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The Venom Shotgun is a shotgun in Mass Effect 3 and Mass Effect: Andromeda.

Mass Effect 3


Description

The Venom shotgun was developed by the salarian Special Tasks Group to meet the unpredictable needs of those stationed in hostile areas. The double barrel fires ammunition that detonates on impact, while a third barrel below can be charged to fire a round of microgrenades. Given the covert nature of most STG assignments, the Venom was designed to force an exit strategy and was issued to teams whose primary objective was to extract compromised undercover operatives. The shotgun is now issued to frontline soldiers in the war against the Reapers.

Acquisition

Singleplayer

Available after downloading the Mass Effect 3: Groundside Resistance Pack.[1]

Multiplayer

Weapons are randomly rewarded through purchases of item packs. The Venom Shotgun is categorized as ultra-rare and requires Mass Effect 3: Reckoning to be installed.[2]

Player Notes

Singleplayer
  • Treat the Venom like a grenade launcher. It has two firing modes:
    • Uncharged - fires one explosive round on a shallow trajectory that detonates on impact.
    • Charged - fires a high damage explosive round on a shallow trajectory that separates into five bomblets on impact, which in turn detonate after a very short delay. Squadmates will only fire uncharged shots when armed with this weapon, making it a poor choice for them overall.
  • Charging a shot or holding a charged shot can be interrupted by walking or climbing over uneven terrain. Going over any drop or even going downhill slightly can cause a charged or charging shot to be fired. Climbing up or over an obstacle won't release a shot but will reset the charge, as will taking cover.
  • The Venom's charged shots deal viciously high damage even on Insanity difficulty with the proper loadout, and the explosive multi-projectile nature of the munitions circumvents enemy shield gates. At level X, with the Shotgun High Caliber Barrel mod equipped and the right ammo power active, a single charged shot from the Venom that hits its mark can instantly kill tough enemies like Brutes and Phantoms, and three to four charged shots can easily take down Atlases, Geth Primes, Adjutants, Harvesters and Banshees. The area damage of charged shots is also devastating to tightly packed groups of weaker enemies.
  • The Venom's main disadvantage is its weight. Even after upgrading the Venom to level X, it remains heavier than many other shotguns such as the M-11 Wraith. You may not want to have other weapons equipped to enjoy the bonus to power recharge speed.
  • With a weight capacity of fifty combined with a level 5 Shotgun Ultralight Materials mod, a level X Venom can be carried with no penalty to cooldown times. A second weapon can usually still be carried with little or no penalty as long as it is a light pistol or SMG also with ultralight mods. Power heavy classes can thus use the Venom as a primary weapon if they are able to rely more on their powers and squadmates for dealing with common enemies and use charged Venom shots to take out more difficult foes.
  • The Venom's other major disadvantage is a lack of accuracy at range. While some shots will fly almost perfectly towards the crosshair, others will deviate quite a bit. Large, slow targets such as Atlases and Brutes can still be easily hit at long range, but for moving targets or those with small or narrow profiles such as Banshees and Phantoms, it's better to be close to the target and also to aim at the feet to avoid wasting ammunition.
  • Charged shots can be used to bombard groups of targets at range, or attempt trick shots exploiting walls and ceilings to rain bomblets against enemies that took cover. You can also flush targets out of cover by firing it to the side of where they're hiding, and letting the spread do the work.
  • Because the Venom Shotgun fires explosive-based rounds, ammo powers and weapon mods that enhance penetration serve no purpose. The Venom Shotgun is not capable of penetrating armor or armor plating, even with an armor penetrating mod, such as the Shotgun Shredder Mod, Shotgun High-Velocity Barrel, or Armor-Piercing Ammo. However the sheer explosive force of the charged shots is nonetheless capable of severely damaging armored targets or targets with armor plating or physical shields such as Guardians.
  • Charged shots can blow enemy bodies into scraps to prevent Cannibals from consuming them and restoring their armor. This effect even works on Kai Leng, though his body will still be intact for his final cutscene.
  • The Venom Shotgun does not benefit from bonus headshot damage. Due to the explosive nature of the projectiles, headshots are not possible with this weapon. There is no benefit gained from or for using powers with this shotgun that increase headshot damage.

