Mass Effect Wiki
Mass Effect Wiki
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[[Weapon Mods (Mass Effect 3)|Weapon Mods]] are applied to [[assault rifles]], [[shotgun]]s, [[sniper rifles]], [[submachine guns]], and [[heavy pistols]] to augment them. Available mods include high-caliber barrels, scopes, and bayonet attachments, among others. Only two mods can be applied to a weapon at a time, and the same mod cannot be applied twice to a single weapon.
{{Move|Weapon Mods|These items are referred to as Mods in the in-game UI and load-screen tips, and in Mass Effect 3 'Weapon Upgrades' refer to something else.}}
 
{{DisambigMsg|weapon upgrades in [[Mass Effect 3]]|weapon upgrades in [[Mass Effect]]|[[Weapon Upgrades]]}}
 
[[Weapon Upgrades (Mass Effect 3)|Weapon Upgrades]] are applied to [[assault rifles]], [[shotgun]]s, [[sniper rifles]], [[submachine guns]], and [[heavy pistols]] to augment them. Available mods include high-caliber barrels, scopes, and bayonet attachments, among others. Only two mods can be applied to a weapon at a time, and the same mod cannot be applied twice to a single weapon.
 
   
 
Once a weapon mod is found, it may be applied to any and all of the weapons of the applicable type at a '''weapon bench'''. Finding another instance of a mod the player already possesses will upgrade that mod to the next level. Likewise, shops will always carry mods one level above those the player currently has.
 
Once a weapon mod is found, it may be applied to any and all of the weapons of the applicable type at a '''weapon bench'''. Finding another instance of a mod the player already possesses will upgrade that mod to the next level. Likewise, shops will always carry mods one level above those the player currently has.

Revision as of 07:35, 21 March 2012

Weapon Mods are applied to assault rifles, shotguns, sniper rifles, submachine guns, and heavy pistols to augment them. Available mods include high-caliber barrels, scopes, and bayonet attachments, among others. Only two mods can be applied to a weapon at a time, and the same mod cannot be applied twice to a single weapon.

Once a weapon mod is found, it may be applied to any and all of the weapons of the applicable type at a weapon bench. Finding another instance of a mod the player already possesses will upgrade that mod to the next level. Likewise, shops will always carry mods one level above those the player currently has.

Assault Rifle Upgrades

Assault Rifle Stability Damper

Distributes recoil with sliding system of counterweights compatible with kinetic coil generators. Reduces weapon kickback.

Changes the color of the weapon's handle and stock depending on level of mod.

Level I II III IV V
Weapon Stability +30% +40% +50% +60% +70%
ME3 Upgrade Assault Rifle Stability Damper


Assault Rifle Magazine Upgrade

Increases magazine capacity, allowing more shots before reload.

Changes the color of the weapon's body depending on weapon and level of mod.

Level I II III IV V
Rounds per Magazine +40% +50% +60% +70% +80%
ME3 Upgrade Assault Rifle Magazine Upgrade

Assault Rifle Piercing Mod

Capacitor boosts kinetic coil generators, increasing shot penetration.

Changes the color of the weapon's lights depending on level of mod.

Level I II III IV V
Defenses Ignored 25% 35% 45% 55% 65%
0.50m 0.65m 0.80m 0.95m 1.10m
ME3 Upgrade Assault Rifle Penetration Module

Assault Rifle Extended Barrel

Lengthens barrel, creating greater bullet velocity and impact.

Places a visible barrel extension on the weapon.

Level I II III IV V
Damage +15% +17.5% +20% +22.5% +25%
ME3 Upgrade Assault Rifle Extended Barrel

Assault Rifle Precision Scope

Simple 4x optical scope to enhance stability while zoomed. Increases accuracy while moving and taking damage.

Places a visible scope atop the weapon.

Level I II III IV V
Accuracy +15% +20% +25% +30% +35%
ME3 Upgrade Assault Rifle Precision Scope

Heavy Pistol Upgrades

Pistol Melee Stunner

Small attachment to muzzle, causing massive damage to meleed targets.

Adds a visible stunner beneath the barrel. Also changes the color of the weapon's handle depending on level of mod.

Level I II III IV V
Melee Damage +15% +17.5% +20% +22.5% +25%
ME3 Heavy Pistol Melee Stunner

Pistol Piercing Mod

Capacitor boosts kinetic coil generators, increasing shot penetration.

Changes the color of the weapon's lights depending on level of mod.

Level I II III IV V
Defenses Ignored 25% 35% 45% 55% 65%
0.50m 0.65m 0.80m 0.95m 1.10m
ME3 Upgrade Assault Rifle Penetration Module

Pistol Magazine Upgrade

Increases magazine capacity, allowing more shots before reload.

Changes the color of the weapon's body depending on weapon and level of mod.

Level I II III IV V
Rounds per Magazine +40% +50% +60% +70% +80%
ME3 Upgrade Assault Rifle Magazine Upgrade

Pistol High Caliber Barrel

Allows wider projectiles, causing more trauma on impact. Ballistically optimized to maintain penetrative power.

Places a visible barrel extension on the weapon.

