 2010 (UTC)

Asking him couldn't hurt, but I remain confident that it's not there. Just because he wrote it doesn't mean it exists. I'll check back in a day or two and see how it's turned out. Sound fair? 04:46, April 25, 2010 (UTC)

Sounds great. I have already left him a message. Thanks for not turning this into an edit war. If there is anything I leave a message at your talk page. Lancer1289 04:48, April 25, 2010 (UTC)

No response yet? 04:52, May 1, 2010 (UTC)

Sorry nothing yet however he hasn't been here is a few days. I'll drop him another message and if he doesn't respond in a week then I think we can take it down then. A week gives a good timeframe and is usually what we go by here when these things come up. Lancer1289 04:55, May 1, 2010 (UTC)
Issue resolved, hopefully. Lancer1289 22:45, May 5, 2010 (UTC)


Hello. You recently undid an edit I made upon the Feros page, regarding what happens to the planet after the ME mission, with your reason being that it was "an unnecessary spoiler". Is the entire page not pretty much a very large spoiler to whoever reads it? Indeed, could that not be applied to to the entire wiki? Why did you delete it instead of simply inserting a spoiler tag? I do not wish to be confrontational about this, I am just curious as to whether this is a stylistic thing I am currently unaware about. Parsefone 13:31, April 27, 2010 (UTC)

It is a bit styalistic but currently the major plot worlds of ME are undergoing a rewrite by Teugene because they are already not in line with the standards for planets. They have way to much plot information as it is. As to the spoiler thing, it is again under a spoiler tag for ME but there is way to much information. However I'll take your paragraph and forward it to Teugene so see if it can be incorperated into the article. Lancer1289 13:43, April 27, 2010 (UTC)
Sorry I was going to do that anyway, however by anthropologly professor just doens't give up on long powerpoint slides full of notes. Lancer1289 13:47, April 27, 2010 (UTC)
Just one more thing, I am trying to keep edits on Eden Prime, Therum, Noveria, Feros, Virmire, and Ilos to a mininium becuase of the rewrite. The style guide does not allow walkthough information in planet articles and Teugene has taken care of that. However I wrote walkthoughs for the plot worlds and am am working on choping down the Mass Effect Guide to a more reasonable size. You can see the new planet articles here and my walkthough articles here. Lancer1289 14:09, April 27, 2010 (UTC)

Hey, query about EDI edit...

Why do you feel that an example of EDI's disconcerting humor "completely unnecessary"? There are quips on Joker's page, quotes from him (specifically as relate to EDI during the unshackling) -- why should an AI, a character which is much more central to the story of ME2 than Joker, simply be characterized without even a quote? Kyanha 19:45, April 27, 2010 (UTC)

Currently we have no major quote for EDI and until we can agree on one, please don't put one there. If you would like to propose one then please put it on the Talk:EDI page first. Lancer1289 19:48, April 27, 2010 (UTC)
However I will transfer the one that was used for the main article. If you don't like it then propose a change on the talk page. Lancer1289 19:51, April 27, 2010 (UTC)
Is there a reason why the statement "This sense of humor could also be described as poor, as her jokes are often disconcerting rather than funny." should be left with no backup? The reason I placed that particular quote there was to provide an example of how that point is accurate. I do not believe that it's "completely unnecessary," though I agree that it could not be considered an appropriate character flavor quote. (This is a stylistic issue, but I believe that examples are useful to provide background for points asserted in the article.) Kyanha 20:03, April 27, 2010 (UTC)
Yes there is, I created a lot of the Unique Dialogue pages for characters and that is where most of that kind of stuff goes. Basically we try to avoid quotes in articles and the ones in Joker's are small and far inbetween. Usually we have a headquote and try to avoid any further quotes. I just created one for EDI and you can put that there because it is a more appropite place. If you would like to propose a change in the headquote then I created a section on the talk page for it. Again though we try to avoid quotes unless nothing else will do. Lancer1289 20:08, April 27, 2010 (UTC)

Eviscerator Shotgun

I predict an edit war on this page. Just so you know, I've definitely used the weapon at long range - flukey shots, but they hit hard.

And last I checked, all weapon entries seem to inherit from the generic weapon, and NOT the individual class. Either that or my ME2 modding is messing with me... Phylarion 00:15, May 1, 2010 (UTC)

As have I. However I do know about coding and there is a big difference between Inherits and Extends. The Eviscerator has longer range, unfortunatly I do not have the PC version, curse money problems, but unfortunatly there is nothing I can do about it except revert. Also I tend to believe you because you have a longer track record than the other user. Lancer1289 00:19, May 1, 2010 (UTC)

No problem

No problem, you could say it's my fault to a degree anyway. I noticed the mistake a few days ago and meant to fix it later that day, but didn't remember it until it was too late. An ounce of prevention is worth a pound of cure, or whatever it is they say. -- Commdor (Talk) 18:08, May 1, 2010 (UTC)


I was fixing redirects, I have always done that on other wikis and I decided to do that here. Yelling at me is a little extreme. Just simply leaving a note on my page would suffice. I was trying to be helpful. I could understand if I vandalized the page but I didn't, I simply fixed the link. --Kingclyde 05:18, May 3, 2010 (UTC)

It doesn't matter, user pages are the property of that user and they are the only ones who can modify them. Also editing comments made by other users is also not allowed. Both are bannable offenses and there is a redirect for a reason becuase it will take people to the proper pages anyway. Lancer1289 05:20, May 3, 2010 (UTC)
Well, then I'm sorry. Good day. --Kingclyde 05:21, May 3, 2010 (UTC)

Are you serious?

Lancer what I put on the vorcha page, I got it strictly off of the mass effect 2 website. So please be more aware, what a speculation is...

