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The [[X5 Ghost]] is an [[assault rifle]] in [[Mass Effect: Andromeda]]. |
The [[X5 Ghost]] is an [[assault rifle]] in [[Mass Effect: Andromeda]]. |
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+ | {{Infobox weapon (Andromeda) |
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+ | |title = X5 Ghost |
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+ | |image = <gallery> |
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+ | MEA X5 Ghost MP.png|Default |
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+ | MEA X5 Ghost Bulwark.png|Bulwark |
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+ | MEA X5 Ghost Concussive.png|Concussive |
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+ | MEA X5 Ghost Siphon.png|Siphon |
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+ | </gallery> |
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+ | |category = Assault Rifles |
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+ | |rarity = Rare |
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+ | |tech_type = Milky Way |
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+ | |mod_slots = 2 |
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+ | |damage = 40-63 |
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+ | |rate_of_fire = 600 |
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+ | |max_clip_size = 75 |
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+ | |max_ammo = 450-563 |
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+ | |accuracy = 52-65 |
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+ | |weight = 20-10 |
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+ | |damage2 = 53-63 |
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+ | |rate_of_fire2 = 600 |
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+ | |max_clip_size2 = 75 |
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+ | |max_ammo2 = 450-563 |
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+ | |accuracy2 = 52-65 |
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+ | |weight2 = 20-10 |
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+ | |B_check = 1 |
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+ | |C_check = 1 |
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+ | |S_check = 1 |
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+ | }} |
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+ | == Description == |
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+ | [[Andromeda Initiative]] engineers developed the automatic X5 Ghost from the baseline [[M-8 Avenger]] to make it easier to maintain and modify aboard the [[ark]]s and the [[Nexus]]. The standard rifle for Initiative personnel also possesses recording and sensor functions so it can be left behind as a "black box" by doomed explorers. |
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+ | == Features == |
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− | <tabview> |
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+ | Despite being classified as Rare weapon, the X5 Ghost only has 2 augmentation slots. |
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− | X5 Ghost/MEASP|Single-player |
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+ | |||
− | X5 Ghost/MEAMP|MP - X5 Ghost |
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+ | The X5 Ghost has negative recoil, meaning that as the trigger is held down, the weapon's accuracy gradually increases instead of decreases. It reaches its highest accuracy after continually firing for 2 seconds. |
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− | X5 Ghost/MEAMP X5 Ghost Bulwark|MP - X5 Ghost Bulwark |
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+ | |||
− | X5 Ghost/MEAMP X5 Ghost Concussive|MP - X5 Ghost Concussive |
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+ | == Strategies == |
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− | X5 Ghost/MEAMP X5 Ghost Siphon|MP - X5 Ghost Siphon |
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+ | |||
− | </tabview> |
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+ | == Stats == |
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+ | <tabber> |
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+ | Singleplayer= |
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+ | ;Singleplayer |
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+ | {| class="article-table" style="margin: 1em auto;border:1px solid #334;border-collapse:collapse;text-align:center;background:#1e1e2e;" border="1px" cellpadding="10px" |
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+ | |- style="background-color: #46465B;" |
