BSN Link Edit

Here's the URL of the spreadsheet collection where I'm getting my information: --RandomGuy96 (talk) 08:23, December 2, 2012 (UTC)

I saw your conversation with TemporaryEditor78, and I will agree that some admins are not necessarily going to accept this as a valid source, even though it's our only source on such information. I don't always like using developer confirmation on everything because they're not going to answer the slew of questions that we bring up on a daily basis. We can run it through others like Commdor, who generally keep a more open policy on editing in general, and see what they think. For now, we should keep BSN stats off the wiki, but if we can get it approved, my reversions are only one undo away. Lksdjf (talk) 11:20, December 2, 2012 (UTC)

Undoing my edit Edit

Why did you undo my edit on the Aite page? I noticed that you later reverted it to my version-are you edit boosting?--I never miss (talk) 13:28, December 12, 2012 (UTC)

I don't much care for edit counts; I just edit during balance changes and when ideas come to me. I reverted because I realized that I prefer the version that had one word substituted for four. Lksdjf (talk) 13:32, December 12, 2012 (UTC)

Biotic Charge's DREdit

Accordingly to Godless Paladin's Game Mechanics Clarifications and Information, Biotic Charge does grant 50% damage reduction for 4 seconds right after its use.

This is considered part of the Unlisted Sources of Damage Reduction, and such information was discovered by hacking the coalesced.bin within the game data.

Let me just make clear I'm not mad at you for removing that info from the Volus Vanguard. I'm merely showing that my edit was made with a consistent and tested basis. So if you agree, I'd like to keep the information I gave, but I'll leave to you to undo the edit.

Sincerely, --Bingbangpoe (talk) 23:07, December 18, 2012 (UTC)

And I should point out that is not a valid source. It isn't from a dev, and therefore cannot be used as a source. Either get a dev to say that or do not put it back into the article. Lancer1289 (talk) 00:01, December 19, 2012 (UTC)
What proof is acceptable to you? If I recall, you won't take PMs from mods on BSN as an acceptable source, and threads are very hit-and-miss in terms of mod replies, so will we ever get the data that we need? We don't have a lot of valuable data on this wiki because of certain policies meant to ensure accuracy. Lksdjf (talk) 01:16, December 21, 2012 (UTC)
Really? Do you really think we would take private messages from anyone as proof of anything? If we did that, then anyone can say "Oh a dev PMd me on BSN and said this was true", and we'd have to take that. Do you see the problem with that scenario? If you do not answer yes to this question, then you need to reexamine your argument. We have stated multiple times over, by all admins, that we need independently verifiable proof for it to be taken as fact. We would rather have accurate numbers than people making things up, and if that means nothing, then so be it. Lancer1289 (talk) 01:47, December 21, 2012 (UTC)
Obviously, we can't just copy and paste message details, but I think that high-resolution screenshots are the way to go for that sort of thing. Lksdjf (talk) 01:52, December 21, 2012 (UTC)
Images, as it has been stated multiple times by multiple people, can be faked, quite easily I might add. I've seen "screenshots" of fake BSN posts or private messages before. Private anything is not acceptable, messages, email, private websites, anything that someone cannot look up themselves. Even Spart couldn't post something when he sent an email to either a dev or was it Drew Karpyshyn. He said that he would like to, but it wasn't independently verifiable. The key words are independently verifiable" and private messages are not in any sense of the word. Lancer1289 (talk) 02:01, December 21, 2012 (UTC)
Honestly I don't think there's reason to not believe in this case. I don't think someone would spend so much time on a guide like that based on fake info; and a lot of people confirmed it on the thread. If we don't give people some credibility and take risks, we won't progress. I think all information is valid information as long there are people to confirm them. If we're not gonna believe in sources from BSN, what are we going to believe? (Though I've seen a few ME3 blogs that provided resourceful info as well) --Bingbangpoe (talk) 12:26, December 21, 2012 (UTC)

Howdy & Thanks Edit

Thanks for your edit on the Omega article, that was probably too tongue-in-cheek. Lancer does set a tone of a wee bit of humor being okay, but you were right about that one. Anyway I know cleaning up articles can be a thankless task so I just wanted to know that at least once somebody wasn't torqued off about your edit. :-) Your faithful servant, etc. Cattlesquat (talk) 13:57, May 8, 2013 (UTC)

Powers ignore shield gate? Edit

Do you have a link for that? It's news to me. (Thelee (talk) 14:36, May 28, 2013 (UTC))