And you don't add things that aren't there. The bit about their homeworld I will admit I'm wrong about, however the bit about their communication was pure speculation. Take your own advice, and know what speculation is. Lancer1289 19:18, May 3, 2010 (UTC)
Ok fine I was wrong, but maybe use the edit summary to tell where you got the information. Also there is no reason to go around and insult other users. Lancer1289 19:22, May 3, 2010 (UTC)
Sorry, Lancer.
That's ok, and I also appoligize for coming on a little hard. I saw the information just after I reverted the edit and I'll admit I'm wrong. Enjoy your day. Lancer1289 19:25, May 3, 2010 (UTC)

Please also be mindful that what you are adding, whether sourced or not, is accurate. Stating that the vorcha communicate primarily on a non-verbal level, and that this is because of their limited speech is an example of a 'false cause' argument. The official site says, in its entirety on the subject, "Primarily nonverbal, limited speech". Nowhere does it say that the reason they communicate primarily non-verbally is because of their limited speech. Assuming so is attributing their nonverbal communication to a false cause, their limited speech. In fact, the inverse is likely true. It's likely that they have limited speech because they communicate primarily on a nonverbal level. If you communicate non-verbally, you have no need to develop an extensive language or speech patterns. SpartHawg948 02:17, May 4, 2010 (UTC)


How do I get rid of thumbnail although get a picture size to be 250x250Coblob 19:48, May 3, 2010 (UTC)

To be honest, I'm not really sure. I know you can adjust the pixels but to get it that exact, maybe just try 250px. Agian I'm not entirely sure. The code for wikis modifies the image, and usually keeps in proportion. Hope that helps, if not ask Spart, because he might know. Lancer1289 19:50, May 3, 2010 (UTC)
Well basically all I need to know is how to change the pixels of it. Coblob 19:53, May 3, 2010 (UTC)
Again I'm not entirely sure, try what I said above and if that doesn't work then drop Spart a line. Lancer1289 19:56, May 3, 2010 (UTC)
How'd you fix it? Coblob 20:27, May 3, 2010 (UTC)
When you insert the image use this (imagename|right|250px) instead of (imagename|thumb|250px). If you want it on the left then just replace right with left. Just remove the parenthesis when you do. Lancer1289 20:31, May 3, 2010 (UTC)
So wait when I click insert image it them pops up find image, then do i type slgapog|right|250px Coblob 00:15, May 4, 2010 (UTC)
I assume you are using rich text editing then, that is something I have very little experience with. I don't use it, I click on the edit sign and edit that way, I have no idea if that works for Rich text editing. I stopped using RTE after just a few edits so I don't know if it works. I'd say try it but try editing using the edit boxes it makes things so much easier, it also allows you to see code. Again I have no idea. If you aren't using rich text editing then, please correct me. I'll play around with the RTE for a minute in my sandbox to see and I'll get back to you. Lancer1289 00:36, May 4, 2010 (UTC)
Now I remember why I hate RTE, you can't change that in the RTE editor so that's why I don't use it. It will auto insert files as thumbnails and you can only change it in the code. If you want to change that let me know. Lancer1289 00:39, May 4, 2010 (UTC)
Where is the edit sign? Coblob 02:28, May 4, 2010 (UTC)
Ok, to get to it go into your preferences and click the editing tab. Under the tab, deselect Enable Rich Text Editing and select Enable section editing via [edit] links. That makes the process much easier and allows easier inserting of pictures. Also while you are there select Show edit toolbar (requires JavaScript), if you have java. That will help. I'll post this on your talk page as well. Lancer1289 02:33, May 4, 2010 (UTC)

Spot the difference

I think I see the difference. On the version you linked the caption text is blue. As such, it is much harder to see than the current white text is. SpartHawg948 04:48, May 4, 2010 (UTC)

Well on my browser the thumbnail is white so is that related to the skin or what? Lancer1289 04:50, May 4, 2010 (UTC)
Must be. It appears navy blue to me, which is the intended appearance. SpartHawg948 04:53, May 4, 2010 (UTC)
What skin then are you using because mine is using the defult as Monaco Custom, which was selected. Just cruious. Lancer1289 04:54, May 4, 2010 (UTC)
I'm also using the default. Maybe it's the browser. We've had issues before with things not appearing as they should on different browsers, especially images. Pretty sure all the admins use Firefox, which is why we don't tend to notice these issues. What are you using? SpartHawg948 04:56, May 4, 2010 (UTC)
I'm using Microsoft Internet Explorer and after taking a look via Firefox, that is the problem. Maybe its how they interperit the code, I don't know. Well at least I identified the problem. Lancer1289 04:59, May 4, 2010 (UTC)
Odd. I also looked with IE and it looked largely the same as it did on Firefox, although (as I use Firefox) I don't have the latest version of IE. But yeah, to be on the safe side I looked at it w/ the latest Firefox, a slightly older version of IE, and Safari. Odd... SpartHawg948 05:03, May 4, 2010 (UTC)
Decided to play the little spot the difference game with you guys and I found out that both pages are showing differently. I use mainly Chrome here but Firefox appears the same as Chrome. IE shows a totally different thing though. It is as Lancer said, the frame is totally white on both pages and the links in the sandbox are blue in all three browsers I tested. I'm using Chrome 5, Firefox 3.6, IE8. The problem is largely possibly due to CSS problem, and IE is notoriously bad at web standards (although it's much better in IE8). I'm an experienced CSS and HTML developer, so if I may ask permission to have a look at the CSS, or is the matter too small to bother about? Teugene 05:29, May 4, 2010 (UTC)

I have no objections. SpartHawg948 05:45, May 4, 2010 (UTC)

I think I may have figured out the problem, just give me some time and I'll let you know. Lancer1289 05:52, May 4, 2010 (UTC)
Well, other than the <span style="color:blue;"> that is causing the links to be blue, I believe the white frame is mainly a CSS problem. Now just a silly question, where do I actually find the CSS for this wikia? I thought I've seen it somewhere before but I can't remember how to find it.
On a separate note, what horrible adverts is being littered on the wikia! Fortunately for Chrome and Firefox ad-blockers. It's totally horrendous in IE! Teugene 05:59, May 4, 2010 (UTC)
Found the problem, my browser was stuck in complatabiliy mode. Man now I fell like a real idoit. Everything is now displaying right and I don't have that ugly box anymore. Thanks for the help you two. Lancer1289 06:05, May 4, 2010 (UTC)
Yes because the CSS is scripted in such that older browsers (note: IE) won't be able to see it, and other users (such as Coblob) will still not be able to see it correctly unless they specifically set IE as strict mode. The best solution is to edit the CSS to cater for this problem for older IE browsers. Although personally, I suggest everyone just use Firefox or Chrome and ditch IE! Teugene 06:13, May 4, 2010 (UTC)
Again thanks for the help Teugene, however I like IE and use it and Firefox equally. Personally each has something the other doesn't but again personal opinions and I have had a discussion about this and it went on for 5 hours! No joke. In the end, we all agreed to disagree and let everyone use what they want. As to Chrome, I have used it and personally don't like it, however let's not start a debate over that one, as it my personal opinion. Lancer1289 06:18, May 4, 2010 (UTC)
Yup, I agree with you totally, though my issue isn't with users' browser preferences. I'm suggesting a little fix to the CSS (I'm still blindly searching the wikia for it!) so that regardless of browsers, all users may have the best experience from using this wiki. That also reminds me of another thing. In the "My Home" page, the two new "Activity feed" and "Watchlist" tabs appeared out of nowhere and I can hardly see the words of the links in the tabs due to the colour of the links. That is another issue with the CSS. Teugene 06:31, May 4, 2010 (UTC)
I have absolutly no idea where that would be, and it is only probably accessable by the Wikia staff. As to the My Home thing, since I usually keep the activity feed open, there is that green headline for Activiy Feed and Watchlist, depending on the page I'm on. Personally that never bothered be because I knew what they are, however again I think that that code would only be accessable to Wikia's staff. Lancer1289 06:35, May 4, 2010 (UTC)
I've finally found the CSS here and you right about the admin only able to edit it, but I can still get the source code and check the problem by saving the files locally... hopefully if the problem is found and can be solved, the only way is to ask an admin to test and implement the fix. Teugene 06:43, May 4, 2010 (UTC)
Well good luck with that. I have some HTML coding exp but not a lot. If you manage to fix them, then great job. But my problem is fixed and if this comes up again, I'll share my experience. Again good luck if you attempt to do so, great job if you succeed. Now I need to get some sleep. Lancer1289 06:50, May 4, 2010 (UTC)