Multiplayer
  • This weapon has 2 firing modes:
    • Uncharged - fire one explosive round on a shallow trajectory to target that detonates on impact.
    • Charged - fire one round on a shallow trajectory to target that separates into three bomblets on impact, which in turn detonate.
  • Charged shots can be used to flush targets out of cover by firing it to the side of where they're hiding.
  • A charged shot's powerful explosive nature can blow enemy bodies into scraps. This can be used to prevent Cannibals from having a corpse to consume for their armour plating.
  • Treat the Venom as a grenade launcher. Using charged shots you can bombard groups of targets at range, or attempt trick shots exploiting walls and ceilings to rain bomblets against enemies that took cover.
  • Because the Venom Shotgun fires explosive-based rounds, ammo consumables and weapon mods that enhance penetration serve no purpose. The Venom Shotgun is not capable of penetrating armor, even with an armor penetrating mod or ammo consumable, such as the Shotgun Shredder Mod, Shotgun High-Velocity Barrel, Armor-Piercing Rounds, or Drill Rounds.
  • The Venom Shotgun does not benefit from bonus headshot damage. Due to the explosive nature of the projectiles, headshots are not possible with this weapon. There is no benefit gained from or for using powers, gear, or consumable equipment with this shotgun that increase headshot damage.
  • The Shotgun Spare Thermal Clip is recommended to enhance the Venom's capacity and the Shotgun High Caliber Barrel to increase the damage of the shotgun.
  • The Venom's main disadvantage is its weight: even after upgrading the Venom to level X, it remains considerably heavier than other shotguns such as the M-11 Wraith. Players reliant on tech and/or biotic powers should note this weight penalty.
  • The Venom is a very effective solution to enemy Phantoms. A well-placed shot can stagger the Phantom, leaving her wide open to any of your other attacks. When placed in the hands of a class with Overload or Energy Drain, skillful use of the Venom can swiftly shut down this normally wily enemy.
  • Be aware of the stagger effect on your teammates - it can significantly disrupt the work of snipers and other accuracy-dependent classes, reducing overall team effectiveness.

Mass Effect: Andromeda

Description

This powerful semi-automatic shotgun fires explosive rounds and-after a short charging period-unleashes clusters of microgrenades that rebound off obstacles. The salarian Special Tasks Group designed the Venom for missions into hostile territory and extraction operations.

Features

The Venom is unable to use a Shotgun Receiver Mod.

Like all grenade-launching weapons, the Venom does not have a Concussive variant.

Strategies

There are only four Mods for shotguns. The Venom can't use a Shotgun Receiver Mod, so there is no point in adding a Double Mod Extension augmentation to the Venom to add 2 extra mod slots.

Stats

Singleplayer
Rank Damage Rate of Fire Max Clip Size Max Ammo Accuracy Weight
I 233 80 5 25 25 45
II 248 80 5 26 27 43
III 263 80 5 26 28 40
IV 278 80 5 27 29 38
V 293 80 5 28 29 35
VI 309 80 5 28 30 33
VII 324 80 5 29 30 30
VIII 339 80 5 30 31 28
IX 354 80 5 30 31 25
X 369 80 5 31 31 23

Multiplayer
Rank Damage Rate of Fire Max Clip Size Max Ammo Accuracy Weight
I 352 80 5 25 25 45
II 360 80 5 26 27 43
III 368 80 5 26 28 40
IV 375 80 5 27 29 38
V 383 80 5 28 29 35
VI 391 80 5 28 30 33
VII 399 80 5 29 30 30
VIII 407 80 5 30 31 28
IX 415 80 5 30 31 25
X 422 80 5 31 31 23

Development

Rank Rd icon milkyway orange Research Cost Omni-gel canister icon Omni-Gel Canister Beryllium icon Beryllium Cadmium icon Cadmium Vanadium icon Vanadium MEA Augmentation Slot For Tables Augmentation Slots
I 125 20 100 50 10 0
II 140 30 110 50 10 3
III 155 30 130 60 20 3
IV 170 30 140 70 20 3
V 185 40 160 80 20 3
VI 200 40 170 80 20 3
VII 215 40 180 80 20 3
VIII 230 40 190 90 20 3
IX 245 50 190 90 20 3
X 260 50 200 100 20 3
Total 1925 370 1570 750 180 N/A

References

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