Mass Effect Wiki
Mass Effect Wiki
Disambiguous.png This article is about the ability in Mass Effect, Mass Effect 2, Mass Effect 3. For the skill in Mass Effect: Andromeda, see Warp (skill).

Warp is a biotic ability in Mass Effect, Mass Effect 2, and Mass Effect 3. It works by creating rapidly shifting mass effect fields that shred a target apart, similar in function to the disruptor torpedoes used by starships. This effect also prevents most affected organic targets from healing or regenerating their health.

Mass Effect


Warp is a biotic talent in Mass Effect. Warp lowers the armor on a target, increasing the damage the enemy takes, as well as dealing damage over time.

Warp is extremely useful on Hardcore and Insanity difficulties against krogan because it helps stop them from regenerating, but is also invaluable against larger enemies like Geth Armatures or Geth Colossi when engaging them on foot. Using Warp gives a better chance of survival without using the Mako's mass accelerator cannon, which increases the amount of XP gained.

Talent Ranks

  1. Warp: Inflicts 6 damage every second and lowers damage protection by 50%. Radius: 4 m. Duration: 7 s. Recharge Time: 60 s. Accuracy Cost: 80%.
  2. Increases Warp's duration to 8 seconds.
  3. Increases Warp's duration to 9 seconds.
  4. Increases Warp's duration to 10 seconds. Unlocks Barrier (Vanguard).
  5. Increases Warp's duration to 11 seconds.
  6. Advanced Warp: Inflicts 8 damage every second and lowers damage protection by 60%. Radius: 5 m. Duration: 13 s. Recharge Time: 50 s. Accuracy Cost: 80%.
  7. Increases Warp's duration to 14 seconds. Unlocks Singularity (Adept, Asari Scientist), Throw (Krogan Battlemaster).
  8. Increases Warp's duration to 15 seconds.
  9. Increases Warp's duration to 16 seconds.
  10. Increases Warp's duration to 17 seconds.
  11. Increases Warp's duration to 18 seconds.
  12. Master Warp: Inflicts 10 damage every second and lowers damage protection by 75%. Radius: 6 m. Duration: 20 s. Recharge Time: 40 s. Accuracy Cost: 80%.


The following classes can use the Warp talent:

Mass Effect 2

Warp ME2 Icon.png

Rips enemies apart at the molecular level and stops health regeneration. Effective against armor and biotic barriers.

Power Ranks

  • Rank 1 - A mass effect field damages enemy targets and stops health regeneration. Detonates any biotic powers already affecting the targets (such as Pull or Singularity), causing further damage. Effective against armor and biotic barriers.
    • Recharge Time: 6.00 seconds (Shepard); 12.00 seconds (others)
    • Damage: 120.00 points
    • Detonation Radius: 3.00 meters
    • Detonation Force: 400.00 newtons
  • Rank 2
    • Recharge Time: 6.00 seconds (Shepard); 12.00 seconds (others)
    • Damage: 140.00 points
    • Detonation Radius: 4.00 meters
    • Detonation Force: 550.00 newtons
  • Rank 3
    • Recharge Time: 6.00 seconds (Shepard); 12.00 seconds (others)
    • Damage: 160.00 points
    • Detonation Radius: 5.00 meters
    • Detonation Force: 700.00 newtons

Rank 4

Evolves Warp into one of the following:

Heavy Warp

  • Your Warp damage is hugely increased.
    • Recharge Time: 6.00 seconds (Shepard); 12.00 seconds (others)
    • Damage: 200.00 points
    • Detonation Radius: 5.00 meters
    • Detonation Force: 700.00 newtons

Unstable Warp

  • Increases the blast radius when Warp detonates biotic effects.
    • Recharge Time: 6.00 seconds (Shepard); 9.00 seconds (others)
    • Damage: 160.00 points
    • Detonation Radius: 7.00 meters
    • Detonation Force: 700.00 newtons

Player Notes

  • When fired by Shepard, this power travels in the direction of the cross-hair, arcing towards the target. When fired by a squad member, this power will travel in a straight line, instantly hitting the target.
  • Warp deals double damage to barriers and armor and permanently stops health regeneration of enemies such as krogan and vorcha if they are damaged by it with their health unprotected.
  • Warp has the unique ability to detonate targets suspended or made airborne by certain other biotic powers.
    • The detonated target takes double damage from Warp, and all targets within the detonation radius receive full damage, regardless of any protection they might have. If they are also being affected by a biotic power, then they also take double damage.
    • Despite the in-game description, Warp can only detonate targets successfully lifted by Pull, Singularity, and the lifting portion of Slam.
    • Only targets lifted by biotics, not merely affected or ragdolled by biotics, take double damage (i.e. not targets taking damage from Reave or under the influence of Dominate). Targets that are ragdolled by other powers (e.g. frozen or affected by Neural Shock) likewise do not take increased damage from either Warp or Warp explosions.
    • Unprotected enemies caught within the detonation radius will be knocked down and can be sent flying across rooms and over ledges at higher ranks.
  • Warp has a knockback or staggering effect when it connects, even against most protected enemies. Enemies who are knocked back have their current attack cancelled. At higher ranks, Warp can even knock back Harbinger and YMIR Mechs. Only the heaviest of enemies, such as the Praetorian, are immune to this knock back effect.
  • Warp can be used to destroy breakable objects. This can be used to deprive enemies of cover.
  • Unstable Warp has a 33% faster recharge time for squadmates than Heavy Warp which may make it a more attractive choice for them.
  • Certain enemies in Mass Effect 2 such as Eclipse Vanguards can fire Warp projectiles which deal damage and stun, but these attacks do not prevent friendly health regeneration or healing.