OK, I'm not a native English speaker, so forgive me if I'm wrong, but among the basic things I learned - and I guess this is the case for any language - is that you "do not use a comma before and, but, or and nor when they link pairs of words, phrases or elements other than main clauses". I checked and double-checked. Even in this last quote you don't see a comma before "or". If "words, phrases or elements" doesn't have a comma, why should "Tali, Legion or Kasumi" have?

In English we use a comma before those words in some cases. In the case of or + and, if there are three or more items, example, hunting, fishing, throwing, and kicking. The same applies to if you just switch and with or in the example. English is weird wecause we have so many rules, but I was taught that back in 2nd Grade. If you dont have a comma it makes it sound like, if you use the previous example with or, it makes it sound like you have to hunt, fish, and throw or kick. English has many rules when it comes to commas and there are cases where you use them before those words. Does that clear it up, jsut beaware becuase my laptop is almost out of power and I will be unable to respond for about an hour. Lancer1289 14:08, May 6, 2010 (UTC)
Well, yeah, but I don't think it'll sound like "Tali, and Legion or Kasumi". But if you are so sure, I trust in your greater wisdom :P. Prismvg 14:15, May 6, 2010 (UTC)
Unfortunatly when it is like that in English, it is saying that you must use Tali, and Legion or Kasumi. When the commas are in it sounds like it should, you must use Tali, Legion, or Kasumi. There are so many little rules for English, and this is one of them, which is problaby why we have to take it every year until college, sorry griping, but that comma rule is one of the easiest to remember, mainly becuase they drill us on it so much. Basically three or more items, use commas to seperate them. If you have any more questions, please don't hesitate to ask. Lancer1289 15:04, May 6, 2010 (UTC)


why did you delete the sentence I wrote, it is true?Paladin cross 01:58, May 9, 2010 (UTC)

I had to look at it for a few minutes before I understood what you were saying. First it was worded very confusingly, and second they always reload the rifle after shooting, even if it overheats. It is one of those random glitches if they don't under normal circumstances. However if overload was used, they don't reload, becuase there is no reason to, which is actually very realistic, points to BioWare on that one. However that is not worth adding to the article becuase it is an animation thing and it really isn't relevant to the article. Lancer1289 02:07, May 9, 2010 (UTC)
Also just as a reference, no rifle in the ME universe uses bullets, or at least the bullets we all know today. So there really isn't any "bolt action" snipers. See the Codex on small arms for more on that. Lancer1289 02:08, May 9, 2010 (UTC)

That is why I used "air quotes"( about the bullets), also (at least on Xbox version) they do not cycle it, I spent an hour trying to spot invisible barriers on the presidium and just goofing off and it happens, without overload (as no one uses overload against me there :-), after I fired the second shot, using hammer II SRs. The PC didn't do the animation, if not posted where I put it can it go on a trivia section. Thanks for answering! P.S. if there is spelling errors it is due to the keyboard I am using, it is sticky.

Yeah, there are definitely no bolt action rifles in Mass Effect, nor are there any weapons even resembling bolt action rifles. Single shot semi-auto and bolt action are two totally different things. SpartHawg948 02:19, May 9, 2010 (UTC)
First quesiton why are you italizing things, second it really isn't trivia material becuase I have both versions of ME, not ME2 yet, but they always cycle it and any time they don't seems to be an anamation error, becuase the only time the characters seem not to is when overload is used. Even if my rifles overheat they still cycle the rifle. Lancer1289 02:23, May 9, 2010 (UTC)

I know there are no bolt actions, but you cycle something in mass effect one(i hate calling it that), and you don't when the gun overheats, the only thing i could see you cycling is heat, yet why would you not when you overheat it, it puzzles me.

Well if there are no bolt-actions in ME (you don't have to call it Mass Effect One, you can call it ME or Mass Effect if you hate ME1 so much) then the sentence should be deleted because of accuracy issues. Open and shut. SpartHawg948 02:26, May 9, 2010 (UTC)

P.S. in response to your questions I was doing it just cause, however if it bothers you i'll stop, sorry for not signing:-)Paladin cross 02:26, May 9, 2010 (UTC)

In reality I was just curious. However as to the game titles, that's why we don't call it Mass Effect 1, just Mass Effect, and it is puzzling, however I see it as probably just a hold over from old rifle technologly. Who knows really, but yes all they would be doing is cycling heat. However we really don't know how the weapons really work, so all we have is speculation. Lancer1289 02:28, May 9, 2010 (UTC)

SpartHawg, why do you need to do it, it is puzzling (at least to me), an answer would be nice. Paladin cross 02:28, May 9, 2010 (UTC)

Gah. I wrote this before lancer posted, if it is cycling heat, why does it not do it when you overheat heat, is the "bolt" (for lack of a better term) to hot to touch? I guess we probably won't get an answer.