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+ | !Rank |
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+ | !Damage |
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+ | !Rate of Fire |
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+ | !Max Clip Size |
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+ | !Max Ammo |
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+ | !Accuracy |
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+ | !Weight |
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+ | |- |
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+ | |I |
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+ | |40 |
||
+ | |600 |
||
+ | |75 |
||
+ | |450 |
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+ | |52 |
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+ | |20 |
||
+ | |- style="background-color: #334;" |
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+ | |II |
||
+ | |43 |
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+ | |600 |
||
+ | |75 |
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+ | |463 |
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+ | |56 |
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+ | |19 |
||
+ | |- |
||
+ | |III |
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+ | |45 |
||
+ | |600 |
||
+ | |75 |
||
+ | |475 |
||
+ | |58 |
||
+ | |18 |
||
+ | |- style="background-color: #334;" |
||
+ | |IV |
||
+ | |48 |
||
+ | |600 |
||
+ | |75 |
||
+ | |488 |
||
+ | |60 |
||
+ | |17 |
||
+ | |- |
||
+ | |V |
||
+ | |50 |
||
+ | |600 |
||
+ | |75 |
||
+ | |500 |
||
+ | |61 |
||
+ | |16 |
||
+ | |- style="background-color: #334;" |
||
+ | |VI |
||
+ | |53 |
||
+ | |600 |
||
+ | |75 |
||
+ | |513 |
||
+ | |62 |
||
+ | |14 |
||
+ | |- |
||
+ | |VII |
||
+ | |56 |
||
+ | |600 |
||
+ | |75 |
||
+ | |525 |
||
+ | |63 |
||
+ | |13 |
||
+ | |- style="background-color: #334;" |
||
+ | |VIII |
||
+ | |58 |
||
+ | |600 |
||
+ | |75 |
||
+ | |538 |
||
+ | |64 |
||
+ | |12 |
||
+ | |- |
||
+ | |IX |
||
+ | |61 |
||
+ | |600 |
||
+ | |75 |
||
+ | |550 |
||
+ | |64 |
||
+ | |11 |
||
+ | |- style="background-color: #334;" |
||
+ | |X |
||
+ | |63 |
||
+ | |600 |
||
+ | |75 |
||
+ | |563 |
||
+ | |65 |
||
+ | |10 |
||
+ | |} |
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+ | |-| |
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+ | Multiplayer= |
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+ | ;Multiplayer |
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+ | {| class="article-table" style="margin: 1em auto;border:1px solid #334;border-collapse:collapse;text-align:center;background:#1e1e2e;" border="1px" cellpadding="10px" |
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+ | |- style="background-color: #46465B;" |
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+ | !Rank |
||
+ | !Damage |
||
+ | !Rate of Fire |
||
+ | !Max Clip Size |
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+ | !Max Ammo |
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+ | !Accuracy |
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+ | !Weight |
||
+ | |- |
||
+ | |I |
||
+ | |53 |
||
+ | |600 |
||
+ | |75 |
||
+ | |450 |
||
+ | |52 |
||
+ | |20 |
||
+ | |- style="background-color: #334;" |
||
+ | |II |
||
+ | |54 |
||
+ | |600 |
||
+ | |75 |
||
+ | |463 |
||
+ | |56 |
||
+ | |19 |
||
+ | |- |
||
+ | |III |
||
+ | |55 |
||
+ | |600 |
||
+ | |75 |
||
+ | |475 |
||
+ | |58 |
||
+ | |18 |
||
+ | |- style="background-color: #334;" |
||
+ | |IV |
||
+ | |56 |
||
+ | |600 |
||
+ | |75 |
||
+ | |488 |
||
+ | |60 |
||
+ | |17 |
||
+ | |- |
||
+ | |V |
||
+ | |57 |
||
+ | |600 |
||
+ | |75 |
||
+ | |500 |
||
+ | |61 |
||
+ | |16 |
||
+ | |- style="background-color: #334;" |
||
+ | |VI |
||
+ | |58 |
||
+ | |600 |
||
+ | |75 |
||
+ | |513 |
||
+ | |62 |
||
+ | |14 |
||
+ | |- |
||
+ | |VII |
||
+ | |59 |
||
+ | |600 |
||
+ | |75 |
||
+ | |525 |
||
+ | |63 |
||
+ | |13 |
||
+ | |- style="background-color: #334;" |
||
+ | |VIII |
||
+ | |60 |
||
+ | |600 |
||
+ | |75 |
||
+ | |538 |
||
+ | |64 |
||
+ | |12 |
||
+ | |- |
||
+ | |IX |
||
+ | |62 |
||
+ | |600 |
||
+ | |75 |
||
+ | |550 |
||
+ | |64 |
||
+ | |11 |
||
+ | |- style="background-color: #334;" |
||
+ | |X |
||
+ | |63 |
||
+ | |600 |
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+ | |75 |
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+ | |563 |
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+ | |65 |
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+ | |10 |
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+ | |} |
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+ | </tabber> |
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+ | |||
+ | == Development == |