Mass Effect 3

ME3 Warp.png

Power Ranks

Rank 1: Warp

Rip your enemy apart at a molecular level.

Stop targeted enemy from regenerating health.
Weaken armor.

  • Recharge Speed: 8 sec (Shepard), 16 sec others
  • Damage: 250
  • Duration: 10 sec

Rank 2: Recharge Speed

Increase recharge speed by 25%.

  • Recharge Speed: 6.40 sec (Shepard)
  • Damage: 250
  • Duration: 10 sec

Rank 3: Damage

Increase damage by 20%.

  • Recharge Speed: 6.40 sec (Shepard)
  • Damage: 300
  • Duration: 10 sec

Rank 4: Damage/Detonate


Increase damage by 30%.

  • Recharge Speed: 6.40 sec (Shepard)
  • Damage: 375
  • Duration: 10 sec


Increase force, damage, and impact radius of combo detonations by 50%.

Rank 5: Lasting Damage/Expose

Lasting Damage

Increase damage by 40%.
Increase duration by 60%.

  • Recharge Speed: 6.40 sec (Shepard)
  • Damage: 475 (Damage), 400 (Detonate)
  • Duration: 16 sec


Increase weapon damage taken by a target by 15%.
Increase power damage taken by a target by 15% for 10 seconds.

  • Recharge Speed: 6.40 sec (Shepard)
  • Damage: 375 (Damage), 300 (Detonate)
  • Duration: 10 sec

Rank 6: Pierce/Recharge Speed


Increase damage to barriers and armor by 50%.
Weaken armored targets by an additional 25%.

Recharge Speed

Increase recharge speed by 35%.

  • Recharge Speed: 5 sec (Shepard)
  • Damage: 475 (Damage), 400 (Detonate) [Lasting Damage], 375 (Damage), 300 (Detonate) [Expose]
  • Duration: 16 sec (Lasting Damage), 10 sec (Expose)

Player Notes

  • Warp does 1.5x damage against armor, 2x damage against barriers, but only half damage against shields.[1]
  • Warp actually does only 75% of its damage up-front, the other 25% is dealt as a damage-over-time effect over 10 seconds.[2]
  • The up-front damage of Warp does not benefit from its own rank 5 Expose evolution, though the damage-over-time effect does.[3]
  • The duration component of Warp only affects the various debuffs that Warp can apply, not the damage-over-time aspect of Warp (which is fixed at 10 seconds).
  • The rank 6 Pierce evolution is actually a non-stacking debuff; thus the damage bonus will not affect the initial Warp hit, but it will affect a follow-up use of Warp (if done within the duration of the first Warp). However, the damage-over-time effect of Warp is unaffected by Pierce.[4]
  • If Warp is used to detonate a Tech Burst, Fire Explosion, or Cryo Explosion, it still primes the target for a Biotic Explosion by another biotic detonator power.
  • Despite the in-game wording not specifying, the Rank 4 Detonate evolution only enhances the damage of Biotic Explosions and has no effect on the damage of the other types of Power Combos. The damage is increased regardless of whether Warp is used as a primer or as detonator for the combo.[5][6][7]
  • As of the latest patch, Warp has a buggy interaction with Incendiary Ammo (which itself has a buggy interaction with itself); both erroneously use the same damage effect, so once Warp interacts with an enemy set aflame by Incendiary Ammo or vice versa, both damage-over-time effects get combined into an overly-damaging 3 second damage-over-time that is still technically considered by the game as "Warp" (the erroneously high damage is due to Incendiary Ammo's buggy damage-stacking, not any Warp/Incendiary Ammo interaction). In addition, Incendiary Ammo will use Warp's damage modifiers, which will let Incendiary Ammo do significant damage to barriers.[8]
  • Detonating Warp will not cancel the effects of the Expose and Pierce evolutions.
  • Warp is less effective against barriers than in Mass Effect 2. Use Overload to rip the barriers and shields and leave Warp for armored enemies.
  • Unarmored enemies will stagger upon being hit and most unprotected ones will panic briefly, similarly to when hit by Incinerate. This can give you time to carefully line up a headshot.
  • Using Warp on targets primed by other biotic source powers, such as Singularity or Reave, will cause a Biotic Explosion. Warp can also serve as a primer power, setting up an explosion that can be detonated with any other biotic detonator.
  • Warp is one of only three powers that can both set up and detonate biotic explosions on any enemy at any time (the other two being Reave and Annihilation Field). This makes it very useful in a biotics-heavy party.