Why do I need to do what? Talk about puzzling, I have no idea what is being referred to with the above question! SpartHawg948 02:29, May 9, 2010 (UTC)
Neither do I, however the sentence was already deleted. Lancer1289 02:31, May 9, 2010 (UTC)

Sooo...? What's the deal? You asked me why I 'need to do it', without telling me what 'it' is. I asked what 'it' is, and your next post... didn't say. Any chance of telling me what 'it' is, so I can tell you why I 'need to do it'? SpartHawg948 02:37, May 9, 2010 (UTC)

Check the history of the Sniper Rifles page to see what I think Paladin is referring to. Lancer1289 02:39, May 9, 2010 (UTC)

That doesn't really help... the last edit I made to that page was in February. SpartHawg948 02:41, May 9, 2010 (UTC)

Maybe the edit I reverted, look at what Paladin added, hopefully that will answer your question. Or just click the following link Lancer1289 02:45, May 9, 2010 (UTC)

Still doesn't explain why I was asked why I need to do it, seeing as I didn't do anything. So frustrating! If only Paladin cross would answer. The real Star Paladin Cross would! SpartHawg948 02:49, May 9, 2010 (UTC)

Since I never used followers in Fallout 3 I wouldn't know, but an answer would help. Lancer1289 02:52, May 9, 2010 (UTC)

Yeah, I never did the follower thing either. I tried out having Fawkes tag along for a bit, and tried having Dogmeat (or whatever the dog's name is) but Fawkes kept getting all the kills and I kept thinking the dog was about to die, so both times I told them to get the f' out of there, and never tried followers again... SpartHawg948 02:55, May 9, 2010 (UTC)

Seeing as sparthawg is our local military man, I assumed he might have an answer about the "bolt" (for lack of a better term) cycling of sniper rifles in ME, also if it is used to discharge heat, why wouldn't you use it when it is overheated, bolt too hot? also i got demoted to regular paladin for not answering questions, also i had a sex change, (not in real life). I AM KRO-ER MALE! Paladin cross 03:20, May 9, 2010 (UTC)

/Spam/ Now it is you guys who won't answer, also Lancer you registered on my birthday

(edit conflict- Far from not answering, I had just finished typing a rather lengthy response, which your 'Spam' left me unable to submit)It isn't a matter of cycling a bolt. Again, there is no bolt. The only type of rifle on which you need to cycle anything is a bolt-action rifle, meaning that if the rifle is not bolt action, you don't cycle diddly. And that also answers the over-heating/bolt too hot thing. If the rifle isn't a bolt action, you have no need to reach up and touch that portion of the weapon (unless it's a RL rifle and it's jammed, in which case you need to eject the round and manually work the action). It's likely a safety and/or accuracy feature. If it were a real-world rifle, the simplest explanation is that you wouldn't want to put a live round into a very hot receiver, as that could cause the round to go off prematurely, with potentially disasterous results. This is likely not an issue in ME though, so my other guess would be accuracy. Perhaps the weapon heats up to the point that internal components expand, rendering the weapon either unable to function momentarily, or causing a potential degradation of accuracy, which would be an issue with a sniper rifle. But again, there is no bolt, so no issue of the alleged bolt being too hot to touch, as common sense dictates you don't touch that part of the gun during normal functions unless it is a bolt-action. SpartHawg948 03:35, May 9, 2010 (UTC)
  • Additionally, something else that just occurred to me (and I'm actually a little embarrassed that I didn't think of this when typing the last post), on pretty much all weapons, semi- and fully-autos included, you have to manually chamber the first round. It could also be that, in which case the heat of the receiver may very well be an issue. SpartHawg948 03:44, May 9, 2010 (UTC)

Sorry for the spam, I still think somemention of this would suffice, however.Paladin cross 16:48, May 9, 2010 (UTC)

Also, In ME what would you be moving back, besides a bolt, as the commander moves something after every shot, except when it overheats. Paladin cross 17:01, May 9, 2010 (UTC)

Mentioning it would open the door for other things like it that are just casual observations and not trivia or worth mentioning. As to what is being moved, who knows, as I, or Spart, already said, we have only speculation. Also just as a sidenote, I replayed a few infultrator saves and it really appears to be random, becuase I noticed even sometimes when overload is deployed by my enemies, Shepard still cycles something. So it is really random. However this is from my perspective, and that is the thing that usually results in edit wars. Lancer1289 17:07, May 9, 2010 (UTC)

I don't want to start a war over it so if you think we should leave it off I will. Paladin cross 17:12, May 9, 2010 (UTC)

That would probably for the best. And thank you for being civil about this, Spart and myself are dealing with another person who just won't give up on aruging his point, which has no base and he just won't admit he is wrong. Again thanks for being civil and discussing it in a peaceful manner. Lancer1289 17:16, May 9, 2010 (UTC)


Ah, OK. I was using microsoft word to do spell checks on some of the pages. My bad. Paladin cross 18:15, May 9, 2010 (UTC)

Yea word doesn't recoganize homeworld as one word, which it is in most of science fiction. So I had to add it to my dictionary to avoid that problem. Lancer1289 18:17, May 9, 2010 (UTC)


Bring Down the Sky Darkman 4 18:29, May 9, 2010 (UTC)

Well I also have Bring Down the Sky and I have never encountered the rifle so that is why I reverted. Thanks, I have never seen the Pack refered to as that before. That or I forgot. Lancer1289 18:32, May 9, 2010 (UTC)
I've found quite a few. I can take a screenshot if you want. Darkman 4 18:42, May 9, 2010 (UTC)
If you could then upload it that would be great. I have never enountered them but if someone else has, then a screenshot would be a great help. Just post the image here so I can take a quick look first. Lancer1289 18:44, May 9, 2010 (UTC)

Geth Hunter

Was it spelled wrong, I'm American and didn't know if it was British or misspelled. Paladin cross 18:38, May 9, 2010 (UTC)

A good suggestion to check on that is use, if it comes up as not a word, then its wrong, otherwise leave it becuase of the site policy on British/American spelling. Lancer1289 18:41, May 9, 2010 (UTC)

Batarian State Arms

Here you go. Taken right before fighting Saren at the end of the game. Darkman 4 19:08, May 9, 2010 (UTC)

Alright then, thanks. I make a few edits and make a note that the Terminator is accessable with the BDTS download for PC. Lancer1289 19:10, May 9, 2010 (UTC)


If we want to use the description ingame, shouldn't we list it under the Codex (the actual "thing" the planet descriptions are from) and use non-slang terms in descriptions, unless you want to see people start using bareface in reference to the Councilor. Paladin cross 19:33, May 10, 2010 (UTC)

Absolutly not, the Codex is kept prestine from ingame and updated when necessary for new games and new DLC packs. Those articles are kept that way for a reference. As to planet descriptions, see the Planet Style Guide for that one. Lancer1289 19:37, May 10, 2010 (UTC)

Yes, but if we do it that way why don't we just keep Asari articles exactly like the Codex, infact why don't we just copy the Codex and slap wiki on it and be done with it. I say we should post the Codex entry on the article, and then have a written description written by, you know, us. Paladin cross 19:42, May 10, 2010 (UTC)

Because there are a lot of Codex entries for each species, 8 for the asari alone. We keep those article as a means to porvide some extra information that isn't in the Codex. Remember the Codex is just a general overview and usually doesn't have other information that is either interesting or extra information that is learned from the games or books. If we add each individual Codex entry, all it would do is add a lot of unnecessary information that is copied from another section where it is already kept. We only copy codex entries for planets. It isn't necessary for every article and it would just add a lot of clutter to the articles. Lancer1289 19:50, May 10, 2010 (UTC)

OooooooooookPaladin cross 20:05, May 10, 2010 (UTC)

Platinum Rich Planets

Platinum Rich Planets (Above 10,000). 2175 Aeia, Acaeria, Anedia, Anhur, Bindur, Bothros, Eingana, Invictus, Keimowitz, Lorek, Rough Tide, Taritha, Theonax, Utha, Viantel, Zirnitra

I specifically found platinum rich planets (above 10,000 platinum) when I went through every specific Rich planet. Any idea where it can go?