I don't think powers ignore shield gate. It's just that the examples given by developers talk about "bullets" normally. I'll wait to see if Lksdjf has a source. Trandra (talk) 16:05, May 28, 2013 (UTC)
And I was going to add that if this is true we should probably mention it in the Shield Gate info :-) Also... Trandra I just fixed a broken redirect for Shield Gate... I'm wondering if you would do me the favor of renaming it from "Shield gate" to "Shield Gate"? Finally, now that Shield Gate is a BioWare blessed term and given the amount of information about it, I'm vaguely getting that "it deserves its own article" feeling? Cattlesquat (talk) 16:14, May 28, 2013 (UTC)
I took an Engineer from half shields to half health with one Overload (no chain) in SP, and there's a 100% shield gate in Insanity. I can't source it from a developer, but you can see it in playtests. The point of shield gate was to balance out the high-damage weapons in the game like the Widow and the Javelin. Because weapons provide much higher DPS over powers, powers didn't need that balance. Lksdjf (talk) 00:38, May 29, 2013 (UTC)
hmmm, interesting, I googled it after reading that and may e we could add this reference somewhere, which confirms Lksdjf? and I agree with Cattlesquat, all the shield gate/health gate stuff is complicated enough that it probably deserves its own page. (Thelee (talk) 06:45, May 29, 2013 (UTC))
I almost cited that post, but I was hesitant to say so, because taking it at its word excludes combat powers and tech explosions. Now, the common sense thing to do would be to treat them as no different than a tech or biotic power, but I like to have the words to back up my statements. Projectile weapons ignoring shield gate has already been shown through testing here but (complete) power testing has not. My belief is that it is taken for granted that shield gate does not affect powers. I'm tempted to put a blanket statement in there, but I'm not sure that it would be appropriate right now.Lksdjf (talk) 09:26, May 29, 2013 (UTC)
May I suggest that those informations are on a better place on Combat (Mass Effect 3) with the Shield Gate redirect instead of a new articles. One article for a single gameplay mechanism seems to be too much even if those infos are really important. --DeldiRe 09:36, May 29, 2013 (UTC)
I agree. Shield gate is important, but dedicating a whole article to it when another article that it could better fit in exists is not the smartest move. Lksdjf (talk) 09:57, May 29, 2013 (UTC)
I gave it another look-over and I guess it's fine where it is for now. At some point articles become so big that they should be broken up, but we're not there yet. Probably do need a "Health Gate" redirect too though. Cattlesquat (talk) 13:45, May 29, 2013 (UTC)

All powers and power combos ignore shield gate. Proof for siege pulse here, warp here, tech burst & cryo explosions here. In case you don't like those things, feel free to just ignore them. 19:08, June 2, 2013 (UTC)

New placement of the damage modifiers Edit

Hey, I like the new location for Smash, flows better. I have similar notes on a lot of other power pages, don't suppose you'd be interested in helping to change them? (Thelee (talk) 01:26, June 5, 2013 (UTC))

Note: versus Subsection Edit

I have a very, very, very slight preference for creating a subsection, but only because Overload is complicated and needs a larger space to talk about how it works versus every other power.

but either way (note or subsection) the damage modifier stuff stands out, which is what i think is most important. i'm happy with Note: if you're happy. (Thelee (talk) 22:00, June 12, 2013 (UTC))

I'll be perfectly honest with you - I only slightly prefer the note tag because it's colorful. We'll see what others have to say about it, since I'm not going to speak for everyone else. Lksdjf (talk) 22:33, June 12, 2013 (UTC)
I'm more for subsection for consistency but it's true that a note is great because it is a key info... But for consitency and harder article such as overload. So i go for subsection --DeldiRe 22:40, June 12, 2013 (UTC)
I will admit to sometimes stretching to find a way to use Note for the exact reason Lksdjf describes, but I'm ultimately ambivalent. Whatever works, hopefully with some consistency. Cattlesquat (talk) 23:21, June 12, 2013 (UTC)
Well, because there's only a consistency problem with Overload, we can go with Note: (so far everyone seems to like how it stands out, myself included) and ill just try to brainstorm a clean way to write out Overload's damage modifiers. (Thelee (talk) 23:39, June 12, 2013 (UTC))
If you really want to separate the damage modifiers, do you want to try to experiment with different colors?
Example: Overload does 1x, 3x, 3x to synthetics.
I'm just throwing stuff out there. I actually really don't like this, as it's not intuitive, and might require a MoS change. Not only that, but it might get lost in the dark blue of the background. I just want to get the ball rolling on any potential ideas. Lksdjf (talk) 04:55, June 13, 2013 (UTC)
I've just gone ahead and mashed Overload's damage modifiers with a Note: just in the interest of getting something done. It's not that bad, though I'm sure someone will eventually have a good way of writing it out in the future. If we run into another complicated power we can revisit this issue, but let's continue forth under the assumption that Note: works best. (Thelee (talk) 17:24, June 13, 2013 (UTC))

Quick questionEdit

Is it preferred that the equal signs in templates be aligned? MTk4Z (talk) 03:36, June 13, 2013 (UTC)

