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This article is about the Power. For the Ammo Bonus in Mass Effect 3 Multiplayer, see Warp Rounds. |
Warp Ammo is a power in Mass Effect 2 and Mass Effect 3's single-player mode.
Mass Effect 2[]
Transforms absorbed biotic energy into heavier damage against health, armor, and biotic barriers.
Power Ranks[]
- Rank 1 - A biotic mass effect field keyed into this ammo increases its damage against health, armor, and barriers. Does extra health damage to targets affected by biotics.
- Recharge Time: 1.50 seconds
- Duration: Lasts until overridden by another ammo power
- Damage: 15.00% of weapon damage
- Rank 2 - A biotic mass effect field keyed into this ammo increases its damage against health, armor, and barriers. Does extra health damage to targets affected by biotics.
- Recharge Time: 1.50 seconds
- Duration: Lasts until overridden by another ammo power
- Damage: 25.00% of weapon damage
- Rank 3 - A biotic mass effect field keyed into this ammo increases its damage against health, armor, and barriers. Does extra health damage to targets affected by biotics.
- Recharge Time: 1.50 seconds
- Duration: Lasts until overridden by another ammo power
- Damage: 35.00% of weapon damage
Rank 4
Evolves Warp Ammo into one of the following options:
Heavy Warp Ammo[]
- Further increases damage done by warp ammo, which now tears flesh and metal like a miniature disruptor torpedo. Effective against barriers.
- Recharge Time: 1.50 seconds
- Duration: Lasts until overridden by another ammo power
- Damage: 50.00% of weapon damage
Squad Warp Ammo[]
- In an impressive feat of sustained biotic concentration, you can grant the effects of Warp Ammo to the entire squad.
- Recharge Time: 1.50 seconds
- Duration: Lasts until overridden by another ammo power
- Damage: 35.00% of weapon damage
Player Notes[]
- Warp Ammo bonus damage is doubled against enemies lifted by biotics (Pull, Singularity, or Slam). For example, rank 1 Warp Ammo has a 15% damage bonus, which is doubled to 30% against levitated enemies.
- While the base damage of any non-heavy weapon is doubled against ragdolled (i.e. knocked down, lifted, or frozen) enemies, that doesn't apply to the bonus damage done by any ammo power, with Warp Ammo's extra damage to biotically-lifted targets being the only exception.[1]
- Warp Ammo does not deal any additional damage against targets affected by non-physics-based biotic powers such as Reave or Dominate.
- Warp Ammo does not deal any additional damage against targets merely knocked down by Shockwave, Throw, or Stasis—the target must actually be suspended in a biotic field.
- Warp Ammo is the only ammo power in Mass Effect 2 that deals bonus damage to barriers (purple bar). As such, it is the best ammo power to use if attempting to one-shot or snipe enemies with barriers due to how damage from weapons is applied in the game. The damage increase from an ammo power is applied to the entire damage of a single shot (e.g. from a sniper rifle) and is calculated based on the type of the first protection layer damaged, even if that layer is minimal and most of the damage bleeds through to the health or armor underneath.
Availability[]
- Shepard via Advanced Training
- Jack (Loyalty Power)
Mass Effect 3[]
Power Ranks[]
Rank 1: Warp Ammo[]
Blast vulnerable opponents already lifted by biotics for a damage bonus, and weaken the armor of grounded targets.
More weapon damage.
More damage to barriers and armor.
- Health Damage Bonus: +15%
- Armor Damage Bonus: +15%
- Barrier Damage: +30%
- Armor Weakening: -25%
- Lifted Target Damage: +50%
Rank 2: Biotic Combo[]
Increase damage to lifted targets by 25%.
- Health Damage Bonus: +15%
- Armor Damage Bonus: +15%
- Barrier Damage: +30%
- Armor Weakening: -25%
- Lifted Target Damage: +75%
Rank 3: Damage[]
Increase health and armor damage by 5%.
Increase barrier damage by 10%.
- Health Damage Bonus: +20%
- Armor Damage Bonus: +20%
- Barrier Damage: +40%
- Armor Weakening: -25%
- Lifted Target Damage: +75%
Rank 4: Damage/Squad Bonus[]
Damage Increase health and armor damage by 7.50%.
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Squad Bonus Squadmates gain Warp Ammo at 50% effectiveness. |
Rank 5: Ammo Capacity/Headshots[]
Ammo Capacity Increase ammo capacity by 30%. |
Headshots Increase headshot damage by 25%. |
Rank 6: Damage/Enhanced Warp[]
Damage Increase health and armor damage by 12.50%.
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Enhanced Warp Increase damage to lifted targets by 50%.
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Player Notes[]
- Mechanics
- Warp Ammo is an ammo power that by default can confer up to three separate benefits to friendly weapons: (1) it boosts damage against enemy health (red bar), armor (yellow bar), and barriers (purple bar); (2) it significantly boosts damage against enemies primed for Biotic Explosions; and (3) it weakens enemy armor, reducing its effectiveness.