Personally I think that another section on the planet scanning page would be good, however we could have a problem becuase it could get out of hand quicly. However I think a new seciton under the scanning tips section would probably would be the way to go. And a line for Platinum, Palladium, Iridium, and Element Zero, probably would be enough. A good seciton title would be Rich Planets. I'll leave it up to you to add it. Lancer1289 21:20, May 10, 2010 (UTC)
That sounds good. I probably go back through the planets and search for 'Rich' planets with Palladium, Iridium, and Element Zero. I will add all of those too.
Sounds like a great idea. Lancer1289 22:37, May 10, 2010 (UTC)
Looks Great. Thanks
No problem. Great addition by the way. Lancer1289 02:30, May 13, 2010 (UTC)

About Unique Dialogue

I am still thinking through my argument against "EDI's unique dialogue". Trying to get as many angle as possible to that. Then I saw your sandbox on Unique Dialogue. There you specify that UD only applies to squad member. That leaves Joker and EDI out, IMO? Both are not squad members. Or is there any definition about "squad members" anywhere? Braveangel 05:02, May 11, 2010 (UTC)

The way I am doing it is, EDI and Joker are unique cases becuase they aren't squadmates. Both only have dialogue in certain points, and usually only if talked to. Becasue they are the only two cases, the current system there works fine, beucase it works. As the old saying goes, no need to fix something that isn't broken. I am doing it for squadmates and EDI and Joker will be filed under the unique cases. I'll add a note about that. Does that make any sence? Lancer1289 05:06, May 11, 2010 (UTC)
Just as another note, if those pages were deleted, or even proposed for deletion, the conversation would go on forever and would result in the articles staying. Again they are unique cases and will be handeled as such, pending approval. Lancer1289 05:07, May 11, 2010 (UTC)

To avoid inconsistencies, why not designate EDI and Joker (and Kelly and other crews, for that matter) as "interesting moments" or "tidbits"? You can put especially funny or smart comments into this section. Something that makes you go "Wow!" I couldn't care less about rules. I only care to know what I can or can't put in a page. I don't want to put something in a page, then have someone delete it citing rules, where something similar done to other pages is accepted. --Braveangel 06:15, May 11, 2010 (UTC)

Well the problem with that is the system we have now works well and, while I hate the pages which is why I'm doing this, I see no reason to change it. Joker and EDI are unique, and Kelly doesn't have enough dialogue to warrent a page. Because EDI and Joker's dialogue can be easily broken up, it is easier to police these pages. The guide is more for the squadmates but I'll add a note for that. Again though, why fix what isn't broken. If your idea was added, Joker and EDI's pages would be all one section because the "interesting moments" section. They look much nicer currently and the dialogue is really broken up for easy reference. Also that wouldn't apply to the other pages, but I'll add a note that the guide doesn't apply for Joker and EDI's pages. Lancer1289 06:23, May 11, 2010 (UTC)
After talking some time, I don't think that we will have to develop rules for other non squadmates as they come up. However this is just a general one, and we modify the guide all the time as we need to to fit new or different circumstances. Lancer1289 07:27, May 11, 2010 (UTC)
Just as a final note, currenlty I am very tired and will be unable to respond for sometime becuase I need some sleep. Good night to you all who comment while I sleep. Lancer1289 07:29, May 11, 2010 (UTC)


there are other conclusions, like maybe the Arthenns destroyed their own planet to stop the reapers rom discovering them, once they "ceased to be a suitibly evolved race" as a Salarin once said. "We must reley on facts not wild speculation". Paladin cross 22:22, May 11, 2010 (UTC)

However the trivia was passed up by one of the admins over 2 months ago. So it was apparently valid then, as it is now. Lancer1289 22:25, May 11, 2010 (UTC)

Okay, just curious what admin. Paladin cross 22:26, May 11, 2010 (UTC)

DRY, as he talks the planet articles very seriouly, becuase he is usually the one correcting them. Lancer1289 22:27, May 11, 2010 (UTC)

10-4 thanks. Paladin cross 22:29, May 11, 2010 (UTC)

This will put a smile on your face...

Remember that anon user who was being a pain in the you-know-where on the asari page, the one who called you a commoner, for some odd reason? I mean, really! Who in this day and age calls someone a commoner? Anywho, you may want to check out my most recent addition to that user's talk page, User talk: I promise, it'll get a smile out of you. Or at least, it should.

Also, on a slightly less funny note, you may be interested to see what's been happening both on the Talk:Kelly Chambers page, and on the talk page of the user we both dealt with on that page, User talk:Shadowdragon00000. Nothing serious or that needs addressed, just some crazy brouhaha crap I figured you'd be interested in taking a peek at. But anyways, check out the message I left to the anon user (the most recent one, as the others are less humorous). I'm still chuckling about it. :) SpartHawg948 10:38, May 12, 2010 (UTC)

Neat... that looks like something that came straight out from a classical literature class! I guess reading a KJV Bible would help a lot too. Haha! Teugene 10:52, May 12, 2010 (UTC)
Indeed. I saw 'Commoner', and my first reaction was 'Prithee knave!', so then towards the end of the night I decided to write an entire post based off those two words. Good times! SpartHawg948 16:30, May 12, 2010 (UTC)
Oh by the way, the "commoner" is back again. ;) Teugene 16:44, May 12, 2010 (UTC)
Indeed, it did put a smile on my fase reading the arguments both on the Talk:Kelly Chambers page, and on Shadow's talk page. Man the things you miss when you fall asleep. Anyway thanks for the heads up you two, I needed something like that. Lancer1289 17:27, May 12, 2010 (UTC)


I made a change in the Shiala page, but you edited. English is not my primary language, so if you think the information is confused, feel free to change it, but the information is correct. Don't you think this information should be on the page? I mean, I saw a lot of saves in wich Feros was destroyed but Shiala spared - I usually make this decision playing a renegade, I destroy the colony and spare her - and the dialog changes when you help her on Illium (she says that she's a commando and don't know how to help people, but she'll try. She also don't flirt with Shepard, regreting that so many lives was losted) Brfritos 04:19, May 13, 2010 (UTC)