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+ | {| class="article-table" style="margin: 1em auto;border:1px solid #334;border-collapse:collapse;text-align:center;background:#1e1e2e;" border="1px" cellpadding="10px" |
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+ | |- style="background-color: #46465B;" |
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+ | !Rank |
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+ | !{{RDIcon|MIlkyway}} Research Cost |
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+ | ![[File:Omni-gel canister icon.PNG|25px]] [[Omni-Gel Canister]] |
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+ | ![[File:Iron_icon.PNG|25px]] [[Iron]] |
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+ | ![[File:Cadmium_icon.PNG|25px]] [[Cadmium]] |
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+ | ![[File:Element zero icon.PNG|25px]] [[Element_Zero#Mass_Effect:_Andromeda|Element Zero]] |
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+ | ![[File:MEA Augmentation Slot For Tables.png|25px]] [[Augmentations|Augmentation]] Slots |
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+ | |- |
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+ | |I |
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+ | |125 |
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+ | |20 |
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+ | |80 |
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+ | |40 |
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+ | |10 |
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+ | |0 |
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+ | |- style="background-color: #334;" |
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+ | |II |
||
+ | |140 |
||
+ | |20 |
||
+ | |90 |
||
+ | |40 |
||
+ | |10 |
||
+ | |2 |
||
+ | |- |
||
+ | |III |
||
+ | |155 |
||
+ | |20 |
||
+ | |100 |
||
+ | |50 |
||
+ | |10 |
||
+ | |2 |
||
+ | |- style="background-color: #334;" |
||
+ | |IV |
||
+ | |170 |
||
+ | |30 |
||
+ | |110 |
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+ | |50 |
||
+ | |10 |
||
+ | |2 |
||
+ | |- |
||
+ | |V |
||
+ | |185 |
||
+ | |30 |
||
+ | |130 |
||
+ | |60 |
||
+ | |20 |
||
+ | |2 |
||
+ | |- style="background-color: #334;" |
||
+ | |VI |
||
+ | |200 |
||
+ | |40 |
||
+ | |170 |
||
+ | |80 |
||
+ | |20 |
||
+ | |2 |
||
+ | |- |
||
+ | |VII |
||
+ | |215 |
||
+ | |40 |
||
+ | |180 |
||
+ | |80 |
||
+ | |20 |
||
+ | |2 |
||
+ | |- style="background-color: #334;" |
||
+ | |VIII |
||
+ | |230 |
||
+ | |40 |
||
+ | |190 |
||
+ | |90 |
||
+ | |20 |
||
+ | |2 |
||
+ | |- |
||
+ | |IX |
||
+ | |245 |
||
+ | |50 |
||
+ | |190 |
||
+ | |90 |
||
+ | |20 |
||
+ | |2 |
||
+ | |- style="background-color: #334;" |
||
+ | |X |
||
+ | |260 |
||
+ | |50 |
||
+ | |200 |
||
+ | |100 |
||
+ | |20 |
||
+ | |2 |
||
+ | |- |
||
+ | |Total |
||
+ | |1925 |
||
+ | |340 |
||
+ | |1440 |
||
+ | |680 |
||
+ | |160 |
||
+ | |N/A |
||
+ | |} |
||
+ | == Trivia == |
||
+ | *Similar to the M-8 Avenger in the first three games, the X5 Ghost functions as the default cutscene weapon regardless of what the characters were actually holding at the time. |
||
+ | **Despite being described as standard issue for Initiative personnel, this weapon is only seen in use by [[Pathfinder Ryder]] and squadmates during cutscenes. |
||
{{Navbox weapons (Andromeda)}} |
{{Navbox weapons (Andromeda)}} |
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<!--interwiki links--> |
<!--interwiki links--> |
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− | [[Category:Assault Rifles]] |
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− | [[Category:Mass Effect: Andromeda]] |
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− | [[Category:Weapons (Mass Effect: Andromeda)]] |
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− | [[Category:Weapons]] |
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− | [[Category:Combat]] |
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− | [[Category:Equipment]] |
Revision as of 05:11, 24 February 2021
The X5 Ghost is an assault rifle in Mass Effect: Andromeda.
Description
Andromeda Initiative engineers developed the automatic X5 Ghost from the baseline M-8 Avenger to make it easier to maintain and modify aboard the arks and the Nexus. The standard rifle for Initiative personnel also possesses recording and sensor functions so it can be left behind as a "black box" by doomed explorers.
Features
Despite being classified as Rare weapon, the X5 Ghost only has 2 augmentation slots.
The X5 Ghost has negative recoil, meaning that as the trigger is held down, the weapon's accuracy gradually increases instead of decreases. It reaches its highest accuracy after continually firing for 2 seconds.