- (1) Damage Bonuses:
- Warp Ammo deals 2x damage to barriers inherently, in addition to the listed bonuses.[2]
- Upgrades to power damage will increase Warp Ammo's listed damage bonus against armor and health. Damage to barriers, armor weakening, and lifted target damage are only dependent on the evolutions taken in Warp Ammo.
- The rank 6 Weapon Master evolution of the Soldier's Combat Mastery will increase Warp Ammo's damage against all protection types including barriers.
- Warp Ammo has a limited ability to "bypass" the shield gate mechanic of enemies protected by barriers due to how ammo power bonus damage is applied in Mass Effect 3. For a full explanation, see the Notes section for Disruptor Ammo.
- (2) Lifted Target Damage:
- Since Patch 1.04, the "lifted target" damage bonus applies not just on targets that have been physically suspended in the air, but on all enemies primed for biotic combos, such as any target affected by Warp, Reave, or Dark Channel, or targets held in Stasis. The "lifted target damage" value then serves as a weapon damage multiplier based on the basic health/armor/barrier damage bonus that Warp Ammo provides by default. For example, if one selects the rank 6 damage evolution, Warp Ammo's armor damage bonus is 40%; its actual damage bonus against "lifted" armored foes will be: 40*(1+0.75) = 70%.
- Warp Ammo can deal additional damage to shields (blue bar) as long as the shielded target is primed for a biotic combo, though Warp Ammo has no damage modifier against shields by default.
- The above also applies to Warp Rounds in multiplayer.
- Since Patch 1.04, the "lifted target" damage bonus applies not just on targets that have been physically suspended in the air, but on all enemies primed for biotic combos, such as any target affected by Warp, Reave, or Dark Channel, or targets held in Stasis. The "lifted target damage" value then serves as a weapon damage multiplier based on the basic health/armor/barrier damage bonus that Warp Ammo provides by default. For example, if one selects the rank 6 damage evolution, Warp Ammo's armor damage bonus is 40%; its actual damage bonus against "lifted" armored foes will be: 40*(1+0.75) = 70%.
- (3) Armor Weakening:
- The armor weakening effect is party-friendly; it creates a short-duration debuff (about two seconds or so) that other players or squadmates can benefit from.[3] The debuff reduces the damage reduction provided by the armor (yellow bar) of targets such as Atlases, Ravagers or Geth Pyros by the percentage listed. This especially benefits weapons with smaller damage per round.
- The armor-weakening effect of Warp Rounds in multiplayer also benefits allies.
- Care should be used when choosing the rank 4 Squad Bonus if other squad members are using ammo powers as then activating an ammo power with the Squad Bonus will override other squad members' ammo powers. You can tell which ammo power is actually active based on the holographic icon appearing over the weapon.
- The ammunition capacity boost, if chosen, only applies on the active ammo power. Switching to another ammo power will remove the extra ammunition even if both have the capacity boost.
- Strategies
- Warp Ammo is obviously most effective in biotic-heavy parties to take maximum advantage of its bonus damage to targets affected by biotics.
- Try equipping Liara with the Scorpion heavy pistol. The Scorpion has a high chance of triggering the effects of ammo powers often, and the Scorpion's rounds can deal bonus damage to multiple clustered targets lifted by biotics—devastating against enemies caught in Liara's Singularities or her Stasis with the Bubble evolution.
- Warp Ammo is the only ammo power effective against both barriers and armor, making it extremely efficient against Banshees, Adjutants, and Praetorians.
- With the full Lifted Target damage bonus from a maxed out Warp Ammo, damage against any target can be greatly increased.
Availability[]
- Single Player: Liara T'Soni, Jack, Commander Shepard (Bonus Power)
- Multiplayer: N/A
References[]
- ↑ https://web.archive.org/web/20160731152043/https://forum.bioware.com/topic/76803-mass-effect-2-gameplay-data/
- ↑ https://web.archive.org/web/20160803103507/https://forum.bioware.com/topic/412722-biotic-damage-bonus-for-warp-rounds/page-3
- ↑ https://web.archive.org/web/20150910043756/forum.bioware.com/topic/322264-do-armor-weakening-effects-stack/
Mass Effect 2 Powers | |
---|---|
Ammo | Armor-Piercing Ammo • Cryo Ammo • Disruptor Ammo • Incendiary Ammo • Shredder Ammo • Warp Ammo |
Biotic | Barrier • Charge • Dominate • Pull • Reave • Shockwave • Singularity • Slam • Stasis • Throw • Warp |
Combat | Adrenaline Rush • Concussive Shot • Flashbang Grenade • Fortification • Inferno Grenade • Shadow Strike |
Tech | AI Hacking • Combat Drone • Cryo Blast • Energy Drain • Geth Shield Boost • Incinerate • Neural Shock • Overload • Tactical Cloak • Tech Armor |
Player only | Assault Mastery • Biotic Mastery • Combat Mastery • Defender • Operative • Tech Mastery • Unity |
Squadmate Class | Ardat Yakshi • Asari Justicar • Asari Scientist • Cerberus Officer • Cerberus Operative • Turian Rebel • Drell Assassin • Geth Infiltrator • Krogan Berserker • Master Thief • Mercenary Veteran • Quarian Machinist • Salarian Scientist • Subject Zero |