Ok now that I know what you were trying to say, I take a look and fit it in. The way it was worded confused me because I couldn't tell what it was saying. Anyway now that I know, I'll fit it in. Lancer1289 04:22, May 13, 2010 (UTC)
Thanks for the help. The great thing about ME is this, every action you take has repercussions. Brfritos 04:26, May 13, 2010 (UTC)
Indeed it does, I just finished adding it in so take a look. Lancer1289 04:28, May 13, 2010 (UTC)


Was I wrong about Utha being the name of the planet and the dwarven grey warden in Dragon Age, can you please explain why it's not true. --Consoleds 04:43, May 14, 2010 (UTC)

No you weren't, however it is a very minor character and while we have references to Dragon Age, not many, and other games, there isn't enough there, from in game, or from the Dragon Age Wiki for it to be trivia. In addition there are other uses of the name, not many but they include the name of a town in Burma. To sum it up, it doesn't meet our tivia guidelines. The names could be from anything and when it comes to names, of characters or places, we usually don't allow trivia like that unless we have devconfirmation because they could have been from any source.
Also becuase Awakning came out after ME2, it is more likely that the name of that character is from the planet. Also the novel isn't out yet so that shoots that one down. Again names are a tricky thing and again we usually don't allow name trivia unless we have devconfirmation. Lancer1289 04:55, May 14, 2010 (UTC)

Actually, the novel The Calling, which first introduced Utha, has been out for some time now. Just throwing that out there... SpartHawg948 04:59, May 14, 2010 (UTC) October 13, 2009, to be precise. So I don't know if I'd call that one 'shot down'. SpartHawg948 05:02, May 14, 2010 (UTC)

(edit conflict)Thanks for the correction Spart, however just as an addendium to what I already said, because the names of planets could be from anywhere or anyting, we really need devconfirmation on them. For all we know they riped a page out of an encyclopedia, put it on a dart board, and threw a dart to see what it landed on and that word became a planet name. A small reference isn't enough. Lancer1289 05:04, May 14, 2010 (UTC)

It could be worded as a possible reference though. Devconfirmation is needed for it to be stated as fact, but we can use the same standard as we do for all the planets likely named after astronomers and physicists and cosmonauts and whatnot. SpartHawg948 05:08, May 14, 2010 (UTC)

Well if you think it should go back in, I really have no objections. I just didn't think it was enough. However I have no obejctions. I haven't read the Calling yet, will pick up a copy when I can, and I only saw her in Awakening a few times, so I just didn't think it was enough. However again I have no objecitons to it being readded. Lancer1289 05:11, May 14, 2010 (UTC)
Or you already did while I was typing. Anyway no objections. Lancer1289 05:12, May 14, 2010 (UTC)

So I just worded it wrong, at least it's back now thanks.--Consoleds 05:14, May 14, 2010 (UTC)

(edit conflict)Yeah, she was a fairly prominent character in the novel, slightly less so in-game, but they're both BioWare games, so I can see it. It did need to be reworded though, that much was for sure. I just hope though that we don't find ourselves in a brouhaha like the one involving the 'Ogre' reference, with nutjobs freaking out b/c it's only a 'likely reference'. Only time will tell.
Also, to Consoleds, yes, the wording was wrong. It needs to be stated that it's likely a reference, or may be a reference, unless there is a developer statement that it is a reference, in which case, the link can be stated as fact. SpartHawg948 05:18, May 14, 2010 (UTC)
Again that is is why I took it off because I haven't read the novel, yet, so I apparenlty missed something. Also I don't want to repeat that argument with the "Creature/Ogre" statue, that got ugly fast. Lancer1289 05:20, May 14, 2010 (UTC)
That it did. And for the life of me, I still can't see what the big deal was. The entire fracas was over one word, 'likely', that as far as I know is not rude, insulting, or incendiary in any language known to man. Oh well. You just can't reason with some people, as Shadowdragonsomezeroes demonstrated recently. Speaking of which, whatever happened to him? I think his mommy must have seen what he was up to and suspended his internet privileges! :P SpartHawg948 05:25, May 14, 2010 (UTC)
All that argument over one word, I falied to see why "likely" caused that much of a debate, oh well some poeple will argue just to argue. Anyway I was wondering where he went, then I thought, I really don't care becuase he was annyoing. Oh well, I just hope the door didn't hit him in the ass on his way out. Lancer1289 05:29, May 14, 2010 (UTC)

Ohhhhh... I feel dumb

The reason I was thinking the title of the article should be Citadel News Reports was because I actually thought you were going to transcribe every single news report in the game, and write it on the page. Boy am I red in the face! I was thinking that you were crazy for taking on such a task, but now that I realize what you actually meant, I feel like an idiot. By the way, I like the News Article. --Effectofthemassvariety 07:01, May 14, 2010 (UTC)

Nope just the same thing we do on the unique dialogue pages, quote when necessary, but otherwise summerize. It works much better because you need a lot of patience to do that, which I don't, nor do I think anyone else does. Lancer1289 07:04, May 14, 2010 (UTC)

Well, don't be too sure. I was once so bored that I began to transcribe, word for word, an episode of Family Guy. I only got about five minutes into it, however... You know what, you're right. No one has that kind of patience. :P --Effectofthemassvariety 07:13, May 14, 2010 (UTC)

I'm surpriesed that you managed to get to 5 mintues, I know I couldn't get that far, maybe the theme song, but that's about it. And I can copy paste that from the internet if I really wanted to. Yea I don't think anyone apart from writers have that kind of patience. Lancer1289 07:19, May 14, 2010 (UTC)

Actually, I meant to say I could only keep typing for five minutes. I bypassed the theme song too. Even five minutes worth of lines would probably be a lot of typing. You want to know the craziest part about that? I deleted the word document. I spent the time to do it, but I have nothing to show for it. Now that's boredom. :D --Effectofthemassvariety 07:27, May 14, 2010 (UTC)

Indeed it is. Either way, that would be boring. Lancer1289 07:30, May 14, 2010 (UTC)

Codex Articles

My apologies, I had forgotten that it was a Codex page that I was looking at. --WhellerNG 04:20, May 15, 2010 (UTC)

No harm no fowl. Everyone makes mistakes. Lancer1289 04:21, May 15, 2010 (UTC)