Strategies
Stats
- Singleplayer
Rank | Damage | Rate of Fire | Max Clip Size | Max Ammo | Accuracy | Weight |
---|---|---|---|---|---|---|
I | 40 | 600 | 75 | 450 | 52 | 20 |
II | 43 | 600 | 75 | 463 | 56 | 19 |
III | 45 | 600 | 75 | 475 | 58 | 18 |
IV | 48 | 600 | 75 | 488 | 60 | 17 |
V | 50 | 600 | 75 | 500 | 61 | 16 |
VI | 53 | 600 | 75 | 513 | 62 | 14 |
VII | 56 | 600 | 75 | 525 | 63 | 13 |
VIII | 58 | 600 | 75 | 538 | 64 | 12 |
IX | 61 | 600 | 75 | 550 | 64 | 11 |
X | 63 | 600 | 75 | 563 | 65 | 10 |
- Multiplayer
Rank | Damage | Rate of Fire | Max Clip Size | Max Ammo | Accuracy | Weight |
---|---|---|---|---|---|---|
I | 53 | 600 | 75 | 450 | 52 | 20 |
II | 54 | 600 | 75 | 463 | 56 | 19 |
III | 55 | 600 | 75 | 475 | 58 | 18 |
IV | 56 | 600 | 75 | 488 | 60 | 17 |
V | 57 | 600 | 75 | 500 | 61 | 16 |
VI | 58 | 600 | 75 | 513 | 62 | 14 |
VII | 59 | 600 | 75 | 525 | 63 | 13 |
VIII | 60 | 600 | 75 | 538 | 64 | 12 |
IX | 62 | 600 | 75 | 550 | 64 | 11 |
X | 63 | 600 | 75 | 563 | 65 | 10 |
Development
Rank | Research Cost | Omni-Gel Canister | Iron | Cadmium | Element Zero | Augmentation Slots |
---|---|---|---|---|---|---|
I | 125 | 20 | 80 | 40 | 10 | 0 |
II | 140 | 20 | 90 | 40 | 10 | 2 |
III | 155 | 20 | 100 | 50 | 10 | 2 |
IV | 170 | 30 | 110 | 50 | 10 | 2 |
V | 185 | 30 | 130 | 60 | 20 | 2 |
VI | 200 | 40 | 170 | 80 | 20 | 2 |
VII | 215 | 40 | 180 | 80 | 20 | 2 |
VIII | 230 | 40 | 190 | 90 | 20 | 2 |
IX | 245 | 50 | 190 | 90 | 20 | 2 |
X | 260 | 50 | 200 | 100 | 20 | 2 |
Total | 1925 | 340 | 1440 | 680 | 160 | N/A |
Trivia
- Similar to the M-8 Avenger in the first three games, the X5 Ghost functions as the default cutscene weapon regardless of what the characters were actually holding at the time.
- Despite being described as standard issue for Initiative personnel, this weapon is only seen in use by Pathfinder Ryder and squadmates during cutscenes.
Mass Effect: Andromeda Weapons | |||
---|---|---|---|
Augmentations • Mods | |||
Assault Rifles | L-89 Halberd • M-8 Avenger • M-37 Falcon • M-96 Mattock • Cyclone • N7 Valkyrie • Pathfinder Pioneer • P.A.W. • Revenant • Sandstorm • Soned • Sovoa • Sweeper • Thokin • X5 Ghost • Zalkin | ||
Pistols | M-3 Predator • M-5 Phalanx • M-25 Hornet • Carnifex • Charger • Equalizer • N7 Eagle • N7 Hurricane • Pathfinder Ranger • Rozerad • Scorpion • Sidewinder • Silhesh • Talon • Ushior | ||
Sniper Rifles | M-90 Indra • Black Widow • Incisor • Inferno • Isharay • Kishock Harpoon Gun • Lanat • Naladen • N7 Valiant • Pathfinder Observer • Raptor • Shadow • Vanquisher • Viper • Widow | ||
Shotguns | M-23 Katana • Dhan • Disciple • Hesh • N7 Crusader • N7 Piranha • Pathfinder Deep Impact • Reegar Carbine • Ruzad • Scattershot • Shorty • Venom | ||
Melee Weapons | Angaran Firaan • Asari Sword • Biotic Amplifier • Electric Firaan • Kett Carfalon • Kett Vakarsh • Krogan Hammer • Omni-Blade • Remnant Cryo-Gauntlet |