Level I II III IV V
Damage +15% +17.5% +20% +22.5% +25%
ME3 SMG High Caliber Barrel

Pistol Scope

Simple 2x optical scope enhances stability while zoomed. Increases accuracy while moving and taking damage.

Places a visible scope atop the weapon.

Level I II III IV V
Accuracy +15% +20% +25% +30% +35%
ME3 SMG Scope Upgrade

Shotgun Upgrades

Shotgun Spare Thermal Clip

Adds sockets to raise thermal clip capacity, increasing number of spare shots.

Changes the color of the weapon's handle and stock depending on level of mod.

Level I II III IV V
Spare Shot Capacity +50% +60% +70% +80% +90%
ME3 Upgrade Sniper Rifle Spare Thermal Clip

Shotgun Shredder Mod

Capacitor boosts kinetic coil generators, increasing shot penetration.

Changes the color of the weapon's lights depending on level of mod.

Level I II III IV V
Defenses Ignored 25% 35% 45% 55% 65%
0.25m 0.35m 0.45m 0.55m 0.65m
ME3 Shotgun Shredder Module

Shotgun Blade Attachment

Tungsten-carbide bayonet with recessed edge for increased melee damage.

Places a visible bayonet underneath the barrel.

Level I II III IV V
Melee Damage +15% +17.5% +20% +22.5% +25%
ME3 Shotgun Blade Attachment

Shotgun High Caliber Barrel

Allows wider projectiles, causing more trauma on impact. Ballistically optimized to retain penetrative power.

Places a visible barrel extension on the weapon.

Level I II III IV V
Damage +15% +17.5% +20% +22.5% +25%
ME3 Shotgun High Caliber Barrel

Shotgun Smart Choke

Servo motors hooked up to adjustable system tighten or loosen pellet spread for maximum accuracy.

Changes the color of the weapon's body depending on weapon and level of mod.

Level I II III IV V
Accuracy +30% +35% +40% +45% +50%
ME3 Shotgun Smart Choke

Sniper Rifle Upgrades

Sniper Rifle Concentration Mod

Biometric sensors and auto-targeting software adjust to the user's pulse and breath rate, assisting aim.

Changes the color of the weapon's lights depending on level of mod.

Level I II III IV V
Time Dilation 25% 27.5% 30% 32.5% 35%
1.50s 1.75s 2.00s 2.25s 2.50s
ME3 Upgrade Sniper Rifle Concentration Module

Note: Single-player Only
Note: Stacks with Adrenaline Rush and Operational Mastery.

Sniper Rifle Spare Thermal Clip

Adds sockets to increase thermal clip capacity, increasing number of spare shots.

Changes the color of the weapon's handle and stock depending on level of mod.

Level I II III IV V
Spare Shot Capacity +50% +60% +70% +80% +90%
ME3 Upgrade Sniper Rifle Spare Thermal Clip

Sniper Rifle Extended Barrel

Lengthens barrel, creating greater bullet velocity and impact.

Places a visible barrel extension on the weapon.

Level I II III IV V
Damage +15% +17.5% +20% +22.5% +25%
ME3 Upgrade Sniper Rifle Extended Barrel

Sniper Rifle Piercing Mod

Capacitor boosts kinetic coil generators, increasing shot penetration.

Changes the color of the weapon's body depending on weapon and level of mod.

Level I II III IV V
Defenses Ignored 25% 35% 45% 55% 65%
0.75m 0.90m 1.05m 1.20m 1.35m
ME3 Upgrade Assault Rifle Penetration Module

Sniper Rifle Enhanced Scope

Stability-enhancing scope increases accuracy while moving and taking damage. Highlights targets through smoke.

Adds visible extension to scope.

Level I II III IV V
Accuracy +15% +20% +25% +30% +35%
ME3 Upgrade Sniper Rifle Enhanced Scope

Submachine Gun Upgrades

SMG Ultralight Materials

Superior lightweight alloys replace weapon parts, making weapon less obtrusive and easier to handle.

Changes the color of the weapon's body depending on weapon and level of mod.

Level I II III IV V
Weight -50% -60% -70% -80% -90%
ME3 SMG Ultralight Materials

SMG Magazine Upgrade

Increases magazine capacity, allowing more shots before reload.

Changes the color of the weapon's handle and stock depending on level of mod.

Level I II III IV V
Rounds per Magazine +40% +50% +60% +70% +80%
ME3 Upgrade Assault Rifle Magazine Upgrade

SMG High Caliber Barrel

Allows wider projectiles, causing more trauma on impact. Ballistically optimized to retain penetrative power.

Places a visible barrel extension on the weapon.

Level I II III IV V
Damage +15% +17.5% +20% +22.5% +25%
ME3 SMG High Caliber Barrel

SMG Heat Sink

Increases heat conductivity of thermal clip receiver. Negates heat generated by some shots.

Changes the color of the weapon's lights depending on level of mod.

Level I II III IV V
Heat Negate Chance 25% 30% 35% 40% 45%
ME3 SMG Heat Sink

SMG Scope

Simple 2x optical scope enchances stability while zoomed. Increases accuracy while moving and taking damage.

Places a visible scope atop the weapon.

Level I II III IV V
Accuracy +15% +20% +25% +30% +35%
ME3 SMG Scope Upgrade