An Infiltrator Question

Hey man, I am not sure whether it is appropriate to ask questions here but I noticed u r an active member and thought u might help me out...on the infiltrator tactical cloak page it is mentioned that it provides a bonus to powers but then it is mentioned that it's cooldown only starts after it wears off...does that mean one can only use and get a cloak bonus with passive powers (like ammo powers) but not active ones (in other words no incinerate while cloaked) or is the wording just not right?...thanks and sorry if it is wrong to ask questions on user pages.Betrayer...In Truth, It was I who was Betrayed... 06:37, May 16, 2010 (UTC)

No it is not an inappropiate question, though it is probably better suited to the article's talk page. Anyway what that means is that you are correct, only passive powers such as ammo powers are granted bonuses. Because using any power disables the cloak it would be a problem if it granted bonus to active powers. Does that help? Lancer1289 06:45, May 16, 2010 (UTC)
The cloak expires as soon as you use any power. If you activate an ammo power while cloaked, the cloak will expire. Lucky us, we usually only use ammo powers in the very beginning of a mission, and their powers last to the very end. Braveangel 23:22, May 18, 2010 (UTC)

Re: Husk article

I can see why the way I modified the intro was unfitting, however I do think the wording and accuracy could improve a bit. They are actually organic and synthetic, the internal organs being replaced but not the skin. The links to the other types of husks weren't supposed to be there, but the description of Abominations, Scions and Praetorians could do a lot better, so I'd like to keep that edit in. Unless the section is better replaced by a 'See also' list, might that not be more neat? LTK 70 23:03, May 18, 2010 (UTC)

Ok let's address each issue. Intro to husk article.
I don't see how accuracy or wording is a problem becuase the information is covered in the Dragon's teeth article. Which is why the link is provided and putting it into the husk article is adding too much information and also just repeating the information. The Dragon's teeth article does a better job at explaining what they do, which is the point of that article. You also removed the last sentence which is unique to husks and not to the teeth article.
Second issue: Subtypes section
This is kept this way because it was trimmed down after the creation of the main articles for each subtype. They are only supposed to be a brief overview becuase all of the information is in the main articles. A see also list is inappropiate here because they are subtypes, and are either modified or make of husks, and the descripions are just a quick overview. In this case, becuase they are husks, they just provide why they are subtypes, i.e. made of husks, and that is why the current description is appropiate.
So what wording and accuracy are you refering to? Lancer1289 01:16, May 19, 2010 (UTC)

Mnemosyne Description

Is the description on the page actually the codex entry? --Effectofthemassvariety 06:18, May 21, 2010 (UTC)

I don't think Mnemosyne has a codex entry. Rather I believe that it is the description from the galaxy map. However I can check becuase a description is usually taken from the galaxy map. I'll check and get back in a few minutes. Or rather 10 because I have to find a good campaign. Curse having now 19 completed campaings. Again I'll take a look, but I know for a fact that Mnemosyne doesn't have a Codex entry. Lancer1289 06:22, May 21, 2010 (UTC)
I have the answer. It is not a Codex entry but it is word for word, (well now anyway), form the galaxy map which is what a description is supposed to be. Does that answer your quesiton, becuase I am still trying to figure out what you were asking so could you please clarify just to make sure I answered your question. However I think I got it right, could you just answer so I know I did, or didn't. Thanks. Lancer1289 06:30, May 21, 2010 (UTC)

Yes, you answered it. :) Sorry about that, I couldn't pull it up at the time. I just wanted to change the wording from "approximately 37 Jupiter-masses" to "approximately 37 times the mass of Jupiter." I just thought it would sound better, but didn't want to change it if it was official. Since it is, I guess it stays. Thanks for answering. --Effectofthemassvariety 06:36, May 21, 2010 (UTC)

No problem. Always happy to be of help. Lancer1289 06:37, May 21, 2010 (UTC)

Squadmate Passive Powers

Hi there. Regarding Powers: if a list of passive powers isn't appropriate there, where else can it go? To me, it makes the most sense to be on that page (as opposed to, say, the Squad Guide). Right now, anyone who wants to compare passives between squadmates has to jump through multiple character articles or dig through the Powers category. It's very inconvenient. Compare with the easy-to-use index of loyalty powers here. Shenshema 07:05, May 21, 2010 (UTC)

Well each of the powers has its own page, just like every other power and is linked on the character's main page. However after looking at it, and looking at other pages, that probably is the best place for it to go after all. However it does need some rewording, along the lines of "Each squad member has a unique and specific power " and what you had. Sometimes you do need to take a second look at things. Anyway I'll just revert my edit and reword the seciton title a bit. Lancer1289 07:28, May 21, 2010 (UTC)
Much appreciated. I see you've also rolled Shepard's class powers into the same section. Good work. Shenshema 08:54, May 21, 2010 (UTC)

This site is getting harder to navigate

Truly, this site contains an amazing amount of information. But it is hard, so hard to navigate. If, for instance, I'm a newcomer to this site, how do I know that there is a page that acts as a TOC of all Powers in ME2? The site's TOC in the left frame is almost useless. Lately, I only use search to find the page I look for. In fact, other methods to find a page in this wikia is so convoluted. Don't you think it's time to have a more user-friendly TOC for this incredible site? Braveangel 09:39, May 21, 2010 (UTC)

I have to agree to your sentiments. Even for me, finding directions to articles can be pretty difficult unless I what are the pages from the top of my head. It might get even worst once ME3 comes out, though, we have at least 2-3 years more till then. One of the foremost things that I feel should be changed is, as you mentioned, is the left menu. Maybe for starters, you/we could list down the issues this site may possibly have and work out solutions for them. Although I think the right person you should bring this issue up is to the admins, who are SpartHawg948, DRY, Tullis, though the latter two are kind of on a hiatus. Teugene 10:05, May 21, 2010 (UTC)
The reason I put this to Lancer is that Lancer is very active in making structural changes to this site, adding new pages, etc. So, I hope maybe Lance could find a way to make this site work better. Braveangel 10:17, May 21, 2010 (UTC)
Any major changes to the navigation structure would work best by getting the community to identify and discuss issues and with the consent of the admins. Teugene 10:31, May 21, 2010 (UTC)
Okay, I will put this to Spart as well. But I still like to hear your comment, Lance. Braveangel 10:34, May 21, 2010 (UTC)
The things you miss when you sleep. Anyway I know for a fact that only the admins can change the left menu. Users can't do a thing about but I do agree that we need a better side menu. New categories like walkthoughs (already there), Powers/Talents, update the main categories subtabs, break down the game info tab. There are a lot of things that could be on the left hand menu that isn't there. However I will comment on Spart's page as well. As to DRY and Tullis, both really have been on a hiatus for a while now. Tullis has been since January and DRY pops in and out. Again though we need a better left hand menu so I'll also comment on Spart's page about that. Lancer1289 15:04, May 21, 2010 (UTC)