I really couldn't say. I spend most of my time cleaning up pages, not actually creating them. I could probably give a better answer if I saw exactly what you were talking about, but I would ask someone like TemporaryEditor78 or Trandra for a quick answer. Apologies about that.Lksdjf (talk) 04:43, June 13, 2013 (UTC)
short answer: yes. long answer: when we create pages with templates we copypaste the blank values section from the templates. which are formatted nicely. most of the time. other times people take it upon themselves to handcode the template and skip the spaces for expedience. it's just a matter of preference and willingness to do so if you want to actively search for and correct pages with misaligned equal signs.
on an unrelated note, lksdjf, a task for you. since it's no secret i don't play MP.T̴̴͕̲̞̳̖̼̱͒͛̎͒ͫ̃ͧeͩ̈̽̈҉͓̝̰̼̦̫̤̀͠m̫̪̪̯̻͎̫̅̇̓̇͌̚p̸̙̝̓̓͌ͨ͆ͣͥ̂̕o͒̽͐̽͏̞̬̻͕͔͕͚̰͍͠͞ṙ̢̞͚͈̹̰ͨ̓ͭ̈́̌ạ̢̧̪̹̺̺̣̹̲͂͆̏ͪͨ͒ͭř̹͈͜͠y̷͍̻̜̹̼̾̽̈́e̵̹̼̟̦͚͐̈́͌͘d͉̲̣̻͉̱͗̅ḭ̷̻̆͋̆̓̔͝t̨͍̦̫̗͂̅̍̋̆ͩ͝ộ̫̟̬̳̝̲̾ͫ̒̿ͮ̑̚rͯ̎ͨͭ̄̿̽͛҉̠̫̱̠̘̘̲́ͅ7̩̻ͤͩͨ͝͡8̜̣̙͇̻ͨ͛͛̆͒̆̽̒͐͜͡ ͥ̍̉̃̇ͥ̓ͨ͏̕҉̥̹͓̗̤̠̖̤ (talk) 04:59, June 13, 2013 (UTC)

Picture for powers Edit

Good idea to put some image for the powers page. --DeldiRe 12:09, June 13, 2013 (UTC)

CSS Primer Edit

Yo, I'm going to explain a little bit about how to play around with CSS.

The code I gave you, you would paste inside your own wikia.css file. <-- That link is customized so that it points to the user that clicks on it.

The stuff before the brackets, e.g.

.poweritem {

refers to a div class. To call it in the HTML you use in your Sandbox, you put something like

<div class="poweritem">[[File:Power Icon whatever.png|128px]]</div>

to make it look as specified in the CSS coding.

The stuff inside the brackets is adjustable, and taken out or added to. You can see what things work at (use the left sidebar to find what you need).

Trandra (talk) 18:11, June 14, 2013 (UTC)

Much obliged. This looks like a neat little project for the two weeks before summer school. Lksdjf (talk) 10:42, June 15, 2013 (UTC)

Just wondering what was wrong with my Wiki page about Clan Nakmor

Undoing my edit 2Edit

Could you please explain why you freely delete people's posts? The wiki rules states that you're are not allowed to delete other people's work unless *you justify yourself with an explanation

  • and at least some other persons agree with you.

Wiki is democracy thus you cannot decide by yourself. And let me add an explanation to my post before deleting my work. If you don't follow the wiki rules I'll be glad to report your actions to the moderators.Masterus1 (talk) 22:33, January 1, 2014 (UTC)

DO IT ouisehjk 22:41, January 1, 2014 (UTC)

Lol don't habe time to waste... I wasn't serious however following wiki's rules one person cannot decide to delete "==Equipment==..." on C-SEC page I posted that and only after several minutes you deleted it so I did not had the time to explain myself. Masterus1 (talk) 22:50, January 1, 2014 (UTC)

LOL K Lksdjf (talk) 22:59, January 1, 2014 (UTC)

Masterus you are a bit mistaken about how "wiki rules" actually work. The burden of proving a consensus actually falls on the person who wants to make the new change/edit. You can use the talk page for the article to try to establish/prove such a consensus if you feel your edit has been wrongly reverted, but lksdjf is within his rights to revert it initially if he objects. See this article for the best essay on how wiki's normally work. (If we posted a link to that at the top of our policy page, we might have fewer problems) Cattlesquat (talk) 16:45, January 2, 2014 (UTC)

Geth Turret Edit

Do you know anything about this? It doesn't seem like it to me but I'm not certain. Elseweyr (talk | stalk) 11:37, January 4, 2014 (UTC)

Just looked at the game. It is indeed correct. Lksdjf (talk) 20:30, January 4, 2014 (UTC)

Right then, thanks for checking! Don't currently have access to that power myself. Elseweyr (talk | stalk) 20:36, January 4, 2014 (UTC)

You're following me. I can tell. Edit

Is it because of these hilariously oversized clown shoes I'm wearing, leaving behind those gigantic footprints? It's that, isn't it? The guy I bought them from swore they increased my Stealth stat. Of course, he also had a lot of unsold clown shoes. I figured he was just doing good business. CaptainThunderdude (talk) 07:13, January 29, 2014 (UTC)

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