Well after a few days, poking around a little bit, and being pointed in the right direciton by DRY, we have found an answer. Before Tullis really wen ton her haietus, she and Silverstirke managed to finish a new menu here. However it was never implemented by Tullis for whatever reasons. A lot of the changes you want, at least I think that you want, are already listed there and DRY, Spart, Silverstirke, and myself are attempting to get it up ASAP. However becuase admins are the only ones allowed to modify the code, otherwise Silverstike or myself probably would have already put it up, we need to finish it before implementation. I'm pretty sure any comments would be welcome as this is a community project. Lancer1289 17:11, May 23, 2010 (UTC)

Hey, thanks for being superbly quick on addressing this matter. Here's my suggestions. For easier reference, I'll assign H1, H2, H3 to denote category level. H1 is top level. A-okay, here we go. First, we should split the H2 Adversaries into two H3 categories: (1) the types of adversaries and (2) the hostile personages. Each H1 Category of ME and ME2 should each have its own H2 Adversary. Second, both the H1 categories ME and ME2 should each have its own H2 Equipment. The H2 Equipments should contain H3 categories (1) overview, (2) armor, (3) weapons, (4) upgrades; optional: (5) manufacturers, (6) resources.No need for a special H2 Armor category. Third, guides merit their own H1 category. The H1 Guide category should contain (1) ME guide, (2) ME2 guide, (3) Class specific guides and (4) upgrade guide, (5) mission listing. If I can think up anything later, I'll let you know. Once again, thanx. Braveangel 17:46, May 23, 2010 (UTC)

Ok the guide thing is probably a good thing but I have to ask did you even look at the link becuase the menu is broken up nicely with seperate listing for some of that stuff. I passed along your thing about the guides, but take a look at the menu becuase it is nice, the guides thing is something I tend to agree about, however some of the rest of it will overcomplicate the sidebar. Again take a look, at the link above. Lancer1289 18:30, May 23, 2010 (UTC)

I did take a look into the linked page. And my suggestions are based on how I would look for pages. If I want to, for example, look for a specific equipment for ME, then I would go to ME-->Equipment-->Weapons to find a listing that contains all ME weapons, or ME-->Equipment-->Armor to find a listing that contains all ME armors, etc. Also, if I want to find Jentha, for example, I would go ME2-->Adversaries-->Hostile Personages (or any title more agreeable) to find a listing that contains Jentha. To find info on Eclipse Engineer, ME2-->Adversaries-->Types to find a listing that contains Eclipse Engineer. You don't have to list all pages in the TOC, anyway. Just point all the menus to specific pages that contains a complete listing of the said category level. Braveangel 18:58, May 23, 2010 (UTC)
However there is no Page for the ME or ME2 weapons, it is all broken up by manfacturer and a sepeate page isn't really needed. Because it would just be a repeat of information, and the ME weapons page would be massive. Also just linking the categories for ME and ME2 pages under the popular categories would be fine, which I have already suggested. Making pages for the massive amount of equipment in ME would take way to long, the pages would massive, and they would be longer than the guides which are the largest pages. Lancer1289 19:07, May 23, 2010 (UTC)
Well, what I want is just the menus point to pages that contains listing. Not a full fledged page for weapons, for instance, but a page that contains a full listing of all weapons found in ME and ME2. Just the list. I will pick my page from there, if it were I. Just a thought.Braveangel 19:14, May 23, 2010 (UTC)
I'm still not sure what you are asking however I'll take a stab at it. You want a page that contains all the weapons, by name, that appear in ME. However that is a long project becuase the equipment and various weapon cateogries contain those pages. However the only page that contains it is the Item list template, that is long as can be becuase it contains all the weapons, and armor. So please clarify what you are aking because both silverstirke and myself are confused. Lancer1289 19:22, May 23, 2010 (UTC)

I'll clarify. My idea is like this:

Of all the pages I suggested, only the Adversaries page that needs a major overhaul. Take a look. It contains both names and types, but incomplete at both. Some named adversaries can be found on Character page. It's all mixed up, IMHO. So, albeit a major overhaul is not necessary to get the new TOC up and running asap, we still need to overhaul some item listing pages, to make it easier to find anything, not to complicate it. I hope this clarifies my intention. Braveangel 19:44, May 23, 2010 (UTC)

Ok now I see it, however, there is alreay an armor link under the ME and tab, there is also one for equipment as well under both that direct to the appropiate sections. The Adversaries sub headings would just add confusion with both names and types, simply a link would do under the ME and ME2 headings. Also about the guides, it was already removed per Tullis' request so a link to the main page and then to the rest is enough. Also the N7 armor, the main armor in ME2, is linked and at the bottom of the page are links to the rest. They are also all linked under the DLC tab so it would jsut be repetative because they are all DLC. I suggested a link to the categories but really apart from that the menu looks good as it addressses what is necessary. However If I still didn't get it then please tell me becuase I am still a little confused. Lancer1289 20:04, May 23, 2010 (UTC)
Maybe you could post the final version of the TOC just before implementation? Or, err... how about a trial run? For 3 days, maybe, the new TOC is up, and ask everybody to comment. Those comment would be useful in polishing the new TOC, or for the next major overhaul sometimes in unforeseeable future. Braveangel 20:39, May 23, 2010 (UTC)
Probably once it is implemented it will be permenent until something new comes out, then it will be updated. Anyway the final post will be in the link above,b ecuase all that really has to be done is a copy paste. Lancer1289 20:41, May 23, 2010 (UTC)
I won't push. I do have some ideas, but let's just see how it works out. Braveangel 20:50, May 23, 2010 (UTC)

(Reset indent) In my opinion, the menu should only include the general wiki map and not frequently visited pages. The adversaries page/category could list relevant sub-categories or article index. I don't see the point in listing all of the adversaries (or even all types of adversaries. Same thing goes to equipment (weapons, armor, and other types) it can easily be found in the equipment page. The menu should be efficient and not what the majority think it should include, otherwise this discussion will continue for many months. There will always be a place for improvements. BTW, you can test-run the menu by creating a page in your userspace (User:username/Monaco-sidebar). --silverstrike 10:00, May 24, 2010 (UTC)

RE: Menu Bar

Hi Lancer. The navigation menu is controlled with MediaWiki:Monaco-sidebar. For detailed info on how to customize it, check out this page at Wikia Help. If you need further help, feel free to ask me. Thanks for taking the initiative to improve the wiki's navigation. We certainly want to make it as easy as possible for people to find what they want. JoePlay (talk) 19:43, May 21, 2010 (UTC)

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